I'd prefer to see a separation of Nibenese and Colovians for the Imperials. So far we just have an all-encompassing Imperial for both. Yet the Nibenese have a LOT more Akavir influence in their culture, while Colovians balance it out more with Nordic and their own.
QuebraRegra wrote: »
. We also have over a dozen different vampire bloodlines, and ten or so Lycan strains that could be added.
RizaHawkeye wrote: »I wouldn't mind playing as a Maomer or at least having access to a motif for the race.
corrosivechains wrote: ». We also have over a dozen different vampire bloodlines, and ten or so Lycan strains that could be added.
No, there is only one "lycan" strain. This isn't underworld, that word doesn't mean what you think it means. It's just a lazy shortening of lycanthrope, derived from the root words lycos and anthropos, which means literally wolf-man. All the other were-creatures aren't "lycans", because they aren't all wolves.
/nitpicking over
corrosivechains wrote: ». We also have over a dozen different vampire bloodlines, and ten or so Lycan strains that could be added.
No, there is only one "lycan" strain. This isn't underworld, that word doesn't mean what you think it means. It's just a lazy shortening of lycanthrope, derived from the root words lycos and anthropos, which means literally wolf-man. All the other were-creatures aren't "lycans", because they aren't all wolves.
/nitpicking over
In the Elder Scrolls universe the term Lycanthrope is commonly used for all were-creatures.
"Because the werewolf is the most ubiquitous of lycanthropes, the term lycanthropy has been used since ancient days to describe the disease that transforms men into half-beast, although lycanthrope only strictly should refer to men who change into werewolves. But that is semantics. There are certainly differences between the seven documented forms of lycanthropy in Tamriel, but more similarities."
http://www.uesp.net/wiki/Lore:On_Lycanthropy
So while you may be right about the etymology, in the elder scrolls universe the term Lycanthrope is used for all were-creatures.
Using the term Lycan is simply how I prefer to refer to the creatures, as it is culturally acceptable to do so in our universe. I stand by my "lazy shortening".
corrosivechains wrote: »corrosivechains wrote: ». We also have over a dozen different vampire bloodlines, and ten or so Lycan strains that could be added.
No, there is only one "lycan" strain. This isn't underworld, that word doesn't mean what you think it means. It's just a lazy shortening of lycanthrope, derived from the root words lycos and anthropos, which means literally wolf-man. All the other were-creatures aren't "lycans", because they aren't all wolves.
/nitpicking over
In the Elder Scrolls universe the term Lycanthrope is commonly used for all were-creatures.
"Because the werewolf is the most ubiquitous of lycanthropes, the term lycanthropy has been used since ancient days to describe the disease that transforms men into half-beast, although lycanthrope only strictly should refer to men who change into werewolves. But that is semantics. There are certainly differences between the seven documented forms of lycanthropy in Tamriel, but more similarities."
http://www.uesp.net/wiki/Lore:On_Lycanthropy
So while you may be right about the etymology, in the elder scrolls universe the term Lycanthrope is used for all were-creatures.
Using the term Lycan is simply how I prefer to refer to the creatures, as it is culturally acceptable to do so in our universe. I stand by my "lazy shortening".
ok, I admit to a half-wrong but stand by my etymology :P
Now that's a blast from the past... And yes, I hit awesome.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
QuebraRegra wrote: »did I mention goblins?
because goblins! + new goblin motifs!
QuebraRegra wrote: »
I don't think Goblins would work because the people of Tamriel wouldn't accept them as civilized creatures. I can't imagine that most merchants or inn keepers would do business with a Goblin. I don't think a king would trust a goblin to go on a quest for him or the guilds would accept a goblin member.
Technically viable as a playable race, but not culturally.

nimander99 wrote: »The community has been clamoring for Daedra playable race for over a decade now. Morrowind and Oblivion had mods that made Daedra playable... not sure if Skyrim had one or not. That's the only other playable race I could ever see being added and I doubt ESO would be the first to so... we will see that in Elder Scrolls 6 maybe, if there is a lore reason for it.
There is none. There is a reason why they are modded only. Because Daedra are totally different from the other races on Nirn. They aren't born in the conventional sense, they don't die(just return to the Void), they can't suddenly come to Nirn unless summoned, and they need a lot of power to just stay on Nirn(barring very exceptional circumstances). You're more likely to see Akavir than official playable daedra.
nimander99 wrote: »nimander99 wrote: »The community has been clamoring for Daedra playable race for over a decade now. Morrowind and Oblivion had mods that made Daedra playable... not sure if Skyrim had one or not. That's the only other playable race I could ever see being added and I doubt ESO would be the first to so... we will see that in Elder Scrolls 6 maybe, if there is a lore reason for it.
There is none. There is a reason why they are modded only. Because Daedra are totally different from the other races on Nirn. They aren't born in the conventional sense, they don't die(just return to the Void), they can't suddenly come to Nirn unless summoned, and they need a lot of power to just stay on Nirn(barring very exceptional circumstances). You're more likely to see Akavir than official playable daedra.
Yeah except Akavir no longer exists in the time ES 6 will take place... there could very easily be a reason for rogue daedra to leave Oblivion via the help of the Mages Guild (renewed) to fight whatever crisis occurs for ES 6... they could even play similar to a vampire having to feed on some fore of aetherius or some such thing... my previous statement and this are pure speculation... and highly unlikely.
Truth is, the Elder Scrolls races are firmly established canon and we will not see another playable race... officially.
The only ones which make sense are the Maormer, Tang Mo, Kamal, Tsaesci and Ka'Po'Tun. The last 4 are Akaviri races, and only the Tang Mo and Maormer are regular visitors to Tamriel.
Actually, that sort of thing could very well be done with keeping the races the same, and just adding more crafting styles... kinda like we have both redguard and yokudan styles, even though the latter are sort of the ancestors of the former... or nord style and nedic costumes (which should have been a crafting style on their own!), ditto... or altmer and ancient elf... or "tribunal dunmer" and ashlander (should have been a crafting style on its own as well...)I'd prefer to see a separation of Nibenese and Colovians for the Imperials. So far we just have an all-encompassing Imperial for both. Yet the Nibenese have a LOT more Akavir influence in their culture, while Colovians balance it out more with Nordic and their own.
Weeeelll... that is an issue, true. But then, would a stonefalls inkeeper do business with an orc? In the wake of the DC invasion? Would a shadowfen argonian happily accept some bosmer as civilized, after what the dominion forces just pulled with the hatching? Would the people in bangkorai accept imperial characters, while fighting off the legions? Would the bosmer in malabel tor be happy about meeting a redguard or orc, after all the trouble in velyn harbour and with the drublog?I don't think Goblins would work because the people of Tamriel wouldn't accept them as civilized creatures. I can't imagine that most merchants or inn keepers would do business with a Goblin. I don't think a king would trust a goblin to go on a quest for him or the guilds would accept a goblin member.
Technically viable as a playable race, but not culturally.