ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
^This!^Why not allow a crafter who has gone to the effort of learning a motif, the ability to change any armour into that style (much like that given to imperial players)
Even if there is a material cost involved in the transmute, say the style material and a percentage of the build cost.
Anything that allows us to wear the good looking stuff without hurting our competitiveness.
Lightninvash wrote: »or we could get a morph for alliances.... like for AD make a banana morph and you run around cyrodiil as a banana. the enemies would lol so hard they would pee themselves and die instantly from laughing so hard
Or the opposite, a lot of the new armour sets look bobbins to me. I am choosing to wear glass armour though this will gimp me somewhat.
Why not allow a crafter who has gone to the effort of learning a motif, the ability to change any armour into that style (much like that given to imperial players)
Even if there is a material cost involved in the transmute, say the style material and a percentage of the build cost.
Anything that allows us to wear the good looking stuff without hurting our competitiveness.
Lightninvash wrote: »or we could get a morph for alliances.... like for AD make a banana morph and you run around cyrodiil as a banana. the enemies would lol so hard they would pee themselves and die instantly from laughing so hard
NewBlacksmurf wrote: »
As a crafter we would just craft new stuff...right