Sylveria_Relden wrote: »To answer your question- it doesn't "negatively" affect me (or anyone else for that matter) if controller support is added, *however* if it interferes with the current controls for keyboards and mice on a PC (forcing them to go through some obscure emulation layer, like Inquisition does) then we'll definitely have a problem. My point is, if it ain't "broke" don't "fix" it.
So here's my question- why can't you wait for the console version to be released then just play it with a controller on the console? Why does the PC version *have* to be modified for controllers now? Why is it always about adding controller support to PC's but never the opposite?
Some like their coffee black, some like it with cream and sugar. Some prefer tea. Why can't there just be different platforms and that be OK?
For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
This isn't even a valid argument. You do realize you will still be able to map it anyway you like, the only difference is you won't have to do so from a third party, outside of the game. How can this be anything but good for people who already use the controllers.tonyglissonb14_ESO wrote: »Pinnacle Game Profiler FTW.
I would rather they did not implement controller use as i much prefer my mapping that I made using pinnacle.
Do not want what I have setup messed with.
tonyglissonb14_ESO wrote: »It has happened, mainly in shooters tho Call of duty advanced warfare was the last offender to deal with.
pecheckler wrote: »Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?
eventide03b14a_ESO wrote: »For me,
If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.
No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.
People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.
That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.
You can already get all the support you need from a $10 program. (there may even be a free one out there)
I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.
This is not an acceptable long term solution when they already have the settings and UI in place for Xbox.
I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.pecheckler wrote: »Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?
Look at the following list of commands
http://elderscrollsonline.wiki.fextralife.com/Controls
If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.
So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.
I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.
pecheckler wrote: »pecheckler wrote: »Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?
Look at the following list of commands
http://elderscrollsonline.wiki.fextralife.com/Controls
If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.
So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.
I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
Most of those commands are for menus, which you don't need on the controller.
Everything else can be mapped to a pad relatively easy.
pecheckler wrote: »darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.
darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.
darthbelanb14_ESO wrote: »pecheckler wrote: »darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.
You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.
Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.
I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.
I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.
I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.
darthbelanb14_ESO wrote: »pecheckler wrote: »darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.
You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.
pecheckler wrote: »You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.pecheckler wrote: »Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?
Look at the following list of commands
http://elderscrollsonline.wiki.fextralife.com/Controls
If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.
So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.
I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.
Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.
liammozzb16_ESO wrote: »I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.
I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.
What do you need sub menus for? All attacks and movement can be mapped to normal buttons.
Menu can be accessed with the start/options button then triggers for moving between tabs and d pad to move around in the tab.
And I'm still astounded they didn't realize this from the very begining. They should've made the UI (both controller and K/M) universal from the get-go. Maybe it's my controller bias talking, but it seems fairly obvious to me that since they knew they were porting the game to consoles anyway why not just go ahead and hook us up?pecheckler wrote: »If it works on console, it can work on PC exactly the same with no differences. Since the code is being written for consoles, it can be applied to Windows version with very little additional effort.
darthbelanb14_ESO wrote: »You don't speak for the many PC players who see that adding controller support is a waste of Dev resources.
pecheckler wrote: »You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.pecheckler wrote: »Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?
Look at the following list of commands
http://elderscrollsonline.wiki.fextralife.com/Controls
If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.
So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.
I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.
Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.
So what do you consider to be playing at a "serious level"? I do Trials, Vet DSA, Vet dungeons including CoA, and PvP very effectively with an Xbox One controller.
Was there some other content more "serious" than those?
liammozzb16_ESO wrote: »I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.
I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.
What do you need sub menus for? All attacks and movement can be mapped to normal buttons.
Menu can be accessed with the start/options button then triggers for moving between tabs and d pad to move around in the tab.
What he is calling a submenu is like using the combo RB + B to use an ability on the bar, for instance.
It would be kind of funny being able to run in circles around people and have them not be able to face you and attack, like ever... :P
That said though, people should get to play how they want and if they prefer a controler, i have no problems with that.
liammozzb16_ESO wrote: »darthbelanb14_ESO wrote: »pecheckler wrote: »darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.
You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.
Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.
Unless you can show real numbers don't go around saying who wants what. You don't know so don't act like you do.
darthbelanb14_ESO wrote: »liammozzb16_ESO wrote: »darthbelanb14_ESO wrote: »pecheckler wrote: »darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.
You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.darthbelanb14_ESO wrote: »Another horse that just won't die.
There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.
Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.
Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.
Unless you can show real numbers don't go around saying who wants what. You don't know so don't act like you do.
And how about you learn a little reading comprehension. As I said "many" and not "all," in response to the OP saying that many players would like controller support. I don't see his numbers backing this claim up.
Hey there @pecheckler and everyone else,
Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!
The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.
pecheckler wrote: »pecheckler wrote: »You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.pecheckler wrote: »Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?
Look at the following list of commands
http://elderscrollsonline.wiki.fextralife.com/Controls
If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.
So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.
I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.
Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.
So what do you consider to be playing at a "serious level"? I do Trials, Vet DSA, Vet dungeons including CoA, and PvP very effectively with an Xbox One controller.
Was there some other content more "serious" than those?
Can you please share your profile files? I am an avid profiler creator with pinnacle, but I own xpadder as well. I'll buy an Xbox one controller and try it out. I'm glad you can handle that content. Everything I've tried has been too much of an accuracy and response time loss due to input emulation.
Also I am not sure how much this matters because I don't fully understand how controller emulation works with Xpadder, but I have a very fast computer so maybe that helps a little with the input latency caused by the extra software emulation layer?
Hey there @pecheckler and everyone else,
Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!
The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.