Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
I think 50% losses would be fine - coming from a pvp player that does not enjoy running around stealthed or with grps exceeding 6 people. I think the system pushes people towards zerging...
It sucks pretty much running around in a 4man grp and then getting stomped over by a 20man zerg and loose all your TS.
I like it the way it is. I don't think it needs changing. Use tactics, and bank often.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
The reason why you cannot only lose 50% of stones is that it would make the risk/reward system of stone multiplier not work. The system is supposed to reward you if you are willing to risk losing more to a gank(by carrying more stones on you), by gain more from farming.
Think about it. If you do not use a 2x multiplier, you are willingly losing 50% of the stones you could have otherwise. Gain 100 stones, and you basically lost another 100 due to playing it safe.
If you instead went for 2x multiplier(by carrying more stones on you), you are risking getting ganked and losing the same 50% of stones. So no difference.
However, you do not always get ganked, which makes the second option a no-brainer. Everyone would always use the 2x multiplier, because it is better when you are not ganked, and the same if you are ganked.
(for 3x and 4x multiplier it is even more pronounced)
Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
The reason why you cannot only lose 50% of stones is that it would make the risk/reward system of stone multiplier not work. The system is supposed to reward you if you are willing to risk losing more to a gank(by carrying more stones on you), by gain more from farming.
Think about it. If you do not use a 2x multiplier, you are willingly losing 50% of the stones you could have otherwise. Gain 100 stones, and you basically lost another 100 due to playing it safe.
If you instead went for 2x multiplier(by carrying more stones on you), you are risking getting ganked and losing the same 50% of stones. So no difference.
However, you do not always get ganked, which makes the second option a no-brainer. Everyone would always use the 2x multiplier, because it is better when you are not ganked, and the same if you are ganked.
(for 3x and 4x multiplier it is even more pronounced)
There is no increased risk with a higher multiplier aside from the larger flat number of stones lost. If the loss rate was 20-25% and was multiplied by whatever multiplier you had active then it would be risk vs reward and people who don't want to risk much could just stay at low values fine.
Sandmanninja wrote: »jluceyub17_ESO wrote: »it makes it impossible/stupid to play in small groups/solo
Are you saying you go into the bowels of a city ravaged by war and powerful hordes of daedra alone and expect to be able to do well? Do you think it makes sense for them to design a game where you can do that and succeed?
I think for a frickin' sub price, they should make the damn new content...you know... playable.
YES, I realise this is an MMO.
BUT
What about people that can't find a good guild or a guild with members that are active at the same time as themselves?
Are you saying you go into the bowels of a city ravaged by war and powerful hordes of daedra alone and expect to be able to do well? Do you think it makes sense for them to design a game where you can do that and succeed?
I know its early days but right now its hard to move 10 feet without being hit by a zerg group or a NB stealthing NPCs.
Out in the districts, yes. But I have not seen a single enemy player in the first few rooms in front of my alliance base (in the sewers) during the time i was playing yesterday. They were full of friendlies tho, and i assume any enemy daring to stick his nose in there got promptly zerged back out.
I was with a group of about 8 people... and got mowed down by about 20 people who just ran in doing nothing but AOEs. But they time we could react we got hit by the train. Heh.Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
I know its early days but right now its hard to move 10 feet without being hit by a zerg group or a NB stealthing NPCs.
Out in the districts, yes. But I have not seen a single enemy player in the first few rooms in front of my alliance base (in the sewers) during the time i was playing yesterday. They were full of friendlies tho, and i assume any enemy daring to stick his nose in there got promptly zerged back out.
They are attempting to just grief players entering or exiting the city which is ultimately a problem.
I think 50% losses would be fine - coming from a pvp player that does not enjoy running around stealthed or with grps exceeding 6 people. I think the system pushes people towards zerging...
I still dont get that statement. When I run around in zergs, TV Stones are shared with the other people but unlike normal zerging for AP, the amount of TV Stones you get from running around in a zerg greatly diminishes as soon as you have killed a target once.
In a normal zerg, you run from point a to b, back to a and repeat, killing randoms and small groups. When you do that for TV stones, it's super inefficiant. Because after killing a guy once, you basicly get NOTHING for the second kill. That's why I think in the long run, zerging will not be interested for the most players as players always tend to go the fastest route and only really weak players will need a zerg to get some stones while strong players probably prefer to run solo or in small groups.
It will take a while before everyone realises this, but as soon as it clicks, it will work out automatically.
Tan9oSuccka wrote: »Thanks again for play testing the DLC. PC Master race!
Saved me a bunch of cash.
From what I've read, DLC that encourages zerg, ganking, trolling and generally being a jerk for Tel-Var stones.
sekou_trayvond wrote: »I dunno. My friend and I had a great time last night trying to stealth our way back to bank our measly ~100 stones each. Weaving around daedra, avoiding the gaze of zergs- it was a hoot- especially when I tore off to help a daedra finish off an AD random for his stones, all the while my friend is yelling at me "what are you doing!?!?!? We're almost there!" I just laughed at the fun of it all.
TL;DR have fun. It's a game. But bank often.
Sneaky-Snurr wrote: »The current risk incentive actually appeals to most players and is actually good for the game if you look at it.
I know its early days but right now its hard to move 10 feet without being hit by a zerg group or a NB stealthing NPCs.
Out in the districts, yes. But I have not seen a single enemy player in the first few rooms in front of my alliance base (in the sewers) during the time i was playing yesterday. They were full of friendlies tho, and i assume any enemy daring to stick his nose in there got promptly zerged back out.
They are attempting to just grief players entering or exiting the city which is ultimately a problem.
It is hard to grief players wanting to exit IC base into IC itself by blocking them considering there are seven separate exits from it. The path back can be blocked, but such a block can be bypassed for a 10% stone cost by simply suiciding, or (if you have really many stones on you) by using the teleport stone.