anitajoneb17_ESO wrote: »Gold keys give access to V16 shoulders, including the "DLC-ones". (That's OK).
VR16 "old" vet dungeons might be slightly less easy than they used to be in VR14 BUT they are nowhere nearly as difficult as the new ones.
chevalierknight wrote: »
Merlin13KAGL wrote: »@Spottswoode, it's ~$4 / month assuming they put out DLC every six months (which they have not.)Spottswoode wrote: »Uh...$25 USD is a pretty decently sized paywall. Considering that's half the amount of WoW expansions, that's a moderate price to overcome. We can argue that they just need to buy the subscription for a month but...Merlin13KAGL wrote: »Correct, an optional quest is technically behind a paywall, just not a very tall one.Prof_Bawbag wrote: »Maybe just MAYBE take a second to realise ZOS is a business and not a charity service, they need to make money.I didn't get the DLC, does that mean I can't do the daily gold pledge?
If so that is an ugly move in my opinion on ZOS's part and if they want to force an Imperial city dungeon as part of non-imperial city content, they should at least make it accessible without forcing us to get it.
I was honestly considering purchasing the imperial city over the next couple of days but this move has definitely made me back off and lose a lot of my trust in this game and its developers.
Unless they did make the dungeon accessible for all in which case please disregard the above.
That said the people who have the DLC want to do pledges too and with the new content. No one is forcing you to get anything, you should just skip todays cycle of pledges if you don't like it.
This misses his entire point. A quest that is in the base game has been put behind a paywall. We get you want to jump to ZoS defense at every given opportunity. After all, you're just thinking of those poor little dev kids that will starve to death if ZoS begin to let everyone access their premium content free of charge. No one can fault you for that. What he does have an issue with is a quest that is normally accessible to all us peasants who only purchased the base game can not be accessed due to it being behind a paywall. No idea why you're struggling to wrap your head around that.
If it was a quest required to advance, somehow, then there would be cause for concern. If the majority of the game was locked down this way, there would be cause for concern.
As it stands, a monumentally small portion of the game requires a minor $ investment for access. Most of the game is still 100% free after the initial purchase.
What the 'peasants' (your word, not mine) forget is that DLC $ will help promote the entire game's health, not just DLC.
Also, don't overestimate the quantity of DLC in the DLC. It's not as vast as they'd have you believe.
- You can clear the "Main line" quest in a couple hours if you're taking your time.
- You can explore the lower area, in its entirety, in a day.
- After that, it's gear grind, rinse, and repeat.
@Enodoc , I think they are on a rotation. Rather than shuffling the sequence (which could put people on different pledges beyond just the DLC/non-DLC variety), they could simply offer up a random for the "DLC" days and then resume the normal cycle.
I do agree it's sloppy coding to offer up something that is inaccessible ~ this from a game that still shows bound items in your "Sell" tab of guild stores, mail dialogue, and trade dialogue, yet won't let you move them.
I suspect it's left there on purpose in case someone doesn't know there is alternate content (though not sure how that would be possible.) and to get you to eventually cave in and buy it.
Because you can skip it for a single day? You can't enjoy new content obviously without the dlc, so why should dlc buyers, you know the people keeping zos afloat and helping to support the game not be able to enjoy nee content as pledges?
When destiny dlc dropped everything was weighted to dlc strikes, which meant without dlc you couldn't play ANY endgame content for an entire week!
Jesus it's a single day! Just do something else then do the gold pledge tomorrow?
Hiero_Glyph wrote: »Because you can skip it for a single day? You can't enjoy new content obviously without the dlc, so why should dlc buyers, you know the people keeping zos afloat and helping to support the game not be able to enjoy nee content as pledges?
When destiny dlc dropped everything was weighted to dlc strikes, which meant without dlc you couldn't play ANY endgame content for an entire week!
Jesus it's a single day! Just do something else then do the gold pledge tomorrow?
This is a very selfish view as it implies you have time to play every day but not everyone does as they have other obligations. What is just a day for you might actually be the only day another person has to attempt a pledge for that entire week. They purchased the base game the same as you, so why should a DLC lock them out of content that was previously available to them? In reality they are getting less content for their purchase with each new DLC. This is a horrible business model (and are we really surprised that Activision supports this model?).
I believe you are missing the point also. Just because it's a daily doesn't mean anything Undaunted was added into the game as another time sink and something to do, you also have to remember all of the dungeons that are on the daily lists drop monster helmets and monster shoulders from the chest, adding in a new DLC and Dungeons obviously gives new pieces so how are they going to hand those out? The only way is for daily undaunted. And guess what it's a business model to advertise these new sets considering how powerful they are. The players who are complaining about this are the ones who are not supporting just asking ZOS not to advertise their new content (in over a year) so ask yourself, why is this an issue? And another thing, this happens in every single game does it not? I remember in Call of Duty if you didn't have the DLC and a map came on you got kicked from the server.Spottswoode wrote: »Maybe just MAYBE take a second to realise ZOS is a business and not a charity service, they need to make money.I didn't get the DLC, does that mean I can't do the daily gold pledge?
If so that is an ugly move in my opinion on ZOS's part and if they want to force an Imperial city dungeon as part of non-imperial city content, they should at least make it accessible without forcing us to get it.
I was honestly considering purchasing the imperial city over the next couple of days but this move has definitely made me back off and lose a lot of my trust in this game and its developers.
Unless they did make the dungeon accessible for all in which case please disregard the above.
That said the people who have the DLC want to do pledges too and with the new content. No one is forcing you to get anything, you should just skip todays cycle of pledges if you don't like it.
Sorry, but daily quests should NEVER be locked out by pay content. This discourages players who can't buy the DLC from playing group content which reduces the pool of players available for all the other content. At this point we can't avoid it because having two groups searching for players for pledges would make finding good PUGs even harder. But should group finder ever be a well functioning device, there should not be a content lockout for daily quests.
They'd have to deal with weaker equipment and probably a lower level cap, but at least they'd be in-game and maybe even spend some crowns.
Merlin13KAGL wrote: »@Spottswoode, it's ~$4 / month assuming they put out DLC every six months (which they have not.)Spottswoode wrote: »Uh...$25 USD is a pretty decently sized paywall. Considering that's half the amount of WoW expansions, that's a moderate price to overcome. We can argue that they just need to buy the subscription for a month but...Merlin13KAGL wrote: »Correct, an optional quest is technically behind a paywall, just not a very tall one.Prof_Bawbag wrote: »Maybe just MAYBE take a second to realise ZOS is a business and not a charity service, they need to make money.I didn't get the DLC, does that mean I can't do the daily gold pledge?
If so that is an ugly move in my opinion on ZOS's part and if they want to force an Imperial city dungeon as part of non-imperial city content, they should at least make it accessible without forcing us to get it.
I was honestly considering purchasing the imperial city over the next couple of days but this move has definitely made me back off and lose a lot of my trust in this game and its developers.
Unless they did make the dungeon accessible for all in which case please disregard the above.
That said the people who have the DLC want to do pledges too and with the new content. No one is forcing you to get anything, you should just skip todays cycle of pledges if you don't like it.
This misses his entire point. A quest that is in the base game has been put behind a paywall. We get you want to jump to ZoS defense at every given opportunity. After all, you're just thinking of those poor little dev kids that will starve to death if ZoS begin to let everyone access their premium content free of charge. No one can fault you for that. What he does have an issue with is a quest that is normally accessible to all us peasants who only purchased the base game can not be accessed due to it being behind a paywall. No idea why you're struggling to wrap your head around that.
If it was a quest required to advance, somehow, then there would be cause for concern. If the majority of the game was locked down this way, there would be cause for concern.
As it stands, a monumentally small portion of the game requires a minor $ investment for access. Most of the game is still 100% free after the initial purchase.
What the 'peasants' (your word, not mine) forget is that DLC $ will help promote the entire game's health, not just DLC.
Also, don't overestimate the quantity of DLC in the DLC. It's not as vast as they'd have you believe.
- You can clear the "Main line" quest in a couple hours if you're taking your time.
- You can explore the lower area, in its entirety, in a day.
- After that, it's gear grind, rinse, and repeat.
@Enodoc , I think they are on a rotation. Rather than shuffling the sequence (which could put people on different pledges beyond just the DLC/non-DLC variety), they could simply offer up a random for the "DLC" days and then resume the normal cycle.
I do agree it's sloppy coding to offer up something that is inaccessible ~ this from a game that still shows bound items in your "Sell" tab of guild stores, mail dialogue, and trade dialogue, yet won't let you move them.
I suspect it's left there on purpose in case someone doesn't know there is alternate content (though not sure how that would be possible.) and to get you to eventually cave in and buy it.
Hiero_Glyph wrote: »Because you can skip it for a single day? You can't enjoy new content obviously without the dlc, so why should dlc buyers, you know the people keeping zos afloat and helping to support the game not be able to enjoy nee content as pledges?
When destiny dlc dropped everything was weighted to dlc strikes, which meant without dlc you couldn't play ANY endgame content for an entire week!
Jesus it's a single day! Just do something else then do the gold pledge tomorrow?
This is a very selfish view as it implies you have time to play every day but not everyone does as they have other obligations. What is just a day for you might actually be the only day another person has to attempt a pledge for that entire week. They purchased the base game the same as you, so why should a DLC lock them out of content that was previously available to them? In reality they are getting less content for their purchase with each new DLC. This is a horrible business model (and are we really surprised that Activision supports this model?).
Maybe just MAYBE take a second to realise ZOS is a business and not a charity service, they need to make money.
That said the people who have the DLC want to do pledges too and with the new content. No one is forcing you to get anything, you should just skip todays cycle of pledges if you don't like it.
The way they are now. Non-dlc players just won't get the DLC gear. I've covered this numerous times already.I believe you are missing the point also. Just because it's a daily doesn't mean anything Undaunted was added into the game as another time sink and something to do, you also have to remember all of the dungeons that are on the daily lists drop monster helmets and monster shoulders from the chest, adding in a new DLC and Dungeons obviously gives new pieces so how are they going to hand those out?
Uh..what? You mean the friggin banner on the launcher isn't good enough? Or the myriad of loading screens? Or the players showing off gear in zone chat? Or the egregious number of ESO ads I get thanks to google?. And guess what it's a business model to advertise these new sets considering how powerful they are. The players who are complaining about this are the ones who are not supporting just asking ZOS not to advertise their new content (in over a year) so ask yourself, why is this an issue?
And another thing, this happens in every single game does it not? I remember in Call of Duty if you didn't have the DLC and a map came on you got kicked from the server.
Ideally it would work something like what you've laid out here, except that in my mind it would be better if on the days when a DLC dungeon is the pledge, people with access can select whether they want to do that dungeon, or whether they want to do the pledge that people without the DLC get. That way, people with the DLC aren't stuck with a pledge that none of their friends can do if their friends don't have the DLC. Of course, you'd still only be able to do 1 gold pledge per day - I don't mean to suggest that people with the DLC should get to do both the DLC dungeon pledge and the non-DLC dungeon pledge on those days.I think you missed the point. The point is that the pledge quest should only be available if you've purchased the DLC, not that it shouldn't exist at all.Because you can skip it for a single day? You can't enjoy new content obviously without the dlc, so why should dlc buyers, you know the people keeping zos afloat and helping to support the game not be able to enjoy nee content as pledges?
If you have the DLC, you should get 10 pledges in the rotation; if you don't, you should get 8. If the daily pledge for someone who owns the DLC rolls around to a DLC-required one, then it should have an alternative for those who do not.
eg:Has DLC Does Not Have DLC Wayrest Wayrest Spindle Spindle WGT CoH Fungal Fungal CoA CoA BC BC CoH CoH Prison Spindle Darkshade Darkshade Hollow HollowI'm assuming the pledges are chosen at random, and not on an exact cycle, so this should be a relatively easy thing to do.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Okay...so half my timeline makes it almost double the monthly cost, eh?Try buying destiny expansion for £40 (or $60) in which people have reached max level and completed the story in 2 hours. Now there's nothing to do against.
They are going to be releasing dlcs every THREE months. Half your 6 month timeline. We've got Orsinium coming before December. Then the dark Brotherhood and then the thieves guild.
Ideally it would work something like what you've laid out here, except that in my mind it would be better if on the days when a DLC dungeon is the pledge, people with access can select whether they want to do that dungeon, or whether they want to do the pledge that people without the DLC get. That way, people with the DLC aren't stuck with a pledge that none of their friends can do if their friends don't have the DLC. Of course, you'd still only be able to do 1 gold pledge per day - I don't mean to suggest that people with the DLC should get to do both the DLC dungeon pledge and the non-DLC dungeon pledge on those days.I think you missed the point. The point is that the pledge quest should only be available if you've purchased the DLC, not that it shouldn't exist at all.Because you can skip it for a single day? You can't enjoy new content obviously without the dlc, so why should dlc buyers, you know the people keeping zos afloat and helping to support the game not be able to enjoy nee content as pledges?
If you have the DLC, you should get 10 pledges in the rotation; if you don't, you should get 8. If the daily pledge for someone who owns the DLC rolls around to a DLC-required one, then it should have an alternative for those who do not.
eg:Has DLC Does Not Have DLC Wayrest Wayrest Spindle Spindle WGT CoH Fungal Fungal CoA CoA BC BC CoH CoH Prison Spindle Darkshade Darkshade Hollow HollowI'm assuming the pledges are chosen at random, and not on an exact cycle, so this should be a relatively easy thing to do.
Why would they alter the experience to cater to people who don't support them?
They -should- let the game evolve to include the DLC, and reward those who are feeding them and their families.
I was assuming this was a bug, as they have stated that all Imperial City content is "optional". If it's optional, it shouldn't affect the base game at all, and this is an effect on the base game.
anitajoneb17_ESO wrote: »So let's say... your landlord wants to build a new room in your house... and you knew that would come when you first moved in... now you don't want to use that room so you don't want to pay extra rent for it - fine. BUT why on earth should the landlord spend more money to build a separate entry for that room ? The room is there, you know it, people who rent it will be able to enter it, you won't. Some days events are going to take place in that room, you might even hear the music, but you won't take part because you can't access the room because you decided it wasn't worth the rent. LIVE WITH IT. But don't force the landlord to take extra measures to preserve you.
Spottswoode wrote: »anitajoneb17_ESO wrote: »So let's say... your landlord wants to build a new room in your house... and you knew that would come when you first moved in... now you don't want to use that room so you don't want to pay extra rent for it - fine. BUT why on earth should the landlord spend more money to build a separate entry for that room ? The room is there, you know it, people who rent it will be able to enter it, you won't. Some days events are going to take place in that room, you might even hear the music, but you won't take part because you can't access the room because you decided it wasn't worth the rent. LIVE WITH IT. But don't force the landlord to take extra measures to preserve you.
Okay....do you have to leave the house because of the party in that room? Or does that room prevent you from eating dinner in your house? The house is still as much yours as it is the other persons. He can do his stuff in his room without preventing you from doing the same thing.
Spottswoode wrote: »Okay....do you have to leave the house because of the party in that room? Or does that room prevent you from eating dinner in your house? The house is still as much yours as it is the other persons. He can do his stuff in his room without preventing you from doing the same thing.
I didn't get the DLC, does that mean I can't do the daily gold pledge?
If so that is an ugly move in my opinion on ZOS's part and if they want to force an Imperial city dungeon as part of non-imperial city content, they should at least make it accessible without forcing us to get it.
I was honestly considering purchasing the imperial city over the next couple of days but this move has definitely made me back off and lose a lot of my trust in this game and its developers.
Unless they did make the dungeon accessible for all in which case please disregard the above.
Merlin13KAGL wrote: »Okay...so half my timeline makes it almost double the monthly cost, eh?Try buying destiny expansion for £40 (or $60) in which people have reached max level and completed the story in 2 hours. Now there's nothing to do against.
They are going to be releasing dlcs every THREE months. Half your 6 month timeline. We've got Orsinium coming before December. Then the dark Brotherhood and then the thieves guild.
So $8 a month, still half the cost of the sub and still quite manageable. (I say this under the premise that everyone playing here would have been paying double that at one point when it was sub only.)
While I appreciate the unfounded optimism, I'd like to take a moment to remind you that they are also:Just to name a few.
- Never going B2P
- Not increasing level cap.
- Not offering a cash shop.
- Not increasing level cap.
- And not increasing level cap.
Which point exactly do you think you're arguing here, @Zornyan ?
Nobody is preventing you from doing anything.
You can still go play another dungeon and pretend it was the pledge.
Should be just as much fun, you'll just miss out on the key. ...if you're only doing it for the key and not having fun, maybe you should find something else to do?
The way it is now, no you can't.anitajoneb17_ESO wrote: »Spottswoode wrote: »Okay....do you have to leave the house because of the party in that room? Or does that room prevent you from eating dinner in your house? The house is still as much yours as it is the other persons. He can do his stuff in his room without preventing you from doing the same thing.
You can still do whatever you want in your part of the house. BUT you can't force *every* party to take place in your side just because you cannot attend the other side. And you can't force the organization of TWO separate parties. The days the party is on the other side, you don't attend it, simple as that.