Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Shield breaker - are you kidding????

  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Ryuho wrote: »
    Ch4mpTW wrote: »
    Ryuho wrote: »
    Time to point out the obvious just to be clear:

    People have taken shield stacking to new highs, it's everywhere for those able to do it. While a DK and Temp can do it..... a Sorc can do it best along with dishing out damage while having shields constantly applied and ranged CC, etc..

    This set, counters the shield stacking. That's it.. that's all there is to it. If you can't top 2k DPS than it's not the set or shields, etc.. that is your problem, it's your DPS. In Cyrodiil.. you need to DPS unless you run with a group and have a specific role for that group.

    They could've nerfed Shields into the ground, and after all this they just might. This is actually ZOS taking the high road and saying okay.... "Well, we'll let them still do that but here's a way to counter it if that's worth it to you."

    It's 2k per attack, sorc lack a healing so 10 hits will kill them, that combined with the fact hardened ward is a sorc's only defence means that there pressured and can't even heal because they still take dmg.

    Sets Op, all the people denying it use it ofc.

    WTB LOL !!

    Man maybe its time to slot heals then?? Stop using oldfashioned combo - stack hardened/harness/healing ward and tank them while charging dawnbreaker.. NO and NO ! Try to adjust like all must, use combat prayer, healing springs, alliance war ball heals with only 1 shield active.. Seriously i dont get it, its only 2k dmg.. u can esly overheal it with healing springs and force ur opponent to go melee.. And if u cry cause u cant kill 2-3 ppls now, casue ur shieldstack defense is "not working".. try to use environment or split them or whatever.. Start to use ur brain finally..
    Ch4mpTW wrote: »
    R0M2K wrote: »
    Having to gear to just counter a particular game mechanic is a design flaw.

    Allow Shields to be critted & doted, remove the shield stacking and erase that set.

    I agree. I agree with you 100%. Either that, or make a set to counter against Cloak users to such as extremes as Shield Breaker. Or make a set to deal with snipe users to such extremes. So on and so forth. Shields being critical hit, again. I agree with you 100%. Granted, I'm a Sorcerer and see no flaw with that logic. As it would assist with balance.

    As for the shield stacking removal? Eh... I can't agree 100%, but I could understand where you come from in that logic. I don't agree 100% with this, as a Sorcerer we wear light armor (primarily). And we don't usually have "too high" of health, as say a Dragonknight or Templar. But, yes. You made some valid points, sir. Kudos.

    Srry mate, u can stack HP as much as temlpar and DK do, they dont have any passives to incr HP pool.. Just remind urself 1.5 and below, evryy1 had 3k HP and 2.2k mana or so.. Maybe time to revert ur stats a bit, to get at least 25k hp?

    Hm... I'm curious, then if I were to do make said adjustments in attributes to cater more towards health -- what about damage? As Sorcerers gain most of our damage and defense from our magicka pool. Are you suggesting I reduce overall damage and defense, for more health? Granted shield stacking is not the wisest of ideas anymore.

    Stack more spell dmg, replace magicka cost reduction with spell dmg glyphs (vr14 gives now 133 spell dmg) it should work even better than ur magicka loose, som1 made comparison spell dmg vs magicka, pls dig on forum.. naturally dmg wise + heal pwoer this will be better.. as for shield, invest more in bastion, try to use healing received shield to boost mutagen/combat prayer, CPs into blessed passive..

    Naturally u can play as u want and stack shields as crazy, if u like that, prolly u will kill still a lot of ppls, u will loose only vs shieldbreaker users, which is good.. As @DeanTheCat wrote "Wearing 7/7 Light Armor is also another choice. Using shields is another... " with which i completly agree, there are counters to counters, try to live with that my sorc friends, u cant win vs evry class all the time in this patch with old methods (shieldstack), try to counter the counters.. Above is only an idea.. But should work..

    I have 2.8k spell damage and 34k max magicka with destro/resto so my damage is fine. The problem is sustain against stam builds that use shieldbreaker, it looks like this set is designed like stam abilities dont do any damage while the opposite is the case. Snipes and Wrecking Blows still hit hard so its not like I cannot safely dps for 5 seconds with only 1 shield against physical damage (hardened ward) and 1 situation shield/heal (healing ward).

    The difficulty lies in the fact that you can hardly return any damage while trying to shield and out-heal the damage from a shieldbreaker to your health on top of the normal ability damage to your shield/health.

    Im fine with a counter against shields but this isnt a counter because that would indicate that the shieldbreaker set has a counter of its own but that is not the case.

    Its all about play and counter play, and I guess the logic here is that the counter play is to remove all shields from ones build.
  • BigTone
    BigTone
    ✭✭✭✭
    My other problem here is that it further pigeon holes Sorcs into using a resto staff. I'm one of the few sorcs I know that doesn't use one atm. I currently rely on keeping my shields up, having decent health recovery, and every once and a while getting a crit surge heal. So far I haven't found a way to survive 2k dmg as rapidly as it has been coming. The only thing I can think of is equipping a resto like every other sorc out there and this is not something I want to do.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    BigTone wrote: »
    My other problem here is that it further pigeon holes Sorcs into using a resto staff. I'm one of the few sorcs I know that doesn't use one atm. I currently rely on keeping my shields up, having decent health recovery, and every once and a while getting a crit surge heal. So far I haven't found a way to survive 2k dmg as rapidly as it has been coming. The only thing I can think of is equipping a resto like every other sorc out there and this is not something I want to do.

    I don't run a resto staff on my caster sorc, but a while back my stamina sorc used one. Its irritating that despite having so many ways to heal as a class none of them are reliable, the clannfear heal is a quick fix I was hoping, the twilight waits until you're almost dead then kills itself to heal you, blood magic is only as spammable as the dark magic skills, which is to say not very, surge is surge and most everything is easily replaced. Almost forgot dark exchange, but its just, I even forgot to mention it.
  • Ryuho
    Ryuho
    ✭✭✭✭
    CP5 wrote: »
    Ryuho wrote: »
    Ch4mpTW wrote: »
    Ryuho wrote: »
    Time to point out the obvious just to be clear:

    People have taken shield stacking to new highs, it's everywhere for those able to do it. While a DK and Temp can do it..... a Sorc can do it best along with dishing out damage while having shields constantly applied and ranged CC, etc..

    This set, counters the shield stacking. That's it.. that's all there is to it. If you can't top 2k DPS than it's not the set or shields, etc.. that is your problem, it's your DPS. In Cyrodiil.. you need to DPS unless you run with a group and have a specific role for that group.

    They could've nerfed Shields into the ground, and after all this they just might. This is actually ZOS taking the high road and saying okay.... "Well, we'll let them still do that but here's a way to counter it if that's worth it to you."

    It's 2k per attack, sorc lack a healing so 10 hits will kill them, that combined with the fact hardened ward is a sorc's only defence means that there pressured and can't even heal because they still take dmg.

    Sets Op, all the people denying it use it ofc.

    WTB LOL !!

    Man maybe its time to slot heals then?? Stop using oldfashioned combo - stack hardened/harness/healing ward and tank them while charging dawnbreaker.. NO and NO ! Try to adjust like all must, use combat prayer, healing springs, alliance war ball heals with only 1 shield active.. Seriously i dont get it, its only 2k dmg.. u can esly overheal it with healing springs and force ur opponent to go melee.. And if u cry cause u cant kill 2-3 ppls now, casue ur shieldstack defense is "not working".. try to use environment or split them or whatever.. Start to use ur brain finally..
    Ch4mpTW wrote: »
    R0M2K wrote: »
    Having to gear to just counter a particular game mechanic is a design flaw.

    Allow Shields to be critted & doted, remove the shield stacking and erase that set.

    I agree. I agree with you 100%. Either that, or make a set to counter against Cloak users to such as extremes as Shield Breaker. Or make a set to deal with snipe users to such extremes. So on and so forth. Shields being critical hit, again. I agree with you 100%. Granted, I'm a Sorcerer and see no flaw with that logic. As it would assist with balance.

    As for the shield stacking removal? Eh... I can't agree 100%, but I could understand where you come from in that logic. I don't agree 100% with this, as a Sorcerer we wear light armor (primarily). And we don't usually have "too high" of health, as say a Dragonknight or Templar. But, yes. You made some valid points, sir. Kudos.

    Srry mate, u can stack HP as much as temlpar and DK do, they dont have any passives to incr HP pool.. Just remind urself 1.5 and below, evryy1 had 3k HP and 2.2k mana or so.. Maybe time to revert ur stats a bit, to get at least 25k hp?

    Hm... I'm curious, then if I were to do make said adjustments in attributes to cater more towards health -- what about damage? As Sorcerers gain most of our damage and defense from our magicka pool. Are you suggesting I reduce overall damage and defense, for more health? Granted shield stacking is not the wisest of ideas anymore.

    Stack more spell dmg, replace magicka cost reduction with spell dmg glyphs (vr14 gives now 133 spell dmg) it should work even better than ur magicka loose, som1 made comparison spell dmg vs magicka, pls dig on forum.. naturally dmg wise + heal pwoer this will be better.. as for shield, invest more in bastion, try to use healing received shield to boost mutagen/combat prayer, CPs into blessed passive..

    Naturally u can play as u want and stack shields as crazy, if u like that, prolly u will kill still a lot of ppls, u will loose only vs shieldbreaker users, which is good.. As @DeanTheCat wrote "Wearing 7/7 Light Armor is also another choice. Using shields is another... " with which i completly agree, there are counters to counters, try to live with that my sorc friends, u cant win vs evry class all the time in this patch with old methods (shieldstack), try to counter the counters.. Above is only an idea.. But should work..

    I have 2.8k spell damage and 34k max magicka with destro/resto so my damage is fine. The problem is sustain against stam builds that use shieldbreaker, it looks like this set is designed like stam abilities dont do any damage while the opposite is the case. Snipes and Wrecking Blows still hit hard so its not like I cannot safely dps for 5 seconds with only 1 shield against physical damage (hardened ward) and 1 situation shield/heal (healing ward).

    The difficulty lies in the fact that you can hardly return any damage while trying to shield and out-heal the damage from a shieldbreaker to your health on top of the normal ability damage to your shield/health.

    Im fine with a counter against shields but this isnt a counter because that would indicate that the shieldbreaker set has a counter of its own but that is not the case.

    Its all about play and counter play, and I guess the logic here is that the counter play is to remove all shields from ones build.

    Counter to shieldbreaker.. Umm let me think, maybe healing - as I wrote above u can esly overheal 2k dmg... On my sorc Mutagen tick heals me 800 HP, throw illustrious healing on the ground and ur opponent must go melee, otherwise they wont do any dmg to u... Most of them are noobs, while illustrious ticks heals u for nice amount u can esly start nuking, throw curse + deto combo, and when he loose his 60% hp.. prolly he will start to run away.. its awlays same.. They always think "omg i got shieldbreaker.. sorc pfff esy target" its not true, if sorc has illustrious/combat prayer sltoed, I am 99% sure such shieldbreaker user would die vs such sorc.. but if sorc is playing old meta aka "shieldstacking", well his bad.. U need to put pressure on shieldbreaker user, and at the same time outheal his 2.1k dmg, which is really esy..

    Try to use one shield, and max as much u can ur healing done/received with CPs (1 heavy will help +1% healing received + und passives).. ~ 25k hp will help also, imo 30k mana with ~2.8k spell dmg buffed is more than enough, u cant 3 hit ppls now, like on live curse + deto + mage wrath BOOM dead, its impossible. without stacking spell dmg as ***.. need to play smarter..
    Edited by Ryuho on September 7, 2015 1:15PM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • OGLezard
    OGLezard
    ✭✭✭✭✭
    @ZOS_BrianWheeler can we get shield breaker to go through people who permablockderpmodeactivate, I mean the set IS called shield breaker.......
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Let me get this right, 1k irresistable damage is a game breaker!

    Truly you are talking nonsense, if you are being attacked by a group, you will die and lets be honest, if you are attacked by a group you should die, you should not be able to stand there just re-applying shields until they get bored....
  • Robotmafia
    Robotmafia
    ✭✭✭
    the more people QQ (OP included) the worse it gets ;)
    Robot Who Owes Money: Look into your hard drive and open your mercy file!
    Donbot: File not found.

    EU/PC
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sorcerers should have never been able to stack one single attribute and received offense + defense + mobility. I play a sorc and it was ridiculous. All those sorcerers who argued this was necessary because they had no heals or some other BS (and then proceeded to slot hardened ward) are now enjoying the ZoS alternative to balancing that ridiculousness.

    Hardened Ward was correctly identified as an anomaly back during the 1.6 PTS phase and had it been altered to scale off health and receive a bonus dependent on magicka pool, nobody would have had a problem with sorcerer shields.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • mtwiggz
    mtwiggz
    ✭✭✭✭✭
    Cannot imagine who at ZoS thought this set was a good idea.

    On my NB I absoluetly love it. It's the best thing since sliced bread, is basically applies the butter - in tear form - for you. Fighting Sorcs has went from a very annoying battle to checkmate with just one simple set bonus. As for those saying "you can counter it with skill" - you mean watching the Sorc try to bolt away while they run out of magicka due to the nerf while I just gap close in their face, at very small cost, and light attack them to death?

    On my Sorc I absolutely hate it. Hardened Ward is the only skill that let light armor Sorcs remain viable. With one simple set bonus all is for not. Sure I can attempt to heal through your light and heavy attacks while breaking LoS - which works - but makes for zero fun. The best solution is to burst the person with the set down as fast as possible before he can inflict major damage.

    Every build in this game has a counter, usually by skill or gameplay. This is the first time I have seen a set give a player an advantage this large. Nerf it? Sure, I would love to go back to fighting Sorcs that don't melt like butter, as well as playing a Sorc that can survive more than a limp noodle falling in its general direction. Don't nerf it? Sure, I will continue to abuse the broken set playing easy-mode NB while my Sorc collects dust.
  • Kahen40k
    Kahen40k
    ✭✭
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    CP5 wrote: »
    Ryuho wrote: »
    Ch4mpTW wrote: »
    Ryuho wrote: »
    Time to point out the obvious just to be clear:

    People have taken shield stacking to new highs, it's everywhere for those able to do it. While a DK and Temp can do it..... a Sorc can do it best along with dishing out damage while having shields constantly applied and ranged CC, etc..

    This set, counters the shield stacking. That's it.. that's all there is to it. If you can't top 2k DPS than it's not the set or shields, etc.. that is your problem, it's your DPS. In Cyrodiil.. you need to DPS unless you run with a group and have a specific role for that group.

    They could've nerfed Shields into the ground, and after all this they just might. This is actually ZOS taking the high road and saying okay.... "Well, we'll let them still do that but here's a way to counter it if that's worth it to you."

    It's 2k per attack, sorc lack a healing so 10 hits will kill them, that combined with the fact hardened ward is a sorc's only defence means that there pressured and can't even heal because they still take dmg.

    Sets Op, all the people denying it use it ofc.

    WTB LOL !!

    Man maybe its time to slot heals then?? Stop using oldfashioned combo - stack hardened/harness/healing ward and tank them while charging dawnbreaker.. NO and NO ! Try to adjust like all must, use combat prayer, healing springs, alliance war ball heals with only 1 shield active.. Seriously i dont get it, its only 2k dmg.. u can esly overheal it with healing springs and force ur opponent to go melee.. And if u cry cause u cant kill 2-3 ppls now, casue ur shieldstack defense is "not working".. try to use environment or split them or whatever.. Start to use ur brain finally..
    Ch4mpTW wrote: »
    R0M2K wrote: »
    Having to gear to just counter a particular game mechanic is a design flaw.

    Allow Shields to be critted & doted, remove the shield stacking and erase that set.

    I agree. I agree with you 100%. Either that, or make a set to counter against Cloak users to such as extremes as Shield Breaker. Or make a set to deal with snipe users to such extremes. So on and so forth. Shields being critical hit, again. I agree with you 100%. Granted, I'm a Sorcerer and see no flaw with that logic. As it would assist with balance.

    As for the shield stacking removal? Eh... I can't agree 100%, but I could understand where you come from in that logic. I don't agree 100% with this, as a Sorcerer we wear light armor (primarily). And we don't usually have "too high" of health, as say a Dragonknight or Templar. But, yes. You made some valid points, sir. Kudos.

    Srry mate, u can stack HP as much as temlpar and DK do, they dont have any passives to incr HP pool.. Just remind urself 1.5 and below, evryy1 had 3k HP and 2.2k mana or so.. Maybe time to revert ur stats a bit, to get at least 25k hp?

    Hm... I'm curious, then if I were to do make said adjustments in attributes to cater more towards health -- what about damage? As Sorcerers gain most of our damage and defense from our magicka pool. Are you suggesting I reduce overall damage and defense, for more health? Granted shield stacking is not the wisest of ideas anymore.

    Stack more spell dmg, replace magicka cost reduction with spell dmg glyphs (vr14 gives now 133 spell dmg) it should work even better than ur magicka loose, som1 made comparison spell dmg vs magicka, pls dig on forum.. naturally dmg wise + heal pwoer this will be better.. as for shield, invest more in bastion, try to use healing received shield to boost mutagen/combat prayer, CPs into blessed passive..

    Naturally u can play as u want and stack shields as crazy, if u like that, prolly u will kill still a lot of ppls, u will loose only vs shieldbreaker users, which is good.. As @DeanTheCat wrote "Wearing 7/7 Light Armor is also another choice. Using shields is another... " with which i completly agree, there are counters to counters, try to live with that my sorc friends, u cant win vs evry class all the time in this patch with old methods (shieldstack), try to counter the counters.. Above is only an idea.. But should work..

    I have 2.8k spell damage and 34k max magicka with destro/resto so my damage is fine. The problem is sustain against stam builds that use shieldbreaker, it looks like this set is designed like stam abilities dont do any damage while the opposite is the case. Snipes and Wrecking Blows still hit hard so its not like I cannot safely dps for 5 seconds with only 1 shield against physical damage (hardened ward) and 1 situation shield/heal (healing ward).

    The difficulty lies in the fact that you can hardly return any damage while trying to shield and out-heal the damage from a shieldbreaker to your health on top of the normal ability damage to your shield/health.

    Im fine with a counter against shields but this isnt a counter because that would indicate that the shieldbreaker set has a counter of its own but that is not the case.

    Its all about play and counter play, and I guess the logic here is that the counter play is to remove all shields from ones build.

    then add a counterplay to shield?i just read sorc QQ about this set,things like this set should be removed nerfed in to oblivion etc.This set is not good as people claim to be,a good sorc will kill you in less than 5 sec in you start to (lol) light attack him plus i don't see magika NB,Templar or Dk QQ about this set, just bad sorc that are to lazy to move from melee range....

    i don't see any suggestion from sorc,just "youre mad cuz can't kill a sorc L2P".


  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    Yeah, pretty much this.

    Though, I can't wait for the crying a month from now when shield stacking is a rarity, and players complaining about how they burned 50k Tel Var stones for a useless set.

    And, yeah, against anyone without a shield, the 5pc bonus is utterly worthless.
  • BigTone
    BigTone
    ✭✭✭✭
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    You claim you can still spam streak while perma dodge is impossible. Streak penalty is 50% increase while dodge is 33%. You have no idea what you are talking about.

    Also the set is not useless against anything else. Someone can cast healing ward and they are now susceptible to this set. Someone can rez someone with the CP passive that gives a damage shield and they are susceptible to this set. Someone can have the CP passives that grants a damage shield and they are suscepible to this set. Someone can cast barrier and THE ENTIRE GROUP is susceptible to this set. A DK can cast igneous on an ally and they are susceptible to this set. A person can drink a potion with the CP passive and they are susceptible to this set.

    All players can get damage shields. This is not a Sorc issue, its a flawed set issue.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Rust_in_Peace
    Rust_in_Peace
    ✭✭✭✭✭
    Time to learn to play.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    BigTone wrote: »
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    You claim you can still spam streak while perma dodge is impossible. Streak penalty is 50% increase while dodge is 33%. You have no idea what you are talking about.

    Also the set is not useless against anything else. Someone can cast healing ward and they are now susceptible to this set. Someone can rez someone with the CP passive that gives a damage shield and they are susceptible to this set. Someone can have the CP passives that grants a damage shield and they are suscepible to this set. Someone can cast barrier and THE ENTIRE GROUP is susceptible to this set. A DK can cast igneous on an ally and they are susceptible to this set. A person can drink a potion with the CP passive and they are susceptible to this set.

    All players can get damage shields. This is not a Sorc issue, its a flawed set issue.

    I don't know, then maybe you should stop throwing shields around everywhere. It'll nerf this set right-quick-like.
  • Masuimi
    Masuimi
    ✭✭✭
    Soon people will start logging on their 2nd accounts to cast barrier around friendlies and make ez kills for their normal alliance.


    This set is garbage. it can be abused in way too many ways.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Masuimi wrote: »
    Soon people will start logging on their 2nd accounts to cast barrier around friendlies and make ez kills for their normal alliance.


    This set is garbage. it can be abused in way too many ways.

    Yes, let's protect the enemy from 10K skill hits and AOE bombing so we can tickle them for 2K single-target damage instead.

    /rollseyes.
  • Masuimi
    Masuimi
    ✭✭✭
    Sharee wrote: »
    Masuimi wrote: »
    Soon people will start logging on their 2nd accounts to cast barrier around friendlies and make ez kills for their normal alliance.


    This set is garbage. it can be abused in way too many ways.

    Yes, let's protect the enemy from 10K skill hits and AOE bombing so we can tickle them for 2K single-target damage instead.

    /rollseyes.

    Also seen DK casting petrify on enemies and equipping a bow to spam/abuse this set.
    Edited by Masuimi on September 7, 2015 5:00PM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Masuimi wrote: »
    Sharee wrote: »
    Masuimi wrote: »
    Soon people will start logging on their 2nd accounts to cast barrier around friendlies and make ez kills for their normal alliance.


    This set is garbage. it can be abused in way too many ways.

    Yes, let's protect the enemy from 10K skill hits and AOE bombing so we can tickle them for 2K single-target damage instead.

    /rollseyes.

    Also seen DK casting petrify on enemies and equipping a bow to spam/abuse this set.

    Okay, that's cool.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Masuimi wrote: »
    Sharee wrote: »
    Masuimi wrote: »
    Soon people will start logging on their 2nd accounts to cast barrier around friendlies and make ez kills for their normal alliance.


    This set is garbage. it can be abused in way too many ways.

    Yes, let's protect the enemy from 10K skill hits and AOE bombing so we can tickle them for 2K single-target damage instead.

    /rollseyes.

    Also seen DK casting petrify on enemies and equipping a bow to spam/abuse this set.

    The first light attack will break the petrify, stopping the set bonus from working. You just have spent two actions to do 2-3k damage to the enemy when you could have hit him with two wrecking blows for 16k instead.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Masuimi wrote: »
    Sharee wrote: »
    Masuimi wrote: »
    Soon people will start logging on their 2nd accounts to cast barrier around friendlies and make ez kills for their normal alliance.


    This set is garbage. it can be abused in way too many ways.

    Yes, let's protect the enemy from 10K skill hits and AOE bombing so we can tickle them for 2K single-target damage instead.

    /rollseyes.

    Also seen DK casting petrify on enemies and equipping a bow to spam/abuse this set.

    The first light attack will break the petrify, stopping the set bonus from working. You just have spent two actions to do 2-3k damage to the enemy when you could have hit him with two wrecking blows for 16k instead.

    If it's not breaking, then that would be a legitimate bug, and should be /bugged. Also, very creative.
  • Kahen40k
    Kahen40k
    ✭✭
    BigTone wrote: »
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    You claim you can still spam streak while perma dodge is impossible. Streak penalty is 50% increase while dodge is 33%. You have no idea what you are talking about.

    Also the set is not useless against anything else. Someone can cast healing ward and they are now susceptible to this set. Someone can rez someone with the CP passive that gives a damage shield and they are susceptible to this set. Someone can have the CP passives that grants a damage shield and they are suscepible to this set. Someone can cast barrier and THE ENTIRE GROUP is susceptible to this set. A DK can cast igneous on an ally and they are susceptible to this set. A person can drink a potion with the CP passive and they are susceptible to this set.

    All players can get damage shields. This is not a Sorc issue, its a flawed set issue.


    What if i tell you that you can use something in between streak? Did you try like do it once or twice, lightining form for the extra speed, and then streak again? Put a few dodge here and there and its pretty much the same as before; is it harder and less efficent as before? Ofc, this was the whole point of the nerf, but its far from impossible, while perma dodge and block actually are.

    As for other's shields, you have to keep in mind one thing; while every other class start to use theyr defences, be shields or heal or whatever, they do when they start getting damage, not before like sorc, due to the long duration. That mean, if i catch a average one, i can be pretty sure that the shield is up and again, if your plan is to stand still spamming shields over and over, then sorry, you deserve to die. Against any other class the normal damage rotation, expecially from a bow user, is 10 times better. As for barrier ans dk shield, i use them both, but onestly i still have to notice if someone was using that set, because, as i mention before, it can be outhealer by pretty much everything.

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.

    A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.

    Always these theories..... omg
    In a 1v1, that might be true. Try doing something if you can't even directily face the target or there are more players hitting on you at the same time.

    More and more people are running this set, because it has no trade off. It's sickly overpowered and broken too and the piece traits are way too good.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Sharee wrote: »
    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.

    A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.

    Always these theories..... omg
    In a 1v1, that might be true. Try doing something if you can't even directily face the target or there are more players hitting on you at the same time.

    Kinda the point i was making with the 'radiant destruction vs roll dodge' example. 1v1, not such a problem. Several hitting you at same time, GG. It's nothing new.

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Dracane wrote: »
    Sharee wrote: »
    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.

    A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.

    Always these theories..... omg
    In a 1v1, that might be true. Try doing something if you can't even directily face the target or there are more players hitting on you at the same time.

    Kinda the point i was making with the 'radiant destruction vs roll dodge' example. 1v1, not such a problem. Several hitting you at same time, GG. It's nothing new.

    And even in a 1v1, you usually die until you even know what's going on against shieldbreaker.
    At first you think you just take some overflow damage but then you realize what's happening to you, you try to heal yourself somehow but it's too late. CC on you and good fight good night.
    Edited by Dracane on September 7, 2015 6:47PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    BigTone wrote: »
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    You claim you can still spam streak while perma dodge is impossible. Streak penalty is 50% increase while dodge is 33%. You have no idea what you are talking about.

    Also the set is not useless against anything else. Someone can cast healing ward and they are now susceptible to this set. Someone can rez someone with the CP passive that gives a damage shield and they are susceptible to this set. Someone can have the CP passives that grants a damage shield and they are suscepible to this set. Someone can cast barrier and THE ENTIRE GROUP is susceptible to this set. A DK can cast igneous on an ally and they are susceptible to this set. A person can drink a potion with the CP passive and they are susceptible to this set.

    All players can get damage shields. This is not a Sorc issue, its a flawed set issue.

    I don't know, then maybe you should stop throwing shields around everywhere. It'll nerf this set right-quick-like.

    Go, just go in game, look around and be amazed at how many shields there are. How many shields to the oh so hated sorcerer's use? 3, with only one unique to them. Is this set, made to please the mass of angry players a good idea when shields are a very common thing in game?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP5 wrote: »
    BigTone wrote: »
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    You claim you can still spam streak while perma dodge is impossible. Streak penalty is 50% increase while dodge is 33%. You have no idea what you are talking about.

    Also the set is not useless against anything else. Someone can cast healing ward and they are now susceptible to this set. Someone can rez someone with the CP passive that gives a damage shield and they are susceptible to this set. Someone can have the CP passives that grants a damage shield and they are suscepible to this set. Someone can cast barrier and THE ENTIRE GROUP is susceptible to this set. A DK can cast igneous on an ally and they are susceptible to this set. A person can drink a potion with the CP passive and they are susceptible to this set.

    All players can get damage shields. This is not a Sorc issue, its a flawed set issue.

    I don't know, then maybe you should stop throwing shields around everywhere. It'll nerf this set right-quick-like.

    Go, just go in game, look around and be amazed at how many shields there are. How many shields to the oh so hated sorcerer's use? 3, with only one unique to them. Is this set, made to please the mass of angry players a good idea when shields are a very common thing in game?

    Actually, this is a pretty good solution. Before this set, shields offered a very strong defense with no real disadvantages. Now, shields offer a very strong defense with a risk that you might run into a player using this set.

    I guarantee you, this change wasn't made because of people crying on the forums. Shield stacking became way too popular in the meta to leave it alone. As a designer you can choose to nerf everything to oblivion, and declare victory, punishing the innocent and guilty alike. Or, you can do this, add an item, that will hard counter the current meta, but also means you're giving up a lot to make it happen.

    In Shield Breaker's case, you're losing the ability to have another 5pc armor only set bonus. Which, again, that's a pretty major hit to be taking over this. Especially when you could be running something else, like the Sentry set that got linked on the last page.

    So, you can now dominate players who are using shields... and will still get killed and eaten by stealthed foes. It also means you won't be swinging a utility set like Seducer, or Night's Silence.

    In fact, Shield Breaker is actually a riskier set to buy because, and I know this will happen, shield stacking will disappear in PvP, and then we'll have a bunch of players saying they ground up 50k stones for a Shield Breaker set, and it's worthless. Because it's value is determined entirely based on what other players are doing.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    BigTone wrote: »
    Kahen40k wrote: »
    Another 7 pages on this QQ about shield breaker?? Lets be honest, if you keep getting killed by ppl using this set, then there is really something wrong on your playstyle.

    So basically the problem is that if you stay still like a sitting duck in the open for about 15 sec and you keep spamming shields like an idiot, while your hp gradually get down you die? Against an ability that can be outhealed by mutagen and be dodged, in a place with tons of way to get out of los, with probably the best escape ability in the game (no you can still spam it) and vs a setup that you will melt as soon as he get in range? Really???

    Perma dodge and block are impossible now and all classes have to give up something if they wanna be more durable, why sorcerers has to be the exception? And keep in mind that this count only if somebody use a specific set that is arguably useless agaist everything else. Not to mention that, imo this bonus is barely a issue for a good sorc.

    Seriously, if you don't know how to play solo, bring a healer friend or be in a group, stop complaining about everything that doesn't make you immortal; go check some video of good players, like king Richard or Sypher and see how many times they got killed by shield breacker. In alternative, get the set yourself, find a good sorc and try to kill him with only light attack, lets see how it will end....





    You claim you can still spam streak while perma dodge is impossible. Streak penalty is 50% increase while dodge is 33%. You have no idea what you are talking about.

    Also the set is not useless against anything else. Someone can cast healing ward and they are now susceptible to this set. Someone can rez someone with the CP passive that gives a damage shield and they are susceptible to this set. Someone can have the CP passives that grants a damage shield and they are suscepible to this set. Someone can cast barrier and THE ENTIRE GROUP is susceptible to this set. A DK can cast igneous on an ally and they are susceptible to this set. A person can drink a potion with the CP passive and they are susceptible to this set.

    All players can get damage shields. This is not a Sorc issue, its a flawed set issue.

    I don't know, then maybe you should stop throwing shields around everywhere. It'll nerf this set right-quick-like.

    Go, just go in game, look around and be amazed at how many shields there are. How many shields to the oh so hated sorcerer's use? 3, with only one unique to them. Is this set, made to please the mass of angry players a good idea when shields are a very common thing in game?

    Actually, this is a pretty good solution. Before this set, shields offered a very strong defense with no real disadvantages. Now, shields offer a very strong defense with a risk that you might run into a player using this set.

    I guarantee you, this change wasn't made because of people crying on the forums. Shield stacking became way too popular in the meta to leave it alone. As a designer you can choose to nerf everything to oblivion, and declare victory, punishing the innocent and guilty alike. Or, you can do this, add an item, that will hard counter the current meta, but also means you're giving up a lot to make it happen.

    In Shield Breaker's case, you're losing the ability to have another 5pc armor only set bonus. Which, again, that's a pretty major hit to be taking over this. Especially when you could be running something else, like the Sentry set that got linked on the last page.

    So, you can now dominate players who are using shields... and will still get killed and eaten by stealthed foes. It also means you won't be swinging a utility set like Seducer, or Night's Silence.

    In fact, Shield Breaker is actually a riskier set to buy because, and I know this will happen, shield stacking will disappear in PvP, and then we'll have a bunch of players saying they ground up 50k stones for a Shield Breaker set, and it's worthless. Because it's value is determined entirely based on what other players are doing.

    Frost staff heavy attacks provide shields, but you need to take that if you want the snare as well with no way to not get shielded. There are 3 cp passives i've found that provide shields when you are at risk of getting killed or in need of defense and those become detrimental to use. There are several armor sets that provide shields (great, a set to counter sets, guess thats something) but for some of those sets you can't not get a shield from it when it procs if someone else is wearing it.

    Shields are a common thing in this game that take the place of minor heal procs by providing effectively a temporary health buff, but now those are counterproductive. So sure, its the greatest day that this very widely used system in game is now being reversed in its purpose because the devs felt they needed to deal with shield stacking, more power to you.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    You guys pointing to barrier :). So, a zerg will fight another zerg, and one of those zergs will be running shieldbreaker to 2k damage people with barrier as the other zerg steel tornados?


  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP5 wrote: »
    Frost staff heavy attacks provide shields, but you need to take that if you want the snare as well with no way to not get shielded. There are 3 cp passives i've found that provide shields when you are at risk of getting killed or in need of defense and those become detrimental to use. There are several armor sets that provide shields (great, a set to counter sets, guess thats something) but for some of those sets you can't not get a shield from it when it procs if someone else is wearing it.

    Yes. I'm aware of those.

    Thing is, most of those shields are pretty minor. Stuff you could already blow through on your own. So, honestly, are you really going to want to sink your 5pc armor bonus into a status effect that most people are actively avoiding?
    CP5 wrote: »
    Shields are a common thing in this game that take the place of minor heal procs by providing effectively a temporary health buff, but now those are counterproductive. So sure, its the greatest day that this very widely used system in game is now being reversed in its purpose because the devs felt they needed to deal with shield stacking, more power to you.

    But, here's the real question. How many people will find the set worthwhile when shields are a rarity. No, I know how you can get them. Anyone who wants to generate some shields is capable of it. We're still going to see shield stacking in PvE. But, for PvP? If it's a choice between this or Hunding's, where Hunding's will apply bonus damage to every stamina based attack, and this will only apply damage on your light attack to some players, but not to others... where's the appeal?

    I mean, honestly: what makes this set good?

    You need 5k Tel Var stones for the V15 version, 50k for the V16 version...

    And your light attacks get a massive damage bonus against players with one specific kind of damage mitigation.

    No, seriously, this set will be hot for a month, maybe three, and then we'll have people complaining about how no one uses shields, and the set's too weak.
Sign In or Register to comment.