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What would the harm be in putting in a passive mode to Imperial City?

  • Loomis
    Loomis
    ✭✭✭
    Mawgusta wrote: »
    Loomis wrote: »
    Mawgusta wrote: »

    How do you farm champion points at VR16 avoiding IC?

    Better yet how do crafters get the mats for crafting V16 PvE gear?

    It's just dumb game design period to force the largest segment of the MMO to get ganked over and over again trying to do PvE related activities



    Which leads to slower progression. I guess the developers don't understand that if we wanted to play WoW and be gated at every turn. We would probably be playing WoW.


    Yup
    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • Carde
    Carde
    ✭✭✭✭✭
    ✭✭
    Gonna ask the same question I did in the last thread.

    What PvE content are you super PvE types getting hyped for and trying to gear up for, exactly? The two new vet 4 man's?

    Come on now. Orsinium will have the same stuff and the same levels and its all for you. There is simply nothing to try to rush and gear up for if you have no interest in smashing into other players.
    Member of the Psijic Order PTS Group
  • Farorin
    Farorin
    ✭✭✭✭✭
    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great

    Just like how PVPers need to do PVE to get gear they need?

    It's just the way the game is. It isn't divided between PVPers and PVEers, it is a game that has a good chunk of both and someone trying to only play one or the other won't get the full experience.
  • Leeric
    Leeric
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    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.
  • Mawgusta
    Mawgusta
    ✭✭✭
    Farorin wrote: »
    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great

    Just like how PVPers need to do PVE to get gear they need?

    It's just the way the game is. It isn't divided between PVPers and PVEers, it is a game that has a good chunk of both and someone trying to only play one or the other won't get the full experience.

    Thank GOD we have you. I was so confused on all of the differences on every matter here, until your insightful post explained it all to me.

    Even though you're wrong and CPs and Gear are behind those IC walls. Thank GOD, we have you.
    Edited by Mawgusta on September 16, 2015 5:45AM
  • Loomis
    Loomis
    ✭✭✭
    Carde wrote: »
    Gonna ask the same question I did in the last thread.

    What PvE content are you super PvE types getting hyped for and trying to gear up for, exactly? The two new vet 4 man's?

    Come on now. Orsinium will have the same stuff and the same levels and its all for you. There is simply nothing to try to rush and gear up for if you have no interest in smashing into other players.

    And when is orsinium being released exactly? Seriously lol

    The mats are gated what do you not understand? They gated PvE materials to craft with behind a PvP zone.... I don't see how that concept eludes you .... Lol

    It's non of your business what a PvE player what's to gear themselves up for with level appropriate gear.... It's the natural hamster wheel of MMOs to want the best in slot item for either PvE or PvP so you make no valid point. So you just write off PvE players as not needing best in slot PvE gear for the two new dungeons to grind for dungeons points? You lost me in your logic or rather lack thereof



    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Leeric
    Leeric
    ✭✭✭✭
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Which depends on time, and who is on, or what guild you are apart of. Are all PVPers like you and respond with no logic at all? Or are you guys trolling or what? PVEers didn't complain because PVE materials weren't LOCKED TO CYRODIL. Not to mention Cyrodil is very large open expanse with keeps and zone control and Imperial City is more akin to a large dungeon. If I needed to get away I could run for a long time without even coming across any obstacles, not true in IC, there are mobs all over the map, obviously, not wide expanses of grassland.

    Not trying to be rude but you clearly don't get what people are complaining about and your logic is terrible and flawed. Have the mats obtainable outside a small PVP zone were Zergs are or multiple NBs are just sitting around waiting to gank you. Im not sure how you don't get it.
  • Vangy
    Vangy
    ✭✭✭✭✭
    Carde wrote: »
    Gonna ask the same question I did in the last thread.

    What PvE content are you super PvE types getting hyped for and trying to gear up for, exactly? The two new vet 4 man's?

    Come on now. Orsinium will have the same stuff and the same levels and its all for you. There is simply nothing to try to rush and gear up for if you have no interest in smashing into other players.

    I get your point... But asking almost 80% of players ( comprised of pvers and casuals) to stop playing until orsinium comes out will effectively kill the game. As a pver at v14 there is nothing to do as of now. V14 gear sucks and v14 mats are worthless. So u can't make money, old content is a ghost town, u can't farm cp effectively.... So what can a pver do except to try farm mats in IC...
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Leeric wrote: »
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Which depends on time, and who is on, or what guild you are apart of. Are all PVPers like you and respond with no logic at all? Or are you guys trolling or what? PVEers didn't complain because PVE materials weren't LOCKED TO CYRODIL. Not to mention Cyrodil is very large open expanse with keeps and zone control and Imperial City is more akin to a large dungeon. If I needed to get away I could run for a long time without even coming across any obstacles, not true in IC, there are mobs all over the map, obviously, not wide expanses of grassland.

    Not trying to be rude but you clearly don't get what people are complaining about and your logic is terrible and flawed. Have the mats obtainable outside a small PVP zone were Zergs are or multiple NBs are just sitting around waiting to gank you. Im not sure how you don't get it.

    First of all when did I say I was a PvPer? Or a PvEer at that. I dabble in both and then some as I please so I am able to see the vantage point of both angles. I also know how much PvE content this game has over PvP content. The reason you cannot see my logic and do not understand why I am not agreeing with you is because the vantage point you are taking is rather selfish to an extent. Quite frankly as a PvEer you should have sufficient capabilities and/or Champion Points to boost your chances at survival. If you don't then you obviously haven't been rising to the occasion enough.

    PvEers can basically consider the Imperial City their greatest challenge yet, as it actually does bring PvE vs PvP to the table. Rather than whine about PvPers hindering your PvEing though rise to the challenge and do something about it, regardless of what that something is. You can't expect the devs to just kneel before you and change it just because of the PvP element which is actually a large part of what this DLC was bringing to the table in the first place involved.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Mawgusta
    Mawgusta
    ✭✭✭
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Point still being, max level crafting and being able to earn CPs is in Imperial Cities. You can tell PvE'ers all day enter at their own risk, but they shouldn't have to. Smoke and mirrors don't change the system.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Mawgusta wrote: »
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Point still being, max level crafting and being able to earn CPs is in Imperial Cities. You can tell PvE'ers all day enter at their own risk, but they shouldn't have to. Smoke and mirrors don't change the system.

    Well the Imperial City was designed as a PvP zone so not much choice there lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Loomis
    Loomis
    ✭✭✭
    Ultimajoe


    You win troll of the year award

    “There is no pain greater than this; not the cut of a jagged-edged dagger nor the fire of a dragon’s breath. Nothing burns in your heart like the emptiness of losing something, someone, before you truly have learned of its value. Often now I lift my cup in a futile toast, an apology to ears that cannot hear.”
    -Drizzt

    Semper Fi
  • Mawgusta
    Mawgusta
    ✭✭✭
    Mawgusta wrote: »
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Point still being, max level crafting and being able to earn CPs is in Imperial Cities. You can tell PvE'ers all day enter at their own risk, but they shouldn't have to. Smoke and mirrors don't change the system.

    Well the Imperial City was designed as a PvP zone so not much choice there lol

    No it wasn't. Imperial City was designed to kill any cadwells gold cps grinding area and to give PvPer's warden keep status over all other's trying to progress in the game. The only reason this DLC is PvP is to keep players from progressing while giving Zos the stance to say.. Its there if you want it.. We are innocent.

    You want me to PvP to get CPs.. That's fair.. Reset anyone's CP that was earned outside of a PvP zone.. and then it's on.. Other wise don't stick your twitch crew BS.. all over me. Trying to show them shining with 700cps like theyre any good at anything.. 20 years.. Since UO.. I will stick my foot in 98% of the player bases.. you know where.. And here I am.. Sitting here in this game.. Trying to earn CPs while some crud ganks me over and over.. with his 700 cps, and I'm suppose to pretend that I can't beat him because I suck.. When I know its because he has grinded in safe zones.. while Im playing catch up?

    The only reason I'm still here is out of hatred. When I catch up in CPs. I will Dread Lord over you.

    Edited by Mawgusta on September 16, 2015 6:37AM
  • Leeric
    Leeric
    ✭✭✭✭
    Leeric wrote: »
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Which depends on time, and who is on, or what guild you are apart of. Are all PVPers like you and respond with no logic at all? Or are you guys trolling or what? PVEers didn't complain because PVE materials weren't LOCKED TO CYRODIL. Not to mention Cyrodil is very large open expanse with keeps and zone control and Imperial City is more akin to a large dungeon. If I needed to get away I could run for a long time without even coming across any obstacles, not true in IC, there are mobs all over the map, obviously, not wide expanses of grassland.

    Not trying to be rude but you clearly don't get what people are complaining about and your logic is terrible and flawed. Have the mats obtainable outside a small PVP zone were Zergs are or multiple NBs are just sitting around waiting to gank you. Im not sure how you don't get it.

    First of all when did I say I was a PvPer? Or a PvEer at that. I dabble in both and then some as I please so I am able to see the vantage point of both angles. I also know how much PvE content this game has over PvP content. The reason you cannot see my logic and do not understand why I am not agreeing with you is because the vantage point you are taking is rather selfish to an extent. Quite frankly as a PvEer you should have sufficient capabilities and/or Champion Points to boost your chances at survival. If you don't then you obviously haven't been rising to the occasion enough.

    PvEers can basically consider the Imperial City their greatest challenge yet, as it actually does bring PvE vs PvP to the table. Rather than whine about PvPers hindering your PvEing though rise to the challenge and do something about it, regardless of what that something is. You can't expect the devs to just kneel before you and change it just because of the PvP element which is actually a large part of what this DLC was bringing to the table in the first place involved.

    No you clearly favor PVP just how all your posts gloss over the fact that the materials are locked to a PVP zone and you have no response for that.
    "Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too?"
    From this sentence you clearly don't understand and your logic is awful. Has nothing to do with my "vantage point" fool learn to read. I PVP too. I just don't PVE only. I have a little over 100 champion points. The only thing you can say is "rise to the challenge" or "stop whining about it" Which is you coping out because you don't have any valid argument. Your chances of survival have nothing to do with champion points or "capabilities" when you are grossly outnumbered it won't make a difference. Everyone can be battle leveled to VR 14 medium geared character, but once again, you can't get VR15-VR16 gear unless you enter a PVP zone, and once again I'm sure you have no argument for that.

    Care to try again with your horrible logic or are you just going to admit you are a troll?
  • Vangy
    Vangy
    ✭✭✭✭✭
    My post got ignored T.T
    Edited by Vangy on September 16, 2015 6:46AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • dantheman1972
    between the crap servers, ridiculous several hour queue time, roving zergs of enemy players in an area the size of my house, I have only been able to return 46 telvar stones to the bank inn 10 hours of play.

    *** YOU ZOS - whata *** update
  • Vangy
    Vangy
    ✭✭✭✭✭
    between the crap servers, ridiculous several hour queue time, roving zergs of enemy players in an area the size of my house, I have only been able to return 46 telvar stones to the bank inn 10 hours of play.

    *** YOU ZOS - whata *** update

    *grabs pitchfork and starts chanting: we want tv stones we want tv stones
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Mawgusta
    Mawgusta
    ✭✭✭
    between the crap servers, ridiculous several hour queue time, roving zergs of enemy players in an area the size of my house, I have only been able to return 46 telvar stones to the bank inn 10 hours of play.

    *** YOU ZOS - whata *** update

    Dude learn to gear and build..
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Loomis wrote: »
    Ultimajoe


    You win troll of the year award

    Again, not a troll. Because frankly...

    JCLdMDveAn.png?4be9bf
    Mawgusta wrote: »
    Mawgusta wrote: »
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Point still being, max level crafting and being able to earn CPs is in Imperial Cities. You can tell PvE'ers all day enter at their own risk, but they shouldn't have to. Smoke and mirrors don't change the system.

    Well the Imperial City was designed as a PvP zone so not much choice there lol

    No it wasn't. Imperial City was designed to kill any cadwells gold cps grinding area and to give PvPer's warden keep status over all other's trying to progress in the game. The only reason this DLC is PvP is to keep players from progressing while giving Zos the stance to say.. Its there if you want it.. We are innocent.

    You want me to PvP to get CPs.. That's fair.. Reset anyone's CP that was earned outside of a PvP zone.. and then it's on.. Other wise don't stick your twitch crew BS.. all over me. Trying to show them shining with 700cps like theyre any good at anything.. 20 years.. Since UO.. I will stick my foot in 98% of the player bases.. you know where.. And here I am.. Sitting here in this game.. Trying to earn CPs while some crud ganks me over and over.. with his 700 cps, and I'm suppose to pretend that I can't beat him because I suck.. When I know its because he has grinded in safe zones.. while Im playing catch up?

    The only reason I'm still here is out of hatred. When I catch up in CPs. I will Dread Lord over you.

    Feel free to ask Zenimax or look into some of the trailers for the Imperial City then. They pretty much advertised the PvP aspect.

    Also for the record I personally currently sit at 8 CPs total lol so not much catching up to do to me unless you don't have a single VR character on your account. Then again, I honestly don't care how much CP anyone has as I have no beef with the Champion System itself, and I know full well its capabilities.
    Leeric wrote: »
    Leeric wrote: »
    Leeric wrote: »
    You enable passive mode, you can't fight any other players, and can't revive any player who died in PVP, and you also have a permanent TV multiplier of .5.

    Where's the harm?

    Risk for Reward becomes No Risk No Reward, just like everything else in this game. Many PvPers welcome this because it is literally the only place dieing in PvP actually has a price.

    What you mean is PVPers welcome this because they can troll and grief PVE players while not having to worry about dieing as much themselves.

    Not at all. If you feel you are that threatened then you can always grab some PvP-loving friends by your logic to help protect you from the "griefers". Beyond that what everyone needs to realize is there is only 1 portion of all of Tamriel and Oblivion where PvP is possible and now PvPers have a new place to play in. Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too? You enter Cyrodiil in general at your own risk but there has never really been any penalty for dieing in PvP until now, which made PvP of no consequence. Now that there is a form of risk involved, and on brand new content at that, everyone is crying about it. Not trying to be rude but honestly, get over it.

    Which depends on time, and who is on, or what guild you are apart of. Are all PVPers like you and respond with no logic at all? Or are you guys trolling or what? PVEers didn't complain because PVE materials weren't LOCKED TO CYRODIL. Not to mention Cyrodil is very large open expanse with keeps and zone control and Imperial City is more akin to a large dungeon. If I needed to get away I could run for a long time without even coming across any obstacles, not true in IC, there are mobs all over the map, obviously, not wide expanses of grassland.

    Not trying to be rude but you clearly don't get what people are complaining about and your logic is terrible and flawed. Have the mats obtainable outside a small PVP zone were Zergs are or multiple NBs are just sitting around waiting to gank you. Im not sure how you don't get it.

    First of all when did I say I was a PvPer? Or a PvEer at that. I dabble in both and then some as I please so I am able to see the vantage point of both angles. I also know how much PvE content this game has over PvP content. The reason you cannot see my logic and do not understand why I am not agreeing with you is because the vantage point you are taking is rather selfish to an extent. Quite frankly as a PvEer you should have sufficient capabilities and/or Champion Points to boost your chances at survival. If you don't then you obviously haven't been rising to the occasion enough.

    PvEers can basically consider the Imperial City their greatest challenge yet, as it actually does bring PvE vs PvP to the table. Rather than whine about PvPers hindering your PvEing though rise to the challenge and do something about it, regardless of what that something is. You can't expect the devs to just kneel before you and change it just because of the PvP element which is actually a large part of what this DLC was bringing to the table in the first place involved.

    No you clearly favor PVP just how all your posts gloss over the fact that the materials are locked to a PVP zone and you have no response for that.
    "Did ya'll complain this much when PvPers were killing you while you were trying to quest across Cyrodiil too?"
    From this sentence you clearly don't understand and your logic is awful. Has nothing to do with my "vantage point" fool learn to read. I PVP too. I just don't PVE only. I have a little over 100 champion points. The only thing you can say is "rise to the challenge" or "stop whining about it" Which is you coping out because you don't have any valid argument. Your chances of survival have nothing to do with champion points or "capabilities" when you are grossly outnumbered it won't make a difference. Everyone can be battle leveled to VR 14 medium geared character, but once again, you can't get VR15-VR16 gear unless you enter a PVP zone, and once again I'm sure you have no argument for that.

    Care to try again with your horrible logic or are you just going to admit you are a troll?

    You just lost your right to speak when you flat out called me a liar. Anything you say at this point is irrelevant. No one has the right to tell me what I am, only I decide that. Good day to you, sir or madam.
    Edited by UltimaJoe777 on September 16, 2015 7:18AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Carde
    Carde
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    Loomis wrote: »
    Carde wrote: »
    Gonna ask the same question I did in the last thread.

    What PvE content are you super PvE types getting hyped for and trying to gear up for, exactly? The two new vet 4 man's?

    Come on now. Orsinium will have the same stuff and the same levels and its all for you. There is simply nothing to try to rush and gear up for if you have no interest in smashing into other players.

    And when is orsinium being released exactly? Seriously lol

    The mats are gated what do you not understand? They gated PvE materials to craft with behind a PvP zone.... I don't see how that concept eludes you .... Lol

    It's non of your business what a PvE player what's to gear themselves up for with level appropriate gear.... It's the natural hamster wheel of MMOs to want the best in slot item for either PvE or PvP so you make no valid point. So you just write off PvE players as not needing best in slot PvE gear for the two new dungeons to grind for dungeons points? You lost me in your logic or rather lack thereof

    I get it, I just don't see the huge rush if you're not going to be doing anything new. The only new stuff is the PvP zone (you don't want to pvp) and the 2 vet dungeons (lol 4 mans). If you truly hate PvP then there is no reason to change your playstyle until Orsinium comes out.

    If you want that best in slot bad enough, your option is to go to the PvP zone. I'm not writing anyone off, I'm just saying you guys can't expect the theme of the DLC to change. Its for PvP stuff. Either PvP or wait until the PvE DLC comes out.
    Member of the Psijic Order PTS Group
  • Junglejim82
    Junglejim82
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    If you wanna be passive stay outta pvp . Sorted
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • Turelus
    Turelus
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    Farorin wrote: »
    Loomis wrote: »
    That's all fine and dandy to the replies thus far but I believe the point he is making is ...

    PvE players do not want to PvP or even bother PvP players doing our thing

    I think OP concern is PvE gear and crafting mats are walled behind a PvP zone

    Let's not kid ourselves and say its hybrid lol

    If the crafting mats and ability to farm PvE gear upgrades were in a non PvP zone as well the PvPers could enjoy the zone all they warned with zero complaints from crafters and PvEers

    Saying tough titty wait for an expansion half a year or more away is a little much considering the top PvE gear is now gated behind a PvP Gankfest zone that is basically just Zerg after Zerg that's actually NOT real PvP at all. I am a heavy PvPer in many games this one is not what I would call a great PvP experience anyway but the game overall is great

    Just like how PVPers need to do PVE to get gear they need?

    It's just the way the game is. It isn't divided between PVPers and PVEers, it is a game that has a good chunk of both and someone trying to only play one or the other won't get the full experience.

    This, this, and erm... this! If people actually started to realise this isn't a PVE vs PVP game and actually a PVE & PVP game. I kind of like that items come from different areas and have to flow between the two communities.

    Now if only they would remove that BoP idiocy we would have everyone happy. :disappointed:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Treasure_Goblin
    Treasure_Goblin
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    If you wanna be passive stay outta pvp . Sorted

    Thank you for your insightful contribution to the conversation.
  • Junglejim82
    Junglejim82
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    If you wanna be passive stay outta pvp . Sorted

    Thank you for your insightful contribution to the conversation.

    You're welcome . Pvping and passiveness don't go together . Every pve player in there in passive mode is keeping a soldier from the fight that's why it's b.s , no q times to get in then I've no issue with it , till then join the fight n don't be that guy . I'm already concerned at the effect an influx of pve only type players will have on cyrodil don't need guys role-playing and questing eating up spots pvp players could have .
    Edited by Junglejim82 on September 16, 2015 8:28AM
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • Tors
    Tors
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    In a couple of months we will have a pure pve expansion.

    Hows about we allow the foolish suggestion of the OP, but implement a similar toggle for the PVPers in the new expansion, say 200% of whatever the good drops we will be looking for but you are flagged for PvP?
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Personofsecrets
    Personofsecrets
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    Sounds good OP. My only concern is that the PVE only players could get distracting to others.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • EDS604
    EDS604
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    what's the fuss about the telvar stones anyway? lol
    i just spend my stones on runes to enchant the gear that i crafted from deconstructing vr15 gear. (wich you don't lose when you get ganked btw...) I mainly pve and occasionally jump into pvp to escape from pve (yes even as a pve player i get bored of it at times). I run IC with a pure pve build with a group of 5 players max. Grind the gear for decon, any stones that you get with that are a bonus. 15k stones + enough decon gear to get full vr15 gear and 4 vr16 weapons, by running in circles twice a week for 2 á 3 hours.. (Have to admit i trade materials that i don't need) Srsly people stop complaining please.. PLEASE!? Also.. A tip... go in sneak when you enter a room, room is cleared of mobs? wait till they respawn and see if enemy players pop out of stealth to kill them, and if they do? gank them instead :)
    PC EU, Guildleader of "Death By Gargoyle".
  • UltimaJoe777
    UltimaJoe777
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    EDS604 wrote: »
    what's the fuss about the telvar stones anyway? lol
    i just spend my stones on runes to enchant the gear that i crafted from deconstructing vr15 gear. (wich you don't lose when you get ganked btw...) I mainly pve and occasionally jump into pvp to escape from pve (yes even as a pve player i get bored of it at times). I run IC with a pure pve build with a group of 5 players max. Grind the gear for decon, any stones that you get with that are a bonus. 15k stones + enough decon gear to get full vr15 gear and 4 vr16 weapons, by running in circles twice a week for 2 á 3 hours.. (Have to admit i trade materials that i don't need) Srsly people stop complaining please.. PLEASE!? Also.. A tip... go in sneak when you enter a room, room is cleared of mobs? wait till they respawn and see if enemy players pop out of stealth to kill them, and if they do? gank them instead :)

    But EDS604... Then you have to worry about the Fraggles.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Here is a suggestion how about sanctuary pots that cost about 25000ap and last for 30 minutes to an hour each sound? so PvEs have to at least do something PvP oriented to earn the right to PvE safely in the IC. (Sure 25kap don't seem like much but it is for most PVErs cause the people who view 25kAp as very little are the PvPers who wouldn't use them anyway)

    pop one and you get the sanctuary buff for a time and while its active u cant harm any players and they cant harm you and you cant PvP again until its duration expires and maybe have it so it has a 30 minute to an 1 hour cooldown or something so they cant be spammed over and over again.
    Edited by TX12001rwb17_ESO on September 16, 2015 12:17PM
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