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Worst skill(s)?

josh5813
josh5813
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What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

My choice is the entire set of skills from the Mages Guild, yes all of them.

Meteor and it's morphs seems to be just a waste of an ultimate skill.

Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
  • Sharee
    Sharee
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    Snakeblood passive, without any doubt :)
  • josh5813
    josh5813
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    Sharee wrote: »
    Snakeblood passive, without any doubt :)

    I'm guessing it's still bugged?
  • Haxnschwammer
    Haxnschwammer
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    This!
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • UltimaJoe777
    UltimaJoe777
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    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.

    Somebody hates mages...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Turelus
    Turelus
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    josh5813 wrote: »
    Sharee wrote: »
    Snakeblood passive, without any doubt :)

    I'm guessing it's still bugged?

    Why make a potion with negative effects when you can make them with 3x positive effects?

    They should have just made poisons apply to your next attack like Skyrim, choose if you want healing power or extra damage/debuff.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • UltimaJoe777
    UltimaJoe777
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    Turelus wrote: »
    josh5813 wrote: »
    Sharee wrote: »
    Snakeblood passive, without any doubt :)

    I'm guessing it's still bugged?

    Why make a potion with negative effects when you can make them with 3x positive effects?

    They should have just made poisons apply to your next attack like Skyrim, choose if you want healing power or extra damage/debuff.

    It depends on the Reagents used to make said Potion. If the negative effects are unavoidable Snakeblood should help, but seeing as I've never made one beyond all resource recovery and have not activated this skill I cannot vouch for it being bugged or not.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Flameheart
    Flameheart
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    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.

    Somebody hates mages...

    Seems so and I can't follow the logic of the above post. The Mage Guild skills aren't far from worthless in my eyes. Not all are super important, but sorry there should be no discussion about Structured Entropy and Inner Light. I know a lot of people who play DKs or maybe other magicka DDs who even use Spell Symmetry.

    Meteor is one of the best PvE damage ultis...and both morphs make sense. DKs use the Shooting Star option, because of their bonuses to fire damage.

    Hey, the small heal and dot aspect of Entropy is just a small bonus. The most important aspect is the + 20% spell damage bonus and the health bonus (which you are able to invest in magicka attribute points again).

    In opposite to the TO (who thinks the Fire Rune is ok), I think the Fire Rune is the weakest skill in the whole line....but even this skill might have situational benefit (as an interrupt for example).



    Edited by Flameheart on September 16, 2015 8:33AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • UltimaJoe777
    UltimaJoe777
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    Flameheart wrote: »
    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.

    Somebody hates mages...

    Seems so and I can't follow the logic of the above post. The Mage Guild skills aren't far from worthless in my eyes. Not all are super important, but sorry there should be no discussion about Structured Entropy and Inner Light. I know a lot of people who play DKs or maybe other magicka DDs who use Spell Symmetry.

    Hey, the small heal and dot aspect of Entropy is just small bonus. The most important aspect is the + 20% spell damage bonus and the health bonus (which you are able to invest in magicka attribute points again).

    In opposite to the above poster (who thinks the Fire Rune is ok) I think the Fire Rune is the weakest skill in the whole line.



    Yeah I could poke so many holes in what he said it would make anyone's head spin. But, it is opinionated and therefore let him think what he wants. Sad thing is he thinks Magelight takes too long to morph... Hate to see his thoughts on skills that take way longer.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • BuggeX
    BuggeX
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    molten arament, cmon worst "Execute" ever.....
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ZigoSid
    ZigoSid
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    Lava whip, 'cause no stam morph ...
  • Brrrofski
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    How is meteor useless?

    It does 30k+ damage.

    Granted, on pvp, enemies (most) don't stay in the AoE, but in dungeons it's incredibly good.

    Boss will stay in it (bar the odd one with certain mechanics) for the duration.

    Tank stacks adds, drop meteor on them and wipe them out.

    I'm a tank and run it on my second bar if we need additional dps because it's so good.

    Entropy is useful if your crit is high enough that you can drop magelight. And it heals/gives health buff. And it is only on one bar. I start most fights with my sorc with it.

    For a magica build, all the passives in mate's guild are awesome. Less magic cost, longer duration (back to dungeons and meteor) and 100% on your next attack doing more damage. Hit entropy; gives them a dot, gives you a slow heal, gives you 20% extra spell damage, enables might of the guild which adds 20% more damage, procs crystal frag which does 20% more damage.... Huge damage

    I don't see how that is useless.

    Fire rune I agree with though.Terrible skill.
    Edited by Brrrofski on September 16, 2015 8:14AM
  • Johngo0036
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    @josh5813 - So one the BEST Ultimates in the game is not good enough for you...

    20% increase in damage which structured entropy give is not good enough,
    More spell crit and 3% more magicka is not enough for you,

    I don't understand how you can claim that mages guild is bad.. lol....

    Rather look at the Undaunted skill line and rip that to pieces,
    There are some good skills here however some of the morphs really need to be re-looked at,
    when the base skill is better than the morphs.


    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
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    Nord Warden | Demi Tank(DC)
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    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Mojmir
    Mojmir
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    Worst skill ever,wall of elements or agony
  • UltimaJoe777
    UltimaJoe777
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    Brrrofski wrote: »
    Fire rune I agree with though.Terrible skill.

    I rather like it personally. It's a neat little trap skill :) Also Volcanic Rune has knockback capability.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SanTii.92
    SanTii.92
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    Agony is freaking terrible!!
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • silky_soft
    silky_soft
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    ambush, because you can be interrupted at any time and I hate the taking a *** action before you move.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Bashev
    Bashev
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    BuggeX wrote: »
    molten arament, cmon worst "Execute" ever.....
    Dont you like it? While you prepare for you execute finishing move your enemy is out of execute range :smiley:
    Because I can!
  • RoyJade
    RoyJade
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    Blood altar. Nearly useless competence with two useless morphs and a nearly correct synergy if a group do't have any healer. It's one of the worst active competence in the entire game.
  • Personofsecrets
    Personofsecrets
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    Blood Altar is actually really good. I've been using it in SO raids. Real talk.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • BuggeX
    BuggeX
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    Bashev wrote: »
    BuggeX wrote: »
    molten arament, cmon worst "Execute" ever.....
    Dont you like it? While you prepare for you execute finishing move your enemy is out of execute range :smiley:

    it was a fun skill pre 2.1 with a bow and a stealth heavy attack, but now.......
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • UltimaJoe777
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    Blood Altar is actually really good. I've been using it in SO raids. Real talk.

    Agreed. Can't tell ya how many times my Blood Altar saved my friend from death.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • angelyn
    angelyn
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    Wall of elements ..not sure if it's the worst skill in game but..worst skill for me.. Then again , if in some alternate reality, where wall of elements had to vote for its worst player , it would probably be me :p
    Edited by angelyn on September 16, 2015 8:54AM
  • Leon119
    Leon119
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    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.

    Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...

    Is this a troll post ? Feels like a troll post
  • UltimaJoe777
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    angelyn wrote: »
    Wall of elements ..not sure if it's the worst skill in game but..worst skill for me.. Then again , if in some alternate reality, where wall of elements had to vote for its worst player , it would probably be me :p

    As far as PvE goes it depends on how often you can keep the enemy in the path. Generally speaking though this skill if used by a squishy mage is relatively useless.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • dsalter
    dsalter
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    the undaunted font and web slow.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Leon119
    Leon119
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    Mojmir wrote: »
    Worst skill ever,wall of elements or agony
    Actually elemental blockade is a very good aoe dps skill. Give it a shot. ( sorc example throws LL wall and then goes to elem ring )

  • Personofsecrets
    Personofsecrets
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    Spell Symmetry literally made one of my VDSA builds.
    Edited by Personofsecrets on September 16, 2015 9:02AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Flameheart
    Flameheart
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    Leon119 wrote: »
    Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...

    Is this a troll post ? Feels like a troll post

    Made me laugh :-)

    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Mettaricana
    Mettaricana
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    3/5 dualwield skills useless, almost all of dark magic skills except crystals and prison, everything undaunted except bone wall. Stampede, dizzying swing, most fighters guild skills except bolts and dawnbreaker...
    Edited by Mettaricana on September 16, 2015 9:06AM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Does anyone here use Soul Trap?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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