Sensesfail13 wrote: »@Armitas Trolls will be trolls man, I havent posted because I didnt feel much needed to be added. I have been fairly vocal about my opinions about this patch and the status of the DK for the last year and this post was well made. Its sad that you get bad players and bad people on your thread that was totally constructive and civil to begin with @hardcore_gmr you, my friend, are bad and you should feel bad.Summary - dont post any 1v1 videos/builds to try to convince anyone that DK is okay, because it is not.
Theres a heck of a lot more a DK needs to be able to do than fight ONE player at a time.
Not often I agree with you but in this case I could not agree with you more, thanks for the post.
Sensesfail13 wrote: »@Armitas Trolls will be trolls man, I havent posted because I didnt feel much needed to be added. I have been fairly vocal about my opinions about this patch and the status of the DK for the last year and this post was well made. Its sad that you get bad players and bad people on your thread that was totally constructive and civil to begin with @hardcore_gmr you, my friend, are bad and you should feel bad.Summary - dont post any 1v1 videos/builds to try to convince anyone that DK is okay, because it is not.
Theres a heck of a lot more a DK needs to be able to do than fight ONE player at a time.
Not often I agree with you but in this case I could not agree with you more, thanks for the post.
hardcore_gmr wrote: »Sensesfail13 wrote: »@Armitas Trolls will be trolls man, I havent posted because I didnt feel much needed to be added. I have been fairly vocal about my opinions about this patch and the status of the DK for the last year and this post was well made. Its sad that you get bad players and bad people on your thread that was totally constructive and civil to begin with @hardcore_gmr you, my friend, are bad and you should feel bad.Summary - dont post any 1v1 videos/builds to try to convince anyone that DK is okay, because it is not.
Theres a heck of a lot more a DK needs to be able to do than fight ONE player at a time.
Not often I agree with you but in this case I could not agree with you more, thanks for the post.
I was content to leave you people to yet another complaint thread but my name is being used and I don't know why? I've been fairly clear here, op made this thread because he felt skills were broken, I disagreed. He makes mention of bugs and broken mechanics and I countered with video evidence that these bug and broken skills do not exist. If people want to side with OP that is on them, but I do not feel bad for pointing out that they are wrong. I find it odd that people are still trying to argue that skills are broken, when you see the skill in action working as intended.
As for doing more than fighting one person, check the magicka video I left in this thread. I believe I see more than one person at a time in that video. The magic video is also from the first day of the patch
My point here is not to change anyone's who has already made up their mind about the DK class, but merely to counter the misinformation being provided to people who haven't played the DK yet, or people who were thinking about running the DK as a future class. My point is simply to point out that while, OP is entitled to his opinion, there is a counter point, apparently one that is being willfully ignored.
I can't really see the issue here. DK's have been the number one Tank and Dps classes till this patch and now that they are not the clear number one, class people start to complain about it? I have problems finding the real arguments in this posts, because they are so heavily exaggerating.
Of course DK's have support skills, every class offers a minor dmg bonus to critical or raw dmg. The Dk shield is still a good aoe shield, what other class has an aoe shield? Claws are still awesome, immobilize, do dmg, ignite and have a synergy (and offer a dmg bons due to immobilization to dual wielding), the dragonknight chains worked through many dungeons I saw today. None of the Dk Tanks had stamina or magicka or healing problems in the v16 dungeons. Also you can use your magicka for other spells than healing, because you have a healer dedicated to heal you. As a dps I also don't start healing myself when I loose 35 % of my health I wait till the healer heals it. They have two ults which lets you use a synergy one for aoe, one good for duoing as a damage shield.
Where's the problem? Still an awesome support, damage dealing and supporting class. People still play DK's and do really well, no matter what role (haven't seen healers though). Blocking has been nerfed, but that affects all classes not only DK's. Also every class has some bugs, not just Dk's only.
https://www.youtube.com/watch?v=ya2AIA6sn5Ihardcore_gmr wrote: »He makes mention of bugs and broken mechanics and I countered with video evidence that these bug and broken skills do not exist.Sensesfail13 wrote: »@Armitas Trolls will be trolls man, I havent posted because I didnt feel much needed to be added. I have been fairly vocal about my opinions about this patch and the status of the DK for the last year and this post was well made. Its sad that you get bad players and bad people on your thread that was totally constructive and civil to begin with @hardcore_gmr you, my friend, are bad and you should feel bad.Summary - dont post any 1v1 videos/builds to try to convince anyone that DK is okay, because it is not.
Theres a heck of a lot more a DK needs to be able to do than fight ONE player at a time.
Not often I agree with you but in this case I could not agree with you more, thanks for the post.
I can't really see the issue here. DK's have been the number one Tank and Dps classes till this patch and now that they are not the clear number one, class people start to complain about it? I have problems finding the real arguments in this posts, because they are so heavily exaggerating.
Of course DK's have support skills, every class offers a minor dmg bonus to critical or raw dmg. The Dk shield is still a good aoe shield, what other class has an aoe shield? Claws are still awesome, immobilize, do dmg, ignite and have a synergy (and offer a dmg bons due to immobilization to dual wielding), the dragonknight chains worked through many dungeons I saw today. None of the Dk Tanks had stamina or magicka or healing problems in the v16 dungeons. Also you can use your magicka for other spells than healing, because you have a healer dedicated to heal you. As a dps I also don't start healing myself when I loose 35 % of my health I wait till the healer heals it. They have two ults which lets you use a synergy one for aoe, one good for duoing as a damage shield.
Where's the problem? Still an awesome support, damage dealing and supporting class. People still play DK's and do really well, no matter what role (haven't seen healers though). Blocking has been nerfed, but that affects all classes not only DK's. Also every class has some bugs, not just Dk's only.
The scope of my list encompass both PvE and PvP. The majority of the list are factual problems, only a portion are opinionated and you are welcome to explain how they are exaggerated.
A group shield that causes your group to actually take more damage than they otherwise would have is not a "good shield", that is actually the opposite of what a good shieldould do.
I can't really see the issue here. DK's have been the number one Tank and Dps classes till this patch and now that they are not the clear number one, class people start to complain about it? I have problems finding the real arguments in this posts, because they are so heavily exaggerating.
Of course DK's have support skills, every class offers a minor dmg bonus to critical or raw dmg. The Dk shield is still a good aoe shield, what other class has an aoe shield? Claws are still awesome, immobilize, do dmg, ignite and have a synergy (and offer a dmg bons due to immobilization to dual wielding), the dragonknight chains worked through many dungeons I saw today. None of the Dk Tanks had stamina or magicka or healing problems in the v16 dungeons. Also you can use your magicka for other spells than healing, because you have a healer dedicated to heal you. As a dps I also don't start healing myself when I loose 35 % of my health I wait till the healer heals it. They have two ults which lets you use a synergy one for aoe, one good for duoing as a damage shield.
Where's the problem? Still an awesome support, damage dealing and supporting class. People still play DK's and do really well, no matter what role (haven't seen healers though). Blocking has been nerfed, but that affects all classes not only DK's. Also every class has some bugs, not just Dk's only.
The scope of my list encompass both PvE and PvP. The majority of the list are factual problems, only a portion are opinionated and you are welcome to explain how they are exaggerated.
A group shield that causes your group to actually take more damage than they otherwise would have is not a "good shield", that is actually the opposite of what a good shieldould do.
I've seen this in a few threads.
Can someone explain what the issue with obsidian shield is? Should I be using the shield from draconic power instead?
OrphanHelgen wrote: »I WANT MINOR BRUTALITY FROM ACTIVATING AN EARTHEN HEARTH ABILITY PLS ITS BUGGED !!
ryanmjmcevoy_ESO wrote: »OrphanHelgen wrote: »I WANT MINOR BRUTALITY FROM ACTIVATING AN EARTHEN HEARTH ABILITY PLS ITS BUGGED !!
I've seen this before, and I'm pretty sure it's not bugged, the tooltip is unclear. I remember testing it once with a friend. I think you only get the minor brutality if you cast while currently gaining ultimate. This is assuming when I instructed my friend how to perform the test that he did it correctly lol
Sensesfail13 wrote: »I can't really see the issue here. DK's have been the number one Tank and Dps classes till this patch and now that they are not the clear number one, class people start to complain about it? I have problems finding the real arguments in this posts, because they are so heavily exaggerating.
Of course DK's have support skills, every class offers a minor dmg bonus to critical or raw dmg. The Dk shield is still a good aoe shield, what other class has an aoe shield? Claws are still awesome, immobilize, do dmg, ignite and have a synergy (and offer a dmg bons due to immobilization to dual wielding), the dragonknight chains worked through many dungeons I saw today. None of the Dk Tanks had stamina or magicka or healing problems in the v16 dungeons. Also you can use your magicka for other spells than healing, because you have a healer dedicated to heal you. As a dps I also don't start healing myself when I loose 35 % of my health I wait till the healer heals it. They have two ults which lets you use a synergy one for aoe, one good for duoing as a damage shield.
Where's the problem? Still an awesome support, damage dealing and supporting class. People still play DK's and do really well, no matter what role (haven't seen healers though). Blocking has been nerfed, but that affects all classes not only DK's. Also every class has some bugs, not just Dk's only.
The scope of my list encompass both PvE and PvP. The majority of the list are factual problems, only a portion are opinionated and you are welcome to explain how they are exaggerated.
A group shield that causes your group to actually take more damage than they otherwise would have is not a "good shield", that is actually the opposite of what a good shieldould do.
I've seen this in a few threads.
Can someone explain what the issue with obsidian shield is? Should I be using the shield from draconic power instead?
@Brrrofski I see @Armitas didnt get a chance to answer your question but it has been said in another post I believe.
What happens is a portion of your shield is given to all of your group mates, say you get a 3k dmg shield on yourself and you get 1k on your groupmates (totally hypothetical numbers) and your group mates get hit for 800 you now have a 200 dmg shield left and you get hit for 5k directly following that, you have the 200 dmg shield taken away and the rest of that 4800 dmg hits you full force, no mitigation nothing helps. Where as if you were to get hit without the damage shield you may have mitigations ie physical resistance and spell resistance that would stop a significant portion of that damage. That is why low dmg shields on your entire group are a liability rather than an asset.
And for @hardcore_gmr I believe I stated why your name was mentioned, youre bad and you should feel bad. As well as your entire argument being flawed because you obviously did not read the post and you make that more readily apparent every time you post in this thread.
ryanmjmcevoy_ESO wrote: »OrphanHelgen wrote: »I WANT MINOR BRUTALITY FROM ACTIVATING AN EARTHEN HEARTH ABILITY PLS ITS BUGGED !!
I've seen this before, and I'm pretty sure it's not bugged, the tooltip is unclear. I remember testing it once with a friend. I think you only get the minor brutality if you cast while currently gaining ultimate. This is assuming when I instructed my friend how to perform the test that he did it correctly lol
OrphanHelgen wrote: »Kindling - The nerf to secondary effect proc chance has really made this a wasted passive. 66% more burning isn't helpful when the chance to apply burning is so low.
-- Isnt it on dmg over time fire effects? So its not a "proc"? Like shooting star, the ground dmg that last for 11 sec does more dmg, it even stands on tooltip, or am I wrong`?
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
And Dots were so OP in PvP.OrphanHelgen wrote: »Kindling - The nerf to secondary effect proc chance has really made this a wasted passive. 66% more burning isn't helpful when the chance to apply burning is so low.
-- Isnt it on dmg over time fire effects? So its not a "proc"? Like shooting star, the ground dmg that last for 11 sec does more dmg, it even stands on tooltip, or am I wrong`?
Yeah the dots got wrecked. The only thing with a good proc rate is weapon glyphs and they have an internal cooldown. Impulse and force pulse have also lost their special 40% chance at applying it. The impulse>Force Pulse combo that made Force Pulse an AOE was a great combo that we lost without any gaining anything in it's place.Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
OrphanHelgen wrote: »ryanmjmcevoy_ESO wrote: »OrphanHelgen wrote: »I WANT MINOR BRUTALITY FROM ACTIVATING AN EARTHEN HEARTH ABILITY PLS ITS BUGGED !!
I've seen this before, and I'm pretty sure it's not bugged, the tooltip is unclear. I remember testing it once with a friend. I think you only get the minor brutality if you cast while currently gaining ultimate. This is assuming when I instructed my friend how to perform the test that he did it correctly lol
So you cant press earthenheart to buff yourself before fight, you have to do it during the fight?
ryanmjmcevoy_ESO wrote: »OrphanHelgen wrote: »ryanmjmcevoy_ESO wrote: »OrphanHelgen wrote: »I WANT MINOR BRUTALITY FROM ACTIVATING AN EARTHEN HEARTH ABILITY PLS ITS BUGGED !!
I've seen this before, and I'm pretty sure it's not bugged, the tooltip is unclear. I remember testing it once with a friend. I think you only get the minor brutality if you cast while currently gaining ultimate. This is assuming when I instructed my friend how to perform the test that he did it correctly lol
So you cant press earthenheart to buff yourself before fight, you have to do it during the fight?
Correct. Basically, start your rotation with LA -> Earthen Heart Ability -> Normal Rotation
Overflow bug has been common knowledge since 1.6 man. There have been no reports of it being fixed. Google it.
It's more manageable for you because you get twice the shield and can reapply it before it goes down. Your group is stuck with it however.
There are pics of it. Like I said google it. If you did you would have seen the pics. I really don't care if you believe me or not, I have tested it and I know that it happens. Because of the way you entered this thread, you are not what I would consider, "worth my time" so you can waste another day testing it, I don't care.