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Where are the children?

pepperybrine
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I've never seen a child in ESO, I know they excist in Tamriel because I've seen them in Skyrim. Isn't this a bit weird?
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  • JD2013
    JD2013
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    Hermaeus Mora knows.
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  • Zorrashi
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    I guess ZOS wanted to avoid media fire so they kept them out.
    It is simply too easy for news stations to bash on videogames because they include children in a "dangerous environment" (even if they are invincible). It gets even easier when that 'one guy' decides to make a video with him/her making lewd positions with a child NPC using emotes.

    With that said, I do want child NPCs to be included in the game (unkillable of course), but I understand if ZOS simply doesn't want to handle that hot potato.
  • Rosveen
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    I know they excist in Tamriel because I've seen them in Skyrim.
    What did you think before Skyrim, that fully grown adults pop out of the Void?

  • mklundub17_ESO
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    Really you've never seen a child? On console there's children everywhere, usually in Rawl'Kha or Elden Root being annoying in voice chat and playing rap music through their headset until the entire server has them on mute.
    Mass Terror
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  • PinoZino
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    Edited by PinoZino on September 17, 2015 6:48PM
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  • KhajitFurTrader
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    I'd say that at the very least, some of the discussions about this very topic that have been going on before have been weird indeed. Like, if there would be children in ESO's interpretation of Tamriel, they should also be killable like all NPCs. This is usually the point where any discussion about the implementation of children NPCs has gone beyond the pale, and my bet is that will happen every time the topic comes up again... ;)
  • Reznique
    Reznique
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    In a basement?
  • Rosveen
    Rosveen
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    Like, if there would be children in ESO's interpretation of Tamriel, they should also be killable like all NPCs.
    This argument defeats itself when you point out that many NPCs aren't killable at all. Of course, nobody ever listens...
  • Zorrashi
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    Rosveen wrote: »
    Like, if there would be children in ESO's interpretation of Tamriel, they should also be killable like all NPCs.
    This argument defeats itself when you point out that many NPCs aren't killable at all. Of course, nobody ever listens...
    In truth I feel that the "should children be included into the game" arguments really comes down to human consideration rather than game consistency or relative morality.

    Certain people can claim that "its just pixels", or that "it doesn't really matter".
    But it does.
    It does matter.
    Some people simply don't feel comfortable with children with any perceived danger and we should be respectable of that. Granted, we may find middle ground with invincible children but if the feature really is that uncomfortable to a substantial part of the population then perhaps it is better that it be left out.
  • Gidorick
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    Like, if there would be children in ESO's interpretation of Tamriel, they should also be killable like all NPCs.

    I have suggested this is other threads that have gone there: If ZOS ever adds children they should NOT be killable. When I ask for immersion systems, I ask for ones that I feel would legitimately add to the effectiveness of the game and game-world... not systems that would be just for me to get my jollies. So let's look at this objectively. What could be the argument FOR killable children?
    • immortal children seems unrealistic
    Ok fair enough... So what if when you attack a child it shrieks and run away to "tell on you"? Then you get a bounty and a wanted level. Now, wasn't that fun?

    You can argue about whether or not the child was hurt. It doesn't matter. The kid is always too fast for you to do so much damage that it dies.

    Edited by Gidorick on September 17, 2015 7:17PM
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  • KhajitFurTrader
    KhajitFurTrader
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    Rosveen wrote: »
    Like, if there would be children in ESO's interpretation of Tamriel, they should also be killable like all NPCs.
    This argument defeats itself when you point out that many NPCs aren't killable at all. Of course, nobody ever listens...
    Ha, yeah, so true. Nevertheless, it tends to crop up for some reason. Which I don't want to know about, at all.
  • KhajitFurTrader
    KhajitFurTrader
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    Gidorick wrote: »
    Ok fair enough... So what if when you attack a child it should shriek, run away and "tell on you" then you get a bounty and a wanted level. Now, wasn't that fun? You can argue about whether or not the children was hurt. It doesn't matter. The kid is always too fast for you to do so much damage that it dies.
    This could be a viable solution to the topic, have you posted this before? Of course, cue in the folks that will then try to argue that children could not realistically be this fast, this loud, and snitches this efficient. I then propose that people trying to argue this way have forgotten a lot about their own childhood. ;)

    Edited by KhajitFurTrader on September 17, 2015 7:32PM
  • TheShadowScout
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    It has been posted before.

    If children are ever refitted to ESO, that would be the best way to deal with them - let them auto-dodge the attacks, and then run away screaming for the guard...

    And there -sould- be children in ESO. As backdrop to cities, and for all those "rescue the kid" type of quests. The "oh, my mom still treats me as kid even though I am fully grown" shtick can work once... but as soon as you find another quest of that type, it gets jarring to have the presumed "son" or "daughter" to look more like a barely younger brother/sister... and then you start wondering, if those are grown, and the only thing they'd need to do is walk around those snakes and go back home... why in azuras name can't they do it by themselves and need the player to take them by the hand?
  • Shimmer
    Shimmer
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  • Endless-Shogun
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    I thought the kids where back at school and that was why Cyrodil is empty after 9pm.
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  • TX12001rwb17_ESO
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    The children are there, perhaps Maiq knows where they are, one legend suggests they decided to play dress up and disquised themselves as city guards, that's most likely why the guards are unkillable.
    Edited by TX12001rwb17_ESO on September 17, 2015 8:00PM
  • Pheefs
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    there's a cradle in the room where you first meet Cadwell, & its full of bones...

    sooooo, I guess the children have been hidden from Molag Bal for their protection, & since you are technically being counted on the great daedra score card under that Molag Brat, you can't see them either?

    or you know, latency & perverts.
    :D
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