Rev Rielle wrote: »Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.
Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.Forestd16b14_ESO wrote: »Rev Rielle wrote: »Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.
2H isn't over powered ..... Just Wrecking Blow is.
Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.
Wow, that one went far over your head, didn't it?Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.
The melee spec devoted to swinging a giant two-hander is geared towards heavy damage... whoulda thunk?
Two-handers do damage damage damage at close distance. Other weapon types rely on debuffs and range.
Personofsecrets wrote: »perhaps skills are already balanced around the current scheme.
Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.Forestd16b14_ESO wrote: »Rev Rielle wrote: »Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.
2H isn't over powered ..... Just Wrecking Blow is.
It's two-handed melee weapon last I checked.Forestd16b14_ESO wrote: »Rev Rielle wrote: »Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.
2H isn't over powered ..... Just Wrecking Blow is.
Now that explanation does make zero sense.kendellking_chaosb14_ESO wrote: »Ah, the rally damage buff (longest duration in game) plus self heal that doesn't take you out of stealth, plus the all-across 15% execute range damage bonus plus the highest damage gap closer in game is completely balanced and does not need mention, I agree.Forestd16b14_ESO wrote: »Rev Rielle wrote: »Honestly I would agree as a staff-user, but two-handed melee weapons seem so overpowered at the moment (or at least bugged with the crowd-control problems), that any set bonus change would only compound such issues.
2H isn't over powered ..... Just Wrecking Blow is.
That's because a Stamina DPS build with high Weapon Damage hit you. Two handed was not made or balanced for medium armor or it's buffs. Staves were made for magic users but they at times use Melee weapons for more damage. Bow and Dual Wield is Meduim armor and combo of ranged to Melee fits that set up beautifully. Heavy has One Hand and Shield and Two Handed that's why the damage is off with two handed being a slow but strong weapon and One Hand and Shield being the defensive tank weapon.
Now we have casters rolling Swords and DPS running One Hand and Shield. But the damage balance has to keep it usable as a damaging weapon for heavy armor