Emma_Eunjung wrote: »Reactive Armor: Stam Recovery, Stamina, Health, 35% DR when CCed.
- Nice for PVP tanking, useless in PVE (unless you find a way to stay CCed all the time?)
Not so fast! There a several dungeon bosses that stun you with a long, unbreakable CC and damage you while you are stunned. This frequently leads to player death, as I described in this thread about a boss in Vaults of Madness: http://forums.elderscrollsonline.com/en/discussion/166158/vaults-of-madness-boss-2-bugged-or-working-as-intended
Reactive Armor would have been a big help in this case.
AssaultLemming wrote: »Molag kena should be aligned with assassin's will and require 4 light attacks over X seconds.
AssaultLemming wrote: »Molag kena should be aligned with assassin's will and require 4 light attacks over X seconds.
If Molag Kena was something like "If you do 3 light attacks in X seconds, this activates" it'd be a lot better. In PvP and PvE as a magicka DPS caster, I use light attacks in my DPS rotations and see Molag Kena to be a big DPS increase for me if I didn't have to do 3 in a row. It'd be awesome despite the crappy 2-piece (At least it's crappy for magicka DPS).
I'd really like to see the Molag Kena set 2 piece bonus switched to function in that way (Just as the quoted guy above suggested). It'd be a really interesting option for magicka DPS, and would offer some cool build variety. At this stage of the game, there really should be some more options when it comes to helm/shoulder combos and armor sets that offer certain play styles some bonuses (which is what I see they're trying to do by requiring certain move combos). They just need to make these things a bit more accessible, and not require great changes in rotations for every set.
Who ever uses 3 light attacks in a row? It's a major DPS loss to do that without any skills in between.