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Shield breaker - are you kidding????

  • starkerealm
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    CP5 wrote: »
    Then how would a light armor caster survive in a game where range is little more than a time sink?

    Light Armor is a glass cannon build. That's the thing you need to understand.
    CP5 wrote: »
    Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.

    You can do magicka builds in heavy armor. You trade damage for survival. And, because of how ESO parses armor, you can actually do that gradually, rather than instantly going from DPS to tank. So you can find where works best for you.

    I know, the conventional forum wisdom is that heavy armor is worthless, but that only leads to an environment where most PvPers don't know how to deal with players who don't follow the meta. And don't die from being lightly tapped. If you want survivability, you're going to need to make those decisions on your gear selection and your attribute distribution.

    Seriously, try something like 5pc Seducer Heavy, with 2pc something else light, and see how it works.

    What never made sense, from a balance standpoint, was the design that let you take a LA caster into heavy combat and take serious hits. It's something the game has been wrestling with since launch.
  • killingspreeb16_ESO
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    CP5 wrote: »
    CP5 wrote: »
    CP5 wrote: »
    What i don't get is every other set requires a fully charged heavy attack, even the DK execute requires that now.. why does this set get to be the only one that doesn't require that and able to pump out so much irresistible dmg?

    Probably because throwing everything into magicka is the default for sorcs and that should make them glass cannons. They weren't until now. Plus, please remember that sorcs aren't the only one with damage shields. Funny how we haven't heard any DK complaints, etc. Probably more balanced.

    IMO this set was introduced to provide a disadvantage to people who threw everything into magicka for the damage and shield-based health. They have critical immunity and "insta-heal" on shields that they can bring up over and over.

    If they get rid of this set or nerf it, then as penance, they should prevent break free if you have a damage shield active.

    1.) You broke the quote

    2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.

    If you want suitability, build for it. Don't expect to splash build quality survivability off of a class skill on a glass build. That was always kinda weird.

    Then how would a light armor caster survive in a game where range is little more than a time sink? Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.

    Actually the sorc (in pvp) seem the one with more dmg many of them are doing 5-7k dmg per skill while other class barely go over 5k(this is according to my death recap)
  • Carde
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    Just a random thought but I want to see a set bonus that makes reflects reflect back at the reflector because that'd be hilarious.
    Member of the Psijic Order PTS Group
  • CP5
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    CP5 wrote: »
    Then how would a light armor caster survive in a game where range is little more than a time sink?

    Light Armor is a glass cannon build. That's the thing you need to understand.
    CP5 wrote: »
    Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.

    You can do magicka builds in heavy armor. You trade damage for survival. And, because of how ESO parses armor, you can actually do that gradually, rather than instantly going from DPS to tank. So you can find where works best for you.

    I know, the conventional forum wisdom is that heavy armor is worthless, but that only leads to an environment where most PvPers don't know how to deal with players who don't follow the meta. And don't die from being lightly tapped. If you want survivability, you're going to need to make those decisions on your gear selection and your attribute distribution.

    Seriously, try something like 5pc Seducer Heavy, with 2pc something else light, and see how it works.

    What never made sense, from a balance standpoint, was the design that let you take a LA caster into heavy combat and take serious hits. It's something the game has been wrestling with since launch.

    The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.

    EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.
    Edited by CP5 on September 6, 2015 7:03PM
  • CaptainObvious
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    CP5 wrote: »
    1.) You broke the quote

    2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.

    Fixed it in edit.

    Don't have to wear all 7 as light armor. This is about tradeoffs. You are trading some offense for defense. Sorcs can wear heavy armor or medium armor just fine. The problem is most people got used to lack of tradeoffs in the decisions they made.

    Do I need to find the picture of the girl in skimpy armor getting shot with arrows to prove this point? Light armor is the same thing. 0 real damage protection when being stabbed.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • CP5
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    CP5 wrote: »
    1.) You broke the quote

    2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.

    Fixed it in edit.

    Don't have to wear all 7 as light armor. This is about tradeoffs. You are trading some offense for defense. Sorcs can wear heavy armor or medium armor just fine. The problem is most people got used to lack of tradeoffs in the decisions they made.

    Do I need to find the picture of the girl in skimpy armor getting shot with arrows to prove this point? Light armor is the same thing. 0 real damage protection when being stabbed.

    And it should, but 1 ZOS would need to redo armor types to make sure each one clearly has a role that is applicable to different builds, and is good at it, and 2 this game has a lot of damage getting thrown around. There aren't many instances in this game were a fight will happen and one person won't take damage and that has to be accounted for, its very easy to change targets and take damage and if one armor type is supposed to stay at range and avoid damage that would imply damage can be avoided that easily. Right now its mostly sponged by shields but without them you would see just how much damage hits someone at any given time.
  • CaptainObvious
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    CP5 wrote: »
    The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.

    EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.

    Part 1: The problem is in points investment. Most people apply CP with laser precision towards a singular goal. When those initial targets get hit then expect this to become less of a problem. If you have 62 in light, medium, and heavy armor boosting then you will gain some survivability. However, I suspect ppl only have the points to focus on one type currently.

    Side B: A few updates ago you had to run around in pajamas to be effective in Cyrodiil. Medium and Heavy didn't really have a benefit over light. That is why its defense was dropped down to 1/4 its original (with medium going to 3/4 its original)
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • OhItsReckt
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    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.
  • starkerealm
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    CP5 wrote: »
    The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.

    EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.

    Part 1: The problem is in points investment. Most people apply CP with laser precision towards a singular goal. When those initial targets get hit then expect this to become less of a problem. If you have 62 in light, medium, and heavy armor boosting then you will gain some survivability. However, I suspect ppl only have the points to focus on one type currently.

    Side B: A few updates ago you had to run around in pajamas to be effective in Cyrodiil. Medium and Heavy didn't really have a benefit over light. That is why its defense was dropped down to 1/4 its original (with medium going to 3/4 its original)

    The armor up stars require five pieces of that type to be equipped. So... you can't really put points in each for a global buff.
  • CP5
    CP5
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    CP5 wrote: »
    The game was more about resource management in the past and that is what won fights, heavy armor doesn't lend itself to that and you don't generally gain survivability from it. Sorcerer's have several heals based off of % max hp but with the high cost of their skills an the heavy dependence on max spell damage to make sure they do anything, you may be able to survive a few more hits but won't do bugger all during that extra time.

    EDIT: I will say that I would like to see each armor become more defined and more game play defining, however with light armor's defense being doubled I doubt zos will head in that direction.

    Part 1: The problem is in points investment. Most people apply CP with laser precision towards a singular goal. When those initial targets get hit then expect this to become less of a problem. If you have 62 in light, medium, and heavy armor boosting then you will gain some survivability. However, I suspect ppl only have the points to focus on one type currently.

    Side B: A few updates ago you had to run around in pajamas to be effective in Cyrodiil. Medium and Heavy didn't really have a benefit over light. That is why its defense was dropped down to 1/4 its original (with medium going to 3/4 its original)

    If only heavy would get more attention, honestly wanting to try the ice furnace set honestly.
    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    The set deals damage directly to the health, not the shield. You get hit with barrier from a nearby ally while at low health? Now you'll take irresistible damage from the set until that large shield is completely removed. Healing ward? Same story, only its intended to hit low health allies.
  • Personofsecrets
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    I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.
    Edited by Personofsecrets on September 6, 2015 7:20PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Dracane
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    CP5 wrote: »
    CP5 wrote: »
    CP5 wrote: »
    What i don't get is every other set requires a fully charged heavy attack, even the DK execute requires that now.. why does this set get to be the only one that doesn't require that and able to pump out so much irresistible dmg?

    Probably because throwing everything into magicka is the default for sorcs and that should make them glass cannons. They weren't until now. Plus, please remember that sorcs aren't the only one with damage shields. Funny how we haven't heard any DK complaints, etc. Probably more balanced.

    IMO this set was introduced to provide a disadvantage to people who threw everything into magicka for the damage and shield-based health. They have critical immunity and "insta-heal" on shields that they can bring up over and over.

    If they get rid of this set or nerf it, then as penance, they should prevent break free if you have a damage shield active.

    1.) You broke the quote

    2.) What else is there for sorcs to do as a caster for survivability? What do they gain for stacking health if they need light armor for their spells? Health isn't worth much if you don't have the resist to protect it and shields are that alternative. What replacement survival mechanic would be alright, other classes use heals and no one cares but once a sorc uses more than one shield the gloves are off.

    If you want suitability, build for it. Don't expect to splash build quality survivability off of a class skill on a glass build. That was always kinda weird.

    Then how would a light armor caster survive in a game where range is little more than a time sink? Gap closers can generally bring anyone into melee range and unless you are willing to let light armor casters to deal significantly more damage to compensate I don't think ZOS will make it so that they become glass cannons just for people looking for quick kills.
    CP5 wrote: »
    Then how would a light armor caster survive in a game where range is little more than a time sink?

    Light Armor is a glass cannon build. That's the thing you need to understand.

    If it was "canon" why would be fine with glass.
    But light armor does not turn you into a canon.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Carde
    Carde
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    Just looked the set up. Not sure what the crying is about. Mutagen ticks for more than that.

    -Shieldbearing Sorc
    Member of the Psijic Order PTS Group
  • CaptainObvious
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    The armor up stars require five pieces of that type to be equipped. So... you can't really put points in each for a global buff.

    True. However, since a star locks at 100 eventually that will be all that is left. 2nd, you might invest in an alternate set of equipment based on what type of work you intend to do.

    If you can stand in the back field and QB, then go light armor. If you think you might be a nose tackle, then armor up.

    Also, as someone pointed out, the 2100 damage is only if you have shields up. Drop shields and bolt escape. Mix with tumble as needed. Can't always be rolling thunder in pjs.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • CP5
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    I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.

    "Long term health of the game." What's that? You're low on health and i'm a non-templar healer? Let me use healing ward! Oh wait, now you're dead. Or how about, i'm a dk trying to buff my own healing with igneous shield and you're nearby? Here, have a random shield with a side of damage that bypasses all of your armor. The list goes on and this set negatively impacts group play and even discourages it. We'll see how good this is for the health of the game once people get their sorcerer fueled rage out of the way.
  • Hostyle34
    Hostyle34
    So much salt in this thread.
  • Draxys
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    NGP wrote: »
    We can still run faster to gather mats at crag.

    until the NB uses maneuvers with concealed weapon

    rekt gg
    2013

    rip decibel
  • _adhyffbjjjf12
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    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

  • Personofsecrets
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    CP5 wrote: »
    I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.

    "Long term health of the game." What's that? You're low on health and i'm a non-templar healer? Let me use healing ward! Oh wait, now you're dead. Or how about, i'm a dk trying to buff my own healing with igneous shield and you're nearby? Here, have a random shield with a side of damage that bypasses all of your armor. The list goes on and this set negatively impacts group play and even discourages it. We'll see how good this is for the health of the game once people get their sorcerer fueled rage out of the way.

    Just give it some time. Yes, a small number of vocal people think this set is a problem, but many of us don't think there is a problem.

    This meets a sweet spot between what the different sides think on this set and indicates that there are ways for the vocal players to adapt. You will be able to adjust to this set, I promise.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me over a fight lasting a minute? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen. Whats worse, due to the stats the shield breaker set is useless to me, and I don't see a stealth breaker set or a heavy armor breaker set either.

    Ive already stopped my sub for the moment, the game has went from exploiting to this, its not enjoyable.

    Edited by _adhyffbjjjf12 on September 6, 2015 7:59PM
  • killingspreeb16_ESO
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    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    right now there is no way to hit something like 20k in few second (you even say 40k lol)sometime i feel the "duel" will last forever
  • Sharee
    Sharee
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    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.

    A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    right now there is no way to hit something like 20k in few second (you even say 40k lol)sometime i feel the "duel" will last forever

    did I say in one hit? look at your damage taken, consider animation cancelling, work it out.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Sharee wrote: »
    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.

    A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.

    did I say let him do it in peace?
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Sharee wrote: »
    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    Kinda like a templar using radiant destruction against my roll dodge. If i just let him cast it in peace without doing anything about it, i deserve to die.

    A sorcerer who lets an enemy continually light attack him in peace without doing anything about it deserves to die as well.

    did I say let him do it in peace? would you see a heavy-armor breaker set as being fair?

  • CP5
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    CP5 wrote: »
    I'm sorry to hear that you aren't enjoying all of the new set items, but this particular set is just something that sorcerers will have to adapt to. The developers wouldn't have added it without it being good for the long term health of the game.

    "Long term health of the game." What's that? You're low on health and i'm a non-templar healer? Let me use healing ward! Oh wait, now you're dead. Or how about, i'm a dk trying to buff my own healing with igneous shield and you're nearby? Here, have a random shield with a side of damage that bypasses all of your armor. The list goes on and this set negatively impacts group play and even discourages it. We'll see how good this is for the health of the game once people get their sorcerer fueled rage out of the way.

    Just give it some time. Yes, a small number of vocal people think this set is a problem, but many of us don't think there is a problem.

    This meets a sweet spot between what the different sides think on this set and indicates that there are ways for the vocal players to adapt. You will be able to adjust to this set, I promise.

    I think only a handful of my characters even have shields slotted, so I likely won't notice the set often but I still feel that these problems are worth echoing. We'll see, but if this set becomes popular enough I expect it to become a very widespread problem.
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    I think they should make this a 2 piece set.It would be better for everyone. ;)

    When I say everyone I Mean everyone who isn't a unskilled Sorc.I don't care about Sorc being OP since most are to unskilled to even be a problem if you take down their shields most don't know what to do and just let you kill them.L2p and this set won't be a problem its that simple.

    How you dare to tell to our Sorc Overlord to L2P! Apparently according to this forum all sorc player are good,and every counter to their class should be removed since they are unfair,and everyone who complaining about sorc is a noob who need to L2P
    Your right please forgive me my Sorc Overlord I will never speak out against you again. ZOS please remove this set so my Overlords may stay OP.I mean on equal ground with all other classes.
    Edited by Jaronking on September 6, 2015 8:13PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    OhItsReckt wrote: »
    FYI the shield breakers 5/5 set bonus only deals damage against the shield. Without an active shield, it won't harm you, and it only triggers on a light attack. I'm not fully seeing how this is OP? Simply stop abusing shields and this won't bother you at all, then guess what, now you have everyone running around with 5/5 shield breaker, almost half of their armor slots invested just to counter one game breaking feature. Now you don't have to worry about any of the useful 5/5 armor sets. GG. Stop crying.

    I have 23k hp, I have light armor, I'm seeing people hit me for 20-40 k in a few seconds, so how exactly do I face up to a stealthing nb or a heavy melee ccing me? shields have been baked into the design of sorcerer because the light armor is so weak. Now we have shield breaker that guarantees 2k dps unmitigated. I don't abuse shields, I use 2 slots just to stay alive, other classes have access to 2 as well, the difference is that I cant stealth and I have low armor. doesn't take a genius to work out what will happen.

    right now there is no way to hit something like 20k in few second (you even say 40k lol)sometime i feel the "duel" will last forever

    did I say in one hit? look at your damage taken, consider animation cancelling, work it out.

    what are a you a target dummy?use some cc/heal/blink away,even with this set good sorc are hard to kill,you should stop pretending to be a tank and keep stay in melee range while doing dps, there are some bad sorc on this game they keep spam shield and STAY in melee range start panic because their health still drop and they don't know what to do,is funny really they can cc/blink/heal put some dps as pressure,but no they keep stay in front of you spamming shield....then you found a good sorc who know how to play and this set become nearly useless,and is alredy useless against every other build.
  • CP5
    CP5
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    Jaronking wrote: »
    Jaronking wrote: »
    I think they should make this a 2 piece set.It would be better for everyone. ;)

    When I say everyone I Mean everyone who isn't a unskilled Sorc.I don't care about Sorc being OP since most are to unskilled to even be a problem if you take down their shields most don't know what to do and just let you kill them.L2p and this set won't be a problem its that simple.

    How you dare to tell to our Sorc Overlord to L2P! Apparently according to this forum all sorc player are good,and every counter to their class should be removed since they are unfair,and everyone who complaining about sorc is a noob who need to L2P
    Your right please forgive me my Sorc Overlord I will never speak out against you again. ZOS please remove this set so my Overlords may stay OP.I mean on equal ground with all other classes.

    Unacceptable, in addition to this all damage shields now need to include damage as well, and should deal 100% of their strength as damage to anyone who dares strike them. Only then will there be balance.
  • tordr86b16_ESO
    tordr86b16_ESO
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    oh look a buthurt sorc player who no longer has a god mode activation.
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