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Could we have an option like "Stop receiving xp", please?

NGP
NGP
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I would like my characters to stay on BWB, but I really don't want to kill my characters when they become vet 1. So could I just choose that character to stop receiving xp?
  • Gidorick
    Gidorick
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    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RAGUNAnoOne
    RAGUNAnoOne
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    I would like an option like this a friend of mine is low level and we hang sometimes in non vet pvp but my main is very close to hitting vet level...
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Fruitmass
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    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    Not sure I like the idea of loosing XP or leveling down for dying. I've died far too many times to something that was out of my control (like suddenly getting dc'd and then inexplicably falling thirty feet to your death once you log back in) to be comfortable with that idea. However, the option to turn off XP gains is definitely something I could put to good use.
    Beware all ye who log on for here there be typos...
  • KingArturia
    KingArturia
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    Turn off exp 100% for sure. I support this.
    @name - Same as forum name
    Aldmeri Dominion - Gilthunder - Nightblade

  • Gidorick
    Gidorick
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    Fruitmass wrote: »
    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    Not sure I like the idea of loosing XP or leveling down for dying. I've died far too many times to something that was out of my control (like suddenly getting dc'd and then inexplicably falling thirty feet to your death once you log back in) to be comfortable with that idea. However, the option to turn off XP gains is definitely something I could put to good use.

    LOL... good point. Yea. Bad Idea. Scratch that.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Azalin76
    Azalin76
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    I wouldn't mind seeing an option to toggle the xp boost off and on from the eso plus. When I play solo it's great but when I play with my brother who doesn't have it then I will always level faster.
  • Ackwalan
    Ackwalan
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    Level locking would have a negative affect on the non vet pvp campaign.
  • DDemon
    DDemon
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    How about battle leveling down, even allowing vet characters in there but with no CP and scaled down to the current level BWB is at?
  • Fruitmass
    Fruitmass
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    Gidorick wrote: »
    Fruitmass wrote: »
    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    Not sure I like the idea of loosing XP or leveling down for dying. I've died far too many times to something that was out of my control (like suddenly getting dc'd and then inexplicably falling thirty feet to your death once you log back in) to be comfortable with that idea. However, the option to turn off XP gains is definitely something I could put to good use.

    LOL... good point. Yea. Bad Idea. Scratch that.

    It's not really a bad idea in and of itself. There are times I think about it and wonder if some kind of death penalty wouldn't be a bad idea. Right now dying isn't all that big of a thing, it's quite trivial really and can even be used to your advantage under the right circumstances.

    It's just that ESO has so many weird little quirks like spawning up in boulders or trees, falling through the world, getting mauled while waiting for your character to load into the world, lag related death and so on that I tend to shrink away from the idea.
    Beware all ye who log on for here there be typos...
  • AngryNord
    AngryNord
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    I'd love such a function too, but more to have low-level alts constantly 3-4 levels above content...
  • sagitter
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    What s wrong with others campaign , why don t you try to compete now that is more balanced?
  • NGP
    NGP
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    Ackwalan wrote: »
    Level locking would have a negative affect on the non vet pvp campaign.

    Too many players to crush to server you meant? Maybe we need 3 then.
  • Funkopotamus
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    Well they are going to be adding Non CP Campaigns soonTM

    That should solve a lot of the issues people have! ;)
    It will make all of the CP grinders cry though. lol No more trolling players that do not have 18+ hours of the day to grind CP lol.
    Edited by Funkopotamus on September 8, 2015 4:34AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • NGP
    NGP
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    sagitter wrote: »
    What s wrong with others campaign , why don t you try to compete now that is more balanced?

    That is nothing wrong with other campaign. I just don't have enough time to grind neither do I enjoy doing that. And also many players only have like 2 hours to play everyday. So do they really want to spend like 2 years ( 730 hours, cos have to spend another hour to do other stuff ) to grind enough cp to have fair fights?
    And I hope those high cp players just stay at vet zones.
  • NGP
    NGP
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    Well they are going to be adding Non CP Campaigns soonTM

    That should solve a lot of the issues people have! ;)
    It will make all of the CP grinders cry though. lol No more trolling players that do not have 18+ hours of the day to grind CP lol.

    Hope they actually plan to do so.
  • RAGUNAnoOne
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    Ackwalan wrote: »
    Level locking would have a negative affect on the non vet pvp campaign.

    exactly how will this have an impact? I suspect at least some fighters there are vets that use a lower level alternate.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • LegacyDM
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    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    Most MMOs learned a valuable lesson from Everquest when teenagers started committing suicide because of XP loss. Because of this, the gaming industry has migrated to a more carebare environment.

    Not to mention people would get frustrated and walk from the game causing a decrease in profitts.
    Edited by LegacyDM on September 8, 2015 5:03AM
    Legacy of Kain
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  • Ackwalan
    Ackwalan
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    Ackwalan wrote: »
    Level locking would have a negative affect on the non vet pvp campaign.

    exactly how will this have an impact? I suspect at least some fighters there are vets that use a lower level alternate.

    Right now, with the CP system, there are a few with lots of CP points that can just run over other non vet toons. Sooner or later these toons out level the non vet campaign and leave. With a level lock system they won't out level the campaign but instead have a greater and greater advantage. A year from now having 1000 CP's will be average, imagine a campaign filled with level 49 1000+ CP toons in a campaign meant for non vets. If CPs are removed from the non vet campaign, those level 49 toons will still be geared out in gold gear, but won't be as unstoppable.

  • Funkopotamus
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    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    Most MMOs learned a valuable lesson from Everquest when teenagers started committing suicide because of XP loss. Because of this, the gaming industry has migrated to a more carebare environment.

    Not to mention people would get frustrated and walk from the game causing a decrease in profitts.

    Yes but all of this could be fixed/silenced with one fell swoop of a patch..

    1] Make non CP Campaigns.
    2] Make Non Vet campaigns we already have those, but there are people running around on "Alts" as you put it with 300-700CP and trashing those non vet players with the CP advantage..

    When non CP campaigns are added to the game there will be a HUGE number of players coming back to this game that have already left due to the broken CP system.

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • NGP
    NGP
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    Ackwalan wrote: »
    Ackwalan wrote: »
    Level locking would have a negative affect on the non vet pvp campaign.

    exactly how will this have an impact? I suspect at least some fighters there are vets that use a lower level alternate.

    Right now, with the CP system, there are a few with lots of CP points that can just run over other non vet toons. Sooner or later these toons out level the non vet campaign and leave. With a level lock system they won't out level the campaign but instead have a greater and greater advantage. A year from now having 1000 CP's will be average, imagine a campaign filled with level 49 1000+ CP toons in a campaign meant for non vets. If CPs are removed from the non vet campaign, those level 49 toons will still be geared out in gold gear, but won't be as unstoppable.

    Make less rewards for non vet zone then. If they don't like non vet zone, they wouldn't come. If they like non vet zone, they would reroll. 5 or 10 hours for them to reroll a lvl 40 character with that many cp.

    CP free campaign is the best, but if that's too much work for devs atm, maybe xp locks sounds easier.
    Edited by NGP on September 8, 2015 5:18AM
  • Swarog
    Swarog
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    I support topic starter idea. It may be very intresting to not rush for XP and just get fun from TESO world.
    It may be handy for role players.
    $ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
  • TheShadowScout
    TheShadowScout
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    Personally I don't really see any point of use in this. Yes, you outlevel BWB once you get to 50. Just like you outgrow kindergarden... switch to one fo the veteran campaigns and make that your new home, while continuing to have fun with your lowbie friends through alting, maybe?

    The idea of a non-vet campaign which disables champion boni on the other hand, to "ease" newbies into PvP instead of feeding them to high c-point characters looking fgor easy kills... that one I can get behind, even if all eight characters of mine are already past the non-veteran stage...

    As for death having more meaning... all for that! We have some of that in IC now - count your stones, boys and girls, cuz if you get ganked there go 80%... (which is why the smart ones bloodport back to base as soon as they get a good chunk, death-by-mob only looses you 10%, which might be a decent example of where death is to your advantage...)

    But XP loss is bad, mmm'kay?
    Makes people who aren't super-good at the game yet frustrated, and frustrated people leave and thus are no profit for ZOS.

    Perhaps instead an extra reward for -not- dying? A playtime counter since your last death, reach high enough numbers and you get a "reward for the careful" mail with some goodies?
  • Funkopotamus
    Funkopotamus
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    NGP wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Level locking would have a negative affect on the non vet pvp campaign.

    exactly how will this have an impact? I suspect at least some fighters there are vets that use a lower level alternate.

    Right now, with the CP system, there are a few with lots of CP points that can just run over other non vet toons. Sooner or later these toons out level the non vet campaign and leave. With a level lock system they won't out level the campaign but instead have a greater and greater advantage. A year from now having 1000 CP's will be average, imagine a campaign filled with level 49 1000+ CP toons in a campaign meant for non vets. If CPs are removed from the non vet campaign, those level 49 toons will still be geared out in gold gear, but won't be as unstoppable.

    Make less rewards for non vet zone then. If they don't like non vet zone, they wouldn't come. If they like non vet zone, they would reroll. 5 or 10 hours for them to reroll a lvl 40 character with that many cp.

    CP free campaign is the best, but if that's too much work for devs atm, maybe xp locks sounds easier .

    Oh trust me.... Hard work or not it is something that will have to be added to this game if ZOS wants the servers to be paid for a year from now! With the way things are running now.. If a new player steps a toe inside of CYRO a year from now they will be demolished by CP grinding alts! The word will spread and no new players will ever buy/join this game.

    Can you imagine the disadvantage you would be facing if you tried to buy this game and fresh start it 6-8-10 months from now? /Cring.....

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Ackwalan
    Ackwalan
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    NGP wrote: »
    Ackwalan wrote: »
    Ackwalan wrote: »
    Level locking would have a negative affect on the non vet pvp campaign.

    exactly how will this have an impact? I suspect at least some fighters there are vets that use a lower level alternate.

    Right now, with the CP system, there are a few with lots of CP points that can just run over other non vet toons. Sooner or later these toons out level the non vet campaign and leave. With a level lock system they won't out level the campaign but instead have a greater and greater advantage. A year from now having 1000 CP's will be average, imagine a campaign filled with level 49 1000+ CP toons in a campaign meant for non vets. If CPs are removed from the non vet campaign, those level 49 toons will still be geared out in gold gear, but won't be as unstoppable.

    Make less rewards for non vet zone then. If they don't like non vet zone, they wouldn't come. If they like non vet zone, they would reroll. 5 or 10 hours for them to reroll a lvl 40 character with that many cp.

    CP free campaign is the best, but if that's too much work for devs atm, maybe xp locks sounds easier.

    Even with the CP system removed from a campaign, a level locked toon can wreck it. Maybe if the xp can only be turned off for a toon below level 44 would it have a chance of working. At level 45 you can easily complete the main quest and start doing the silver quest line. You can also start doing undaunted challenges and get those set items. Even without CPs, a level locked 45-49 toon fully geared out in gold gear from PvP/undaunted rewards would be OP. I've played other games with level locks, and those maxed out level locked toons in low level PvP situation, are brutal.

  • NGP
    NGP
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    Personally I don't really see any point of use in this. Yes, you outlevel BWB once you get to 50. Just like you outgrow kindergarden... switch to one fo the veteran campaigns and make that your new home, while continuing to have fun with your lowbie friends through alting, maybe?

    The idea of a non-vet campaign which disables champion boni on the other hand, to "ease" newbies into PvP instead of feeding them to high c-point characters looking fgor easy kills... that one I can get behind, even if all eight characters of mine are already past the non-veteran stage...

    As for death having more meaning... all for that! We have some of that in IC now - count your stones, boys and girls, cuz if you get ganked there go 80%... (which is why the smart ones bloodport back to base as soon as they get a good chunk, death-by-mob only looses you 10%, which might be a decent example of where death is to your advantage...)

    But XP loss is bad, mmm'kay?
    Makes people who aren't super-good at the game yet frustrated, and frustrated people leave and thus are no profit for ZOS.

    Perhaps instead an extra reward for -not- dying? A playtime counter since your last death, reach high enough numbers and you get a "reward for the careful" mail with some goodies?

    That's why I said the word "Option"
  • Nahz
    Nahz
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    Gidorick wrote: »
    Fruitmass wrote: »
    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    Not sure I like the idea of loosing XP or leveling down for dying. I've died far too many times to something that was out of my control (like suddenly getting dc'd and then inexplicably falling thirty feet to your death once you log back in) to be comfortable with that idea. However, the option to turn off XP gains is definitely something I could put to good use.

    LOL... good point. Yea. Bad Idea. Scratch that.

    Speaking of things out of your control...

    Remember way back in the day when you'd zone into crawlers nest only to find that someone had left a train of monsters there to kill everyone who entered? You'd either have to convince someone high level to go clear up that tunnel, or everyone outside would have to sign a pact to wait outside for a half hour while all the monsters moved back to their spawn points.

    Good times...
    Nahz - VR16 Sorcerer
    Paragon of Togglemancer Excellence
    Daggerfall Covenant | Trueflame NA PC

    #SeeYouInCU
  • AshTal
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    I wanted to stay in black water blades too, the PvP here was more fun because it was a lot less likely to be 2 shotted or killed by a massive Zerg of AOE's but alas I out levelled it and had to go be cannon fodder on a VET campaign.
  • actosh
    actosh
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    NGP wrote: »
    I would like my characters to stay on BWB, but I really don't want to kill my characters when they become vet 1. So could I just choose that character to stop receiving xp?

    Iif stop gain xp also stops getting cp i would agree. If not it will cause a way bigger gap in this campaign.
  • Xeven
    Xeven
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    Gidorick wrote: »
    I wished we lost XP when we died. I loved that mechanic in final fantasy XI.

    I miss that game. It's like 15 years old, but it makes you realize just how much better of a game company Square Enix really was. It's too bad they didnt make FF14, FF11 v2.0. I wouldnt even be in these forums if it was.

    Edited by Xeven on September 8, 2015 6:14AM
  • aco5712
    aco5712
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    this would be a nice option for players who want to experience the story and stuff without worrying about outleveling it (which they do alot now because exp gain is so much higher now).
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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