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Please submit your feedback on controller support for PC

  • Varicite
    Varicite
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    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    Yeah, Xpadder is in no way even comparable to actual gamepad support...

    Besides, the console version has a new UI built specifically for controllers.
  • Valymer
    Valymer
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    Varicite wrote: »
    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    Yeah, Xpadder is in no way even comparable to actual gamepad support...

    Besides, the console version has a new UI built specifically for controllers.

    What is incomparable about it, exactly? I agree it has its limitations, but they certainly aren't preventing me from using it with great success.

    Let me reiterate again that I am 100% for native controller support. I just don't see why some people are so against using Xpadder and the like.
  • Drelkag
    Drelkag
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    ZOS_GaryA wrote: »
    Hey there @pecheckler and everyone else,

    Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!

    The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.

    This made my day. I really hope it comes through and I can run around gathering mats with a controller. So relaxing.
    @drelkag on the NA server
  • wilsonirayb16_ESO
    Varicite wrote: »
    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    Yeah, Xpadder is in no way even comparable to actual gamepad support...

    Besides, the console version has a new UI built specifically for controllers.

    I wanted to comment on this because I have used gamepads on the PC for many years, including third party programs that emulate key strokes/ mouse movements.

    It is true that often you get the best experience when a game natively supports a particular peripheral such as a controller. But there are times when you can make a third party program work very well to the point where it's as good as native and better because of the customization available to you.

    XBOX 360 controller for Windows + Xpadder version 2014.01.01 is a point and case.
    A profile can easily be made to support 95% (and more) of the commands you would use in-game with mouse/keys.

    And going further back to BETA, I made a profile for Logitech Rumblepad 2 via Xpadder. It wasn't as mature as my XBOX controller version, but it was enough to show me that most of the time I want to play this game with a gamepad.

    I'm even confident that my XBOX 360/Xpadder setup is going to be better than the native support that will be found on the console versions.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Varicite wrote: »
    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    Yeah, Xpadder is in no way even comparable to actual gamepad support...

    Besides, the console version has a new UI built specifically for controllers.

    I wanted to comment on this because I have used gamepads on the PC for many years, including third party programs that emulate key strokes/ mouse movements.

    It is true that often you get the best experience when a game natively supports a particular peripheral such as a controller. But there are times when you can make a third party program work very well to the point where it's as good as native and better because of the customization available to you.

    XBOX 360 controller for Windows + Xpadder version 2014.01.01 is a point and case.
    A profile can easily be made to support 95% (and more) of the commands you would use in-game with mouse/keys.

    And going further back to BETA, I made a profile for Logitech Rumblepad 2 via Xpadder. It wasn't as mature as my XBOX controller version, but it was enough to show me that most of the time I want to play this game with a gamepad.

    I'm even confident that my XBOX 360/Xpadder setup is going to be better than the native support that will be found on the console versions.

    This doesn't really replicate a UI build specifically for controllers though. : /

    But who knows, perhaps they will make that available in the future. I know that there is a way to access parts of the console UI right now on the PC (I'm not sure myself on how to do this) to play around w/ bits of it, so one can hope.
  • Bouvin
    Bouvin
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    Would built in support be nice? Yes.

    Can you play ESO on PC with a controller right now? Yes.

    I'm using Xpadder and it works pretty good. Sure it's $10, but it lets me use my PS4 controller with any game...so totally worth it in my mind.

    And for those asking why anyone would want to use a controller? Here's why:
    • Some people are just used to using the controller from playing Oblivion/Skyrim on console. It's as hard for them to switch to Mouse/Keyboard as it is for Mouse/Keyboard users to swap to controller.
    • Sometimes there are physical reasons for using a controller. I personally have had issues with an impinged shoulder, and using the keyboard/mouse for long periods of time makes my shoulder ache. When that starts happening I swap to a Controller.
    • It's a lot easier to move and attack at the same time on controller.
  • Brightxdawn
    Brightxdawn
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    Any word on controller support for PC? I would love to use a PS4 controller on ESO PC! :D
  • NewBlacksmurf
    NewBlacksmurf
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    Varicite wrote: »
    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    Yeah, Xpadder is in no way even comparable to actual gamepad support...

    Besides, the console version has a new UI built specifically for controllers.

    I wanted to comment on this because I have used gamepads on the PC for many years, including third party programs that emulate key strokes/ mouse movements.

    It is true that often you get the best experience when a game natively supports a particular peripheral such as a controller. But there are times when you can make a third party program work very well to the point where it's as good as native and better because of the customization available to you.

    XBOX 360 controller for Windows + Xpadder version 2014.01.01 is a point and case.
    A profile can easily be made to support 95% (and more) of the commands you would use in-game with mouse/keys.

    And going further back to BETA, I made a profile for Logitech Rumblepad 2 via Xpadder. It wasn't as mature as my XBOX controller version, but it was enough to show me that most of the time I want to play this game with a gamepad.

    I'm even confident that my XBOX 360/Xpadder setup is going to be better than the native support that will be found on the console versions.

    My setup was pretty sweet on Xpadder and then I opted for Pinnacle Profiler the latest update and did really enjoy both since closed BETA.
    I wont go as far as saying native support wont be better but I do agree that the almost unlimited options with either program will be better than what is offered natively as far as options.
    Edited by NewBlacksmurf on September 2, 2015 2:49AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Drelkag
    Drelkag
    ✭✭✭
    Any word on controller support for PC? I would love to use a PS4 controller on ESO PC! :D

    It's coming, just no date.
    @drelkag on the NA server
  • Drelkag
    Drelkag
    ✭✭✭
    Double post.
    Edited by Drelkag on September 2, 2015 8:08PM
    @drelkag on the NA server
  • mrskinskull
    mrskinskull
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    I'm actually kind of glad they ignore feedback regarding "controllers on PC" because PC's weren't originally designed with controllers in mind for input until much, much later.

    EA/Bioware screwed over PC players with their foremost focus on controllers with Inquisition (and it shows when you play with mouse and keyboard) and I've no interest whatsoever in ZOS making a mess of THIS game by doing so, either.

    Keep the controllers on the consoles where the belong. *drops in 2 septims*

    FYI this isn't about "PC Master Race"- when I see being able to use a keyboard and mouse to play on consoles become a thing- then I'll agree with your opinion... so far all I've seen is the opposite.

    Interesting. What are your thought regarding the steam controller which aims to combine both types of input?
  • BaconMagic
    BaconMagic
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    No. PC doesn't need controller support any more than Console needs text chat support.

    /snicker
  • BigM
    BigM
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    Nope we do not need this and risk them messing up what we already have for PC!
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • acolyte2475b14_ESO
    acolyte2475b14_ESO
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    Imagine the guy that wants amazing graphics on the big screen, or just wants to level on their nvidia shield tablet in bed. Or how about the possibility of ESO going VR in the future and more! All this requires controller support. Best to be ahead of the curve!
  • NewBlacksmurf
    NewBlacksmurf
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    So how does ZOS define controller support?
    From ESO live QnA and some comments in the threads it doesn't sound like controller support but rather seems like a new UI for an inc PC controller option that changes the UI over.

    I don't think that is what ppl are asking for so it may be best to get clear what's suppose to be what

    What ppl are asking for is for the controller to be recognized in settings so that buttons can freely be bound with thumb stick movement and combination assignments to some extent.
    Edited by NewBlacksmurf on September 3, 2015 2:23AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • pinkempyreal
    pinkempyreal
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    I'd like it only for those long days where my wrist tires from using KBM all day. Relaxing back with a controller is nice some times.
  • mrskinskull
    mrskinskull
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    I'd like it only for those long days where my wrist tires from using KBM all day. Relaxing back with a controller is nice some times.

    That's why consoles are king, baby!

    Smooth comfort of a controller and headset,

    I only put my controller down to drink a beer.

    But I do envy the keyboards penchant for early onset carpal tunnel.
  • Drelkag
    Drelkag
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    I'd like it only for those long days where my wrist tires from using KBM all day. Relaxing back with a controller is nice some times.

    That's why consoles are king, baby!

    Smooth comfort of a controller and headset,

    I only put my controller down to drink a beer.

    But I do envy the keyboards penchant for early onset carpal tunnel.

    You do know controllers and headsets work on PC too right?
    @drelkag on the NA server
  • Alukit
    Alukit
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    it only does make sense to give a new UI for controller support since the current UI wasn't made for it nor does it work well with it. i wish people wouldn't be so negative about adding choice to the game then complain about the Devs not replying to requests, questions or thoughts on issues. we should be a better community & not follow in the toxic foot steps of others like LoL,WoW etc. if all we do is post toxic negative comments they won't reply or even listen.
  • Moloch1514
    Moloch1514
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    If we get controller support with the console UI, then we will need the option to customize the controller keybindings. I use Xpadder and much prefer my setup to what the layout is for XB1. A forced keybind + forced UI if controller is detected would be a shame on PC.
    PC-NA
  • Tandor
    Tandor
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    I don't mind controller support being introduced for a PC game if it doesn't impact on the traditional mouse and keyboard control system. However, my perception is that when a game is released on PC and console with console-type controller support across all platforms then the mouse and keyboard control system will be compromised. I am therefore deeply sceptical about controller support being added to the PC version of ESO.
    Edited by Tandor on September 5, 2015 10:03PM
  • DaveMoeDee
    DaveMoeDee
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    To answer your question- it doesn't "negatively" affect me (or anyone else for that matter) if controller support is added, *however* if it interferes with the current controls for keyboards and mice on a PC (forcing them to go through some obscure emulation layer, like Inquisition does) then we'll definitely have a problem. My point is, if it ain't "broke" don't "fix" it.

    So here's my question- why can't you wait for the console version to be released then just play it with a controller on the console? Why does the PC version *have* to be modified for controllers now? Why is it always about adding controller support to PC's but never the opposite?

    Some like their coffee black, some like it with cream and sugar. Some prefer tea. Why can't there just be different platforms and that be OK?
    My fear is limiting the API for addons in order to facilitate control usage.

    Or, even worse, porting those horrid console menus for mouse and keyboard.
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