FMPOV: What does ESO need to cater the casuals
Quality of life additions:
Groupfinder: Current one is of poor quality that it hardly is used.
- Look at how FFXIV made it, I can get a group as a DPS, Tank or Healer within 5 minutes (FFXIV has the same group layouts).
- Add all factions in one pool so that groups form up even faster.
- Make it possible to search groups on specificquest (Craglorn quest are a pain to get done if you did not join the first surge at launch).
- The ability to put comments to make groups for “other” things, Dolmen groups, World Boss groups, PVP groups, etc.
• Problem with the current way to find a group is that you have to be in a zone to see the groups being advertised, which means you just have to do nothing until you find a group. As a casual I want to have the most out of my 3 to 4 hours of playtime during the day. I don’t want to be wasting time to find a group.
Ingame Guildfinder: Idea from @JoshenReborn
http://forums.elderscrollsonline.com/en-GB/discussion/213159/suggestion-of-in-game-guild-board#latest
Classes:
Add all class trees together so that every character can be the class they want. ESO already has the option to use any weapon and any armor in the game. Why not just open up all the classes in the skill tree so that it’s possible to switch from Templar to Dragon Knight etc. Instead of going through the hours of leveling another character with the huge pile of work to get what you had on your other character.
Dailies and events:
Bring more dailies to the currently game world not just in the PVP areas. It will bring back life to the empty zones and it gives casuals something to do other than to wait for dungeons, dodge others in Cyro or IC. Add more random events to the game as Guild Wars 2 has or the Fates from FFXIV. Make them scale to the people participating in them.
Craglorn:
Sad to see this great zone go to waste. As mentioned in the groupfinder part, make the groupfinder so that you can find groups for the Craglorn quests easy. Or make it soloable as getting a group for Craglorn is very very hard at the moment. Even before IC came out you hardly find any groups there.
Dungeons:
Make them shorter or make more paths so you can decided , running around a dungeon for one and a half hour or more is tedious. For example those packs you fight before the last boss in City of Ash. Not needed at all to make it so long. Perhaps make the normal ones shorter and keep the veteran ones the same.
Extra additions:
Housing:
There are numerous request for housing on these forums so I don’t go into that but yes please. More stuff to do are always welcome
Farming:
Make it possible to have your own plot of land to grow things.
Boats:
Let’s sail the oceans, ESO has lots of water why not use for those who have a boat/ship. Perhaps add the ability to have a guildship.
I hope ZOS thinks about the casuals as they are a large group of a game and mostly a paying group as they have jobs to support their hobby after work.
One more thing to add.
Account wide achievements:
Make the achievements you earned on a character account wide.
What I think would make the casuals stay is to make it easier to access group content, to make more people play with eachother. More player interactions. The play with friends experience is usually what makes people stay in MMO games and as a casual with no friends at the start it can be hard/take too much effort to make new friends the way the game is right now.
pjwb16_ESO wrote: »This game decayed so much by catering to the "casuals", they rather should revert what they did already to cater for them and stop doing it aswell
Enjoy your elitist-only game dwindle to a few hundred players and get shutdown after a couple of months.
Quality of life additions:
Groupfinder: Current one is of poor quality that it hardly is used.
- Look at how FFXIV made it, I can get a group as a DPS, Tank or Healer within 5 minutes (FFXIV has the same group layouts).
- Add all factions in one pool so that groups form up even faster.
- Make it possible to search groups on specificquest (Craglorn quest are a pain to get done if you did not join the first surge at launch).
- The ability to put comments to make groups for “other” things, Dolmen groups, World Boss groups, PVP groups, etc.
• Problem with the current way to find a group is that you have to be in a zone to see the groups being advertised, which means you just have to do nothing until you find a group. As a casual I want to have the most out of my 3 to 4 hours of playtime during the day. I don’t want to be wasting time to find a group.
That idea is a pretty good one if well implemented.Ingame Guildfinder: Idea from @JoshenReborn
http://forums.elderscrollsonline.com/en-GB/discussion/213159/suggestion-of-in-game-guild-board#latest
That's a terribly bad idea. The game need incentive for players to make multiple characters. While I understand how it would be a convenience for a player that have very very little time, this would remove incentive for a lot of players that have a lot lot lot of time to play the game. Game need to keep a balance between all kind of gamers, and there is more sort of players than casual/hardcore.Classes:
Add all class trees together so that every character can be the class they want. ESO already has the option to use any weapon and any armor in the game. Why not just open up all the classes in the skill tree so that it’s possible to switch from Templar to Dragon Knight etc. Instead of going through the hours of leveling another character with the huge pile of work to get what you had on your other character.
This is a great idea. Would be nice to have reasons and incentive to go in lower level zone, for mini games, dailies or events. I've read very interesting proposition regarding this, unfortunately do not remember where are the threads.
Dailies and events:
Bring more dailies to the currently game world not just in the PVP areas. It will bring back life to the empty zones and it gives casuals something to do other than to wait for dungeons, dodge others in Cyro or IC. Add more random events to the game as Guild Wars 2 has or the Fates from FFXIV. Make them scale to the people participating in them.
I disagree with the idea of making Craglorn soloable. But I think it would be ncie to give players some incentive to always go back there.Craglorn:
Sad to see this great zone go to waste. As mentioned in the groupfinder part, make the groupfinder so that you can find groups for the Craglorn quests easy. Or make it soloable as getting a group for Craglorn is very very hard at the moment. Even before IC came out you hardly find any groups there.
I really disagree with this one. World of Warcraft did that and it was such a mistake, such a waste!Dungeons:
Make them shorter or make more paths so you can decided , running around a dungeon for one and a half hour or more is tedious. For example those packs you fight before the last boss in City of Ash. Not needed at all to make it so long. Perhaps make the normal ones shorter and keep the veteran ones the same.
Extra additions:
Housing:
There are numerous request for housing on these forums so I don’t go into that but yes please. More stuff to do are always welcome
Farming:
Make it possible to have your own plot of land to grow things.
Boats:
Let’s sail the oceans, ESO has lots of water why not use for those who have a boat/ship. Perhaps add the ability to have a guildship.
The problem with the group finder is not that it itsn't working, but it's not used. I never use it, even not when I decide to PUG. And I've the feeling most people aren't using it either. I always propose to group up with my guildies and friends before I ask in zone chat. I never find no one.
Another issue is the shortage of tank. In every game it's the same problem. But game without tank aren't as fun. i really suggest anyone struggling because they do not find a tank and be frustrated about it to make a tank.
The cross faction Dungeon grouping will be implemented soon, and it should help a lot.
Nop.One more thing to add.
Account wide achievements:
Make the achievements you earned on a character account wide.
The problem with the group finder is not that it itsn't working, but it's not used. I never use it, even not when I decide to PUG. And I've the feeling most people aren't using it either. I always propose to group up with my guildies and friends before I ask in zone chat. I never find no one.
Another issue is the shortage of tank. In every game it's the same problem. But game without tank aren't as fun. i really suggest anyone struggling because they do not find a tank and be frustrated about it to make a tank.
The cross faction Dungeon grouping will be implemented soon, and it should help a lot.
That's amazing but has it been confirmed by Zenimax? Also when is "soon"?
TheLastNabeel wrote: »Yes, it was sometime in mid July or so? Too many announcements at that time, with IC, Quake Con and all but I think it was Rich Lambert that said it.The problem with the group finder is not that it itsn't working, but it's not used. I never use it, even not when I decide to PUG. And I've the feeling most people aren't using it either. I always propose to group up with my guildies and friends before I ask in zone chat. I never find no one.
Another issue is the shortage of tank. In every game it's the same problem. But game without tank aren't as fun. i really suggest anyone struggling because they do not find a tank and be frustrated about it to make a tank.
The cross faction Dungeon grouping will be implemented soon, and it should help a lot.
That's amazing but has it been confirmed by Zenimax? Also when is "soon"?
Good thread. ZOS success will come from knowing their customers, and doing their best to serve the most customers possible. If a lot of the customers are casuals, absolutely they should be listening to them and providing them product that serves their desires.
My big question still is do they know who their customers are well enough? Because there are some easy traps to fall into. One is overvaluing one's own opinion (as a dev) and having it override what customers are telling you. It's human nature, but devs need to fight this tendency. Another is overvaluing opinions based on their volume. One opinion is still only one opinion, no matter how loudly it's given, or how much the giver thinks it represents others.
That's a terribly bad idea. The game need incentive for players to make multiple characters.
TheLastNabeel wrote: »Is it going to come with the next patch? I have a friend in the Aldmeri Dominion that I really want to play with.