What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
Why make a potion with negative effects when you can make them with 3x positive effects?
They should have just made poisons apply to your next attack like Skyrim, choose if you want healing power or extra damage/debuff.
UltimaJoe777 wrote: »What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
Somebody hates mages...
Flameheart wrote: »UltimaJoe777 wrote: »What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
Somebody hates mages...
Seems so and I can't follow the logic of the above post. The Mage Guild skills aren't far from worthless in my eyes. Not all are super important, but sorry there should be no discussion about Structured Entropy and Inner Light. I know a lot of people who play DKs or maybe other magicka DDs who use Spell Symmetry.
Hey, the small heal and dot aspect of Entropy is just small bonus. The most important aspect is the + 20% spell damage bonus and the health bonus (which you are able to invest in magicka attribute points again).
In opposite to the above poster (who thinks the Fire Rune is ok) I think the Fire Rune is the weakest skill in the whole line.
Fire rune I agree with though.Terrible skill.
Personofsecrets wrote: »Blood Altar is actually really good. I've been using it in SO raids. Real talk.
What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
Wall of elements ..not sure if it's the worst skill in game but..worst skill for me.. Then again , if in some alternate reality, where wall of elements had to vote for its worst player , it would probably be me
Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...
Is this a troll post ? Feels like a troll post