pjwb16_ESO wrote: »This game decayed so much by catering to the "casuals", they rather should revert what they did already to cater for them and stop doing it aswell
pjwb16_ESO wrote: »This game decayed so much by catering to the "casuals", they rather should revert what they did already to cater for them and stop doing it aswell
I like most of the these ideas.
Also, VCOA already has a lot of shortcuts. I am surprised you are not aware of them?
Skip over mobs by running near lava and over lava.
pjwb16_ESO wrote: »This game decayed so much by catering to the "casuals", they rather should revert what they did already to cater for them and stop doing it aswell
I think a Craglorn fix to make it more solo friendly would be pretty easy and wouldn't hurt the grinders/groupers one bit. You could just split the mobs up a little to where they're not overwhelming. Instead of one 6-wasp group, split it into two 3-wasp groups. Now its soloable, but the grinders and groupers don't lose anything. Instead of one crazy-powerful enemy, make two or three soloable ones in the same area. You could still keep some group areas and challenges in there, but open it it up to solo PvEers too. If you can mix PvE and PvP in IC, then surely you can mix solo and group PvE in Craglorn.
@Arundo, I did, and I disagree wholeheartedly.@Merlin13KAGL did you even read the OP or did you post in the wrong topic ?
There is absolutly nothing said about difficulty of the game.
Per my post, this is simply not true.IC was just released and as casuals are maybe not that much into PVP (FMPOV). IC does not really give me stuff to do, again my limited time. I don’t want to spend that running around not being killed by someone who has the time to be a topnotch PVPer.
Any skill available to any person at any time would absolutely lessen the game.Classes:
Add all class trees together so that every character can be the class they want. ESO already has the option to use any weapon and any armor in the game. Why not just open up all the classes in the skill tree so that it’s possible to switch from Templar to Dragon Knight etc. Instead of going through the hours of leveling another character with the huge pile of work to get what you had on your other character.
Agree to an extent. Craglorn has quite a few dailies, actually, but you kind of slam the door on that with the post to follow:Dailies and events:
Bring more dailies to the currently game world not just in the PVP areas. It will bring back life to the empty zones and it gives casuals something to do other than to wait for dungeons, dodge others in Cyro or IC. Add more random events to the game as Guild Wars 2 has or the Fates from FFXIV. Make them scale to the people participating in them.
Most of Crag is soloable at a reasonable level. Grouping is not as easy in Crag, as it has not received as much love as it should have, but making it soloable is not the answer.Craglorn:
Sad to see this great zone go to waste. As mentioned in the groupfinder part, make the groupfinder so that you can find groups for the Craglorn quests easy. Or make it soloable as getting a group for Craglorn is very very hard at the moment. Even before IC came out you hardly find any groups there.
You speak to being casual, yet you want less to do by having shorter dungeons with fewer mobs and quicker completion?Dungeons:
Make them shorter or make more paths so you can decided , running around a dungeon for one and a half hour or more is tedious. For example those packs you fight before the last boss in City of Ash. Not needed at all to make it so long. Perhaps make the normal ones shorter and keep the veteran ones the same.
I am also a paying person with a job, and other IRL responsibilities.I hope ZOS thinks about the casuals as they are a large group of a game and mostly a paying group as they have jobs to support their hobby after work.
pjwb16_ESO wrote: »This game decayed so much by catering to the "casuals", they rather should revert what they did already to cater for them and stop doing it aswell
Aett_Thorn wrote: »I agree with most things the OP said except for the idea about Classes. As another casual player here, I want MORE classes, not to just play the same character all the time and just switch out his class from time to time. Granted, I am a bit of an altoholic, so for me, the desire is to make new and different combinations. Right now, I basically only have two real choices to make at character creation: Race and Class. Everything else can be switched out already for enough gold. Want to switch role: just pay gold to respec. Want to level up a new weapon. I can do that without making many changes. New armor or skill, just swap it in and level it up.
I really just don't want to have one character, and then 7 mules or crafters that do nothing but writs all day long.
What I would be fine with is just allowing us to create more free-form characters at the start, where we can choose any three skill lines from the current classes as a mix and match. Could you get some overpowered/underpowered combos? Probably, but then that would show the Devs that it's not necessarily classes that are overpowered, but individual skill lines.
I think a Craglorn fix to make it more solo friendly would be pretty easy and wouldn't hurt the grinders/groupers one bit. You could just split the mobs up a little to where they're not overwhelming. Instead of one 6-wasp group, split it into two 3-wasp groups. Now its soloable, but the grinders and groupers don't lose anything. Instead of one crazy-powerful enemy, make two or three soloable ones in the same area. You could still keep some group areas and challenges in there, but open it it up to solo PvEers too. If you can mix PvE and PvP in IC, then surely you can mix solo and group PvE in Craglorn.
The wasps in Craglorn are soloable. As are several of the Welwa groups with the right strategy. I have trouble with the orc groups, personally.
OP: I disagree with the idea of not having classes, but I like some of your other suggestions. And yes, a better group finder would be awesome. Craglorn should get better now that they have upped quest XP.
First, not trolling.@Merlin13KAGL can you stop trolling then ? I just said my post is NOT about difficulty but yet you still come at me with saying it is about that.
So once again my post is NOT to reduce the difficulty !
Its to up the quality of life in ESO for me and those who do agree with this post. You can have your fun in IC / Cyro now give us PVE / Casuals our fun with more things to do after we are done with leveling, doing all zones, dolmens, delves. And yes I did all PVE stuff in Cyro.
My statements about dungeons and free classes you can agree or disagree or even say something about balance issues. But removing trash or not or giving all classes to you available does not help with difficulty. Trash is already very easy, its just a waste of time imo and free classes might give imbalance so maybe not such a good idea it however does not affect the difficulty of the game as you can already play all classes you just have to reroll which can be seen as a waste of time.
And if you havent figured this out yet, im a PVEer not a PVPer.
I wouldn't even call what you're asking for "casual ". It's just content which this game is sorely lacking. As someone who also came from FFXIV the lack of polish and basic MMO functionality and content is pretty striking. Even the simplest things like a functional group finder. FF's is so customizable you can always find groups to do exactly what you want even if it's something as simple as grinding. There's tons of daily stuff to do. The crafting is extremely deep, so much so there are people that do only that. What keeps me here currently is the combat and PVP. When I left FF the PVP was a joke. Don't know if that ever improved. The other thing about FF that got rough after a while is that the endgame content was brutal and not casual friendly at all so it got harder and harder to find people in my FC willing to push. You can't just brute your way through it and it's especially hard on tanks and healers. One screw up means a wipe nine times out of ten and it's always clear who screwed up. After a few times of causing wipes more casual gamers tend to not want to be responsible for it.
But there's always tons more stuff for them to do hence the subscriber base has remained so high. I wouldn't want ESO to copy FF really. They're two totally different styles of game. But they do need to take some cues in the sense that they need to devise some systems of progression beyond what they have now.
Aett_Thorn wrote: »I agree with most things the OP said except for the idea about Classes. As another casual player here, I want MORE classes, not to just play the same character all the time and just switch out his class from time to time. Granted, I am a bit of an altoholic, so for me, the desire is to make new and different combinations.
I really just don't want to have one character, and then 7 mules or crafters that do nothing but writs all day long.
I wouldn't even call what you're asking for "casual ". It's just content which this game is sorely lacking. As someone who also came from FFXIV the lack of polish and basic MMO functionality and content is pretty striking. Even the simplest things like a functional group finder. FF's is so customizable you can always find groups to do exactly what you want even if it's something as simple as grinding. There's tons of daily stuff to do. The crafting is extremely deep, so much so there are people that do only that. What keeps me here currently is the combat and PVP. When I left FF the PVP was a joke. Don't know if that ever improved. The other thing about FF that got rough after a while is that the endgame content was brutal and not casual friendly at all so it got harder and harder to find people in my FC willing to push. You can't just brute your way through it and it's especially hard on tanks and healers. One screw up means a wipe nine times out of ten and it's always clear who screwed up. After a few times of causing wipes more casual gamers tend to not want to be responsible for it.
But there's always tons more stuff for them to do hence the subscriber base has remained so high. I wouldn't want ESO to copy FF really. They're two totally different styles of game. But they do need to take some cues in the sense that they need to devise some systems of progression beyond what they have now.
I looked at FFXIV for the PS4 and the gameplay looked nice. But then I heard the PS4 version doesn't have built in voice-chat and that killed it for me. Why anyone would design a MMO in 2015 for a console and not include built-in voice chat is just bizarre to me. It's one thing not to include it on the PC version (at least on PC a group can use Teamspeak--still needlessly kludgy IMHO, but workable at least). But not including it on a console version leaves groups with no effective way to communicate on raids, dungeon runs, etc. Forget that.
On a console, built-in text chat is good (and ZOS should add it to ESO). But built-in voice chat is ESSENTIAL.
You design a great-looking multi-million-$ subscription-based MMO and you can't spend a few bucks including a simple feature like that?? Really?
Mighty_oakk wrote: »Good post. Sadly zos has no interest in anyone elses input