If your group is bigger than 6 members gain 75% damage reduction.
GreenSoup2HoT wrote: »Dodge roll change's are not that bad in my mind, just slot Mist Form and your dodge roll will reset by the time Mist form channel is over. If you have some magicka cost reduce and recovery you can mist form pretty frequently with dodge roll's in between.
I haven't played on pts and i hope stamina nightblade is still okay.
GreenSoup2HoT wrote: »Dodge roll change's are not that bad in my mind, just slot Mist Form and your dodge roll will reset by the time Mist form channel is over. If you have some magicka cost reduce and recovery you can mist form pretty frequently with dodge roll's in between.
I haven't played on pts and i hope stamina nightblade is still okay.
Not just dodge roll nerf, NB Stam passive was reduced in half
briandivisionb16_ESO wrote: »Hi
I played a nightblade and a DK on the PTS and have since made myself a v14 DK on live.
Because of dodgeroll changes they can't sustain in PvP so well. I don't actually care though because my DK is tanky as hell and his damage is only slightly lower.
However, thought I would share this insight:
I think maybe you should definitely let NBs keep dark cloak besides all the 'nerf cloak' cries. :P I think even detect pots are harsh, and should have a counter.
NBs damage is OK. Sustain is not. At all.
Happy hunting! ^^
not when the new patch comes.
Siphoning attacks wont be a toogle any more. but only a 20sec buff. will be pretty useless i think^^
it is a 15 second buff that will cost Magicka
and the return is heavily nerfed, no longer % on stat, but a fixed value
it is a 15 second buff that will cost Magicka
and the return is heavily nerfed, no longer % on stat, but a fixed value
and how much is it?
it is a 15 second buff that will cost Magicka
and the return is heavily nerfed, no longer % on stat, but a fixed value
and how much is it?
Naked the Magicka Costs are: 1923 Mag
The returns from a weapon attack, light or heavy are: 958 Mag & Stam per attack
The returns from a ability are: 192 Mag & Stam per hit (in fact 10% on 1916)
it is a 15 second buff that will cost Magicka
and the return is heavily nerfed, no longer % on stat, but a fixed value
and how much is it?
Naked the Magicka Costs are: 1923 Mag
The returns from a weapon attack, light or heavy are: 958 Mag & Stam per attack
The returns from a ability are: 192 Mag & Stam per hit (in fact 10% on 1916)
and you say this is nerfed...oh Boy..........
but it still recover Close to 1k per light attack, this is a hug buff compared to %
but it still recover Close to 1k per light attack, this is a hug buff compared to %
it is a 15 second buff that will cost Magicka
and the return is heavily nerfed, no longer % on stat, but a fixed value
and how much is it?
Naked the Magicka Costs are: 1923 Mag
The returns from a weapon attack, light or heavy are: 958 Mag & Stam per attack
The returns from a ability are: 192 Mag & Stam per hit (in fact 10% on 1916)
ZOS_GinaBruno wrote: »Siphoning Strikes: •This ability is no longer a toggle.
•Removed the Power and Spell Power debuff; your attacks now do full damage.
•This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
•You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
ZOS_GinaBruno wrote: »Siphoning •Increased the duration of Siphoning Strikes and Siphoning Attacks to 15 seconds from 10 seconds.
•Leeching Strikes (Siphoning Strikes morph): This ability is now a toggle once more, and reduces weapon and spell power while active.
briandivisionb16_ESO wrote: »Hi
I played a nightblade and a DK on the PTS and have since made myself a v14 DK on live.
Because of dodgeroll changes they can't sustain in PvP so well. I don't actually care though because my DK is tanky as hell and his damage is only slightly lower.
However, thought I would share this insight:
I think maybe you should definitely let NBs keep dark cloak besides all the 'nerf cloak' cries. :P I think even detect pots are harsh, and should have a counter.
NBs damage is OK. Sustain is not. At all.
Happy hunting! ^^
briandivisionb16_ESO wrote: »Hi
I played a nightblade and a DK on the PTS and have since made myself a v14 DK on live.
Because of dodgeroll changes they can't sustain in PvP so well. I don't actually care though because my DK is tanky as hell and his damage is only slightly lower.
However, thought I would share this insight:
I think maybe you should definitely let NBs keep dark cloak besides all the 'nerf cloak' cries. :P I think even detect pots are harsh, and should have a counter.
NBs damage is OK. Sustain is not. At all.
Happy hunting! ^^
GreenSoup2HoT wrote: »Dodge roll change's are not that bad in my mind, just slot Mist Form and your dodge roll will reset by the time Mist form channel is over. If you have some magicka cost reduce and recovery you can mist form pretty frequently with dodge roll's in between.
I haven't played on pts and i hope stamina nightblade is still okay.
GreenSoup2HoT wrote: »Dodge roll change's are not that bad in my mind, just slot Mist Form and your dodge roll will reset by the time Mist form channel is over. If you have some magicka cost reduce and recovery you can mist form pretty frequently with dodge roll's in between.
I haven't played on pts and i hope stamina nightblade is still okay.
That's not right that would force players to be vamps to be competitive. Something's got to be done, unless their goal is to eradicate stamina builds.
Ever seen two magicka nightblades fight each other? Yeah, they can go forever with the right setup. I'm not even joking. Went from a lumbermill fight into a 30 minute duel. Nighblades have a few ways to siphon health, they also have (what I believe) is one of the longest CCs in the game, and then some others. Use these CCs enough and your target will run out of stamina to break free.. I found this pretty easy to achieve since the update. This gives you ample time to lodge a couple of heavy attacks and receive back a fair bit of magicka to restart the entire process again. It wasn't easy, but it is possible to sustain yourself indefinitely in small scale fights. This was as a magicka build.. I can't really comment on stamina unfortunately.Infinite sustain builds shouldn't be a thing. It's fundamentally a good thing that if you blow your load repeatedly you should have some down time.