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My Magicka Templar - Suggestions/Comments would be Great

SneaK
SneaK
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I'm on console.. I mainly play PvP, and more often than not in a group of less than 5.

Bar 1 - Sword/Shield

Ult- Clouding Swarm
X- Toppling Charge
Y- Puncturing Sweep
B- Radiant Destruction
LB- Elusive Mist
RB- Blazing Shield (Variable)

Bar 2 - Destruction Staff

Ult- Barrier (Variable)
X- Destructive Reach
Y- Total Dark (Variable)
B- Breath of Life
LB- Repentance (Variable)
RB- Purifying Ritual

As you can see, I pretty much have my mind set on most of the first bar. But everything else in there that says (variable) is where I play around. I almost have Proxy Det unlocked and I will most likely fit that in on Bar 2. Any tweaks or ability suggestions though would be terrific.
"IMO"
Aldmeri Dominion
1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Minno
    Minno
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    Switch your ultimates so that vamp passives apply. You need one vamp skill on each bar for the regen to factor in.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SneaK
    SneaK
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    Minno wrote: »
    Switch your ultimates so that vamp passives apply. You need one vamp skill on each bar for the regen to factor in.

    Great point, thanks.

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Kas
    Kas
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    Minno wrote: »
    Switch your ultimates so that vamp passives apply. You need one vamp skill on each bar for the regen to factor in.

    if it's console, it's still irrelevant.
    imho you need more defense. if it's heavy armor, have a bar with the shield reflect (that lowers blockcosts as well) and have purifying ritual and BoL on that bat.
    If light armro, have your restoration bar include harness amgicka and healing ward and stack shields
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • tplink3r1
    tplink3r1
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    Use dual wield instead 1h/shield.
    VR16 Templar
    VR3 Sorcerer
  • SneaK
    SneaK
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    Kas wrote: »
    Minno wrote: »
    Switch your ultimates so that vamp passives apply. You need one vamp skill on each bar for the regen to factor in.

    if it's console, it's still irrelevant.
    imho you need more defense. if it's heavy armor, have a bar with the shield reflect (that lowers blockcosts as well) and have purifying ritual and BoL on that bat.
    If light armro, have your restoration bar include harness amgicka and healing ward and stack shields

    There is a passive in vampirism that only takes effect when an ability is slotted, I believe that is what he meant. So, for that I think he is correct and I plan on making that change.

    I run a mixture of light and heavy, and that might be a good suggestion on the reflect, might use Defensive Posture (i think thats it...). Maybe I could replace BS with that. Move the ultimates where the BoL would be on the same as bats, which is what Minno had suggested too.
    tplink3r1 wrote: »
    Use dual wield instead 1h/shield.

    I did that for awhile, might switch back. I just got in some situations (being magicka) where I'd sometimes just instinctively block and then my stamina would be gone real quick. So, I switched over just for the reduced cost/passives.

    But more damage is good... one question there though, if I had proxy det on my destro bar, activated, then switched to the DW bar, would I get the damage increase from the proxy detonation?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Scyantific
    Scyantific
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    Kas wrote: »
    Minno wrote: »
    Switch your ultimates so that vamp passives apply. You need one vamp skill on each bar for the regen to factor in.

    if it's console, it's still irrelevant.
    imho you need more defense. if it's heavy armor, have a bar with the shield reflect (that lowers blockcosts as well) and have purifying ritual and BoL on that bat.
    If light armro, have your restoration bar include harness amgicka and healing ward and stack shields

    Better to have him get used to it now since IC drops next week.
    tplink3r1 wrote: »
    Use dual wield instead 1h/shield.
    It might be good if he wants to nuke someone down quickly, but tbh I prefer the added survivability of sword and board. If anything I say drop Destro staff for dual wield and slot Radiant Destruction on that bar.
  • SneaK
    SneaK
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    Scyantific wrote: »
    If anything I say drop Destro staff for dual wield and slot Radiant Destruction on that bar.

    I've thought about this. I only use one of the destro abilities as is, and the passives aren't that great for it. I tend to use it mainly in groups to knockback/pester players, and it has a good ranged heavy that doesn't eat up my resources.

    Might try that out.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • clay3am513
    That's basically an identical setup I am running, and I think everything really makes sense and covers all bases. I also switched my ultimates now because when dlc comes out I'll be used to switching to the support bar to use my offensive ult. I usually slot 1h charge instead of toppling charge, but prob not after stamina changes.
  • clay3am513
    I wouldn't lose the flame staff knockback for a bit extra damage.
  • Scyantific
    Scyantific
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    If you want a good knockback try out Aurora Javelin.
  • SneaK
    SneaK
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    clay3am513 wrote: »
    That's basically an identical setup I am running, and I think everything really makes sense and covers all bases. I also switched my ultimates now because when dlc comes out I'll be used to switching to the support bar to use my offensive ult. I usually slot 1h charge instead of toppling charge, but prob not after stamina changes.

    Are you stamina? I use the toppling charge just cause it's magicka based, and its just a good ability. I wish they'd make it like ambush though where you could close out of a CC.. would be a nice.
    Scyantific wrote: »
    If you want a good knockback try out Aurora Javelin.

    I ran the Javelin for awhile and man it was fun, but the Destructive Reach has crazy range, and a DoT.
    But, I might throw it back on for awhile and see how it goes using something else.

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • iseko
    iseko
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    SneaK wrote: »
    clay3am513 wrote: »
    That's basically an identical setup I am running, and I think everything really makes sense and covers all bases. I also switched my ultimates now because when dlc comes out I'll be used to switching to the support bar to use my offensive ult. I usually slot 1h charge instead of toppling charge, but prob not after stamina changes.

    Are you stamina? I use the toppling charge just cause it's magicka based, and its just a good ability. I wish they'd make it like ambush though where you could close out of a CC.. would be a nice.
    Scyantific wrote: »
    If you want a good knockback try out Aurora Javelin.

    I ran the Javelin for awhile and man it was fun, but the Destructive Reach has crazy range, and a DoT.
    But, I might throw it back on for awhile and see how it goes using something else.

    Javelin got a nice dmg buff. In IC i can hit people for 4k dmg at max distance. If it crits or procs burning light that is just a bonus. Burning light proccing is a thing for me. Blazing shield (chance to proc)-> javelin -> toppling -> jabs. Really you will proc 2 times on average. Also have 32% crit rate so there will also be a crit hit in there. You can get a nice burst off with this combo. Especially if you got 45k magicka and 2k spell dmg...
  • SneaK
    SneaK
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    iseko wrote: »
    Javelin got a nice dmg buff. In IC i can hit people for 4k dmg at max distance. If it crits or procs burning light that is just a bonus. Burning light proccing is a thing for me. Blazing shield (chance to proc)-> javelin -> toppling -> jabs. Really you will proc 2 times on average. Also have 32% crit rate so there will also be a crit hit in there. You can get a nice burst off with this combo. Especially if you got 45k magicka and 2k spell dmg...

    I'm going to have to play around with Javelin a little more now that it got that buff. Admitting though, I might kick out the knockback altogether for IC, not sure how useful it will be in a CQC setting.. (I mainly use it in groups/sieges, taking resources, and trolling people on ledges/keeps.)

    Off hand question - what do you think about the Cyrodiil's Light 5 pc set on a Templar? It seems like most of our abilities would be considered a cast, so we'd get that 25% dmg reduction while using sweeps/oppression...

    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • iseko
    iseko
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    SneaK wrote: »
    iseko wrote: »
    Javelin got a nice dmg buff. In IC i can hit people for 4k dmg at max distance. If it crits or procs burning light that is just a bonus. Burning light proccing is a thing for me. Blazing shield (chance to proc)-> javelin -> toppling -> jabs. Really you will proc 2 times on average. Also have 32% crit rate so there will also be a crit hit in there. You can get a nice burst off with this combo. Especially if you got 45k magicka and 2k spell dmg...

    I'm going to have to play around with Javelin a little more now that it got that buff. Admitting though, I might kick out the knockback altogether for IC, not sure how useful it will be in a CQC setting.. (I mainly use it in groups/sieges, taking resources, and trolling people on ledges/keeps.)

    Off hand question - what do you think about the Cyrodiil's Light 5 pc set on a Templar? It seems like most of our abilities would be considered a cast, so we'd get that 25% dmg reduction while using sweeps/oppression...

    In theory it is nice. Most spells are channeled. If your main dps is sweeps you cant go wrong with cyrodiils light. Problem is u need as much v15/v16 gear as possible. The enchants are WAY more powerful. Not sure if cyrodiils light is scaled to v16 but pretty sure it isn't. You wont be able to get 40k+ magicka with v14 gear. So... no I would not bother with it now.

    Easiest to get atm is v15 phoenix set untill you can get your hands on v16 gear. 2 piece heavy v15/16 or 1 piece med, 1 heavy. Crafteable sets could be magnus or something. Jewelry obvious choice is willpower but they are expensive.

    5 piece phoenix, 2 piece engine guardian (2HA or 1HA/1Medium armor), 3 jewelry of willpower
    Weapon... I prefer at least one bar b&s. Torugs pact for more spell powaaaa. Can also go dual wield.

    I like s&b because with some CP in block reduction its easy to do selective blocks even as a magicka build.

    If you are dark elf, got undaunted passives. U can get 21k HP, 45k magicka and around 1.5-2k spell dmg (depending on if u invest in regen/weapon choice). With the engine guardian u dont need regen as much. Can go more spell powar.

    If engine guardian and willpower are not an option. V15 magnus set (4 piece, 2 piece clothing, 2 piece weapons) and jewelry of the healers habit set can go a long way. Or warlock jewelry I guess but thats v12.

  • SneaK
    SneaK
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    iseko wrote: »
    In theory it is nice. Most spells are channeled. If your main dps is sweeps you cant go wrong with cyrodiils light. Problem is u need as much v15/v16 gear as possible. The enchants are WAY more powerful. Not sure if cyrodiils light is scaled to v16 but pretty sure it isn't. You wont be able to get 40k+ magicka with v14 gear. So... no I would not bother with it now.

    Easiest to get atm is v15 phoenix set untill you can get your hands on v16 gear. 2 piece heavy v15/16 or 1 piece med, 1 heavy. Crafteable sets could be magnus or something. Jewelry obvious choice is willpower but they are expensive.

    5 piece phoenix, 2 piece engine guardian (2HA or 1HA/1Medium armor), 3 jewelry of willpower
    Weapon... I prefer at least one bar b&s. Torugs pact for more spell powaaaa. Can also go dual wield.

    I like s&b because with some CP in block reduction its easy to do selective blocks even as a magicka build.

    If you are dark elf, got undaunted passives. U can get 21k HP, 45k magicka and around 1.5-2k spell dmg (depending on if u invest in regen/weapon choice). With the engine guardian u dont need regen as much. Can go more spell powar.

    If engine guardian and willpower are not an option. V15 magnus set (4 piece, 2 piece clothing, 2 piece weapons) and jewelry of the healers habit set can go a long way. Or warlock jewelry I guess but thats v12.

    I'm not leveled up enough to use the V15/16 stuff, so I am currently running with CL 5 pc. I was just curious if that was a good or bad spend of AP.. I do appreciate the insight into that end game gear though. 40k+ magicka is insane, and since that's possible then that will absolutely be what I'll shoot for, thanks again.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
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