Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
The reason why you cannot only lose 50% of stones is that it would make the risk/reward system of stone multiplier not work. The system is supposed to reward you if you are willing to risk losing more to a gank(by carrying more stones on you), by gain more from farming.
Think about it. If you do not use a 2x multiplier, you are willingly losing 50% of the stones you could have otherwise. Gain 100 stones, and you basically lost another 100 due to playing it safe.
If you instead went for 2x multiplier(by carrying more stones on you), you are risking getting ganked and losing the same 50% of stones. So no difference.
However, you do not always get ganked, which makes the second option a no-brainer. Everyone would always use the 2x multiplier, because it is better when you are not ganked, and the same if you are ganked.
(for 3x and 4x multiplier it is even more pronounced)
There is no increased risk with a higher multiplier aside from the larger flat number of stones lost. If the loss rate was 20-25% and was multiplied by whatever multiplier you had active then it would be risk vs reward and people who don't want to risk much could just stay at low values fine.
If the loss was 25% multiplied by the stone multiplier, like you say, there would be no reason not to use 2x.
With 1x, you would be losing 50% of your stones, always (as you gather them).
With 2x, you would lose 50% of your stones, but not always, only when ganked. So why stay with 1x(and a guaranteed 50% loss) when you can go 2x (and only lose 50% in case of a gank)?
nimander99 wrote: »10% TV stone loss is the only number that makes sense, its to easy to get nailed by the zerg and if you run, the Daedra get you and you still lose TV stones, it NEEDS to be lowered, the risk vs reward system has created a local in your area of sewers zerg farm circle which is lame. It feels like Neverwinter, only it isnt fun because you lose your money.
Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
The reason why you cannot only lose 50% of stones is that it would make the risk/reward system of stone multiplier not work. The system is supposed to reward you if you are willing to risk losing more to a gank(by carrying more stones on you), by gain more from farming.
Think about it. If you do not use a 2x multiplier, you are willingly losing 50% of the stones you could have otherwise. Gain 100 stones, and you basically lost another 100 due to playing it safe.
If you instead went for 2x multiplier(by carrying more stones on you), you are risking getting ganked and losing the same 50% of stones. So no difference.
However, you do not always get ganked, which makes the second option a no-brainer. Everyone would always use the 2x multiplier, because it is better when you are not ganked, and the same if you are ganked.
(for 3x and 4x multiplier it is even more pronounced)
There is no increased risk with a higher multiplier aside from the larger flat number of stones lost. If the loss rate was 20-25% and was multiplied by whatever multiplier you had active then it would be risk vs reward and people who don't want to risk much could just stay at low values fine.
If the loss was 25% multiplied by the stone multiplier, like you say, there would be no reason not to use 2x.
With 1x, you would be losing 50% of your stones, always (as you gather them).
With 2x, you would lose 50% of your stones, but not always, only when ganked. So why stay with 1x(and a guaranteed 50% loss) when you can go 2x (and only lose 50% in case of a gank)?
I mean, if you only have 1x you will only loose 20-25% of the stones so low risk low reward, 2x would loose 40-50%, 3x would loose 60-75% and 4x would loose 80-100%. Thats what I mean, isn't that risk reward?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i agree with jluce, if not get rid of it, at least put it at 50% losses.. just wasted 2h of gaming 'cause of lovelly enemy party camping in front of the faction's safe area's door.. i could have more fun watching a movie in those 2 hours
p.s. sadly sneaking is pretty useless in sewers.. ;(
Completely agree that 80% of loosing the stones is too much.
I earned about 300 stones according to achievements, but I have only ~60 of them really, and I'm not happy with it.
Yes, if you alone/in a small group, it's not a problem to avoid zergs but sometimes you can't really react on sudden attacks and you loose almost all the stones. This definitely should be changed, at least to loosing only 50% of stones.
The reason why you cannot only lose 50% of stones is that it would make the risk/reward system of stone multiplier not work. The system is supposed to reward you if you are willing to risk losing more to a gank(by carrying more stones on you), by gain more from farming.
Think about it. If you do not use a 2x multiplier, you are willingly losing 50% of the stones you could have otherwise. Gain 100 stones, and you basically lost another 100 due to playing it safe.
If you instead went for 2x multiplier(by carrying more stones on you), you are risking getting ganked and losing the same 50% of stones. So no difference.
However, you do not always get ganked, which makes the second option a no-brainer. Everyone would always use the 2x multiplier, because it is better when you are not ganked, and the same if you are ganked.
(for 3x and 4x multiplier it is even more pronounced)
There is no increased risk with a higher multiplier aside from the larger flat number of stones lost. If the loss rate was 20-25% and was multiplied by whatever multiplier you had active then it would be risk vs reward and people who don't want to risk much could just stay at low values fine.
If the loss was 25% multiplied by the stone multiplier, like you say, there would be no reason not to use 2x.
With 1x, you would be losing 50% of your stones, always (as you gather them).
With 2x, you would lose 50% of your stones, but not always, only when ganked. So why stay with 1x(and a guaranteed 50% loss) when you can go 2x (and only lose 50% in case of a gank)?
I mean, if you only have 1x you will only loose 20-25% of the stones so low risk low reward, 2x would loose 40-50%, 3x would loose 60-75% and 4x would loose 80-100%. Thats what I mean, isn't that risk reward?
you´ll need to make it dependant on the survivors multiplyer, if he has the 4x multiplyer he´ll recieve 100% of your stones 75% at 3x, 50% at 2x and so on... that then is a risk vs reward
personly i would go even one step further and make the TVS of the survivor = the max lootable TVS from the corpse