There are several things that hit Stamina builds this patch. Most of them hit all builds, but affect Stamina builds a bit more.
1) If you block an attack, your stamina regen gets set to zero while you continue to block. Given how this was done, and how regen is calculated, if you are near the end of a regen tic (2 seconds) and block, you might not get any Stamina back for close to four seconds.
2) Dodge roll penalty: if you dodge roll once, any further dodge rolls within a certain time frame are increased in cost by 50%.
3) Older sets got lower values for set bonuses, including some weapon damage and weapon crit sets. this also impacted spell damage and spell crit sets, though.
4) There was a bug that was affecting armor penetration effects, where they were multiplicative instead of additive, which meant that things like sharpened maces ignored 100% of enemy armor. Fixing this lowered weapon damage if you were making use of this bug.
5) Nirnhoned armor traits got lowered in value to what they were supposed to be in the first place. This means that almost everyone that was using these is going to take more damage from spells than before, giving casters higher relative damage.
These and several other things affect Stamina users, even though there was no direct Stamina-user nerf. Just a lot of small things that add up to a nerf on Stamina users over magika users when put together.
@Aett_Thorn kissed every "nerf" on the cheek and gets an insightful from me (they are hard to collect okay!!).
BUT if you have been almost a stamina wielding noob so far not spamming dodge rolls or relying on blocks like my solo console self you are pretty much getting a boost.
Everyone is crying about these changes and I'm just like??? So nothing changes? Just play the game as you would a Normal open world like the Witcher?
Cool.
Edited by mistermutiny89 on September 4, 2015 6:54PM
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