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Two Handed weapons should count as two towards a set bonus.

Paneross
Paneross
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Am I the only one who finds it a little unfair that you can craft a shield and a weapon, or two weapons and have it count as two towards a swt bonus. But if you have a staff or two handed weapon or bow it only counts as one. Anyone else?
  • bareheiny
    bareheiny
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    I'm sure I saw this recently as well.

    Somebody suggested a place-holder (such as a handle or something) that could be "equipped"....meaning it would be equipped in the off-hand slot, grant the set bonus but essentially be invisible.

    Or perhaps it could subtlety alter the weapon - adding a furry handle for the Nord style etc.
  • starkerealm
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    Yeah, I saw a thread on this a couple months ago, so you're certainly not alone. At least one other person out there agrees with you.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes does seem kinda unfair cause seeing duel wielding can have say night mother and hunding rage gaining both sets weapon and weapon crit bonuses.

    But if they were to add jewelry crafting the 2H users can have 2 sets too ...... But then again duel wielders could have even more sets on ........ hmm......
  • Acrolas
    Acrolas
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    I'm for the sets requiring unique items instead of weapon or ring duplicates.

    The basic counting rule shouldn't change, though. One item should always mean one item. Two items should always mean two items.
    signing off
  • WldKarde
    WldKarde
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    This has been discussed since PC launch...and nothing has changed.

    Would I like to have the extra set piece? Of course I would!

    But I love my 2handed sword for my main, so I have adapted as best I can, and I continue to work to learn new ways to get more out of my build. I'll never be the "Alpha Dog" but that is because I'm not that skilled at MMO's, not because I can't get another set bonus.

    I've been reading these forums since the start, and the one thing I've learned is that you have to adapt your play...to the latest changes that ZOS makes.

    They do read these forums, so don't give up hope.

    Just learn to adapt int the meantime ;)
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  • Alucardo
    Alucardo
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    Either 2 handed weapons should be considered as 2 parts in a set, or I want the ability to wield a bow in each hand. Personally I think the latter would look stupid. Your choice Zenimax
  • Rev Rielle
    Rev Rielle
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    Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.
    If you can be anything, be kind.
  • Paneross
    Paneross
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    Lol dual wielding bows.
  • ThisOnePosts
    ThisOnePosts
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    I've said that before in a thread maybe over a year ago lol... (what the OP said about how 2h weapons should count towards 2 set piece bonuses), however I've never heard it addressed. It's not really the most urgent thing, but it would definitely be a good thing IMO.
  • Xendyn
    Xendyn
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    Paneross wrote: »
    Lol dual wielding bows.

    Hmm...or crossbows...
    now I want

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Rev Rielle wrote: »
    Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.

    2H isn't over powered ..... Just Wrecking Blow is.
  • KhajiitiLizard
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    I like how Guild Wars 2 does this. You have a base weapon (or 2 if dual wield) and you put the set bonuses on an upgrade slot. 2 slots for 2 handed weapons and 1 for a 1 handed weapon.
  • Leandor
    Leandor
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    Rev Rielle wrote: »
    Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.

    2H isn't over powered ..... Just Wrecking Blow is.
    Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.
  • Belidos
    Belidos
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    Personally I think they should make it that only your main hand weapon counts toward sets, that way it's fair for all (would probably be easier for them to code too).
  • Personofsecrets
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    perhaps skills are already balanced around the current scheme.
  • Leandor
    Leandor
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    I wouldn't have expected this, but I completely agree with @Personofsecrets.
  • Jultzy
    Jultzy
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    Might be an unpopular opinion but I think weapon shouldn't count to gear set bonuses and rather have their own (if one hand weapons are used). Having two handed never to be for a set bonus but in some causes been forced to use dual wield set bonus weapons in order to get on par with some two hand weapons. (promote the use of set weapons but not make it a must to be the strongest)
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  • Reeko
    Reeko
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    Why not just make all the weapons the same with no differences or drawbacks to any of them. Why should obly bows and staves have range attacks? Why can't i get magicka back for heavy attacks with 2H? Ugh, come on people learn to be different!
  • Arundo
    Arundo
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    Yes please, fully support this.
  • Rune_Relic
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    Pretty much needed 9 piece for the bonuses without jewellery.
    So using 2Hand stuff wasnt possible for my build.
    Making 2H class as 2pcs of a 5pc set would help with diversity.
    {balance issues aside}

    So gets a thumbs up form me as a DW with 1H+S
    Part of me wants to use bow...but not possible with my current build.

    I fear what will happen though is all the non-cratfed sets that have only 2h weapons + jewellery would have a piece of jewellery removed to compensate.
    They really need to come up with a gameplan to actually incorporate jewellery crafting properly.
    Obviously they mix in pieces of jewelley to force incompatibility of some sets.
    Edited by Rune_Relic on September 7, 2015 9:37AM
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  • NinjaMyk
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    Reeko wrote: »
    Why not just make all the weapons the same with no differences or drawbacks to any of them. Why should obly bows and staves have range attacks? Why can't i get magicka back for heavy attacks with 2H? Ugh, come on people learn to be different!

    This!!!
  • LordSemaj
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    Leandor wrote: »
    Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.

    The melee spec devoted to swinging a giant two-hander is geared towards heavy damage... whoulda thunk?

    Two-handers do damage damage damage at close distance. Other weapon types rely on debuffs and range.
  • Leandor
    Leandor
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    LordSemaj wrote: »
    Leandor wrote: »
    Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.

    The melee spec devoted to swinging a giant two-hander is geared towards heavy damage... whoulda thunk?

    Two-handers do damage damage damage at close distance. Other weapon types rely on debuffs and range.
    Wow, that one went far over your head, didn't it?
  • LordSemaj
    LordSemaj
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    Leandor wrote: »
    Wow, that one went far over your head, didn't it?

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  • willymchilybily
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    perhaps skills are already balanced around the current scheme.

    ^^agree

    people love the 2H weapons because they are very versatile whether staff bow or 2H melee. it seems to me DW is actually a bit lacking, no CC! no gap close!, WTF. but i do suppose blade cloak morph with speed and damage reduction is very nice, (only stamina speed buff that you can use in combat?) and it has a nice AOE that can pretty much be used as a finisher. And you get 2 weapon slots and you get an extra set piece and extra effect (mace/dagger/sword/axe effects from passive).

    so for me it balance out. I think this is why it is how it is and i would be very reluctant to change it as i think it would require a rebalance.
    Edited by willymchilybily on September 7, 2015 11:02AM
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  • Gilvoth
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    this is absolutely a must have and im so glad some one posted this to help us.
  • Xantaria
    Xantaria
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    This would destroy the current balance and I do not see a reason for it. It's not like dualwield surpasses everything else.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Leandor wrote: »
    Rev Rielle wrote: »
    Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.

    2H isn't over powered ..... Just Wrecking Blow is.
    Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.

    That's because a Stamina DPS build with high Weapon Damage hit you. Two handed was not made or balanced for medium armor or it's buffs. Staves were made for magic users but they at times use Melee weapons for more damage. Bow and Dual Wield is Meduim armor and combo of ranged to Melee fits that set up beautifully. Heavy has One Hand and Shield and Two Handed that's why the damage is off with two handed being a slow but strong weapon and One Hand and Shield being the defensive tank weapon.

    Now we have casters rolling Swords and DPS running One Hand and Shield. But the damage balance has to keep it usable as a damaging weapon for heavy armor
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  • Rev Rielle
    Rev Rielle
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    Rev Rielle wrote: »
    Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.

    2H isn't over powered ..... Just Wrecking Blow is.
    It's two-handed melee weapon last I checked.
    Edited by Rev Rielle on September 7, 2015 1:55PM
    If you can be anything, be kind.
  • Leandor
    Leandor
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    Leandor wrote: »
    Rev Rielle wrote: »
    Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.

    2H isn't over powered ..... Just Wrecking Blow is.
    Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.

    That's because a Stamina DPS build with high Weapon Damage hit you. Two handed was not made or balanced for medium armor or it's buffs. Staves were made for magic users but they at times use Melee weapons for more damage. Bow and Dual Wield is Meduim armor and combo of ranged to Melee fits that set up beautifully. Heavy has One Hand and Shield and Two Handed that's why the damage is off with two handed being a slow but strong weapon and One Hand and Shield being the defensive tank weapon.

    Now we have casters rolling Swords and DPS running One Hand and Shield. But the damage balance has to keep it usable as a damaging weapon for heavy armor
    Now that explanation does make zero sense.
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