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Worst skill(s)?

  • UltimaJoe777
    UltimaJoe777
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    Does anyone here use Soul Trap?

    My alt made for the singular purpose of being my only Vampire does.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • BuggeX
    BuggeX
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    Does anyone here use Soul Trap?

    I used the recovery Soul trap when i i farmed.
    Pull anything applay Soul trap, bomb leave, fight with 100%/100%/100%
    Edited by BuggeX on September 16, 2015 9:17AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • RSram
    RSram
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    Basket weaving - A waste of skill points IMO.
  • shugg
    shugg
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    All the undaunted line is naff, only use inner beast un morphed for tanking, love the idea of bone shield but should cost magic and last for more than 6seconds...
  • josh5813
    josh5813
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    Leon119 wrote: »
    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.

    Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...

    Is this a troll post ? Feels like a troll post

    No it's not a troll post. God forbid if someone asks what other players think are bad skills and they give reasons why they don't like them.

    So for social justice warriors like yourself who feel the need to always point out what you feel is a troll thread (the threads you don't agree with and don't agree with what people have to say), feel free to go troll other threads about how the other threads are just troll posts.

  • templesus
    templesus
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    Backlash, 2500 spell damage and a 10k cap for 6 seconds, watch out players im comin for ya!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
    Meteor is probably the most devastating ultimate in the entire game and its morph can make it so you regain ultimate for every enemy hit letting you use it quite frequently and magelight can be morphed into radiant magelight which lets you see players who are hiding in stealth, it also makes you 50% more resistant to sneak attacks, honestly after looking through this something tells me you just hate the mage's guild or maybe your just not that knowledable in how to make the most efficient use of these abilities or maybe you are just plain terrible and don't know how to fight people who use these abilities.

    Edited by TX12001rwb17_ESO on September 17, 2015 4:27AM
  • Farorin
    Farorin
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    Trap beast from the fighters guild, this skill is absolutely useless except against a single target Deadra/undead NPC, even in that situation it is still very poor.

    Agony (I think it was agony, the one that does a single target stun, and breaks upon damage, also it's morphs are *** too). This has got to be either the worst NB ability ever, or pretty close to it. It can be useful in PVE situations, but for PVP it is plain useless.
    It could be more useful in various ways, including increased damage or stun breaks only after target takes a certain amount of damage (or breaks free) rather than on first hit, it could have a useful added effect such as immobilize or off balance, or it could increase damage done to the target while the DOT is active by a small percentage.

    Shadowed path is also pretty trash, damage is too low, and the speed buff is worthless considering it is only able to be used on the path. There are far better ways of getting the speed buff.
    It could be improved by increased damage and/or area, increased duration, some minor defensive or offensive buffs for the self and/or allies, etc.

    Most of the templar non-healing skills are pretty terrible, apart from some aedric spear abilities (like biting jabs), and possibly 1 or 2 dawns wrath abilities (I think I got those names right).
    I would like to see the ability where you throw a spear at them and knock them back improved on, as it is awesome, but not very useful or effective.

    Deadric summons are pretty crap, like the twilight and clanfear/scamp summons. They are alright for early PVE, but for anything past that are very poor.
    They could be improved by giving pets all the positive effects that the user recieves, apparently at the moment they only get some of the buffs.

    I'm not well versed in DKs, so I won't comment on their skills.

    The mages guild skill tree is pretty poor, not a fan of many of the skills, although I do notice they get used by plenty of people, so they can't be too bad.

    WEREWOLF!
    This whole thing needs to be reevaluated and improved as it is pretty damn terrible. You would think that essentially selling your sole to a Deadra for beastial predatorial, gross amounts of power, would be a powerful aid in battles, but it is not. It is a death sentance to almost anyone who uses it, apart from the odd build that is 100% specifically designed for it.
    It could be improved with increased timer and/or ease of refreshing timer, thus more time can be spent fighting, rather than panicking that your timer is about to run out, devour could be improved to be a bit quicker, and possibly give a small buff, or a bigger heal (maybe a heal to stamina and magicka as well as health?), and many many other great suggestions that pop up in the Werewolf changes thread that has been completely ignored by the devs for a very long time now

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Farorin wrote: »
    Trap beast from the fighters guild, this skill is absolutely useless except against a single target Deadra/undead NPC, even in that situation it is still very poor.

    Agony (I think it was agony, the one that does a single target stun, and breaks upon damage, also it's morphs are *** too). This has got to be either the worst NB ability ever, or pretty close to it. It can be useful in PVE situations, but for PVP it is plain useless.
    It could be more useful in various ways, including increased damage or stun breaks only after target takes a certain amount of damage (or breaks free) rather than on first hit, it could have a useful added effect such as immobilize or off balance, or it could increase damage done to the target while the DOT is active by a small percentage.

    Shadowed path is also pretty trash, damage is too low, and the speed buff is worthless considering it is only able to be used on the path. There are far better ways of getting the speed buff.
    It could be improved by increased damage and/or area, increased duration, some minor defensive or offensive buffs for the self and/or allies, etc.

    Most of the templar non-healing skills are pretty terrible, apart from some aedric spear abilities (like biting jabs), and possibly 1 or 2 dawns wrath abilities (I think I got those names right).
    I would like to see the ability where you throw a spear at them and knock them back improved on, as it is awesome, but not very useful or effective.

    Deadric summons are pretty crap, like the twilight and clanfear/scamp summons. They are alright for early PVE, but for anything past that are very poor.
    They could be improved by giving pets all the positive effects that the user recieves, apparently at the moment they only get some of the buffs.

    I'm not well versed in DKs, so I won't comment on their skills.

    The mages guild skill tree is pretty poor, not a fan of many of the skills, although I do notice they get used by plenty of people, so they can't be too bad.

    WEREWOLF!
    This whole thing needs to be reevaluated and improved as it is pretty damn terrible. You would think that essentially selling your sole to a Deadra for beastial predatorial, gross amounts of power, would be a powerful aid in battles, but it is not. It is a death sentance to almost anyone who uses it, apart from the odd build that is 100% specifically designed for it.
    It could be improved with increased timer and/or ease of refreshing timer, thus more time can be spent fighting, rather than panicking that your timer is about to run out, devour could be improved to be a bit quicker, and possibly give a small buff, or a bigger heal (maybe a heal to stamina and magicka as well as health?), and many many other great suggestions that pop up in the Werewolf changes thread that has been completely ignored by the devs for a very long time now
    The werewolf form received some major buffs recently such as an added 10k armour and spell resistance while transformed, I have seen a single werewolf take on a group of Vr16 players all at once and actually manage to kill them..can you do that?

  • NateAssassin
    NateAssassin
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    josh5813 wrote: »
    What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.

    My choice is the entire set of skills from the Mages Guild, yes all of them.

    Meteor and it's morphs seems to be just a waste of an ultimate skill.

    Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.

    Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.

    Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.

    Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.

    Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.

    Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?

    Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.

    Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?

    Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
    Lol, you proc a *** with Entropy + Might of the Guild and I can get 18k frag crits with it.

    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • tplink3r1
    tplink3r1
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    Eclipse, Equilibrium and Soul Trap.
    VR16 Templar
    VR3 Sorcerer
  • Farorin
    Farorin
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    Farorin wrote: »
    Trap beast from the fighters guild, this skill is absolutely useless except against a single target Deadra/undead NPC, even in that situation it is still very poor.

    Agony (I think it was agony, the one that does a single target stun, and breaks upon damage, also it's morphs are *** too). This has got to be either the worst NB ability ever, or pretty close to it. It can be useful in PVE situations, but for PVP it is plain useless.
    It could be more useful in various ways, including increased damage or stun breaks only after target takes a certain amount of damage (or breaks free) rather than on first hit, it could have a useful added effect such as immobilize or off balance, or it could increase damage done to the target while the DOT is active by a small percentage.

    Shadowed path is also pretty trash, damage is too low, and the speed buff is worthless considering it is only able to be used on the path. There are far better ways of getting the speed buff.
    It could be improved by increased damage and/or area, increased duration, some minor defensive or offensive buffs for the self and/or allies, etc.

    Most of the templar non-healing skills are pretty terrible, apart from some aedric spear abilities (like biting jabs), and possibly 1 or 2 dawns wrath abilities (I think I got those names right).
    I would like to see the ability where you throw a spear at them and knock them back improved on, as it is awesome, but not very useful or effective.

    Deadric summons are pretty crap, like the twilight and clanfear/scamp summons. They are alright for early PVE, but for anything past that are very poor.
    They could be improved by giving pets all the positive effects that the user recieves, apparently at the moment they only get some of the buffs.

    I'm not well versed in DKs, so I won't comment on their skills.

    The mages guild skill tree is pretty poor, not a fan of many of the skills, although I do notice they get used by plenty of people, so they can't be too bad.

    WEREWOLF!
    This whole thing needs to be reevaluated and improved as it is pretty damn terrible. You would think that essentially selling your sole to a Deadra for beastial predatorial, gross amounts of power, would be a powerful aid in battles, but it is not. It is a death sentance to almost anyone who uses it, apart from the odd build that is 100% specifically designed for it.
    It could be improved with increased timer and/or ease of refreshing timer, thus more time can be spent fighting, rather than panicking that your timer is about to run out, devour could be improved to be a bit quicker, and possibly give a small buff, or a bigger heal (maybe a heal to stamina and magicka as well as health?), and many many other great suggestions that pop up in the Werewolf changes thread that has been completely ignored by the devs for a very long time now
    The werewolf form received some major buffs recently such as an added 10k armour and spell resistance while transformed, I have seen a single werewolf take on a group of Vr16 players all at once and actually manage to kill them..can you do that?

    That's not been my experience as a WW, even after the update. Going WW usually is a death sentance, even for fights that would normally not cause me any issues. Maybe this build was one of the builds I described that is designed specifically as a WW build? In which case, if it is only useful in the single circumstance that your whole build is made for it, then it is still not a good skill.
  • Elijah_Crow
    Elijah_Crow
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    Sounds like the OP is a new player and has no idea of the value of the skills or their morphs.
  • josh5813
    josh5813
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    Sounds like the OP is a new player and has no idea of the value of the skills or their morphs.

    Been playing for almost a year and those skills are skills I PERSONALLY don't like. If you do, way to go. On my first character I have the Mages Guild Skill line max out and all skills in it unlock and morphed and I still don't like them. Hints why I explained why I didn't.

    In short sorry if my characters aren't running the right builds thus I'm not playing the game the right way.
  • MudcrabsRus
    MudcrabsRus
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    Well I think the latest nerf will completly change how people feel about certain skills, many people prob haven't realised the changes yet, and wouldn't dare to say the mighty green dragons blood, but yes my answer will be green dragon blood ( completly useless) :(
  • Bash-ley
    Bash-ley
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    Don't know about worst, but I'd struggle to find a skill in the Templar Class that I couldn't find a use for.
    Edited by Bash-ley on September 17, 2015 5:41AM
  • Aerieth
    Aerieth
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    I still think the Nightblade skill "Agony" takes the cake. Doesn't really live up to it's name, unless it was meant to agonize the user.
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
  • Araxleon
    Araxleon
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    Does anyone here use Soul Trap?

    its actually a really good dot XD, especially the new set for it to make it do 100% more damage.
    10k over 8 secs ^_^ (around that much for me) + unblockable <3
    Edited by Araxleon on September 17, 2015 6:37AM
  • Heathenpride
    Heathenpride
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    Leon119 wrote: »
    Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...

    Is this a troll post ? Feels like a troll post

    I agree that the OP should be able to opine on what he/she likes. We can disagree BUT trying to make him/her seem stupid is just poor form so feel free to disagree, politely, but let's refrain from claims of "n00b" and other such childish internetery shall we? We are all so much better than that.

    How about throwing out some constructive feedback? Instead of saying 'he's clearly a n00b omg fail' why not say why you think those skills are awesome? I know that I felt, when new, that some skills were rubbish but after some research, and help from learned friends, I began to see the value in certain skills.

    We are a community after all :)

    I am on the wagon with Snakeblood. I am master alch and have 100% avoidance, apparently, of negative effects... BUT no, I still get the negs (PS4) so with the new skill point reset I shall have 3 new skill points!

    Cheers

    HP
    Looking for a good NA PS4 guild that offers a bit of everything? New to the game and lost? Need some guidance and help?
    Look no further, Ebonheart Guild of Shadow has been here since launch and we got you!
    PSN message Heathenpride for an invite.
  • WillhelmBlack
    WillhelmBlack
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    Blazing Shield, Restoring Aura/Focus, Lingering Ritual or Solar Barrage.
    PC EU
  • Mojmir
    Mojmir
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    tplink3r1 wrote: »
    Eclipse, Equilibrium and Soul Trap.
    Symmetry us actually quite good for group,by your healer should know you're running it
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dragon Knight
    ~ Inhale

    Where to start. Cost to much for little use from it's tiny leeching of a few health and tiny damage and can't even use it to interupte spells cause it's range is just so tiny and the "stun" is only 2 seconds long so even if they can't break free it wont even last long enough for you to use anything.

    Armor skill
    ~Immoveable

    Sure we all remember how powerful this skill was and how it was a crutch in PvP. But after U6 it just down south so fast to were it is now the un-wanted healthy desert on the menu to were it cost way to much for little use. It's armor and spell res is the same as most other armor skills such as spiked armor or bound armor and it's other effect the one players really cared about the immune to all forms of CC only last for 5 seconds. Sure ZOS tried making it better by removeing reduce break free cost from HA passives and slapping it into it's morph immoveable brute but that cause way more damage than the first nerf by double nerfing HA to be even more useless by taking one of it's most powerful passive and putting it into it's worthless skill. To also add insult to very painful broken body parts they didn't have to enrf anything but make it so you have to actually wear said armor to use said armor skill but no instead of taking the reasonable route they take the "other" route causing way more problems than they barely fix.
  • FluffyMeowington
    Every ground-target skill due to the forced delay between pressing the skill and clicking to confirm (I know u can double-press instead of press+click, but I shouldn't have to).
    DC4lyfe
    stamplar, magplar, magdk
  • josh5813
    josh5813
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    Leon119 wrote: »
    Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...

    Is this a troll post ? Feels like a troll post

    I agree that the OP should be able to opine on what he/she likes. We can disagree BUT trying to make him/her seem stupid is just poor form so feel free to disagree, politely, but let's refrain from claims of "n00b" and other such childish internetery shall we? We are all so much better than that.

    How about throwing out some constructive feedback? Instead of saying 'he's clearly a n00b omg fail' why not say why you think those skills are awesome? I know that I felt, when new, that some skills were rubbish but after some research, and help from learned friends, I began to see the value in certain skills.

    We are a community after all :)

    I am on the wagon with Snakeblood. I am master alch and have 100% avoidance, apparently, of negative effects... BUT no, I still get the negs (PS4) so with the new skill point reset I shall have 3 new skill points!

    Cheers

    HP

    Exactly. I started this post just to see what other players personally think are the worst / most unusable skills in their mind but I knew I was going to get those that would get butt hurt if I talk bad about stuff they like.

    Also knew I would get those players that think if you aren't running the right build, with the right skills in your skill bar, the right active/passive skills unlock and leveled and morph a certain way, using the right weapon enchanted a certain way, aren't wearing the right armor set with the right bonus then you are playing the game wrong and shouldn't be playing it at all.

    I say let those social justice warriors keep trolling posts that they think are just troll posts because they don't agree with what someone is saying or don't like what they are saying.
  • Heathenpride
    Heathenpride
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    Internet trolls are like my ex-wife: They are utterly unreasonable, hate anything that I am involved in and are entirely self serving.

    Indeed my ex-wife is indeed far more reasonable (than trolls) as I have deliberately been too harsh on her in order to make a point, she's a good gal now but was once close to being in the same league as these trolls.

    The internet produces the worst examples of the human species sometimes, it's quite sad.

    Honest shout out to the ex though, she will never see this but she's improved a lot* and I recognise that :)

    *Me too, I can be a d!ck sometimes lol
    Looking for a good NA PS4 guild that offers a bit of everything? New to the game and lost? Need some guidance and help?
    Look no further, Ebonheart Guild of Shadow has been here since launch and we got you!
    PSN message Heathenpride for an invite.
  • FluffyMeowington
    Internet trolls are like my ex-wife

    Indeed my ex-wife is [...]

    Honest shout out to the ex though

    We get it, you were married once.
    DC4lyfe
    stamplar, magplar, magdk
  • Resipsa131
    Resipsa131
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    josh5813 wrote: »


    No it's not a troll post. God forbid if someone asks what other players think are bad skills and they give reasons why they don't like them.

    So for social justice warriors like yourself who feel the need to always point out what you feel is a troll thread (the threads you don't agree with and don't agree with what people have to say), feel free to go troll other threads about how the other threads are just troll posts.
    Those are really bad reasons though, so bad in fact that either you're so new to the game that you can't give a proper opinion on what skills work or are bad, are trolling, or are not the sharpest arrow in the quiver. I think he was giving you the benefit of the doubt.
    It's not that your opinion differs its that your reasoning is flawed.
    Edited by Resipsa131 on September 17, 2015 5:00PM
  • Armitas
    Armitas
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    Hmm keen eye for rune crafting is pretty superfluous. If I had to pick a class passive it would be kindling, if I had to pick the worst class skill right now I'd go with molten armaments. Not only is it a terribly designed execute, it only works 40% of the time.
    Retired.
    Nord mDK
  • xMovingTarget
    xMovingTarget
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    Zenimaxs skill in making design decisions. Ohh wait, thats not what this thread is about? Kappa
  • MrTarkanian48
    MrTarkanian48
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    Aerieth wrote: »
    I still think the Nightblade skill "Agony" takes the cake. Doesn't really live up to it's name, unless it was meant to agonize the user.

    +1 LOL. Simply worthless
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
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