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Templar needs love

  • Emperor_Will
    Emperor_Will
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    Yes.

    EDIT: Last azuras star i played, the top 100 players were twice the nb's to templars - do with that what you will zos (tip - that doesnt mean nerf templars further)
    Edited by Emperor_Will on September 9, 2015 2:03AM
  • asteldian
    asteldian
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    asteldian wrote: »
    Restoring Aura should restore a set amount stamina over time rather than regen - Templar is the only class without a way to boost stamina without corpses.

    This statement confuses me as i don't know templar very well but i thought your stamina regen skills looked good on paper. dks using EH i/batttle roar is nice and sorcs sacrificing magicka for stamina is okay but still id take repentance over that any day as its good for me and my allies and has no cost, And you do get like 4% reduced cost from restoring spirit

    DK has earthen heart passive helping hands (5% stamina returned when using EH skills)+Battle roar
    Sorcerer have dark deal sacrafice magicka for stmaina and health.
    NB has grim focus morph i forget which but that's only stamina regen, and siphoning i guess but dont know what thats like in 1.7 but has a nice morph so its not just basic attack

    id say you aren't exactly lacking myself. though admittedly im no position of experience having not played templar properly. and im sure they do need some buffing. maybe the grass just looks greener on the other side?

    Repentance is great in many situations, but totally worthless in others. Meanwhile the other morph is always worthless.
    The reason for the suggested change for Radiant Aura is because it makes it useful for a Templar no matter the situation - like what other classes have.
    Everyone can benefit from Repentance if a Templar is in the team and there are corpse. But in addition, the other classes have a way of maintaining stamina, it may not seem a big deal to many in dps situations because you try build to ensure you don't need to waste actions on sustain instead of damage.
    But with the new block changes, just look at tanking as an example.
    Templar has nothing to help against the big bad, he needs to try weave heavy attacks and drop block for regen ticks.
    DK can block forever, helping hands gives 5% stamina, on a magicka tank they can get 750 stam per cast and do so near indefinitely, he also has Battle Roar for extra sustain. A stamina tank can cast less but can get 1500 or more stam per cast.
    NB has Siphoning Attacks, with some regen to keep reqpplying the cast, they can have a constant supply of stamina.
    Sorc has Dark Deal, not as good as the other 2 classes that can permablock as they need to drop block for 1s to cast, but that is far better than trying to get a heavy attack in or drop block for regen ticks.

    The Templar has nothing and Radiant Aura seems an obvious choice to grant them their own way of getting stamina back for those fights without significant adds (e.g. most of the big hard fights).
  • BugCollector
    BugCollector
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    Dark Flare instant cast chance, Dark Flare instant cast chance, Dark Flare instant cast chance, Dark Flare instant cast chanceeeeeeeee!
    May knowledge guide you to enlightenment
  • AfkNinja
    AfkNinja
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    likewow777 wrote: »
    asteldian wrote: »
    Restoring Aura should restore a set amount stamina over time rather than regen - Templar is the only class without a way to boost stamina without corpses.

    This statement confuses me as i don't know templar very well but i thought your stamina regen skills looked good on paper. dks using EH i/batttle roar is nice and sorcs sacrificing magicka for stamina is okay but still id take repentance over that any day as its good for me and my allies and has no cost, And you do get like 4% reduced cost from restoring spirit

    DK has earthen heart passive helping hands (5% stamina returned when using EH skills)+Battle roar
    Sorcerer have dark deal sacrafice magicka for stmaina and health.
    NB has grim focus morph i forget which but that's only stamina regen, and siphoning i guess but dont know what thats like in 1.7 but has a nice morph so its not just basic attack

    id say you aren't exactly lacking myself. though admittedly im no position of experience having not played templar properly. and im sure they do need some buffing. maybe the grass just looks greener on the other side?

    Yes, Repentance is actually an excellent skill for the Templar caster and group members. And with a high enough damage pool, the health/stamina return is north of 4k (with 40k magicka, I can do a 4.5k heal). The problem is that it isn't sustainable without dead bodies. The other skills/passives you mentioned are castable repeatedly over the course of a single boss battle, meaning that even in the absence of dead bodies to use, you get a resource return. Using Repentance without dead bodies, however, does nothing and is therefore not a reliable way to return resources (I know, there's the passive 10% regen, but I'm focusing on a skill or passive that directly returns a chunk of resources).

    Granted, the grass is probably greener, and any non-Templar would argue that a free resource return should not be usable all the time. I agree with that as well, but the problem there is that the other morph, Radiant Aura, which does boost regen, is terrible. It used to be amazing, but with the buff system, the regen it gives isn't good enough to justify it over Repentance (to me at least). The salt on the wound then comes in the form of things like:
    Something i was really surprised about with the IC update was the constant complain about Templars have Resource problems (not even starting about damage and other stuff), and NB's get a new and improved Refreshing shadows:
    Refreshing Shadows (passive): Adjusted this ability from 15/30% Stamina recovery to 7/15% Stamina, Health and Magicka recovery. We also fixed an issue which caused this passive to not increase health regeneration.
    I really was like... wtf.

    Imagine, if you will, 4 stamina 2H DPS, one from each class. All of them use Wrecking Blow as their primary attack, and they are fighting against a boss like The Mage (Bogdan, the Ash Titan, or any other boss fight that doesn't have any or many adds works too). The DK will use ulti and regain stamina, the Sorc will use Dark Deal and regain stamina, the NB will use Siphoning to regain stamina, and the Templar will..... There aren't any real enemies to Repentance off of, and all 4 classes can chug pots equally.

    Also, it might sound like I'm yelling at you, but I'm not. I'm just trying to use your post to make a point that Templars still need some work.

    This. It is completely unfair every class gets passive resource regain except Templar.
  • Fizzlewizzle
    Fizzlewizzle
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    They should give Templars more buff/ debuff skills and skills other classes can Synergise with.
    Half the buffs/ skills suck atm, and a lot of them could have their effects combined to make them (more)useful.
    Would leave a lot of skills open for alternative effects and synergies, which could create a new playstyle of "the buffer".

    A few suggestions:
    - Make repentance also add Magicka, besides Health and Stamina.
    - Give Radiant Aura (And Restoring Aura) the Channeled focus effect as buff (X resource every 0.5 seconds), and make it work for all 3 resources (gain X magicka, Stamina and health every 0.5 seconds).
    - Combine Backlash and Eclipse (Eclipse became less useful now you can't spam it anymore) 1 Magicka morph and 1 Stamina Morph (Stamina morph should reflect Melee aimed attacks).

    This would open up Backlash or Eclipse and the Rune focus skills.
    1 focus could be offensive and 1 defense:
    - Offensive: Major Savangry, Prophecy and Force. Synergy: Minor or Major Heroism.
    - Defensive: Major Resolve, Ward and Vitality. Synergy: Major Protection.

    And Backlash (or Eclipse) could become a sap skill, either like Force/Quick Siphon or Siphon Strikes.
    Should be focused on Stamina and Magicka rather than health, as for a Siphon Strikes variant, should have a passive for Templars themselves, and an active which other people could use (which you could potentially place on the target).




    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • SeptimusDova
    SeptimusDova
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    For the right price "Flicks-his-Tongue will give Templars some love !!!
  • Lyrander
    Lyrander
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    Kallipsoe wrote: »
    I should of known from day one since the Templar is the only class not represented in the fate of the three trailer we are not on Zos's favorite list. In the directors cut I bet they have him/her in the deleted scenes being ridiculed by Zos.

    Loooool

    hahaha yea should have been a warning for us.
    i dunno why i still play a templar. i do have a NB, a Sorc and DK - and they all are
    so much better than my Templar. even in low levels. i never understood why player
    who play one of these classes as main could complain so much.
    but i guess you just have to have a Templar as a main character to really see how much better every other class is.

    i really dont know why - but i still love my Argonian (! next bad choice when i started this game) Templar.
    But i do.

    And since i love him - why dont you show him some love too ZOS?
  • AfkNinja
    AfkNinja
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    I love my Templar Spear fighter even if it remains borked forever. The spear animations are just money.
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