Imo the magicka morph of Bound Armor could be given a little love, but other than that I agree.stimpy986b14_ESO wrote: »The entire tree doesn't need to be fixed, only the two abilities that actually summon Daedra.
Storm Atronach, Daedric Curse, Bound Armor, and Conjured Ward all work fine and are arguably the best skills in the class.
The Daedra summons can actually be fixed very simply
Make them not toggles and give them a 30 second duration then balance them around this 30 second duration (buff damage and decrease magicka cost).
I am by no means in any position to say that this is a "Learn To Play" situation, however you might want to rethink your build, and how you use it. I'm currently working on a level 17 Sorc/Pet build and use the following:
Bar 1 - Restoration Staff*Will drop Thundering Presence and will add Empowered Ward - (Affected pets deal additional damage) once I hit Daedric Summoning Rank 42.
- X - Combat Prayer - (Allies also gain a damage bonus)
- Y - Ward Ally - (Shields ally and self)
- B - Thundering Presence - (Increased duration. Causes the skill to scale on weapon damage and stamina)
- LB - Unstable Clannfear - (Summons a Clannfear with increased Health that heals you when it dies)
- RB - Summon Twilight Matriarch - (Heals you when at low Health)
- LB+RB - Energy Overload - (Light and heavy attacks restore Magicka)
Bar 2 - Destruction Staff (Inferno)
- X - Crystal Fragments - (Chance to make ability instant cast)
- Y - Lightning Flood - (as increased radius)
- B - Destructive Clench OR Force Pulse
- LB - Unstable Clannfear - (Summons a Clannfear with increased Health that heals you when it dies)
- RB - Summon Twilight Matriarch - (Heals you when at low Health)
- LB+RB - Energy Overload - (Light and heavy attacks restore Magicka)
I use the 1st bar to maintain my pets, and the 2nd bar to throw in an AOE and additional DPS, while my Clannfear tanks, and my Twilight Matriarch does whatever it is that she does.
That being said, this build is not by any means going to give you a ton of DPS, but it will allow you to solo a large portion of the content if you use your build wisely. My first character is a level 30 Stamina DK Archer/DW and I was getting crushed regularly in PvE. I have not died a single time in PvE with the build above, mainly because the aggro is primarily directed at my Clannfear.
I'd love if the one of the (non ultimate )pets had an AOE option . I did experiment with a double pet build, slotting ward ,prey , shattering prison and bound armour. I found it hard to find space for AOE on my bar. (Especially if you wanted to use magelight) And being a vamp too..well slots are at a premium. The pets just seem quite single target focused. .
I would also loved if they looked at the traits on the Necropotence set. Surely , there are better options than sturdy. Are there any other sets in the game that only drop with sturdy? This alone would make me very happyAlso If it could scale past v12 (along with numerous other sets )
Wierdly I did try a pet-healer build running round in IC with 2 others. I used Necropotence and healer set , getting both 5 set bonus.(please don't nerf them!) I had fun with this, but I'm not a healer and it's probably doesn't match up to templar. .
I never knew they don't scale with CP..Are there any other class skills that don't scale with CP?
Anyway, I'm a casual, heavily medicated, teddy bear, flower picker..so I'm no expert on these things but ..those are my thoughts.
Stranglehands wrote: »
I am by no means in any position to say that this is a "Learn To Play" situation, however you might want to rethink your build, and how you use it. I'm currently working on a level 17 Sorc/Pet build and use the following:
Bar 1 - Restoration Staff*Will drop Thundering Presence and will add Empowered Ward - (Affected pets deal additional damage) once I hit Daedric Summoning Rank 42.
- X - Combat Prayer - (Allies also gain a damage bonus)
- Y - Ward Ally - (Shields ally and self)
- B - Thundering Presence - (Increased duration. Causes the skill to scale on weapon damage and stamina)
- LB - Unstable Clannfear - (Summons a Clannfear with increased Health that heals you when it dies)
- RB - Summon Twilight Matriarch - (Heals you when at low Health)
- LB+RB - Energy Overload - (Light and heavy attacks restore Magicka)
Bar 2 - Destruction Staff (Inferno)
- X - Crystal Fragments - (Chance to make ability instant cast)
- Y - Lightning Flood - (as increased radius)
- B - Destructive Clench OR Force Pulse
- LB - Unstable Clannfear - (Summons a Clannfear with increased Health that heals you when it dies)
- RB - Summon Twilight Matriarch - (Heals you when at low Health)
- LB+RB - Energy Overload - (Light and heavy attacks restore Magicka)
I use the 1st bar to maintain my pets, and the 2nd bar to throw in an AOE and additional DPS, while my Clannfear tanks, and my Twilight Matriarch does whatever it is that she does.
That being said, this build is not by any means going to give you a ton of DPS, but it will allow you to solo a large portion of the content if you use your build wisely. My first character is a level 30 Stamina DK Archer/DW and I was getting crushed regularly in PvE. I have not died a single time in PvE with the build above, mainly because the aggro is primarily directed at my Clannfear.
Colosso-monstro wrote: »I am by no means in any position to say that this is a "Learn To Play" situation, however you might want to rethink your build, and how you use it. I'm currently working on a level 17 Sorc/Pet build and use the following:
Bar 1 - Restoration Staff*Will drop Thundering Presence and will add Empowered Ward - (Affected pets deal additional damage) once I hit Daedric Summoning Rank 42.
- X - Combat Prayer - (Allies also gain a damage bonus)
- Y - Ward Ally - (Shields ally and self)
- B - Thundering Presence - (Increased duration. Causes the skill to scale on weapon damage and stamina)
- LB - Unstable Clannfear - (Summons a Clannfear with increased Health that heals you when it dies)
- RB - Summon Twilight Matriarch - (Heals you when at low Health)
- LB+RB - Energy Overload - (Light and heavy attacks restore Magicka)
Bar 2 - Destruction Staff (Inferno)
- X - Crystal Fragments - (Chance to make ability instant cast)
- Y - Lightning Flood - (as increased radius)
- B - Destructive Clench OR Force Pulse
- LB - Unstable Clannfear - (Summons a Clannfear with increased Health that heals you when it dies)
- RB - Summon Twilight Matriarch - (Heals you when at low Health)
- LB+RB - Energy Overload - (Light and heavy attacks restore Magicka)
I use the 1st bar to maintain my pets, and the 2nd bar to throw in an AOE and additional DPS, while my Clannfear tanks, and my Twilight Matriarch does whatever it is that she does.
That being said, this build is not by any means going to give you a ton of DPS, but it will allow you to solo a large portion of the content if you use your build wisely. My first character is a level 30 Stamina DK Archer/DW and I was getting crushed regularly in PvE. I have not died a single time in PvE with the build above, mainly because the aggro is primarily directed at my Clannfear.
Great for leveling but not for endgame. Especially on console with no pet targeting mechanic
FriedEggSandwich wrote: »Not sure about the whole tree, the atronach is great, as is curse, hardened ward and even bound armour has it's uses in pve. I just pretend the clanfear and twilight don't exist though. I once used the clanfear to tank for me while I levelled up, but soon discovered the atronach was much better at this.
FriedEggSandwich wrote: »I once used the clanfear to tank for me while I levelled up, but soon discovered the atronach was much better at this.
Yolokin_Swagonborn wrote: »Toggles need to be changed so that they stay on if they are at least on one bar. That would fix a lot.
Pets are just clunky though. They need more commands to be good. If they had a defend command where they would attack anyone who closed in melee range of you, they would be amazing in PvP.
Also, pets should scale off your highest resource so stamina sorcs can use them as well.
FriedEggSandwich wrote: »I once used the clanfear to tank for me while I levelled up, but soon discovered the atronach was much better at this.
I've had the Atronach slotted since purchasing that skill, and I can honestly say that through level 21, I have used it a single time. I summoned it and it literally stood next to the boss that I was attacking and did absolutely NOTHING! I hold a grudge, and that Atronach is still grounded.Yolokin_Swagonborn wrote: »Toggles need to be changed so that they stay on if they are at least on one bar. That would fix a lot.
Pets are just clunky though. They need more commands to be good. If they had a defend command where they would attack anyone who closed in melee range of you, they would be amazing in PvP.
Also, pets should scale off your highest resource so stamina sorcs can use them as well.
Yes, yes, and yes.
It's silly that in PvE, enemies will continue to increase in difficulty and yet the summons pretty much stay vanilla once you reach IV in that summon skill.