Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

IC spawn system

asneakybanana
asneakybanana
✭✭✭✭✭
The spawn system in IC is the most *** thing i have ever seen. people spawn right on top of you, hide in their spawn and snipe spam you or just keep charging in over and over and over since there is literally no penalty of them dying since the enemies dont get any xp or ap for the first 30 seconds. It just encourages bad gameplay and zerging off the spawn. if a player dies they should b forced to spawn back in their base and they should not have immediate port up to the streets they should be forced to go through the sewers to get back up to the streets.

[Moderator Note: Edited title our rules on Language]
Edited by ZOS_MatM on September 1, 2015 2:22AM
Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
Sweat Squad
Crowned 27x on 12 different campaign cycles | 200M+ AP earned
Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
609k Mag Sorc vMA
NA first Tick Tock Tormentor
NA first trinity (All No Death/HM/Speed run trials titles)
2x Tick Tock Tormentor
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Called it on PTS.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    I do like the idea that people can immediately try to get their stones back, but the implementation is tricky.
  • Glory
    Glory
    Class Representative
    Teargrants wrote: »
    Called it on PTS.

    As did I, but people said it was fun to "be able to get back into the fight."

    Death debuff or back to base.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.
    Edited by Lava_Croft on September 1, 2015 2:08AM
  • LegendaryChef
    LegendaryChef
    ✭✭✭✭✭
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Wow Kris, this is your first post I've actually enjoyed reading mate, keep up the good work!
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Avonna
    Avonna
    ✭✭✭
    and we keep playing because its the best looking game?

    the most fun?

    we have no other torture devices at home to play with?
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Basiclly this. IC feels like some kind of a bad war/fighter movie.
    Where everyone instantly spawns and *** you together with the *** of NPC's roaming around.

    Will just try get tel var stones to get the armor I want then I wont be setting my foot in there again.

    Edit: More call of duty for the people, just with way slower TTK's :trollface:
    Edited by Master_Kas on September 1, 2015 2:21AM
    EU | PC
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Master_Kas wrote: »
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Basiclly this. IC feels like some kind of a bad war/fighter movie.
    Where everyone instantly spawns and *** you together with the *** of NPC's roaming around.

    Will just try get tel var stones to get the armor I want then I wont be setting my foot in there again.

    Edit: More call of duty for the people, just with way slower TTK's :trollface:
    50 stones? Mist Form to bank. 50 stones? Mist Form to bank.

    Rinse and repeat.
  • Gol Barr
    Gol Barr
    ✭✭
    i guess it prevents camping the spawn points........
  • Gol Barr
    Gol Barr
    ✭✭
    camping should have been CAMPING!!!!! if you play CoD or Battlefield who do you hate most>.............
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Sigh
    The Age of Wrobel.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Lava_Croft wrote: »
    Master_Kas wrote: »
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Basiclly this. IC feels like some kind of a bad war/fighter movie.
    Where everyone instantly spawns and *** you together with the *** of NPC's roaming around.

    Will just try get tel var stones to get the armor I want then I wont be setting my foot in there again.

    Edit: More call of duty for the people, just with way slower TTK's :trollface:
    50 stones? Mist Form to bank. 50 stones? Mist Form to bank.

    Rinse and repeat.

    Never thought about mist form about this. Will be more handy than cloak xD !
    EU | PC
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Master_Kas wrote: »
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Basiclly this. IC feels like some kind of a bad war/fighter movie.
    Where everyone instantly spawns and *** you together with the *** of NPC's roaming around.

    Will just try get tel var stones to get the armor I want then I wont be setting my foot in there again.

    Edit: More call of duty for the people, just with way slower TTK's :trollface:
    50 stones? Mist Form to bank. 50 stones? Mist Form to bank.

    Rinse and repeat.
    Or grab a bow set on your spawn point with a few other snipers and snipe people who think its wise to try to get people has they respawn
  • Psilent
    Psilent
    ✭✭✭✭✭
    The spawn system in IC is the most *** thing i have ever seen. people spawn right on top of you, hide in their spawn and snipe spam you or just keep charging in over and over and over since there is literally no penalty of them dying since the enemies dont get any xp or ap for the first 30 seconds. It just encourages bad gameplay and zerging off the spawn. if a player dies they should b forced to spawn back in their base and they should not have immediate port up to the streets they should be forced to go through the sewers to get back up to the streets.

    [Moderator Note: Edited title our rules on Language]

    The only time I saw this happening today was when enemy players were camping spawn points.

  • Iyas
    Iyas
    ✭✭✭✭✭
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    have to agree with kris >:)
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yep.


    Yet another horrible mistake that was pointed out to them in feedback that they chose to ignore.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    The spawn system in IC is the most *** thing i have ever seen. people spawn right on top of you, hide in their spawn and snipe spam you or just keep charging in over and over and over since there is literally no penalty of them dying since the enemies dont get any xp or ap for the first 30 seconds. It just encourages bad gameplay and zerging off the spawn. if a player dies they should b forced to spawn back in their base and they should not have immediate port up to the streets they should be forced to go through the sewers to get back up to the streets.

    [Moderator Note: Edited title our rules on Language]

    To make IC fun, when you die and rez you should do so in another district. This would make things a lot more interesting for sure if people had to rez in different locations. It could help break up the groups as well.
    NA Server - Kildair
  • lifefrombelowb14_ESO
    Just think it's a convenient place to zerg all bottled up in one handy location.

    Meanwhile outside the IC the tumbleweeds run rampant and totally unchallenged.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    This pretty much sums up PTS every freaking time. The only purpose in going on PTS is to try to get your toon ready for live, cause the feedback is giant waste of time.
    Edited by Armitas on September 1, 2015 3:07PM
    Retired.
    Nord mDK
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    MAybe it is time to bring back forward camps.
    “Whatever.”
    -Unknown American
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Lava_Croft wrote: »
    Master_Kas wrote: »
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Basiclly this. IC feels like some kind of a bad war/fighter movie.
    Where everyone instantly spawns and *** you together with the *** of NPC's roaming around.

    Will just try get tel var stones to get the armor I want then I wont be setting my foot in there again.

    Edit: More call of duty for the people, just with way slower TTK's :trollface:
    50 stones? Mist Form to bank. 50 stones? Mist Form to bank.

    Rinse and repeat.

    50? I don't bother heading to bank until I get 2K or so.

    The issue you guys have is you're fighting in the Zerg Swarm Campaings in the heart of the Swarm. Don't like zergs and instant-spawns try the Sewers on for size ( =
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Psilent wrote: »
    The spawn system in IC is the most *** thing i have ever seen. people spawn right on top of you, hide in their spawn and snipe spam you or just keep charging in over and over and over since there is literally no penalty of them dying since the enemies dont get any xp or ap for the first 30 seconds. It just encourages bad gameplay and zerging off the spawn. if a player dies they should b forced to spawn back in their base and they should not have immediate port up to the streets they should be forced to go through the sewers to get back up to the streets.

    [Moderator Note: Edited title our rules on Language]

    The only time I saw this happening today was when enemy players were camping spawn points.

    We can't spawn camp because there is no reward at all. So.instead we.just went about our business and tried to kill the roaming boss and then 16 people attacked us and die. We get xp and ap. They instantly respawn 50 feet away all run back at you and guess what? Not even spawn camping yet still getting f no ap or xp and the only downside for the enemies is they have to run 50 feet. Death has a huge consequence the first time and then nothing after that which isn't how it should b.
    Robbmrp wrote: »
    The spawn system in IC is the most *** thing i have ever seen. people spawn right on top of you, hide in their spawn and snipe spam you or just keep charging in over and over and over since there is literally no penalty of them dying since the enemies dont get any xp or ap for the first 30 seconds. It just encourages bad gameplay and zerging off the spawn. if a player dies they should b forced to spawn back in their base and they should not have immediate port up to the streets they should be forced to go through the sewers to get back up to the streets.

    [Moderator Note: Edited title our rules on Language]

    To make IC fun, when you die and rez you should do so in another district. This would make things a lot more interesting for sure if people had to rez in different locations. It could help break up the groups as well.

    Love that idea. Would force people that want to group together to find their way back to each other or just accept having to run solo for a bit.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    I kind of felt bad for for this one templar. He kept trying to solo rush our group, dying over and over again.

    That being said, I'm not seeing an issue. Maybe they were having fun. I was having fun. We will have to see if I do get tired of it, but this messy instabrawl is a lot more enjoyable than the ride and gank trips between keeps. And if you don't want to get sniped from a spawn point, give those areas some space.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • SturgeHammer
    SturgeHammer
    ✭✭✭✭
    DaveMoeDee wrote: »
    I do like the idea that people can immediately try to get their stones back, but the implementation is tricky.

    I thought this was true, but ran into an odd scenario last night. Was running in a duo when I died to a nightblade, losing about 60 stones (I am aware this isn't a lot of stones) very close to a respawn point. The NB that killed me immediately turned to fight with the person I was duoing with, who was able to tank the NB long enough for me to jump down from spawn and get back into the fight. The night blade was then killed. My teammate and I both got 3 stones for the kill. No mobs or other players were part of the kill to the best of my knowledge.

    So, what happened to the 80% of the 60 stones we should have, in theory, gotten back? Did the NB still have them? Did they just disappear? Did the NB not receive 60 when they killed me the first time? Tel Var Stone calculation bug?

    There are a lot of variables working here, but the gist is that even an instant karma style revenge kill as described in that anecdote doesn't guarantee any recouping of lost stones. Currently I am leaning toward this being bug related, but it could just be my ignorance of how the Tel Var mechanics actually work.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    DaveMoeDee wrote: »
    I do like the idea that people can immediately try to get their stones back, but the implementation is tricky.

    I thought this was true, but ran into an odd scenario last night. Was running in a duo when I died to a nightblade, losing about 60 stones (I am aware this isn't a lot of stones) very close to a respawn point. The NB that killed me immediately turned to fight with the person I was duoing with, who was able to tank the NB long enough for me to jump down from spawn and get back into the fight. The night blade was then killed. My teammate and I both got 3 stones for the kill. No mobs or other players were part of the kill to the best of my knowledge.

    So, what happened to the 80% of the 60 stones we should have, in theory, gotten back? Did the NB still have them? Did they just disappear? Did the NB not receive 60 when they killed me the first time? Tel Var Stone calculation bug?

    There are a lot of variables working here, but the gist is that even an instant karma style revenge kill as described in that anecdote doesn't guarantee any recouping of lost stones. Currently I am leaning toward this being bug related, but it could just be my ignorance of how the Tel Var mechanics actually work.

    I've been wondering about this myself.

    It should probably be tested with a small amount of stones and a friend from another faction. It wouldn't be the first time ZOS failed at math. Maybe they screwed up the decimal place and your 60 stones became 6 divided by 2 = 3?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    DaveMoeDee wrote: »
    I do like the idea that people can immediately try to get their stones back, but the implementation is tricky.

    I thought this was true, but ran into an odd scenario last night. Was running in a duo when I died to a nightblade, losing about 60 stones (I am aware this isn't a lot of stones) very close to a respawn point. The NB that killed me immediately turned to fight with the person I was duoing with, who was able to tank the NB long enough for me to jump down from spawn and get back into the fight. The night blade was then killed. My teammate and I both got 3 stones for the kill. No mobs or other players were part of the kill to the best of my knowledge.

    So, what happened to the 80% of the 60 stones we should have, in theory, gotten back? Did the NB still have them? Did they just disappear? Did the NB not receive 60 when they killed me the first time? Tel Var Stone calculation bug?

    There are a lot of variables working here, but the gist is that even an instant karma style revenge kill as described in that anecdote doesn't guarantee any recouping of lost stones. Currently I am leaning toward this being bug related, but it could just be my ignorance of how the Tel Var mechanics actually work.

    I've been wondering about this myself.

    It should probably be tested with a small amount of stones and a friend from another faction. It wouldn't be the first time ZOS failed at math. Maybe they screwed up the decimal place and your 60 stones became 6 divided by 2 = 3?
    qeq9d.jpg
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    Lava_Croft wrote: »
    Master_Kas wrote: »
    Lava_Croft wrote: »
    So basically this is just like any other major update. People point out serious flaws on the PTS, they are ignored, the patch hits Live people point out the serious flaws once again. Half a year later, some half-assed solution is implemented that nobody is really happy with.

    Basiclly this. IC feels like some kind of a bad war/fighter movie.
    Where everyone instantly spawns and *** you together with the *** of NPC's roaming around.

    Will just try get tel var stones to get the armor I want then I wont be setting my foot in there again.

    Edit: More call of duty for the people, just with way slower TTK's :trollface:
    50 stones? Mist Form to bank. 50 stones? Mist Form to bank.

    Rinse and repeat.

    50? I don't bother heading to bank until I get 2K or so.

    The issue you guys have is you're fighting in the Zerg Swarm Campaings in the heart of the Swarm. Don't like zergs and instant-spawns try the Sewers on for size ( =

    I have no issues with the TV stones. It was banter.
  • Axyredo
    Axyredo
    ✭✭✭
    Sneaky you have emp
    Havoc
    EP Dragonknight - Axyredo
    EP/DC Templar - Axy
    #NerfMagicDK
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Axyredo wrote: »
    Sneaky you have emp

    Lol work op. Just another 4 hours b4 I can get on.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • k2blader
    k2blader
    ✭✭✭✭✭
    Avonna wrote: »
    and we keep playing because its the best looking game?

    the most fun?

    we have no other torture devices at home to play with?

    Not at home, but I torture myself with Starbucks coffee. I do it for the AC.



    Disabling the grass may improve performance.
Sign In or Register to comment.