Then how would a light armor caster survive in a game where range is little more than a time sink?
Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.
starkerealm wrote: »CaptainObvious wrote: »What i don't get is every other set requires a fully charged heavy attack, even the DK execute requires that now.. why does this set get to be the only one that doesn't require that and able to pump out so much irresistible dmg?
Probably because throwing everything into magicka is the default for sorcs and that should make them glass cannons. They weren't until now. Plus, please remember that sorcs aren't the only one with damage shields. Funny how we haven't heard any DK complaints, etc. Probably more balanced.
IMO this set was introduced to provide a disadvantage to people who threw everything into magicka for the damage and shield-based health. They have critical immunity and "insta-heal" on shields that they can bring up over and over.
If they get rid of this set or nerf it, then as penance, they should prevent break free if you have a damage shield active.
1.) You broke the quote
2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.
If you want suitability, build for it. Don't expect to splash build quality survivability off of a class skill on a glass build. That was always kinda weird.
Then how would a light armor caster survive in a game where range is little more than a time sink? Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.
starkerealm wrote: »Then how would a light armor caster survive in a game where range is little more than a time sink?
Light Armor is a glass cannon build. That's the thing you need to understand.Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.
You can do magicka builds in heavy armor. You trade damage for survival. And, because of how ESO parses armor, you can actually do that gradually, rather than instantly going from DPS to tank. So you can find where works best for you.
I know, the conventional forum wisdom is that heavy armor is worthless, but that only leads to an environment where most PvPers don't know how to deal with players who don't follow the meta. And don't die from being lightly tapped. If you want survivability, you're going to need to make those decisions on your gear selection and your attribute distribution.
Seriously, try something like 5pc Seducer Heavy, with 2pc something else light, and see how it works.
What never made sense, from a balance standpoint, was the design that let you take a LA caster into heavy combat and take serious hits. It's something the game has been wrestling with since launch.
1.) You broke the quote
2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.
CaptainObvious wrote: »1.) You broke the quote
2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.
Fixed it in edit.
Don't have to wear all 7 as light armor. This is about tradeoffs. You are trading some offense for defense. Sorcs can wear heavy armor or medium armor just fine. The problem is most people got used to lack of tradeoffs in the decisions they made.
Do I need to find the picture of the girl in skimpy armor getting shot with arrows to prove this point? Light armor is the same thing. 0 real damage protection when being stabbed.
The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.
EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.
CaptainObvious wrote: »The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.
EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.
Part 1: The problem is in points investment. Most people apply CP with laser precision towards a singular goal. When those initial targets get hit then expect this to become less of a problem. If you have 62 in light, medium, and heavy armor boosting then you will gain some survivability. However, I suspect ppl only have the points to focus on one type currently.
Side B: A few updates ago you had to run around in pajamas to be effective in Cyrodiil. Medium and Heavy didn't really have a benefit over light. That is why its defense was dropped down to 1/4 its original (with medium going to 3/4 its original)
CaptainObvious wrote: »The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.
EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.
Part 1: The problem is in points investment. Most people apply CP with laser precision towards a singular goal. When those initial targets get hit then expect this to become less of a problem. If you have 62 in light, medium, and heavy armor boosting then you will gain some survivability. However, I suspect ppl only have the points to focus on one type currently.
Side B: A few updates ago you had to run around in pajamas to be effective in Cyrodiil. Medium and Heavy didn't really have a benefit over light. That is why its defense was dropped down to 1/4 its original (with medium going to 3/4 its original)
OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
starkerealm wrote: »CaptainObvious wrote: »What i don't get is every other set requires a fully charged heavy attack, even the DK execute requires that now.. why does this set get to be the only one that doesn't require that and able to pump out so much irresistible dmg?
Probably because throwing everything into magicka is the default for sorcs and that should make them glass cannons. They weren't until now. Plus, please remember that sorcs aren't the only one with damage shields. Funny how we haven't heard any DK complaints, etc. Probably more balanced.
IMO this set was introduced to provide a disadvantage to people who threw everything into magicka for the damage and shield-based health. They have critical immunity and "insta-heal" on shields that they can bring up over and over.
If they get rid of this set or nerf it, then as penance, they should prevent break free if you have a damage shield active.
1.) You broke the quote
2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.
If you want suitability, build for it. Don't expect to splash build quality survivability off of a class skill on a glass build. That was always kinda weird.
Then how would a light armor caster survive in a game where range is little more than a time sink? Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.
starkerealm wrote: »
starkerealm wrote: »The armor up stars require five pieces of that type to be equipped. So... you can't really put points in each for a global buff.
Personofsecrets wrote: »I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.
OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
Personofsecrets wrote: »I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.
"Long term health of the game." What's that? You're low on health and i'm a non-templar healer? Let me use healing ward! Oh wait, now you're dead. Or how about, i'm a dk trying to buff my own healing with igneous shield and you're nearby? Here, have a random shield with a side of damage that bypasses all of your armor. The list goes on and this set negatively impacts group play and even discourages it. We'll see how good this is for the health of the game once people get their sorcerer fueled rage out of the way.
_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me over a fight lasting a minute? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen. Whats worse, due to the stats the shield breaker set is useless to me, and I don't see a stealth breaker set or a heavy armor breaker set either.
Ive already stopped my sub for the moment, the game has went from exploiting to this, its not enjoyable.
_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.
_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.
killingspreeb16_ESO wrote: »_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.
right now there is no way to hit something like 20k in few second (you even say 40k lol)sometime i feel the "duel" will last forever
_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.
Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.
A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.
Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.
A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.
did I say let him do it in peace? would you see a heavy-armor breaker set as being fair?
Personofsecrets wrote: »Personofsecrets wrote: »I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.
"Long term health of the game." What's that? You're low on health and i'm a non-templar healer? Let me use healing ward! Oh wait, now you're dead. Or how about, i'm a dk trying to buff my own healing with igneous shield and you're nearby? Here, have a random shield with a side of damage that bypasses all of your armor. The list goes on and this set negatively impacts group play and even discourages it. We'll see how good this is for the health of the game once people get their sorcerer fueled rage out of the way.
Just give it some time. Yes, a small number of vocal people think this set is a problem, but many of us don't think there is a problem.
This meets a sweet spot between what the different sides think on this set and indicates that there are ways for the vocal players to adapt. You will be able to adjust to this set, I promise.
Your right please forgive me my Sorc Overlord I will never speak out against you again. ZOS please remove this set so my Overlords may stay OP.I mean on equal ground with all other classes.killingspreeb16_ESO wrote: »I think they should make this a 2 piece set.It would be better for everyone.
When I say everyone I Mean everyone who isn't a unskilled Sorc.I don't care about Sorc being OP since most are to unskilled to even be a problem if you take down their shields most don't know what to do and just let you kill them.L2p and this set won't be a problem its that simple.
How you dare to tell to our Sorc Overlord to L2P! Apparently according to this forum all sorc player are good,and every counter to their class should be removed since they are unfair,and everyone who complaining about sorc is a noob who need to L2P
_adhyffbjjjf12 wrote: »killingspreeb16_ESO wrote: »_adhyffbjjjf12 wrote: »OhItsReckt wrote: »FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.
right now there is no way to hit something like 20k in few second (you even say 40k lol)sometime i feel the "duel" will last forever
did I say in one hit? look at your damage taken, consider animation cancelling, work it out.
Your right please forgive me my Sorc Overlord I will never speak out against you again. ZOS please remove this set so my Overlords may stay OP.I mean on equal ground with all other classes.killingspreeb16_ESO wrote: »I think they should make this a 2 piece set.It would be better for everyone.
When I say everyone I Mean everyone who isn't a unskilled Sorc.I don't care about Sorc being OP since most are to unskilled to even be a problem if you take down their shields most don't know what to do and just let you kill them.L2p and this set won't be a problem its that simple.
How you dare to tell to our Sorc Overlord to L2P! Apparently according to this forum all sorc player are good,and every counter to their class should be removed since they are unfair,and everyone who complaining about sorc is a noob who need to L2P