I think the problem stems from the way CC breaking works and how WB really seems to be breaking the CC immunity functions of the game.
When you get hit with a WB there is a high probability that you will be dead very quickly from the follow up WBs.
Look at other spammable close range DPS:
Whip
Concealed Weapon
Rapid Strikes
Cleave
Jabs (this one is iffy too, but nowhere as bad as WB since nerf)
Steel Tornado
Executioner
These all allow for CC break and if you get "caught" in one of them it's not the "chain reaction" that one WB causes.
You can and will win by spamming the above skills without doubt, but they don't offer the same almost guaranteed kill on one hit that WB does.
Yes i know, walk forward, but that isn't so easy when you are snared or rooted or stunned.
They need to look into the CC immunity timing with WB and it will be fine.
Make it interrupt-able by bash/crushing shock/poison arrow and I would not care about it.
While your at it fix up the wonky CC immunity timers that become obvious when facing a spammer of this skill. I've been caught off guard and literally juggled like I was playing Street Fighter by my opponent before.
Make it interrupt-able by bash/crushing shock/poison arrow and I would not care about it.
While your at it fix up the wonky CC immunity timers that become obvious when facing a spammer of this skill. I've been caught off guard and literally juggled like I was playing Street Fighter by my opponent before.
*sigh*
So, how much longer are we gonna pretend this skill is not completely overpowered and worse, broken?
Or is there a secret reason why 50% of all incoming attacks are WBs?
Just look at it: as much/higher damage than an ultimate (meteor, for example), can be spammed, little cost with only mediocre gear, uninterruptable, insane cc, cc is even broken and will not always grant cc immunity, and insane range/phantom range. And of course, stamina being already overpowered enough thanks to nirnhoned and useless light armor.
And what are the downsides? 0.8 seconds casting time, that is thanks to lag more like 0.5, which is effectively instant. A supposed cancel by walking through the caster, which is just not doable in 0.5 seconds. That is all.
Alright, I get it, Zenimax, you have to please the little kiddies out there that want a Devil May Cry Online. Cool. But please don't forget there are others out there that enjoy more complex games and are very frustrated about your poor, POOR balancing. And if you think now I have to learn to adapt or play, last campaign was rank 3 for me... If I have to l2p, then may god have mercy upon the other 99%.
Just double the stamina cost - at least. Still fun, still works, less cheesy, and more realistic - it's a two-hander, you just don't swing it like a dagger, and neither has it ever been supposed to.
QuebraRegra wrote: »food for thought:
http://forums.elderscrollsonline.com/en/discussion/213831/wrecking-blow-cc-immunity-is-broken-with-proof/p1
The broken CC thing is annoying... That said 1v1 it's not as big a problem, but now that it's the meta, multiply that by entire zergs spamming this, and tell me if you think its outta control?
100% chance anybody denying this is a WB zerg spamming scrub...
QuebraRegra wrote: »food for thought:
http://forums.elderscrollsonline.com/en/discussion/213831/wrecking-blow-cc-immunity-is-broken-with-proof/p1
The broken CC thing is annoying... That said 1v1 it's not as big a problem, but now that it's the meta, multiply that by entire zergs spamming this, and tell me if you think its outta control?
100% chance anybody denying this is a WB zerg spamming scrub...
QuebraRegra wrote: »food for thought:
http://forums.elderscrollsonline.com/en/discussion/213831/wrecking-blow-cc-immunity-is-broken-with-proof/p1
The broken CC thing is annoying... That said 1v1 it's not as big a problem, but now that it's the meta, multiply that by entire zergs spamming this, and tell me if you think its outta control?
100% chance anybody denying this is a WB zerg spamming scrub...
Zergs dont spam WB. If you run into a Zerg and get WB'd it was a pug clinger on. Zergs use AOE's like Steel Tornado, Impulse, Sap.
QuebraRegra wrote: »food for thought:
http://forums.elderscrollsonline.com/en/discussion/213831/wrecking-blow-cc-immunity-is-broken-with-proof/p1
The broken CC thing is annoying... That said 1v1 it's not as big a problem, but now that it's the meta, multiply that by entire zergs spamming this, and tell me if you think its outta control?
100% chance anybody denying this is a WB zerg spamming scrub...
Or maybe we have zero other options? Seriously as a stamina based dk, what attacks should I be using on my 2 handed bar? 1v1 so cleve is useless, executioner is well, an executioner, rally is a heal, and crit rush a gap closer. Maybe I should only use heavy attacks?
Stam dk's have basically zero offensive morphs, we don't have biting jabs, we don't have ambush and suprise attacks.
What else can I actually use then? Or is it now that a stam dk can't use a 2 hander without being a scrub?
Colosso-monstro wrote: »6 out of 8 of my deaths today were from wrecking blow and it's God like CC. Such a lively and balanced Pvp experience on eso.
On a serious note, it's an uninterruptible almost instant cast CC that does upwards of 9k. It shouldn't even be an argument about how ridiculous it actually is. There shouldn't be a skill where I can hand my v14 character over to a newbie and him be able to get kill after kill by spamming 1 skill.
What about 20k crystal frags that is actually instantly cast?
Or what about 20k snipes that can kill you from 10miles away?
Or 15k biting jabs that can constantly cc you?
Or even the 15k suprise attacks?
They are all OK yeah?
Wrecking blow barely ever kills me, you can block it, you can dodge it, you can just walk through them to cancel it.
Everytime I ever use it, it either gets blocked or dodged, so I don't really see how it's op..
QuebraRegra wrote: »food for thought:
http://forums.elderscrollsonline.com/en/discussion/213831/wrecking-blow-cc-immunity-is-broken-with-proof/p1
The broken CC thing is annoying... That said 1v1 it's not as big a problem, but now that it's the meta, multiply that by entire zergs spamming this, and tell me if you think its outta control?
100% chance anybody denying this is a WB zerg spamming scrub...
Or maybe we have zero other options? Seriously as a stamina based dk, what attacks should I be using on my 2 handed bar? 1v1 so cleve is useless, executioner is well, an executioner, rally is a heal, and crit rush a gap closer. Maybe I should only use heavy attacks?
Stam dk's have basically zero offensive morphs, we don't have biting jabs, we don't have ambush and suprise attacks.
What else can I actually use then? Or is it now that a stam dk can't use a 2 hander without being a scrub?
QuebraRegra wrote: »food for thought:
http://forums.elderscrollsonline.com/en/discussion/213831/wrecking-blow-cc-immunity-is-broken-with-proof/p1
The broken CC thing is annoying... That said 1v1 it's not as big a problem, but now that it's the meta, multiply that by entire zergs spamming this, and tell me if you think its outta control?
100% chance anybody denying this is a WB zerg spamming scrub...
Or maybe we have zero other options? Seriously as a stamina based dk, what attacks should I be using on my 2 handed bar? 1v1 so cleve is useless, executioner is well, an executioner, rally is a heal, and crit rush a gap closer. Maybe I should only use heavy attacks?
Stam dk's have basically zero offensive morphs, we don't have biting jabs, we don't have ambush and suprise attacks.
What else can I actually use then? Or is it now that a stam dk can't use a 2 hander without being a scrub?
Pretty much this. Wrecking Blow is the only even remotely valid option for a stamina DK and Sorcerer. Nightblades have their Surprise Attack and Ambush, which are really powerful. Templar has Jabs, which can be really powerful if used correctly. The DK has... Unstable Flames? Not awful in PvE in my experience, but unreliable in PvP, which requires a lot more burst.
Just give the DK a stamina morph to Lava Whip(and something similar for the Sorc) and you'll see a lot of the Wrecking Blow spammers disappear. Heck, you'd likely even see Critical Rush being replaced by Stampede on DKs, since it would have some synergy with a stamina Lava Whip.
Frags isn't slow moving when you anywhere near close range, and with people spamming abilities it can be near enough insta casted every second or so, as it proc's far too often. Again it hits harder than wrecking blow
Biting jabs can do neigh on the same damage as wrecking blow. Whilst puncturing sweeps also heals you for 40% of the damage.
Or snipe? An ability that hits harder, and can be used 3 times before you even reach your opponent.
There's tons of skills that do the same/more damage in a shorter amount of time. The only people that complain about wrecking blow really annoy me, as it's a big long windup they shouts "someone cc me I'm defenceless as I slowly bring my sword back" and they can't use one of the many ways to prevent being hit by it.
I think the problem stems from the way CC breaking works and how WB really seems to be breaking the CC immunity functions of the game.
When you get hit with a WB there is a high probability that you will be dead very quickly from the follow up WBs.
Look at other spammable close range DPS:
Whip
Concealed Weapon
Rapid Strikes
Cleave
Jabs (this one is iffy too, but nowhere as bad as WB since nerf)
Steel Tornado
Executioner
These all allow for CC break and if you get "caught" in one of them it's not the "chain reaction" that one WB causes.
You can and will win by spamming the above skills without doubt, but they don't offer the same almost guaranteed kill on one hit that WB does.
Yes i know, walk forward, but that isn't so easy when you are snared or rooted or stunned.
They need to look into the CC immunity timing with WB and it will be fine.
hardcore_gmr wrote: »Waffennacht wrote: »The thing is WB can kill even if it did 50 dmg per attack.
Its the bug that prevents cc immunity that makes wb broken (literally)
The ability is fine, its the bug, fix the bug and wb becomes like any other of the listed abilities
exactly.
all this advice for countering wb means jack**** when your cc immunity is 'wrecked.'
nothing beats spamming this or that counter and having absolutely NO effect on your character.
There is one very good way to break the CC of wrecking blow....DO NOT GET HIT BY THE CHARGE UP ABILITY THAT LOCKS THE CASTER INTO THE ATTACK. how do you not see this kill coming?
Colosso-monstro wrote: »Frags isn't slow moving when you anywhere near close range, and with people spamming abilities it can be near enough insta casted every second or so, as it proc's far too often. Again it hits harder than wrecking blow
Biting jabs can do neigh on the same damage as wrecking blow. Whilst puncturing sweeps also heals you for 40% of the damage.
Or snipe? An ability that hits harder, and can be used 3 times before you even reach your opponent.
There's tons of skills that do the same/more damage in a shorter amount of time. The only people that complain about wrecking blow really annoy me, as it's a big long windup they shouts "someone cc me I'm defenceless as I slowly bring my sword back" and they can't use one of the many ways to prevent being hit by it.
Do you use wrecking blow?
Colosso-monstro wrote: »6 out of 8 of my deaths today were from wrecking blow and it's God like CC. Such a lively and balanced Pvp experience on eso.
On a serious note, it's an uninterruptible almost instant cast CC that does upwards of 9k. It shouldn't even be an argument about how ridiculous it actually is. There shouldn't be a skill where I can hand my v14 character over to a newbie and him be able to get kill after kill by spamming 1 skill.
I love when people get salty about a skill, if it's ridiculously op why do I barely ever see it in my death recap? Why when I use it do I get far less kills than using something like puncturing sweeps alongside invasion?
Why do people always block/dodge it? Why is it ridiculously easy for me to block?
It's a basic learn to play issue, anyone getting owned by someone spamming one skill needs to re-evaluate themselves and actually learn to play the game.
This section, Combat & Character Mechanics is becoming a "Nerf this, Nerf that". Like seriously, They read these threads and take things into consideration.. Wrecking blow is no where near OP. Doesn't need to be nerf, Damn near is the only thing saving DKs. Stop looking complain and dodge it.
Rune_Relic wrote: »This section, Combat & Character Mechanics is becoming a "Nerf this, Nerf that". Like seriously, They read these threads and take things into consideration.. Wrecking blow is no where near OP. Doesn't need to be nerf, Damn near is the only thing saving DKs. Stop looking complain and dodge it.
Then by your own admission it is way more powerful than any other option.
vis-a-vis OP