The thing is, we can't blame these spammers. They were given these tools, and they are effective, obviously. One of the biggest problems I have is after dodging it a few times (which isn't hard to do), I find myself out of stamina. When they realise this the talons come out and it gets spammed even more, so they are just playing hacky sack with my body, and then finish me up with 3 quick executioners.
I feel like what you just described is someone outplaying you (not trying to be rude). The object of a battle is to outlast your opponent and normally that's done when you run someone out of resources. As a stamina DK I know that when I fight a sorc I'm not going to out DPS them from range and my only option is to get close to them which normally means I have to go into their mines and take damage. I know that most sorcs don't have a lot of stamina so keeping them CC'd every 6 seconds is the only way I'm going to kill them. I know that usually I'm not going to kill them for at least a minute because they have their initial stam + a tri-pot with a 45 second cooldown. That cooldown window is when they run out of stam and can't break CC and then that's my opportunity to wrecking blow spam without them being able to shield stack. So did I use a cheap skill to kill them? Probably. But I played a game of chess where I waited and managed my resources better than him and because of that he's dead and I'm not.
So, you roll dodging constantly instead of blocking some of the attacks or CC'ing him or BOL/streaking away made you run out of resources. Once you run out of stam as a sorc (or any class really) you're pretty much dead.
And by CC-ing it gives the spammer immunity for another few seconds to spam WB, while the opponent gets tennis-ed and sometimes give no immunity.
So.....what you're saying is if you CC him it makes him stop wrecking blow and break the CC and then he gets CC immunity for 6 seconds where he will continue to Wrecking Blow, right? But your method is to not CC him so that he never has to stop what he's doing? Lol, I want to play against a campaign full of people like you. Your logic seems on point.
I feel like what you just described is someone outplaying you (not trying to be rude). The object of a battle is to outlast your opponent and normally that's done when you run someone out of resources. As a stamina DK I know that when I fight a sorc I'm not going to out DPS them from range and my only option is to get close to them which normally means I have to go into their mines and take damage. I know that most sorcs don't have a lot of stamina so keeping them CC'd every 6 seconds is the only way I'm going to kill them. I know that usually I'm not going to kill them for at least a minute because they have their initial stam + a tri-pot with a 45 second cooldown. That cooldown window is when they run out of stam and can't break CC and then that's my opportunity to wrecking blow spam without them being able to shield stack. So did I use a cheap skill to kill them? Probably. But I played a game of chess where I waited and managed my resources better than him and because of that he's dead and I'm not.
So, you roll dodging constantly instead of blocking some of the attacks or CC'ing him or BOL/streaking away made you run out of resources. Once you run out of stam as a sorc (or any class really) you're pretty much dead.
Kinda hard to do when you fought 8 guys with your team prior to that and Mr Wrecking Blow dismounts with full resources, but yeah.
I barely use wrecking blow anymore, anytime I use it I can't kill anyone, they just dodge/block it. Now puncturing sweep? Hell yeah!
I tried using other two handed abilities and always kept coming back to WB. There is just no reason to use the other abilities because WB is far superior. What if it was interuptable like other castable abilities?
I barely use wrecking blow anymore, anytime I use it I can't kill anyone, they just dodge/block it. Now puncturing sweep? Hell yeah!
Puncturing sweep is easier to sidestep and it leave you open to attack while you are jabby jabbing.
Ironically my new fav thing to do is wrecking blow a templar while he is stuck in the jabby animation. Gives me time to set up the swing.
I tried using other two handed abilities and always kept coming back to WB. There is just no reason to use the other abilities because WB is far superior. What if it was interuptable like other castable abilities?
Waffennacht wrote: »The thing is WB can kill even if it did 50 dmg per attack.
Its the bug that prevents cc immunity that makes wb broken (literally)
The ability is fine, its the bug, fix the bug and wb becomes like any other of the listed abilities
Waffennacht wrote: »The thing is WB can kill even if it did 50 dmg per attack.
Its the bug that prevents cc immunity that makes wb broken (literally)
The ability is fine, its the bug, fix the bug and wb becomes like any other of the listed abilities
exactly.
all this advice for countering wb means jack**** when your cc immunity is 'wrecked.'
nothing beats spamming this or that counter and having absolutely NO effect on your character.
really? step/roll through enemy while she is doing WB (she misses), then while she's turning/charging next WB use any instant CC skill. Have not you any? Do you really have PvP build? BtW unstoppable pots grants 15s CC immunity.
Colosso-monstro wrote: »6 out of 8 of my deaths today were from wrecking blow and it's God like CC. Such a lively and balanced Pvp experience on eso.
On a serious note, it's an uninterruptible almost instant cast CC that does upwards of 9k. It shouldn't even be an argument about how ridiculous it actually is. There shouldn't be a skill where I can hand my v14 character over to a newbie and him be able to get kill after kill by spamming 1 skill.
*sigh*
So, how much longer are we gonna pretend this skill is not completely overpowered and worse, broken?
Or is there a secret reason why 50% of all incoming attacks are WBs?
Just look at it: as much/higher damage than an ultimate (meteor, for example), can be spammed, little cost with only mediocre gear, uninterruptable, insane cc, cc is even broken and will not always grant cc immunity, and insane range/phantom range. And of course, stamina being already overpowered enough thanks to nirnhoned and useless light armor.
And what are the downsides? 0.8 seconds casting time, that is thanks to lag more like 0.5, which is effectively instant. A supposed cancel by walking through the caster, which is just not doable in 0.5 seconds. That is all.
Alright, I get it, Zenimax, you have to please the little kiddies out there that want a Devil May Cry Online. Cool. But please don't forget there are others out there that enjoy more complex games and are very frustrated about your poor, POOR balancing. And if you think now I have to learn to adapt or play, last campaign was rank 3 for me... If I have to l2p, then may god have mercy upon the other 99%.
Just double the stamina cost - at least. Still fun, still works, less cheesy, and more realistic - it's a two-hander, you just don't swing it like a dagger, and neither has it ever been supposed to.
Joy_Division wrote: »ZoS should have never removed the interrupt for such a powerful skill.