As you probably realized, the last patch contained a set that makes shields useles as only defensive tool. In that regard I'd like to encourage my fellow class-mates (not correlation intended, seriously) to produce and share ideas on how to successfully 1vX as 2.1 sorcerer.
To start it off I'd like to share an idea that I had some days ago:
I'm still going to use the triple shield combo as it still is really strong against anybody that doesn't use shieldbreaker.
Now to avoid shieldbreaker I have to either find a way to eat less light attacks or get more consistent heals.
As combat basically got slowed down by 50%, having 20k HP isn't that important anymore, which allows me to go for stam/magicka regen drinks. The additional magicka regen allows me to drop some cost reduction enchants for spell damsge which makes up for some of the lost max magicka.
I then use the gained stamina regen to roll dodge/cc break, which should make avoiding shieldbreaker a lot easier. Since dawnbreaker got fixed it doesn't really hurt to swap it out for clouding swarm for some additional regen and 5s free dps, which almost includes a free heal from ward.
To supplement the healing I use power surge instead of degeneration and a setup that has a rather high spell crit ratio:
Bloodspawn: 1x
Scathing Mage: 5x (if I use crushing shock, otherwise 4x + 1x molag kena)
Willpower: 3x (jewellry, the 50% stat boost is rediculously op)
Torug's Pact: 2x
All enchants are max magicka/arcane, while the traits are infused/divines and precise respectively. (nirn's gone so spell pen isn't that important anymore while 7% crit really helps with the surge heal and scathing mage.
Crit chance mundus.
LA passive: 10%
CP passive: 12%
Weapon trait: 7%
Exploitation: 3%
Potion: 10%
Mundus stone: 5%
Scathing Mage: 4%
This adds up to 51% crit chance, meaning that you will, given the target isn't dodging and including weaving, get on average one heal every second.
Apart from that I use crushing shock since it has 3 attacks in one skill. Combining this with a weaved light attack and an enchantment, results in up to 5 crittable attacks per second (depending on the enchantment cooldown). Since scathing mage's proc has a 10% chance on crit and my crit chance is ~50%, I should get a proc every 20 crittable attacks.
20/4=5 and 20/5=4
I.e. I should, every 4-5s, get 440 spell dmg that last 6s, which is a pretty high uptime imo.
Thought's?