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Tel Var System Needs Changes Immediately

jluceyub17_ESO
jluceyub17_ESO
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Losing 80% of your stones sucks, not just because you end up wasting hours of gameplay, but because it makes it impossible/stupid to play in small groups/solo and leaves you feeling dissatisfied after rage-quitting because 20 enemies came around a blind corner and dropped you before you could react. That's not what a game should make you feel when you finish playing. Find a way to shut down zerging in the imperial sewers or get rid of/tone down the Tel Var stone losses.
  • Selique
    Selique
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    I like it the way it is. I don't think it needs changing. Use tactics, and bank often. :)
    Edited by Selique on September 2, 2015 3:18AM
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  • Coral66
    Coral66
    i agree with jluce, if not get rid of it, at least put it at 50% losses.. just wasted 2h of gaming 'cause of lovelly enemy party camping in front of the faction's safe area's door.. i could have more fun watching a movie in those 2 hours

    p.s. sadly sneaking is pretty useless in sewers.. ;(
    Edited by Coral66 on September 2, 2015 5:56AM
    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."

    @Coral66 [Italian Revenge Guild] - Daggerfall Covenant - Vt16 Healer + Vt16 DD + lv50 DD + lv30 Tk
    old retired player
  • CP5
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    Selique wrote: »
    I like it the way it is. I don't think it needs changing. Use tactics, and bank often. :)

    You mean zerg?
  • JDar
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    it makes it impossible/stupid to play in small groups/solo

    Are you saying you go into the bowels of a city ravaged by war and powerful hordes of daedra alone and expect to be able to do well? Do you think it makes sense for them to design a game where you can do that and succeed?
  • Sausage
    Sausage
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    They just followed their design philosophy.. ESO is social --> join guild --> have fun with your mates. This is the reason for many reasons, like random drop, so people trade or guild auction houses.
    Edited by Sausage on September 2, 2015 6:08AM
  • Xendyn
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    CP5 wrote: »
    Selique wrote: »
    I like it the way it is. I don't think it needs changing. Use tactics, and bank often. :)

    You mean zerg?

    No, like this
    forums.elderscrollsonline.com/en/discussion/212691/l2p-imperial-city-like-a-boss-tips-and-tricks
    Lag is ruinin' my 'mershun!
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  • Malvir
    Malvir
    Soul Shriven
    I like the risk/reward aspect of it, but would agree that it seems a bit harsh on the losses. Losing 50% is still a kick in the balls and would still be significant reward/risk tradeoff, but isn't completely soul crushing.
  • AshTal
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    I agree 80% might as well be 100% - being killed removes any reason to bank the remaining handful of stones.

    I know its early days but right now its hard to move 10 feet without being hit by a zerg group or a NB stealthing NPCs.
  • Jeckll
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    I was fine with the 100% lost as well. I dont see the issue. If you kill someone, you'll get his stones as well. As long as you win over 50% of your fights, you're golden.

    I know that's a rough calc as not everyone has the same amount of TV Stones but in general, as long as you kill more than you get killed, it works for you. Sure - in that system, not everyone can have >50% win rate. But in a game, there should always be a winner and a loser. I dont understand the need to have winners only.

    PvP needs to have a downside to be thrilling. Its way more intense to PvP if you have something to lose.
    Jeckll has quit the game. Thanks for the great time.
  • Sharee
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    AshTal wrote: »
    I know its early days but right now its hard to move 10 feet without being hit by a zerg group or a NB stealthing NPCs.

    Out in the districts, yes. But I have not seen a single enemy player in the first few rooms in front of my alliance base (in the sewers) during the time i was playing yesterday. They were full of friendlies tho, and i assume any enemy daring to stick his nose in there got promptly zerged back out.
  • nikolaj.lemcheb16_ESO
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    JDar wrote: »
    it makes it impossible/stupid to play in small groups/solo

    Are you saying you go into the bowels of a city ravaged by war and powerful hordes of daedra alone and expect to be able to do well? Do you think it makes sense for them to design a game where you can do that and succeed?

    It depends on whether or not they want the game to be profitable or not?

    If they don't care about long term profit then yes sure hide everything behind group content.

    Solo casuals will bring far more money to a game like this than people who group or organised guilds. But of course only if there is content to keep them happy for a very long time.

    Just look at World of Tanks. Everyone can jump into this game and play on their own (pvp only btw) and it got millions of players online at prime time.
  • Nebthet78
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    Weren't the areas around all base entrances both in the sewers and up top suppose to be save zones?
    Far too many characters to list any more.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Jeckll wrote: »
    PvP needs to have a downside to be thrilling. Its way more intense to PvP if you have something to lose.

    I disagree. It is the challenge of being better than others that is exiting. The stones are completely unnecessary for a true pvp player to find excitement.
  • olsborg
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    Personally Im fine with 80%, could I like 50% more? yea.

    Thats not the biggest issue with the patch I have tho. The lagg and the health desyncs ive been having is more an issue. Ive had 1v5's in IC and won (sure those ppl average-minus) and then ive fought 1 guy and then lagg out and health desyncs and I die, loosing 80% of the stones due to some unstable server or whatsit...

    PC EU
    PvP only
  • Molag_Crow
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    Selique wrote: »
    I like it the way it is. I don't think it needs changing. Use tactics, and bank often. :)

    605494_number_1_-_finger_pointing_up_with_clipping_path.jpg
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  • Nebthet78
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    Sharee wrote: »
    AshTal wrote: »
    I know its early days but right now its hard to move 10 feet without being hit by a zerg group or a NB stealthing NPCs.

    Out in the districts, yes. But I have not seen a single enemy player in the first few rooms in front of my alliance base (in the sewers) during the time i was playing yesterday. They were full of friendlies tho, and i assume any enemy daring to stick his nose in there got promptly zerged back out.


    In Thornblade, we had a whole zerg of 20+ reds come into our Alliance training zone area. I was broadcasting on twitch when this happened and while I had made it to my Alliance door in time, I had the animation of the door open and my visual faded out, I was then rubberbanded back into the room. (There is a bug where opening doors will not port you through it like it is suppose to) and because of that I lost all the stones I had gathered.

    I thought ZOS was going to be putting a zone of protection around door entrances so this crap doesn't happen. P**sed me off so much and the 50 people I had watching my twitch channel who were trying to decide if they wanted to buy this game. They saw that and said NOPE not purchasing.

    @ZOS_GinaBruno you guys need to look into this and do something about it.
    Edited by Nebthet78 on September 2, 2015 11:22AM
    Far too many characters to list any more.
  • MrGrimey
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    They just need to implement a system to discourage Zergs, maybe a reduction in stones lost when getting gang hanged by a Zerg
  • Jeckll
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    I disagree. It is the challenge of being better than others that is exiting. The stones are completely unnecessary for a true pvp player to find excitement.

    Oha, so you're defining what a true pvp player has to find exciting.
    Now tell me...If stones are not nessessary for true PVP Players, why do you bother losing them?

    I personally dont mind at all. I bank when I have around 1k Stones, and I always keep 100 with me for the modifier. If you play smart, you'll be okay even if you tend to lose often. But again, if the challenge of being better is the real deal, I dont understand why so many are upset when losing some lame tokens...
    Jeckll has quit the game. Thanks for the great time.
  • tengri
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    Selique wrote: »
    I like it the way it is. I don't think it needs changing. Use tactics, and bank often. :)

    605494_number_1_-_finger_pointing_up_with_clipping_path.jpg

    Well, that would definitely be the wrong finger for this whole situation... o:)

  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Jeckll wrote: »
    Oha, so you're defining what a true pvp player has to find exciting.
    Now tell me...If stones are not nessessary for true PVP Players, why do you bother losing them?

    I couldn't care less about the stones, I don't care if I get any from a kill and I don't care if I lose any. They are irrelevant for my pvp experience. I wan't to kill people and test my skill against other players.

    Got to V16 on a revenge kill. That Revenge message meant far more to me than the 250 stones I looted.

    Edit: I am against the loot, because it encourages a very bad behavior in many people which in the long run will have a serious negative influence on the game community.
    Edited by nikolaj.lemcheb16_ESO on September 2, 2015 7:12AM
  • Jeckll
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    Jeckll wrote: »
    Oha, so you're defining what a true pvp player has to find exciting.
    Now tell me...If stones are not nessessary for true PVP Players, why do you bother losing them?

    I couldn't care less about the stones, I don't care if I get any from a kill and I don't care if I lose any. They are irrelevant for my pvp experience. I wan't to kill people and test my skill against other players.

    Got to V16 on a revenge kill. That Revenge message meant far more to me than the 250 stones I looted.

    Then why exactly are you not sadisfied with the current system? I personally hate revenge kills...means someone actually killed me before :P
    Jeckll has quit the game. Thanks for the great time.
  • Sneaky-Snurr
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    Losing 80% of your stones sucks, not just because you end up wasting hours of gameplay, but because it makes it impossible/stupid to play in small groups/solo and leaves you feeling dissatisfied after rage-quitting because 20 enemies came around a blind corner and dropped you before you could react. That's not what a game should make you feel when you finish playing. Find a way to shut down zerging in the imperial sewers or get rid of/tone down the Tel Var stone losses.

    The current risk incentive actually appeals to most players and is actually good for the game if you look at it. In terms of individual development, you will actually have to rethink your strategies. Not just storming in happily without any risk. It IS the Imperial City you know, where Molag Bal's Dremora ARMY (worm cultists included), 3 ALLIANCES and of course, the Imperial Legion make battle against each other. Zerging will never be eradicated in any MMO and you can bet your life on it that it won't change even if Dragon Breaks occur (excuse the Elder Scrolls geekiness).

    Always remember, there is no clean fight in a war.

    One of the popular comparisons of risk incentive PvP is Runescape. You will actually lose most of your items should you decide to solo gank people and end up dead but you'll also gain loot from successful kills as well. This concept is why going in groups are almost always better than going solo in IC. Yes, this warrants rage quits only from players who refuse to rethink how they approach IC. I've done solo-ing in IC too but I have to change builds accordingly and be extremely subtle going around the city. I've lost around 1k TV stones in one run just because I was reckless. Needless to say, I deserved it. Know that the risks of going in alone in a battlefield full of enemies is off the chart so you should plan carefully for the next carnage. Died in the hands of an enemy player(s)? Well, I'm sorry to say but you more than definitely deserve it.

    TL;DR
    If you want non-risky PvP experience, head back out of the city and claim keeps or kill players or maybe even PvE there. Want to be in the city? Re-strategise everything if you're going solo or maybe join groups for more support. The current risk/reward is not perfect but it is very nicely implemented.
    Edited by Sneaky-Snurr on September 2, 2015 7:23AM
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  • Zlater
    Zlater
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    Have you tried ganking?
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  • Jakeol
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    I've had no issues farming TV stones on a poplocked thornblade today...took a couple hours of hard grinding solo but I did it :D


    jRMETnP.png
    Jaqqe'nova - EP v14 Nord NB
  • Sharee
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    I am against the loot, because it encourages a very bad behavior in many people which in the long run will have a serious negative influence on the game community.

    The only behavior it encourages in people is killing other players for their stones. Which is kinda the intended behavior in a PvP zone.

    What's next - criticizing boxers for very bad behavior because they hit their opponents in the face during a match?
    Edited by Sharee on September 2, 2015 8:22AM
  • Sandmanninja
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    JDar wrote: »
    it makes it impossible/stupid to play in small groups/solo

    Are you saying you go into the bowels of a city ravaged by war and powerful hordes of daedra alone and expect to be able to do well? Do you think it makes sense for them to design a game where you can do that and succeed?

    I think for a frickin' sub price, they should make the damn new content...you know... playable.

    YES, I realise this is an MMO.
    BUT
    What about people that can't find a good guild or a guild with members that are active at the same time as themselves?
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
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  • Ryuho
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    Yeah 50% would be ok, but 80% is not bad also.. Just try to avoid zergs, bigger grps.. Spam invisibility potions like a boss, and take stones from weaklings when u see an opportunity.. Its damm pvp/pve content so it supposed to look like pvp, in evry mmo u loose alliance points/exp/war marks or whatever during pvp, why ESO shouldnt have such system??

    I know that pve folks would like to have esy way, but as i said its pvp/pve content, if u are afraid of loosing ur precious stones, and u cant play carefuly (inv potions/porting often to base) this content is simply not for u.. Srry i dont want to be rude, but pvp folks, like me waited enough for some action, actualy since beta there was nothing for us.. Please respect that also.



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  • Nebthet78
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    Ryuho wrote: »
    Yeah 50% would be ok, but 80% is not bad also.. Just try to avoid zergs, bigger grps.. Spam invisibility potions like a boss, and take stones from weaklings when u see an opportunity.. Its damm pvp/pve content so it supposed to look like pvp, in evry mmo u loose alliance points/exp/war marks or whatever during pvp, why ESO shouldnt have such system??

    I know that pve folks would like to have esy way, but as i said its pvp/pve content, if u are afraid of loosing ur precious stones, and u cant play carefuly (inv potions/porting often to base) this content is simply not for u.. Srry i dont want to be rude, but pvp folks, like me waited enough for some action, actualy since beta there was nothing for us.. Please respect that also.



    What's the point of invisibility potions when most people are using detect pots now.? Especially when trying to avoid zergs.

    The are around all doors to our base should be save zones like it is above ground. This is what a lot of people were led to believe was going to happen and it didn't.

    Players should be being refunded for losses when their deaths are caused by a bugged out system., especially when half way through a door and at a black screen before ever being hit!

    Other characters in other pve areas have this issues of pressing E to enter a door and it goes black screen and they are back outside at the same spot they were at. It's fine for PVE but when this stuff causes you to lose your hard earned stones in PVP that is the P**s Off of the 100th degree.

    If players are going to be pretty much forced to IC to get the new mats, especially PVE players, then they need to lower the amount of Tel Var stone loss to 50% and do things to stop the zerging.

    Frankly, I think ZOS should just change the mats in Upper Craglorn to those given here and then the PVE players wouldn't have to set foot in IC to get what they need.

    Far too many characters to list any more.
  • byrom101b16_ESO
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    There is zero skill zerging into a group taking down an IC boss and killing them before they can react.

    There is zero skill camping spawn points.

    There is far too high a reward for zero skill with 80% looting, and far too high a reward for taking all the keeps at 3am to give your faction the buffs for use in IC.

    The only counter is zerging with your own zerg, and this seriously slows down TS gain rates as all the mobs, from where the stones originate, are balanced in challenge for small group play.

    Whilst the egocentric PvP junkies argue with the die hard PvE players, Zenimax are laughing at all of you accusing each other of this and that for what is merely a shite design decision, leaving zergs the only sure way to not be regularly tanked and robbed, and the best way to enjoy the significant amount of PvE content far too risky.

    By far the fastest rate of TS gain is by small group play, avoiding peak times and avoiding PvP.

    The whole thing is counterproductive and doesn't serve anyone's interests.
    Edited by byrom101b16_ESO on September 2, 2015 9:14AM
  • Sneaky-Snurr
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    JDar wrote: »
    it makes it impossible/stupid to play in small groups/solo

    Are you saying you go into the bowels of a city ravaged by war and powerful hordes of daedra alone and expect to be able to do well? Do you think it makes sense for them to design a game where you can do that and succeed?

    I think for a frickin' sub price, they should make the damn new content...you know... playable.

    YES, I realise this is an MMO.
    BUT
    What about people that can't find a good guild or a guild with members that are active at the same time as themselves?

    Doesn't have to be just guilds you know. Players are constantly grouping up for Imperial City. Just use yell or zone chat to find a group and you're good to go.
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