Thanks leepalmer.
Whatever was reset, I cannot kill even a level 2 anymore.
Why would ESO make a patch to make me weaker?
It appears I have my champion points but they no longer work.
What is the reasoning to reset all my points?
The game is no longer any fun.
Hi Alucardo.
The LOL is that ESO support told me that would fix my problem.
That is why I am disappointed
My issue is that ESO would make an update which would cause the game to be impossible to continue.
I have been playing the game since first day release.
Some of us are not such high level gamers. I was doing ok to get to Veteran level 5 before this patch.
It usually took me at least two 10 hour days to get to another level. Champion points came faster.
Now I can get no further or finish any further quests.
Getting killed all the time is no fun.
@Lorkhan
my char is
high elf at vet 5 level
I wear heavy armour and have checked all the passives
level 50 destruction staff .,..all passives and upgrades
level 50 restoration shaft...all passives and upgrades
fighters guild champ
Don't know if this was mentioned already but you do know that you no longer get Cyrodiil buffs outside of your campaign right?
Don't know if this was mentioned already but you do know that you no longer get Cyrodiil buffs outside of your campaign right?
Waffennacht wrote: »Excellent point, something we all forgot about. Sorry about the battle leveling. I swore I read there was a way...
a.skelton92 wrote: »^
I couldnt delete my answer so had to replace it with something.
@hardcore_gmr
Just wanted to say thanks for taking the time to post. I agree with what you posted. Too bad it was of no value to the OP, but your words are on par with public service announcement. I think many could benefit from the succinct high level guidance approach... and even maybe a few other pointers mentioned her - such as the bit about Cyrondil bonus' not applying any longer, may not have a mundus applied any longer and the alike. I get the feeling, just in area chat last night - that a lot of folks had no idea what to expect.
I also feel for the OP. When the developer makes a change as sweeping as this which causes the player base to drastically overhaul their characters and lose vested time or feels they have to 'go back to the drawing board' because they can no longer hold their own, that's a shame. I think this fella had a bit of an axe to grind, and was looking for an out... but, it doesn't mean his point didn't have merit. I also don't think he was alone.
I'm glad you took the time to post and it's too bad your words were not front paged... its worthy. I think you were spot on. He got to VR5 in one mode / playstyle - and post update / that casual mode / playstyle no longer was going to cut it. They changed things so much, that he couldn't contend.
That testimony does make you wonder - did the pre-IC approach appeal to more gamers / consumers or does the post IC patch appeal to more consumers as a result? If this OP could no longer hold his own as they 'tightened' up the game quite a bit, and we are talking PvE here... is that a good thing? One wonders if they over adjusted. Should VR5 casuals be able to enjoy themselves and still handle VR2s with a 'whatever' kind of build in pve? Its a design choice really. Rhetorical question. If they could before, what's the cost of saying "you can't now." If folks like him feel like they got busted back too much, and they lose business... how much are they gaining as a result of the change implimented? I don't know. I think it's an interesting question though.
Segway - BNG i.e. Destiny, (different game) was notorious for busting player progress with every update. They would give and then they would take away. Eventually made me quit. I just couldn't take the constant set backs at every update. The loss of immersion and loss of progress was terribly real in that game. Painfully so. I fully appreciate the OP's sentiment, from a different perspective... but I digress. I'm quite enjoy ESO.
L2P is never a good answer. It doesn't help anyone, and it isn't enough when you feel you've worked hard for immersion, are feeling betrayed by something you've spent money and time on, and what you have known has changed. For investment into a character, into a hobby, into a fiction, only to see a relative particular 'power level' drastically shifted or feel like the rug was pulled out from under you, is akin to betrayal... so, I get it. We all only have so much time to invest in our hobby and game. Some folks can only invest in a single character... and when something so sweeping happens, you feel like you just can't do it again, its already taken you too much to get where you were. Maybe that is of consequence to the business model that ZoS is creating, and maybe that is a necessary evil and casualty of war. If you gain more than you lose, well, I get that too. It's business.
In this fella's case, I feel like there was a lot of opportunity for adjustment. It's a shame he didn't have more of an open mind and willingness to learn. It seemed like there was a fair amount of optimization, and tuning that he could have leveraged which would have improved his situation. Shame to see a player go, however, all games are not meant for all players.
Wonder what ZoS thoughts are, and how close they are watching the numbers.... something tells me we won't find out. Interesting nonetheless.
Thought provoking post OP and great response Hardcore_gmr.
Cheers,
That ^^ is very well written.@hardcore_gmr
Just wanted to say thanks for taking the time to post. I agree with what you posted. Too bad it was of no value to the OP, but your words are on par with public service announcement. I think many could benefit from the succinct high level guidance approach... and even maybe a few other pointers mentioned her - such as the bit about Cyrondil bonus' not applying any longer, may not have a mundus applied any longer and the alike. I get the feeling, just in area chat last night - that a lot of folks had no idea what to expect.
I also feel for the OP. When the developer makes a change as sweeping as this which causes the player base to drastically overhaul their characters and lose vested time or feels they have to 'go back to the drawing board' because they can no longer hold their own, that's a shame. I think this fella had a bit of an axe to grind, and was looking for an out... but, it doesn't mean his point didn't have merit. I also don't think he was alone.
I'm glad you took the time to post and it's too bad your words were not front paged... its worthy. I think you were spot on. He got to VR5 in one mode / playstyle - and post update / that casual mode / playstyle no longer was going to cut it. They changed things so much, that he couldn't contend.
That testimony does make you wonder - did the pre-IC approach appeal to more gamers / consumers or does the post IC patch appeal to more consumers as a result? If this OP could no longer hold his own as they 'tightened' up the game quite a bit, and we are talking PvE here... is that a good thing? One wonders if they over adjusted. Should VR5 casuals be able to enjoy themselves and still handle VR2s with a 'whatever' kind of build in pve? Its a design choice really. Rhetorical question. If they could before, what's the cost of saying "you can't now." If folks like him feel like they got busted back too much, and they lose business... how much are they gaining as a result of the change implimented? I don't know. I think it's an interesting question though.
Segway - BNG i.e. Destiny, (different game) was notorious for busting player progress with every update. They would give and then they would take away. Eventually made me quit. I just couldn't take the constant set backs at every update. The loss of immersion and loss of progress was terribly real in that game. Painfully so. I fully appreciate the OP's sentiment, from a different perspective... but I digress. I'm quite enjoy ESO.
L2P is never a good answer. It doesn't help anyone, and it isn't enough when you feel you've worked hard for immersion, are feeling betrayed by something you've spent money and time on, and what you have known has changed. For investment into a character, into a hobby, into a fiction, only to see a relative particular 'power level' drastically shifted or feel like the rug was pulled out from under you, is akin to betrayal... so, I get it. We all only have so much time to invest in our hobby and game. Some folks can only invest in a single character... and when something so sweeping happens, you feel like you just can't do it again, its already taken you too much to get where you were. Maybe that is of consequence to the business model that ZoS is creating, and maybe that is a necessary evil and casualty of war. If you gain more than you lose, well, I get that too. It's business.
In this fella's case, I feel like there was a lot of opportunity for adjustment. It's a shame he didn't have more of an open mind and willingness to learn. It seemed like there was a fair amount of optimization, and tuning that he could have leveraged which would have improved his situation. Shame to see a player go, however, all games are not meant for all players.
Wonder what ZoS thoughts are, and how close they are watching the numbers.... something tells me we won't find out. Interesting nonetheless.
Thought provoking post OP and great response Hardcore_gmr.
Cheers,
That ^^ is very well written.@hardcore_gmr
Just wanted to say thanks for taking the time to post. I agree with what you posted. Too bad it was of no value to the OP, but your words are on par with public service announcement. I think many could benefit from the succinct high level guidance approach... and even maybe a few other pointers mentioned her - such as the bit about Cyrondil bonus' not applying any longer, may not have a mundus applied any longer and the alike. I get the feeling, just in area chat last night - that a lot of folks had no idea what to expect.
I also feel for the OP. When the developer makes a change as sweeping as this which causes the player base to drastically overhaul their characters and lose vested time or feels they have to 'go back to the drawing board' because they can no longer hold their own, that's a shame. I think this fella had a bit of an axe to grind, and was looking for an out... but, it doesn't mean his point didn't have merit. I also don't think he was alone.
I'm glad you took the time to post and it's too bad your words were not front paged... its worthy. I think you were spot on. He got to VR5 in one mode / playstyle - and post update / that casual mode / playstyle no longer was going to cut it. They changed things so much, that he couldn't contend.
That testimony does make you wonder - did the pre-IC approach appeal to more gamers / consumers or does the post IC patch appeal to more consumers as a result? If this OP could no longer hold his own as they 'tightened' up the game quite a bit, and we are talking PvE here... is that a good thing? One wonders if they over adjusted. Should VR5 casuals be able to enjoy themselves and still handle VR2s with a 'whatever' kind of build in pve? Its a design choice really. Rhetorical question. If they could before, what's the cost of saying "you can't now." If folks like him feel like they got busted back too much, and they lose business... how much are they gaining as a result of the change implimented? I don't know. I think it's an interesting question though.
Segway - BNG i.e. Destiny, (different game) was notorious for busting player progress with every update. They would give and then they would take away. Eventually made me quit. I just couldn't take the constant set backs at every update. The loss of immersion and loss of progress was terribly real in that game. Painfully so. I fully appreciate the OP's sentiment, from a different perspective... but I digress. I'm quite enjoy ESO.
L2P is never a good answer. It doesn't help anyone, and it isn't enough when you feel you've worked hard for immersion, are feeling betrayed by something you've spent money and time on, and what you have known has changed. For investment into a character, into a hobby, into a fiction, only to see a relative particular 'power level' drastically shifted or feel like the rug was pulled out from under you, is akin to betrayal... so, I get it. We all only have so much time to invest in our hobby and game. Some folks can only invest in a single character... and when something so sweeping happens, you feel like you just can't do it again, its already taken you too much to get where you were. Maybe that is of consequence to the business model that ZoS is creating, and maybe that is a necessary evil and casualty of war. If you gain more than you lose, well, I get that too. It's business.
In this fella's case, I feel like there was a lot of opportunity for adjustment. It's a shame he didn't have more of an open mind and willingness to learn. It seemed like there was a fair amount of optimization, and tuning that he could have leveraged which would have improved his situation. Shame to see a player go, however, all games are not meant for all players.
Wonder what ZoS thoughts are, and how close they are watching the numbers.... something tells me we won't find out. Interesting nonetheless.
Thought provoking post OP and great response Hardcore_gmr.
Cheers,
As was @hardcore_gmr post.
As a hardcore Pve solo gamer, of some 3 decades now, the Pvp views of the update don't interest me in the slightest.
My little stamblade will get ganked regardless as people, within their gaming rights of course, chase AP.
That's my cross to bear buying an MMO.
However, as I posted elsewhere at length, in the last two "updates" to ESO, IC being the second (I've owned since pre-release Mac but hated the UI during the 4 day pre access so sat on my membership waiting for XBox & returned to Skyrim & Oblivion), Zos has nerfed my character against ALL trash & bosses (solo remember) and has never offered up a self heal in DW, all in the name (supposedly) of equality in the Pvp world.
The fact that MY personal gaming experience has become cut severely as I now can not combat bosses I could a few weeks ago,
& my self crafted VR14 gear cannot be replaced without what looks so far like hundreds of hours of farming in IC, and that's if I can stay alive there solo,
& my VR14 gear is now far less useful than it was,
& my stamina regen (the only saving grace for my glass cannon) has been nerfed, particuarly with my WW regen removed (after they stated it would be removed UNLESS you kept the WW Ult on your bar)...
You're starting to see how the hardcore but solo Pve gamer has had his experience, and his ESO future, severely knee capped partially because some Pvp moaners complained a lot that NB were too OP, & partially because instead of building new higher endgame content, Zos took the soft option of reducing everyone's abilities, & buffing the bad dudes.
I've already skilled up several times to go from heavy s&b, to medium DW, to medium 2H (a Vigor or Rally in DW would've been nice Zos), and now with no stamina regen, & all lower stamina useage enchants etc, I'm incapable of dodge rolling to stay alive, & being instructed to either "go magicka build" or "group up to get AP & group drops & gear" or "use bow at range to regen stamina (great plan if I had stamina to get back to range from NB close quarters melee lol)".
I'm not here to whine, I love the entire Elder Scrolls journey, but gee Zos, there are/were others on your servers than just the Pvp zerg's...
Oh I absolutely agree mate.hardcore_gmr wrote: »That ^^ is very well written.@hardcore_gmr
Just wanted to say thanks for taking the time to post. I agree with what you posted. Too bad it was of no value to the OP, but your words are on par with public service announcement. I think many could benefit from the succinct high level guidance approach... and even maybe a few other pointers mentioned her - such as the bit about Cyrondil bonus' not applying any longer, may not have a mundus applied any longer and the alike. I get the feeling, just in area chat last night - that a lot of folks had no idea what to expect.
I also feel for the OP. When the developer makes a change as sweeping as this which causes the player base to drastically overhaul their characters and lose vested time or feels they have to 'go back to the drawing board' because they can no longer hold their own, that's a shame. I think this fella had a bit of an axe to grind, and was looking for an out... but, it doesn't mean his point didn't have merit. I also don't think he was alone.
I'm glad you took the time to post and it's too bad your words were not front paged... its worthy. I think you were spot on. He got to VR5 in one mode / playstyle - and post update / that casual mode / playstyle no longer was going to cut it. They changed things so much, that he couldn't contend.
That testimony does make you wonder - did the pre-IC approach appeal to more gamers / consumers or does the post IC patch appeal to more consumers as a result? If this OP could no longer hold his own as they 'tightened' up the game quite a bit, and we are talking PvE here... is that a good thing? One wonders if they over adjusted. Should VR5 casuals be able to enjoy themselves and still handle VR2s with a 'whatever' kind of build in pve? Its a design choice really. Rhetorical question. If they could before, what's the cost of saying "you can't now." If folks like him feel like they got busted back too much, and they lose business... how much are they gaining as a result of the change implimented? I don't know. I think it's an interesting question though.
Segway - BNG i.e. Destiny, (different game) was notorious for busting player progress with every update. They would give and then they would take away. Eventually made me quit. I just couldn't take the constant set backs at every update. The loss of immersion and loss of progress was terribly real in that game. Painfully so. I fully appreciate the OP's sentiment, from a different perspective... but I digress. I'm quite enjoy ESO.
L2P is never a good answer. It doesn't help anyone, and it isn't enough when you feel you've worked hard for immersion, are feeling betrayed by something you've spent money and time on, and what you have known has changed. For investment into a character, into a hobby, into a fiction, only to see a relative particular 'power level' drastically shifted or feel like the rug was pulled out from under you, is akin to betrayal... so, I get it. We all only have so much time to invest in our hobby and game. Some folks can only invest in a single character... and when something so sweeping happens, you feel like you just can't do it again, its already taken you too much to get where you were. Maybe that is of consequence to the business model that ZoS is creating, and maybe that is a necessary evil and casualty of war. If you gain more than you lose, well, I get that too. It's business.
In this fella's case, I feel like there was a lot of opportunity for adjustment. It's a shame he didn't have more of an open mind and willingness to learn. It seemed like there was a fair amount of optimization, and tuning that he could have leveraged which would have improved his situation. Shame to see a player go, however, all games are not meant for all players.
Wonder what ZoS thoughts are, and how close they are watching the numbers.... something tells me we won't find out. Interesting nonetheless.
Thought provoking post OP and great response Hardcore_gmr.
Cheers,
As was @hardcore_gmr post.
As a hardcore Pve solo gamer, of some 3 decades now, the Pvp views of the update don't interest me in the slightest.
My little stamblade will get ganked regardless as people, within their gaming rights of course, chase AP.
That's my cross to bear buying an MMO.
However, as I posted elsewhere at length, in the last two "updates" to ESO, IC being the second (I've owned since pre-release Mac but hated the UI during the 4 day pre access so sat on my membership waiting for XBox & returned to Skyrim & Oblivion), Zos has nerfed my character against ALL trash & bosses (solo remember) and has never offered up a self heal in DW, all in the name (supposedly) of equality in the Pvp world.
The fact that MY personal gaming experience has become cut severely as I now can not combat bosses I could a few weeks ago,
& my self crafted VR14 gear cannot be replaced without what looks so far like hundreds of hours of farming in IC, and that's if I can stay alive there solo,
& my VR14 gear is now far less useful than it was,
& my stamina regen (the only saving grace for my glass cannon) has been nerfed, particuarly with my WW regen removed (after they stated it would be removed UNLESS you kept the WW Ult on your bar)...
You're starting to see how the hardcore but solo Pve gamer has had his experience, and his ESO future, severely knee capped partially because some Pvp moaners complained a lot that NB were too OP, & partially because instead of building new higher endgame content, Zos took the soft option of reducing everyone's abilities, & buffing the bad dudes.
I've already skilled up several times to go from heavy s&b, to medium DW, to medium 2H (a Vigor or Rally in DW would've been nice Zos), and now with no stamina regen, & all lower stamina useage enchants etc, I'm incapable of dodge rolling to stay alive, & being instructed to either "go magicka build" or "group up to get AP & group drops & gear" or "use bow at range to regen stamina (great plan if I had stamina to get back to range from NB close quarters melee lol)".
I'm not here to whine, I love the entire Elder Scrolls journey, but gee Zos, there are/were others on your servers than just the Pvp zerg's...
For a high level player like yourself @ Swindy I would recommend to remember the importance of utility. In 1.6 everyone was a DPS, seriously people were giving up utility skills left and right chasing that next power creep. With no caps in place to stop players from dumping points and resources into doing more and more damage so they can kill stuff faster, we've forgotten what it was like to reach overcharge and to start balancing your character out with UTILITY. Utility is becoming a lost art as we glass cannon our way to mediocre, purely because now instead of having the tools to sustain ourselves in a fight we are trying to go against the grain and hold true to a TTK (time to kill) that the game will just not allow. I've found that in embracing the utility of certain skills its possible to get high amounts of damage and sustainability by utilizing the full capacity of both resource pools. In 1.6 we forgot about that, someone said that hybrids didn't exist or that they were less effective and we all went with it. In part it was true, 1.6 was a TTK race of who could kill who faster, but with tougher enemies and longer fights throughout there's little value in that minor extra bit of damage that I good CC or a strong defensive skill won't overcome. The point of this latest patch was to force a balance among players, and in their own heavy handed way ZoS is giving players every reason to try something new, to try something that is not about killing stuff faster, but killing them better, more efficiently. Leaning too heavily on one resource will get you killed just as much as you are likely to kill your enemy, but when you start to hedge your skills and leverage the second resource pool you can start to grow your character in some new and exciting ways. Its just as suggestion but if max damage is leaving you wanting, why not try to do something new.
Oh I absolutely agree mate.hardcore_gmr wrote: »That ^^ is very well written.@hardcore_gmr
Just wanted to say thanks for taking the time to post. I agree with what you posted. Too bad it was of no value to the OP, but your words are on par with public service announcement. I think many could benefit from the succinct high level guidance approach... and even maybe a few other pointers mentioned her - such as the bit about Cyrondil bonus' not applying any longer, may not have a mundus applied any longer and the alike. I get the feeling, just in area chat last night - that a lot of folks had no idea what to expect.
I also feel for the OP. When the developer makes a change as sweeping as this which causes the player base to drastically overhaul their characters and lose vested time or feels they have to 'go back to the drawing board' because they can no longer hold their own, that's a shame. I think this fella had a bit of an axe to grind, and was looking for an out... but, it doesn't mean his point didn't have merit. I also don't think he was alone.
I'm glad you took the time to post and it's too bad your words were not front paged... its worthy. I think you were spot on. He got to VR5 in one mode / playstyle - and post update / that casual mode / playstyle no longer was going to cut it. They changed things so much, that he couldn't contend.
That testimony does make you wonder - did the pre-IC approach appeal to more gamers / consumers or does the post IC patch appeal to more consumers as a result? If this OP could no longer hold his own as they 'tightened' up the game quite a bit, and we are talking PvE here... is that a good thing? One wonders if they over adjusted. Should VR5 casuals be able to enjoy themselves and still handle VR2s with a 'whatever' kind of build in pve? Its a design choice really. Rhetorical question. If they could before, what's the cost of saying "you can't now." If folks like him feel like they got busted back too much, and they lose business... how much are they gaining as a result of the change implimented? I don't know. I think it's an interesting question though.
Segway - BNG i.e. Destiny, (different game) was notorious for busting player progress with every update. They would give and then they would take away. Eventually made me quit. I just couldn't take the constant set backs at every update. The loss of immersion and loss of progress was terribly real in that game. Painfully so. I fully appreciate the OP's sentiment, from a different perspective... but I digress. I'm quite enjoy ESO.
L2P is never a good answer. It doesn't help anyone, and it isn't enough when you feel you've worked hard for immersion, are feeling betrayed by something you've spent money and time on, and what you have known has changed. For investment into a character, into a hobby, into a fiction, only to see a relative particular 'power level' drastically shifted or feel like the rug was pulled out from under you, is akin to betrayal... so, I get it. We all only have so much time to invest in our hobby and game. Some folks can only invest in a single character... and when something so sweeping happens, you feel like you just can't do it again, its already taken you too much to get where you were. Maybe that is of consequence to the business model that ZoS is creating, and maybe that is a necessary evil and casualty of war. If you gain more than you lose, well, I get that too. It's business.
In this fella's case, I feel like there was a lot of opportunity for adjustment. It's a shame he didn't have more of an open mind and willingness to learn. It seemed like there was a fair amount of optimization, and tuning that he could have leveraged which would have improved his situation. Shame to see a player go, however, all games are not meant for all players.
Wonder what ZoS thoughts are, and how close they are watching the numbers.... something tells me we won't find out. Interesting nonetheless.
Thought provoking post OP and great response Hardcore_gmr.
Cheers,
As was @hardcore_gmr post.
As a hardcore Pve solo gamer, of some 3 decades now, the Pvp views of the update don't interest me in the slightest.
My little stamblade will get ganked regardless as people, within their gaming rights of course, chase AP.
That's my cross to bear buying an MMO.
However, as I posted elsewhere at length, in the last two "updates" to ESO, IC being the second (I've owned since pre-release Mac but hated the UI during the 4 day pre access so sat on my membership waiting for XBox & returned to Skyrim & Oblivion), Zos has nerfed my character against ALL trash & bosses (solo remember) and has never offered up a self heal in DW, all in the name (supposedly) of equality in the Pvp world.
The fact that MY personal gaming experience has become cut severely as I now can not combat bosses I could a few weeks ago,
& my self crafted VR14 gear cannot be replaced without what looks so far like hundreds of hours of farming in IC, and that's if I can stay alive there solo,
& my VR14 gear is now far less useful than it was,
& my stamina regen (the only saving grace for my glass cannon) has been nerfed, particuarly with my WW regen removed (after they stated it would be removed UNLESS you kept the WW Ult on your bar)...
You're starting to see how the hardcore but solo Pve gamer has had his experience, and his ESO future, severely knee capped partially because some Pvp moaners complained a lot that NB were too OP, & partially because instead of building new higher endgame content, Zos took the soft option of reducing everyone's abilities, & buffing the bad dudes.
I've already skilled up several times to go from heavy s&b, to medium DW, to medium 2H (a Vigor or Rally in DW would've been nice Zos), and now with no stamina regen, & all lower stamina useage enchants etc, I'm incapable of dodge rolling to stay alive, & being instructed to either "go magicka build" or "group up to get AP & group drops & gear" or "use bow at range to regen stamina (great plan if I had stamina to get back to range from NB close quarters melee lol)".
I'm not here to whine, I love the entire Elder Scrolls journey, but gee Zos, there are/were others on your servers than just the Pvp zerg's...
For a high level player like yourself @ Swindy I would recommend to remember the importance of utility. In 1.6 everyone was a DPS, seriously people were giving up utility skills left and right chasing that next power creep. With no caps in place to stop players from dumping points and resources into doing more and more damage so they can kill stuff faster, we've forgotten what it was like to reach overcharge and to start balancing your character out with UTILITY. Utility is becoming a lost art as we glass cannon our way to mediocre, purely because now instead of having the tools to sustain ourselves in a fight we are trying to go against the grain and hold true to a TTK (time to kill) that the game will just not allow. I've found that in embracing the utility of certain skills its possible to get high amounts of damage and sustainability by utilizing the full capacity of both resource pools. In 1.6 we forgot about that, someone said that hybrids didn't exist or that they were less effective and we all went with it. In part it was true, 1.6 was a TTK race of who could kill who faster, but with tougher enemies and longer fights throughout there's little value in that minor extra bit of damage that I good CC or a strong defensive skill won't overcome. The point of this latest patch was to force a balance among players, and in their own heavy handed way ZoS is giving players every reason to try something new, to try something that is not about killing stuff faster, but killing them better, more efficiently. Leaning too heavily on one resource will get you killed just as much as you are likely to kill your enemy, but when you start to hedge your skills and leverage the second resource pool you can start to grow your character in some new and exciting ways. Its just as suggestion but if max damage is leaving you wanting, why not try to do something new.
I very much enjoy learning new technique & adapting, as is evidenced by all the trees I've had to max so far.
My dispute/or gripe I guess, is in taking their approach, Zos has taken a large piece of my desired/required play style (ie blocking & bashing & dodge rolling) & said "No you don't son", whilst not giving me the quid quo pro of a balance like a self heal for example.
All this whilst increasing the difficulty to harm, & one shot ability of, my opposition (Pve of course).
If I learn magic, which I really don't want to do (assassins slit throats, they don't hurl fireballs from 28 metres...as a rule), & the AP-group skill-gaining/drop-gathering system, I will have been forced to "fit in" with what now appears to be the Zos model of hundreds of spell casters throwing spells uselessly at each other in zergs in Pvp...& it's just not me.
I bought ESO & built my NB to play a stealthy-stabby-stabby assassin solo (hence his name Assassin Loner lol) with a view towards Dark Brotherhood/Thieves Guild/end game Pve content.
It's in all their information since Skyrim that ESO would entertain Pve as well as Pvp, and these two factions at some point.
Anyways, I'm being repetative, & I accept the MMO business plan for wealth creation at Zos, but, it's not what was offered, promised, & signed up for.
IMO.
Cheers.
@Lorkhan
my char is
high elf at vet 5 level
I wear heavy armour and have checked all the passives
level 50 destruction staff .,..all passives and upgrades
level 50 restoration shaft...all passives and upgrades
fighters guild champ
@yodased
If Elder scrolls wants to make this game impossible for us with lesser abilities they should have posted a warning.
NOT FOR INEXPERIENCED or LESSER GAMERS. ONLY FOR PRO GAMERS
I cannot play PVP as I am not as skilled as others but at least I can chose not to play PVP.
I had no choice with this update.
I have wasted 79.00.
I cannot continue the quests to see the outcome of the story.
I had no issues with the original Elder Scrolls