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Magicka Dragonknight - Inferno/Chains

  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Yonkit wrote: »
    BuggeX wrote: »
    Yonkit wrote: »
    Kilandros wrote: »
    Really great suggestions. Turning Chains into a more traditional gap closer would be AMAZING. And I agree that Inferno is garbage in its current form--I really like your idea of an AoE DPS or even a way of obtaining Majory Sorc/Brutality.

    I also think Molten Weapons needs to be looked at.

    But the Devs have demonstrated that they don't care about where the DK is right now. The last several class-balance patches have basically ignored if not nerfed further the class.

    Molten Weapons isn't... Bad... But yea, it's not good either.

    As far as being able to get Major Sorc/Brutality I think every class, needs access to this, Templars, NBs, and Dks, Sorcs have Surge so they're good, but having to crutch on weapon abilities or Entropy is just silly, I should be able to do it with a class ability, no?

    well Surge is the best Buff ingame, it gives you 20% Spell and Weapond Dmg, together with the new molag Kenia set.
    I wounder wy no Sorc is playing as Hybrid now..... 1k Spell and Weap dmg just through 2 items and 1 Spell

    Hybrids generally just don't work... Sure you can do it, but someone who's hard spec'd into spell or weapon will most likely tear you apart, as a Hybrid you do less damage overall, less healing overall, the only thing you have going for you is more sustain, if built correctly, and sustain only gets you so far.

    Hybrid tanks however, work great.

    the Problem i see with Hybrids is only that there is no Armor for them.
    Light increes Magicka/Spellpower
    Medium Stamina/Weaponpower
    Heavy Health and Mitigation

    So, wath i should do as hybrid,

    well as dk i can go with heavy and it should worke fine...
    Edited by BuggeX on August 25, 2015 3:00PM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • AtriasNaradan
    AtriasNaradan
    ✭✭✭
    BuggeX wrote: »
    Yonkit wrote: »
    BuggeX wrote: »
    Yonkit wrote: »
    Kilandros wrote: »
    Really great suggestions. Turning Chains into a more traditional gap closer would be AMAZING. And I agree that Inferno is garbage in its current form--I really like your idea of an AoE DPS or even a way of obtaining Majory Sorc/Brutality.

    I also think Molten Weapons needs to be looked at.

    But the Devs have demonstrated that they don't care about where the DK is right now. The last several class-balance patches have basically ignored if not nerfed further the class.

    Molten Weapons isn't... Bad... But yea, it's not good either.

    As far as being able to get Major Sorc/Brutality I think every class, needs access to this, Templars, NBs, and Dks, Sorcs have Surge so they're good, but having to crutch on weapon abilities or Entropy is just silly, I should be able to do it with a class ability, no?

    well Surge is the best Buff ingame, it gives you 20% Spell and Weapond Dmg, together with the new molag Kenia set.
    I wounder wy no Sorc is playing as Hybrid now..... 1k Spell and Weap dmg just through 2 items and 1 Spell

    Hybrids generally just don't work... Sure you can do it, but someone who's hard spec'd into spell or weapon will most likely tear you apart, as a Hybrid you do less damage overall, less healing overall, the only thing you have going for you is more sustain, if built correctly, and sustain only gets you so far.

    Hybrid tanks however, work great.
    the Problem i see with Hybrids is only that there is no Armor for them.
    Light increes Magicka/Spellpower
    Medium Stamina/Weaponpower
    Heavy Health and Mitigation

    So, wath i should do as hybrid,

    well as dk i can go with heavy and it should worke fine...

    If you want to be hybrid, then DK and Templar is the way to go. Use 5 heavy + 1 light + 1 med, to get yourself the benefit of the undaunted passive. Races that gives you Stamina or Magicka related bonus are good. Armor sets that gives out weapon/magic damages boost are good, or defense and damage mitigation if you tank.

    Also you got to pick skills from both side, there are 5 slots per weapon, 2 Stamina and 3 Magicka is a good combination and a decent self-healing skill is a must (hence why DK and Templar). My hybrid usually only use Magicka for self-support skills such as heal and stat boosting skills. Even when i use Magicka for attacks, i usually prefer anything that gives DoT or CC, as it requires me more Magicka reserved for self-healing skill.

    Lastly, know that you have to give up the capability to deal tons of burst damages, for the sake of a more sustainable resources. Is it worth it? lets just say if you know how to play it well, it's worth it...you can sustain resources longer in a fight, and that's a good thing.
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