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With the huge damage reduction in pvp, is Imperial's "tough" passive too strong?

  • ADarklore
    ADarklore
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    So the consensus is Imperials aren't overpowered, every other race is just underpowered, but no one wants the other races buffed because they paid to have imperials?

    Also the Orc bonus is 4% to melee damage, not 6% flat damage.

    Edit: Also because they don't make the best MAGICKA sorcerers, so they're not the best overall race to pick.

    I could care less if other races get buffed... some are in dire need... the point is, ZOS offered a "special edition" called the Imperial Edition which offered the Imperial race and the bonuses that included. Every player had the option to buy this edition, they chose not to, yet want to sit and complain that they don't have the options equivalent to the Imperial race. What is with this world and the "I'm not responsible for my own actions" attitude these days? If you want it, you buy it, if you don't, then don't complain.
    Edited by ADarklore on September 5, 2015 3:57AM
    CP: 2112 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • MrGrimey
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    ADarklore wrote: »
    So the consensus is Imperials aren't overpowered, every other race is just underpowered, but no one wants the other races buffed because they paid to have imperials?

    Also the Orc bonus is 4% to melee damage, not 6% flat damage.

    Edit: Also because they don't make the best MAGICKA sorcerers, so they're not the best overall race to pick.

    I could care less if other races get buffed... some are in dire need... the point is, ZOS offered a "special edition" called the Imperial Edition which offered the Imperial race and the bonuses that included. Every player had the option to buy this edition, they chose not to, yet want to sit and complain that they don't have the options equivalent to the Imperial race. What is with this world and the "I'm not responsible for my own actions" attitude these days? If you want it, you buy it, if you don't, then don't complain.

    In other words "pay to win"

    Buying something doesn't make you entitled to have an advantage over other players in a BALANCED game... Imperial wasn't ever marketed to give you an advantage over other players, and it shouldn't. Go play an iPhone game if that's what you're looking for
    Edited by MrGrimey on September 5, 2015 7:50AM
  • Kronuxx
    Kronuxx
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    I'm not sure why all the complaining about Imperials. You guys seriously overrate them, and I'm saying this because i've tested every races' passives and its effects on damage, health recovery, magicka recovery and stamina recovery. By the way, Nords as of now have the best racial passives when it comes to health. Does no one do math here? Maybe, when I have some more time I'll post up some numbers, but safe to say Imperials aren't exactly top dog. People just look at a number and if it's greater than what they have they start complaining? Come on guys, do a little math and you'll see it's not big of a deal. Not to say Imperials have it bad but for example; Orcs output more damage due to their Swift Warrior passive despite Imperials having a larger stamina input. Redguards actually are better for sustained damage input, and because everyone lives longer, stamina resource management has become even more extremely important making redguards king here. Nords, technically have more health than all races because not only do they have a passive 9% increase in health, but 6% reduction to all incoming damage AND 30% health regen (when there was softcaps, this passive was crap, but not anymore now that soft caps have been removed). And right now magicka builds are doing very well in this patch. I'm sorry but an Imperial is not the best option if you want a magicka build either. "But but, because imperials have so much health, they can focus all their attribute points into magicka"...Well guess what, so can Nords. Oh and that's nothing compared to an Altmer who has magicka recovery, increased magicka pool, and increased damage to frost, shock, and fire.

    Two sorcerers: One Imperial, One Altmer. Base stats at VR 16 will both be equal, excluding armor, weapons, racial passives. Base magicka at VR16 is 7958 - let's make it 8000 to make math easy. Now let's say I put my skill points into my respective racial passives. 10% for Altmers is 8000x1.1=8800. Remember that each attribute point grants 111 magicka. Thus for an Imperial with no racial passive for magicka, he/she stays at 8000. Now the difference is 800. That's now 800/111= (approximately) 7 more attribute points of where I see fit to spend. But wait a minute, remember that each attribute point into health is 122 not 111. So 7x122 = 854 points more. Now for all characters are VR16 base health is 8744. With imperial passive 12% percent more so 1049 more hit points. But remember that Altmer also has 4% more damage on frost, shock, fire. And if you're a sorcerer, that almost all inclusive. So that allows you even more leeway if you really want, to put more points into health if you want, which easily goes beyond that 1049 cap. Yes yes I know, as a resource pool becomes larger, so does the percentage benefit of that racial passive. Well the same goes for % magicka pool, % magicka recovery, % stamina recovery. And if you have to remember that utility abilities that keep you alive in a fight such as shields, healing, bolting away, cloaking away use magicka and stamina. Thus this game becomes more complicated than "Oh errr you have more hitpoints than me, so you must be better and live longerrrr...hurrr". No, it's now about how many times can I cast a utility spell before I run out of my primary resource before you do. And that answer becomes complicated when you factor in average magicka/stamina cost of your abilities on your ability bar vs. stamina/magicka recovery + stamina/magicka pool.

    In short it's not black and white, Imperials are not overpowered, anyone with some due diligence and thought process will realize this, and pretty much every class has some good utility in this game. One side note though, argonians are still kinda ***, although I guess you could look at the fact that the Quick to Amend passive spares you more CP since you don't have to spend as many on Blessed (which is a very useful champion passive by the way as it has great utility) and could spend them elsewhere focusing on health/magicka/stamina recovery, or spell/weapon damage depending on your build.

    Edited for typos and such
    Edited by Kronuxx on September 5, 2015 8:34AM
  • ADarklore
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    @Kronuxx Thank you for taking the time to write all of that, but many of those against Imperials will not take what you said into consideration because they want to believe that anything that someone pays for in a game makes them OP and therefore makes the game P2W. I keep saying that IF Imperials were so OP, then everyone would be playing them, but they're not... so clearly they are not as OP as some choose to believe. People choose to believe what they want, and this makes them somehow feel "cheated" if they lose to an Imperial, they can simply believe that it is because Imperials were a purchased race, and therein makes them superior and thus the game is P2W. They don't bother to do math, and anyone who does, knows that many times something looks a lot better on paper than it turns out in practice.

    I play Imperial for a Stamina-based character because I prefer the LOOK of an Imperial- otherwise I'd probably go Redguard, and for Sorcs I prefer Breton because of their look, even though though High Elf is superior for Magicka builds.
    Edited by ADarklore on September 5, 2015 11:14AM
    CP: 2112 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Resipsa131
    Resipsa131
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    flintstone wrote: »
    Levo18 wrote: »
    If they touch imperials i want my Money back.

    Yep, they better not touch Imperial....... even a little

    It's all relative what if they left imperials alone but gave argonians 20% max health
  • MrGrimey
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    People trying to compare the recovery passive with the max health passive don't seem to understand how numbers work. Let's compare redguard, both get a 10% Stamina bonus, but he main difference is redguard gets a 9% bonus to stamina regen while imperial gets a 12% bonus to max health. So imperial gets a larger bonus to a much larger attribute pool.


    Let's compare two players with he same stats but one being imperial and one being redguard. Both have 25k health and 1.5k stamina regen, stamina is irrelevant since they both have the same +10% passive.

    Now add racials:

    Imperial now has:

    25,000 + 12% = 28,000 health and 1.5k regen for a total stat gain of 3,000 health


    Redguard now has:

    25,000 health and 1,500 stamina regen +9% = 1,635 regen for a total stat gain of 135 stamina regen

    The imperial saves about 20 attribute points to achieve the same health has the redguard at the cost of 135 stamina regen

    So which of the two is a more valuable stat increase? 3k health or 135 in regen? Like I said earlier, imperial gets a larger increase to a larger stat pool. It's not hard to see the imbalance between imperial and other races. They get the largest main stat increase by far
    Edited by MrGrimey on September 7, 2015 7:48PM
  • baddabumb16_ESO
    baddabumb16_ESO
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    mate you forget the much stamina gain alle 3 seconds for the redguard scaled on max stamina. a redguard with a 35-40k staminabuild have no problem with stamina management. a imperial must do a lot for this. all races have pros and contras. in one thing a race is better in another not so good. after the nervs to dodge/block and staminareg on the sets i found a redguard is a triple a race for stamina classes.
    Edited by baddabumb16_ESO on September 7, 2015 8:17PM
  • chevalierknight
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    Are you guys serious, preemptive tears over your p2win passives possibly being brought in line? Sad.

    You mean your poor ablity to earn money
  • MrGrimey
    MrGrimey
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    mate you forget the much stamina gain alle 3 seconds for the redguard scaled on max stamina. a redguard with a 35-40k staminabuild have no problem with stamina management. a imperial must do a lot for this. all races have pros and contras. in one thing a race is better in another not so good. after the nervs to dodge/block and staminareg on the sets i found a redguard is a triple a race for stamina classes.

    The purpose was not to compare which race makes a better pure stamina build, but which class brings more to the table as far as stat increases based of racials go. Red diamond and adrenaline rush are both similar and good 3rd passives so I didn't see the need to compare them. But the +3,000 health compared to the +135 regen is a big difference
  • Darkius
    Darkius
    Wow, some people are really admitting to buy the Imperial class to have an edge?

    Insert spiteful meme here.
    "The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself."
    Sun Tzu
  • Swindy
    Swindy
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    MissBizz wrote: »
    Actually... I just wanted a horse... :) Never made an imperial until my third character.. Because I figured I should since I bought the imperial edition. Lol
    Alucardo wrote: »
    I play Breton on all my classes, but I bought the Imperial because I hate having 90% of a game. Well played, ZOS.. well played.
    I also paid in advance for the horse, & because as an old game nerd I had to have 100 % of the game.
    I play a 100% buffed stamina NB Imperial WW glass canon because I wanted a character that had blue eyes & silver-white hair that wasn't magicka based.
    How's that for childish. :smile:
    I wasn't even aware of racial differences when I paid in January 2014...
    If I'd been smart enough to have end game in mind, or I'd read these forums earlier, I'd have a Bosmer or Redguard or Khajiit...and if I ever make a second character, and can get past my dislike of stick wavers, I'd have to be high Elf Vamp.
    Edited by Swindy on September 8, 2015 3:15AM
    II Swindy II

    Australian on Xbox NA (ex EU)
  • Zsymon
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    Imperials have to have an advantage in order to justify the price for buying the Imperial Edition.

    If Imperial passives sucked, why would anyone buy the edition?

    It's a tiny amount of pay to win, pretty much all MMOs have that, but no one is going to win a fight just because his character is an Imperial.
    Edited by Zsymon on September 8, 2015 4:11AM
  • Noerknhar
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    Zsymon wrote: »
    It's a tiny amount of pay to win, pretty much all MMOs have that, but no one is going to win a fight just because his character is an Imperial.

    So it is a pay to win, but if you pay, you do not win? How can that be a pay to win then?

    It either is pay to win, or it is not. This clearly is not, as the Imperial doesn't have other passives that other races do. If the Imperial's passives would add to other standard passives, that would be p2w.
  • Bashev
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    MrGrimey wrote: »

    25,000 + 12% = 28,000 health and 1.5k regen for a total stat gain of 3,000 health
    Only tanks with dedicated HP gear has 25k HP unbuffered. Most of the players are with 18-19k HP and DPS builds with less.
    Because I can!
  • Flameheart
    Flameheart
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    Heave argonian and Khajiit passives, but leave my Imperial alone !

    Even lore is on my side:

    Imperials -> Empire
    Argonians -> Beloved prey of House Dres
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Kupoking
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    Imho, racials are fine right now.

    12% hp is far from OP, although its pretty good as any build can use it.

    The imp/redguard comparison isnt true as redguards passives are extremely strong for a stam build making them a much better choice.

    Of course you compare it to argonians which has only 1 passive that is MEH. Other than that other races do well in what they are designed for.

    The imperial race pay to win discussion is getting old, especially since back in 1.6 red diamond would proc off caltrops like crazy (that wouldve been a real reason to go public about it).

    But in all honnesty, 12% hp... Id rather have the 6 hp 6 stam of the orc or even the 6 magika 6 stam of the dunmer.
  • Alucardo
    Alucardo
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    Why are people complaining about the 12% max hp being p2w? I'd rather max stam and stam regen so I can wrap myself in vigor's lovely embrace and never die. 12% health just means I'm going to die .5 of a second slower.
    Edited by Alucardo on September 8, 2015 12:10PM
  • 13igTyme
    13igTyme
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    Dunmer master race!! +9% mag and +6% stam...
    Edited by 13igTyme on September 8, 2015 3:37PM
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Kupoking
    Kupoking
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    13igTyme wrote: »
    Dunmer master race!! +9% mag and +6% stam...

    6% fire dmg and fire resist. Op.
  • 13igTyme
    13igTyme
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    13igTyme wrote: »
    Dunmer master race!! +9% mag and +6% stam...

    6% fire dmg and fire resist. Op.

    Fire resist is with 3% magicka and it's always good, even more so when a vampire. 6% fire damage... Eh It can still be used, but every race at at least one useless passive depending on the class and build.
    Edited by 13igTyme on September 8, 2015 5:28PM
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
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