Personofsecrets wrote: »Does anyone here use Soul Trap?
Personofsecrets wrote: »Does anyone here use Soul Trap?
What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...
Is this a troll post ? Feels like a troll post
Meteor is probably the most devastating ultimate in the entire game and its morph can make it so you regain ultimate for every enemy hit letting you use it quite frequently and magelight can be morphed into radiant magelight which lets you see players who are hiding in stealth, it also makes you 50% more resistant to sneak attacks, honestly after looking through this something tells me you just hate the mage's guild or maybe your just not that knowledable in how to make the most efficient use of these abilities or maybe you are just plain terrible and don't know how to fight people who use these abilities.What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
The werewolf form received some major buffs recently such as an added 10k armour and spell resistance while transformed, I have seen a single werewolf take on a group of Vr16 players all at once and actually manage to kill them..can you do that?Trap beast from the fighters guild, this skill is absolutely useless except against a single target Deadra/undead NPC, even in that situation it is still very poor.
Agony (I think it was agony, the one that does a single target stun, and breaks upon damage, also it's morphs are *** too). This has got to be either the worst NB ability ever, or pretty close to it. It can be useful in PVE situations, but for PVP it is plain useless.
It could be more useful in various ways, including increased damage or stun breaks only after target takes a certain amount of damage (or breaks free) rather than on first hit, it could have a useful added effect such as immobilize or off balance, or it could increase damage done to the target while the DOT is active by a small percentage.
Shadowed path is also pretty trash, damage is too low, and the speed buff is worthless considering it is only able to be used on the path. There are far better ways of getting the speed buff.
It could be improved by increased damage and/or area, increased duration, some minor defensive or offensive buffs for the self and/or allies, etc.
Most of the templar non-healing skills are pretty terrible, apart from some aedric spear abilities (like biting jabs), and possibly 1 or 2 dawns wrath abilities (I think I got those names right).
I would like to see the ability where you throw a spear at them and knock them back improved on, as it is awesome, but not very useful or effective.
Deadric summons are pretty crap, like the twilight and clanfear/scamp summons. They are alright for early PVE, but for anything past that are very poor.
They could be improved by giving pets all the positive effects that the user recieves, apparently at the moment they only get some of the buffs.
I'm not well versed in DKs, so I won't comment on their skills.
The mages guild skill tree is pretty poor, not a fan of many of the skills, although I do notice they get used by plenty of people, so they can't be too bad.
WEREWOLF!
This whole thing needs to be reevaluated and improved as it is pretty damn terrible. You would think that essentially selling your sole to a Deadra for beastial predatorial, gross amounts of power, would be a powerful aid in battles, but it is not. It is a death sentance to almost anyone who uses it, apart from the odd build that is 100% specifically designed for it.
It could be improved with increased timer and/or ease of refreshing timer, thus more time can be spent fighting, rather than panicking that your timer is about to run out, devour could be improved to be a bit quicker, and possibly give a small buff, or a bigger heal (maybe a heal to stamina and magicka as well as health?), and many many other great suggestions that pop up in the Werewolf changes thread that has been completely ignored by the devs for a very long time now
Lol, you proc a *** with Entropy + Might of the Guild and I can get 18k frag crits with it.What do you think is the worst skill(s) in the game? It can be a single skill, a single skill and/or their morphs, active and passive skill(s), weapon skill(s), an entire set of skills from a class, weapon or guilds and so on.
My choice is the entire set of skills from the Mages Guild, yes all of them.
Meteor and it's morphs seems to be just a waste of an ultimate skill.
Magelight is pointless in my mind since there are better ways to increase your spell critical without reducing your magicka while having this skill active and yes I know you can morph it into Inner Light where it then increases your max magicka but what's the point taking the time to lvl this skill to get to do that.
Entropy in it's base form seems to do little to no damage and the healing effect isn't even noticeable. It gets a little better if you morph it into Degeneration but if you morph it into Structured Entropy the only bonus is it increases your max health as long as the skill is slotted but when the skill is so weak why waste a skill slot to have this skill slotted when you could have a better skill in its place.
Equilibrium and it's morphs is another pointless skill where you can use other skills or other means to regain magicka without sacrificing a somewhat large chunk of health and using other skills and other means you can also get the health recovery that the morph Balance gives you and the reduce spell cost that the morph Spell Symmetry gives you.
Fire Rune and its morphs is OK but other skill lines have something similar to this skill that are better when it comes to AOE damage that can also be unlock earlier in other skill lines.
Persuasive Will is identical to Intimidating Presence just with a different name and since you can unlock it as soon as you join the Mages Guild you might as well go ahead and unlock it.
Mage Adept only reduces the magicka cost to Mages Guild skills and the reduce health cost only effects 1 skill. I have never met anyone that has more than 1 Mages Guild skill slotted so what's the point in investing the 2 skill points into this ability?
Everlasting Magic lets the extremely weak healing effect of Entropy and it's morphs last longer and makes Fire Rune and it's morphs last longer. I wouldn't even bother with this unless Fire Rune was worth it.
Magica Controller increases health and magicka regeneration for every Mages Guild skill slotted. Why would you want 2 or more Mages Guild skills slotted when just having one slotted seems like a waste of a skill slot to me?
Might of the Guild and its Rank 1 50% chance to grant you Empower when you cast a Mages Guild skill where your next attack does 20% more damage and its Rank 2 ability where your get Empower that makes your next attack do 20% more damage is nice but the 5 second window and having to have a Mages Guild Skill slotted doesn't seem worth it.
TX12001rwb17_ESO wrote: »The werewolf form received some major buffs recently such as an added 10k armour and spell resistance while transformed, I have seen a single werewolf take on a group of Vr16 players all at once and actually manage to kill them..can you do that?Trap beast from the fighters guild, this skill is absolutely useless except against a single target Deadra/undead NPC, even in that situation it is still very poor.
Agony (I think it was agony, the one that does a single target stun, and breaks upon damage, also it's morphs are *** too). This has got to be either the worst NB ability ever, or pretty close to it. It can be useful in PVE situations, but for PVP it is plain useless.
It could be more useful in various ways, including increased damage or stun breaks only after target takes a certain amount of damage (or breaks free) rather than on first hit, it could have a useful added effect such as immobilize or off balance, or it could increase damage done to the target while the DOT is active by a small percentage.
Shadowed path is also pretty trash, damage is too low, and the speed buff is worthless considering it is only able to be used on the path. There are far better ways of getting the speed buff.
It could be improved by increased damage and/or area, increased duration, some minor defensive or offensive buffs for the self and/or allies, etc.
Most of the templar non-healing skills are pretty terrible, apart from some aedric spear abilities (like biting jabs), and possibly 1 or 2 dawns wrath abilities (I think I got those names right).
I would like to see the ability where you throw a spear at them and knock them back improved on, as it is awesome, but not very useful or effective.
Deadric summons are pretty crap, like the twilight and clanfear/scamp summons. They are alright for early PVE, but for anything past that are very poor.
They could be improved by giving pets all the positive effects that the user recieves, apparently at the moment they only get some of the buffs.
I'm not well versed in DKs, so I won't comment on their skills.
The mages guild skill tree is pretty poor, not a fan of many of the skills, although I do notice they get used by plenty of people, so they can't be too bad.
WEREWOLF!
This whole thing needs to be reevaluated and improved as it is pretty damn terrible. You would think that essentially selling your sole to a Deadra for beastial predatorial, gross amounts of power, would be a powerful aid in battles, but it is not. It is a death sentance to almost anyone who uses it, apart from the odd build that is 100% specifically designed for it.
It could be improved with increased timer and/or ease of refreshing timer, thus more time can be spent fighting, rather than panicking that your timer is about to run out, devour could be improved to be a bit quicker, and possibly give a small buff, or a bigger heal (maybe a heal to stamina and magicka as well as health?), and many many other great suggestions that pop up in the Werewolf changes thread that has been completely ignored by the devs for a very long time now
Elijah_Crow wrote: »Sounds like the OP is a new player and has no idea of the value of the skills or their morphs.
Personofsecrets wrote: »Does anyone here use Soul Trap?
Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...
Is this a troll post ? Feels like a troll post
Heathenpride wrote: »Worst skill ive seen is the OP's skills to realise what skills in this game are good or which arent...
Is this a troll post ? Feels like a troll post
I agree that the OP should be able to opine on what he/she likes. We can disagree BUT trying to make him/her seem stupid is just poor form so feel free to disagree, politely, but let's refrain from claims of "n00b" and other such childish internetery shall we? We are all so much better than that.
How about throwing out some constructive feedback? Instead of saying 'he's clearly a n00b omg fail' why not say why you think those skills are awesome? I know that I felt, when new, that some skills were rubbish but after some research, and help from learned friends, I began to see the value in certain skills.
We are a community after all
I am on the wagon with Snakeblood. I am master alch and have 100% avoidance, apparently, of negative effects... BUT no, I still get the negs (PS4) so with the new skill point reset I shall have 3 new skill points!
Cheers
HP
Heathenpride wrote: »Internet trolls are like my ex-wife
Indeed my ex-wife is [...]
Honest shout out to the ex though
Those are really bad reasons though, so bad in fact that either you're so new to the game that you can't give a proper opinion on what skills work or are bad, are trolling, or are not the sharpest arrow in the quiver. I think he was giving you the benefit of the doubt.
No it's not a troll post. God forbid if someone asks what other players think are bad skills and they give reasons why they don't like them.
So for social justice warriors like yourself who feel the need to always point out what you feel is a troll thread (the threads you don't agree with and don't agree with what people have to say), feel free to go troll other threads about how the other threads are just troll posts.
I still think the Nightblade skill "Agony" takes the cake. Doesn't really live up to it's name, unless it was meant to agonize the user.