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Instant research on traits in the crown store?

  • Iluvrien
    Iluvrien
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    No.

    ZOS have screwed crafters enough already (motifs in the Crown Store, anybody?). They don't need to be handed yet another way to do it.
  • UrQuan
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    Alucardo wrote: »
    Good luck with that. You can't suggest nail vanish in the crown store without people screaming "P2W, P2W!!". Even though the traits are obtainable by everyone in game for free, they don't understand people have lives and can't log in every day to research. In any case, asking for a feature in the crown store that offers anything other than cosmetics you are going to get mauled, so I wouldn't even bother trying.
    Hey, I'm fine with some of the convenience items in the Crown store, but this would definitely be P2W in my mind. The difference is that this would invalidate up to 12 skill points that people would otherwise spend on passives. Effectively being able to buy 12 skill points, and being able to do what those skill points let you do far far faster and more efficiently? Yup, definitely P2W.

    Like I said though, I wouldn't have a problem with some sort of Crown store consumable that speeds up in-progress research. Something like that would help people catch up, without making those 12 skill points in passives obsolete.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    No, horses are already pay to win as it is the last thing we need is another skip waiting for real money especially when this one directly affects combat.
    PS4 NA
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  • FireCowCommando
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    Researching is a massive undertaking, 100's of days of research before you get them all.

    Can you imagine someone wanting to role play this game as a crafter, investing all that time and energy so they can be "that crafter friend", be undermined by someone dropping 40 bucks and making his effort immediately devalued/unnecessary?
  • Elijah_Crow
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  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    Researching is a massive undertaking, 100's of days of research before you get them all.

    Can you imagine someone wanting to role play this game as a crafter, investing all that time and energy so they can be "that crafter friend", be undermined by someone dropping 40 bucks and making his effort immediately devalued/unnecessary?

    Yeah that would make me really mad at ZOS, since I have a dedicated Crafter..

    Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.
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  • Xendyn
    Xendyn
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    No
    Nope
    Not
    Nuh uh
    Nty
    Never

    All the reasons you need are above^
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  • Kuroinu
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    Arreyanne wrote: »
    You are fixing to be mauled by the "That would be pay to win" crowd. Personally I never understood why the increase was so steep. Researching the 9 trait should have never taken longer than 12 hours.

    And instant research would sell

    I agree and it also seems backwards when you think about it.

    Currently, the more you research an item, the longer it takes you to learn traits from it. It should really be, the more you research an item, the shorter it takes you to learn traits from it.
  • Callous2208
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    Alucardo wrote: »
    Good luck with that. You can't suggest nail vanish in the crown store without people screaming "P2W, P2W!!". Even though the traits are obtainable by everyone in game for free, they don't understand people have lives and can't log in every day to research. In any case, asking for a feature in the crown store that offers anything other than cosmetics you are going to get mauled, so I wouldn't even bother trying.

    Researching a trait doesn't require you to log in every day. You could literally start the research and not play again until it's complete. Then start another one. The "we have lives," argument is invalid here. IMO people shouldn't ever ask for things in the crown store other than cosmetics. If you really think about it, the foundation of the argument of people who want this is; "Pshh, it took you how many months to become a 9 trait crafter? I'm don't wanna have to wait for that or put in that much effort like you did. Let me buy my way to your months of progress in a few minutes."
  • Moonshadow66
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    DaveMoeDee wrote: »
    Man, with the amount of gold I spent on nirnhorned items to research, it would have to be really expensive.

    Same here.. I had to buy ALL Nirnhoned items for every equipment weight from guild stores, around 20k a piece..
    I really would not want to see them in the Crown Store, ever.
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  • timidobserver
    timidobserver
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    That would be pretty unacceptable. I could live with an additional research speed booster, but not an instant research.
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  • YeOldeGamer
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    No. Bad idea. Crafting is already waaay to easy in this game. Leave some freaking challange for SOMETHING in the game.
  • Ourorboros
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    I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.
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  • notimetocare
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    No. Bad idea. Crafting is already waaay to easy in this game. Leave some freaking challange for SOMETHING in the game.

    Waiting months for research is not hard, its annoying. Just like mount training.
  • Moonshadow66
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    Ourorboros wrote: »
    I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.

    Yeah, I researched them all (except for 1 item, I started very late^^) but I only craft up to 6-trait equipment, though. I don't see any bonus in an 8-trait set that would make me want to craft it.
    Edited by Moonshadow66 on September 13, 2015 6:27AM
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  • Siniztor
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    Ourorboros wrote: »
    I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.

    Yeah, I researched them all (except for 1 item, I started very late^^) but I only craft up to 6-trait equipment, though. I don't see any bonus in an 8-trait set that would make me want to craft it.

    Im on console so dont have the dlc yet but i know Deltia (ive heard a few templars talking about this video on console is why i bring it up) posted a Battler Healer guide that uses the crafted 8 peice set as his 5 peice set...says its the healer he did Imp City both vet and normal healinf with it so 8 peice might pick up lest the light
    Edited by Siniztor on September 13, 2015 6:31AM
  • Scyantific
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    Ourorboros wrote: »
    I put in the time and the gold to have researched all the traits. I don't think INSTANT research should be available at any price. However, just because I put in the research time doesn't mean I think it was ever a good idea to make research times so long, especially since the 8-trait sets are mostly worthless. I don't agree that because we were forced to invest so much time researching that it has to stay that way in the game. I see no reason other than petulance that a potion or scroll could not be added to work with, not replace, the existing research passives.

    Yeah, I researched them all (except for 1 item, I started very late^^) but I only craft up to 6-trait equipment, though. I don't see any bonus in an 8-trait set that would make me want to craft it.

    Not even Twice-Born Star?

    But yeah, this would be a pretty good way to completely destroy the crafting economy. Crown Motifs I have no problem with mainly because it's just a style. However I would have a problem with a whale who just started a week ago and now has access to Nirnhoned items/endgame sets because they dropped a ton of cash into the game.
  • Farorin
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    I would be happier if they added a research time reduction, rather than an instant research.

    But yeah, not really fair to the other players.
  • Muizer
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    This is not about "pay to win". It's about destroying the game by making things that you have to do and plan in-game instantly accessible in a store. Same as class or race change. Not convenience, but instant gratification for the easily bored (a pointless exercise anyway) at the expense of trivialising the game for the rest of us.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Tavore1138
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    It always seems a shame to take time sinks away from the game, lovingly hand crafting a character from level one to endgame and the satisfaction of hitting a fully levelled horse or getting that last trait researched seems like part of the fun of playing an rpg - otherwise first you buy the game and then you pay again to bypass actually playing bits of it, but if it floats your boat and you want to hand money over for it I'm unlikely to lose sleep over it.

  • Tannakaobi
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    H3Li0S wrote: »
    I want scroll that cast a magic to insta pew pew my enemies.

    Such a pathetic attitude. Firstly I was not asking for anything, I was simply asking what people would think of such an idea. Mainly because I think in time it will almost certainly be added.

    But you just carry on insulting people without any understanding of the question, with flippant remarks about pew pew.. How about, "whaaa! No, not, stamp feet my twelve month advantage will be ruined boo hoo!" Yeah, as I thought, not nice is it?
  • Tannakaobi
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    Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.

    Just as easy for someone to say, people that have all that time only complain about crown items because they can't afford them, maybe because they spend all their time playing games like ESO instead of er... working.

  • Darkeus
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    if that gets more cash for game and in the end game gets better cause of more cash, then im fine with it!
  • Iluvrien
    Iluvrien
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    Tannakaobi wrote: »
    Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.

    Just as easy for someone to say, people that have all that time only complain about crown items because they can't afford them, maybe because they spend all their time playing games like ESO instead of er... working.

    I have some time, but not unlimited amounts. (high-school teacher and university lecturer)
    I can easily afford crown items. (see above)

    I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).

    Each aspect of item crafting (Level, Upgrade, Motif, Trait, Enchantment, Set) contributes value to the final piece. When you devalue an aspect of this, as they have done with Motifs, you contribute to devaluing the whole.

    Please ZOS. No more research boosters in the Crown Store...

    ...the ESO+ rewards are already enough.
    Edited by Iluvrien on September 13, 2015 8:48AM
  • Tannakaobi
    Tannakaobi
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    Iluvrien wrote: »
    I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).

    It only devalues the efforts that crafters put in if they feel self entitled. Crafting is part of the game. Most people will craft because they enjoy crafting (me included). But I truly support that mmo's should be 'play the way you like'. Part of that is side stepping time consuming aspects that have no place in some people's gameplay, it becomes a grind.

    Creating items that take months of continual playing time (not game play) is no different to having things like vanity pets that can only be bought. Which I'm also against.

    "planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible)." Sounds to me like you enjoy it. Some people don't, personally I just set up a spreadsheet in excel. But each to their own is all I'm saying.
  • Mojmir
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    Put them I'm the store,I welcome it. Id rather that than running around looking for nirnhoned to research,especially since it's a useless trait compared to before. as far as motifs being the store,so what, they don't give you an edge. Its cosmetic
  • Iluvrien
    Iluvrien
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    Tannakaobi wrote: »
    Iluvrien wrote: »
    I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).

    It only devalues the efforts that crafters put in if they feel self entitled. Crafting is part of the game. Most people will craft because they enjoy crafting (me included). But I truly support that mmo's should be 'play the way you like'. Part of that is side stepping time consuming aspects that have no place in some people's gameplay, it becomes a grind.

    Creating items that take months of continual playing time (not game play) is no different to having things like vanity pets that can only be bought. Which I'm also against.

    "planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible)." Sounds to me like you enjoy it. Some people don't, personally I just set up a spreadsheet in excel. But each to their own is all I'm saying.

    Why can't the people who don't like crafting.... not craft? The idea of a crafting economy is that the people who want to craft can craft, and the people who don't want to craft can use some of the gold they have gotten, during the time they weren't slaving over a hot crafting bench, to buy the items made by the crafters.

    That way nobody has to do what they don't want to. It increases player interactions in the game. It also doesn't run the risk of devaluing the effort the crafters put in (as this Crown Store addition would do).

    Don't think about crafting in terms of what one person does or doesn't like. Think about it in terms of what community members offer to each other to support everyone's playstyle.
  • Tannakaobi
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    Iluvrien wrote: »
    Tannakaobi wrote: »
    Iluvrien wrote: »
    I do not want to see these in the store because they do, in a very specifically measurable way, devalue the efforts that crafters have gone to in acquiring the items (especially nirnhoned), planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible).

    It only devalues the efforts that crafters put in if they feel self entitled. Crafting is part of the game. Most people will craft because they enjoy crafting (me included). But I truly support that mmo's should be 'play the way you like'. Part of that is side stepping time consuming aspects that have no place in some people's gameplay, it becomes a grind.

    Creating items that take months of continual playing time (not game play) is no different to having things like vanity pets that can only be bought. Which I'm also against.

    "planning researching order (prioritising most popular traits first) and keeping track of finishing times so the next can be started without "losing" time (to be as fast over the finishing line as possible)." Sounds to me like you enjoy it. Some people don't, personally I just set up a spreadsheet in excel. But each to their own is all I'm saying.

    Why can't the people who don't like crafting.... not craft? The idea of a crafting economy is that the people who want to craft can craft, and the people who don't want to craft can use some of the gold they have gotten, during the time they weren't slaving over a hot crafting bench, to buy the items made by the crafters.

    That way nobody has to do what they don't want to. It increases player interactions in the game. It also doesn't run the risk of devaluing the effort the crafters put in (as this Crown Store addition would do).

    Don't think about crafting in terms of what one person does or doesn't like. Think about it in terms of what community members offer to each other to support everyone's playstyle.

    Which would be a great point if not for this silly guild auction system. Some people are simply put, not sociable and don't want to join guilds just to do their shopping. I actually do fall into this category. Good job I enjoy crafting.
  • Rev Rielle
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    Tannakaobi wrote: »
    How would people feel about that? Too pay to win maybe? Or is it pay to catch up...

    I would use some crowns to instantly research one item right now... This isn't there already is it? I couldn't see it and was surprised to be honest. It must be because of the pay to win implications. In which case can I have a bouncy castle instead to spend my dough on?

    No it would not be 'pay to win' at all.

    Perhaps, down the line, we might have something a crafter can make, like a tonic or drink/food, or something else from another crafting line that could be consumed/used in some way to reduce the amount of time, off a currently researched trait. Maybe it could be an optional item you use when beginning research that cuts the time in half or something. Lots of options like always.
    If you can be anything, be kind.
  • Prof_Bawbag
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    Researching is a massive undertaking, 100's of days of research before you get them all.

    Can you imagine someone wanting to role play this game as a crafter, investing all that time and energy so they can be "that crafter friend", be undermined by someone dropping 40 bucks and making his effort immediately devalued/unnecessary?

    Yeah that would make me really mad at ZOS, since I have a dedicated Crafter..

    Imagine all the time I have waited to research items (I am still researching Nirn Stuff) and someone just pays real money and bam they are done and I am still waiting for my research to finish.

    If they were that dedicated to the cause you'd think they'd not actually care what others do. It's like every other game out there whether it be SP, co-op, MP etc, too many people care more about what others are doing than what they're doing themselves. If some sucker wants to drop £60 learning the traits overnight, then let them. Doesn't affect my game.

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