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New Changes Drastically Weakend crafted sets. Takes away from playability. Nerf Nerf and more Nerf

  • Frawr
    Frawr
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    The nerf (e.g., V14 legendary torugs - spell damage nerfed from 179 - 125) reflects inept design.

    It is one thing to scale up the new stuff, but nerfing the old stuff, to force everyone to buy the DLC, demonstrates that they clearly are aware of the distinctly mediocre state of their design.

    They do not believe that people will buy the DLC unless they take these steps.

    What does that tell you about how they view their own game!!!!!!

    hahahahahahahahaha.

    Zenimax online. Making money by virtue of their being nothing better on the market. What job satisfaction. :(
    Edited by Frawr on September 1, 2015 6:22PM
  • Waffennacht
    Waffennacht
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    Its true all business decisions involve profit as a part of the equation.

    I however do not believe this is the sole reasoning on this decision.

    Im thinking now that the console release has occurred and enough time has passed (to get people like me invested and addicted) they are adjusting the game to what they originally pictured it looking like.

    I try to imagine that I hadn't played the game to this point (you know try not to compare) so I can enjoy the game.

    I just feel for stamina users, people unable to complete dungeons (due to armor change), and am aggravated that ill see a million sorcs.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Jbugz97
    Jbugz97
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    im trying to understand what OP is referring to as nerf here ,
    can we upgrade this older set to v16 and make stat higher then this ?
    NB v14 / DC / Shades of Jbugz
    DK v12 / DC / Fear of Jbugz

    Now Playing on xbox
    GT : J Bugz 3
    DC for life
    Magika NB
  • Jbugz97
    Jbugz97
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    MrBeatDown wrote: »
    Leandor wrote: »
    Sorry guys, but what is the difference between an expansion (that you have to buy) and DLC? Why are you so adamant about this perceived "pay wall" and "pay to play" stuff?

    I really don't see the merit nor the reason for this stance. This has nothing to do with being a fanboy (as apparent from most of my comments), I seriously do not understand your motivation for those posts, @MrBeatDown.

    Of course any extension to the game will cost money. Same as it did since the very beginning. Of course any extension will bring new and stronger equipment, be it in the form of new sets or in the form of a stronger version of the old sets. Same as from the very beginning.

    Same as in any continuously progressing online game.

    With each extension of the game that they add V levels too, it also affects the effectiveness of the crafted gear. We can now craft all gear to V16 with the mats. The V16 crafted gear has now taken a back seat to the New IC gear which is also V16 and has turned the Crafted gear into support gear. Nothing crafted can compete with the new IC gear. IC Gear is now the UNIVERSAL STANDARD for this game You now have to Buy IC to min/max your character, which is stuck behind a paywall, FORCING other people to buy the IC and play in a manor that "Some" wish not to engage in in order to aquire the gear they need to maximize their characters. Im sorry you cannot grasp that concept. Not everybody is you. But as a company, they have decided to alienate their old customers, which is a mistake. You now have people sitting on the sidelines waiting to see what kind of damage that the next expansion is going to bring to this game. That is a waste of money. These folks have drastically changed this game to serve the pay to play model or be a gimp character. So if IC is not your cup of tea, you are now forced to drink it or be weak. You also have some people that are "probably" going to buy Orsinium and the other expansions after that, if they can handle the roller coaster ride zos is putting us on to play this game. Gimping crafted sets was the wrong answer.

    I have plenty of money to blow on a video game and if its something I find entertaining, I might spend in on that game for the purpose of entertainment. I currently do not find ESO entertaining at the moment, and they have a lot of work to do to fix this game and its broken core, and the server.

    Thanks.


    sorry got it didnt read 2 pg
    NB v14 / DC / Shades of Jbugz
    DK v12 / DC / Fear of Jbugz

    Now Playing on xbox
    GT : J Bugz 3
    DC for life
    Magika NB
  • BullNetch
    BullNetch
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    I believe they rebalanced the game.

    I believe they increased armor rating on light armor by 100%. Don't know about the other two.
    Werewolves get spell resistance.
    Werewolves and Vampires had their weaknesses cut to 25%..
    They modified the health and attacks of some enemies.
    Racials got improved for certain races.
    they changed the buffs on some Mundus stones.

    Warrior gives more weapon damage
    Apprentice gives you spell damage now. No more spell pen.
    Steed gives health recovery
    Serpent gives stam regen
    Ritual got buffed
  • z1pher
    z1pher
    Soul Shriven
    BullNetch wrote: »
    I believe they rebalanced the game.

    I believe they increased armor rating on light armor by 100%. Don't know about the other two.
    Werewolves get spell resistance.
    Werewolves and Vampires had their weaknesses cut to 25%..
    They modified the health and attacks of some enemies.
    Racials got improved for certain races.
    they changed the buffs on some Mundus stones.

    Warrior gives more weapon damage
    Apprentice gives you spell damage now. No more spell pen.
    Steed gives health recovery
    Serpent gives stam regen
    Ritual got buffed

    Bingo! Someone sees the forest for the trees. Did everyone forget the long term goal here is to drop vet levels?
    This appears to me to be a step in that direction. (let the personal attack responses on my perception, intelligence and overall quality as a human being commence, Flame on!)
    v16 gear becomes roughly equivalent to old v14 with some extra balancing.
    And yes its possible some of the new gear could be OP. I'm sure it will be addressed at some point in the future.
    It astonishes me how many fail to see that sometimes, in order to move forward, a step back for perspective is in order.
    And balancing this with the demand for new content and gear is no easy feat.
    More changes like this will no doubt occur again in the future, some get buffed, some get nerfed. or it all gets scaled back.
    ZoS and Bethesda are not "out to get you".
    They have to keep their player base to make money, and they have to make money to keep their player base.
    It is in their best interest to give people who sub and or pay for new content an edge over people who do not.
    It is also in their best interest to make this game fair and balanced for PvPer's AND PvE'rs alike.

    I have been playing (and subbed) since beta and this game has changed for the better by far since then.

    Edited by z1pher on September 1, 2015 7:59PM
  • AshTal
    AshTal
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    Thecapeo wrote: »
    Actually I've never seen an MMO that made old gear weaker with an expansion. Put out new, stronger gear with an expansion? Sure. But nerf old gear? That's a pure cash grab. And it's a kick in the teeth to console players that just got the game a few months ago and have worked to get their gear up to legendary and find a build that works for them.

    I agree I can't believe they did this. Crafted gear was always meant to be the best now they are making it even harder for new people to get into PvP and not just be slaughtered over and over again.

  • traigusb14_ESO2
    traigusb14_ESO2
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    Didn't crafted gear have an invisible +1 level for scaling bonuses? One that made them always better than dropped and bought sets?

    I swear they announced they were taking that out.

    Don't remember if it was before or after IC.
  • Justice31st
    Justice31st
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    MrBeatDown wrote: »
    JD2013 wrote: »
    How exactly is it a paywall? If you have ever played an mmo, you will know that big DLC's come with new gear and you don't get that for free. Would you, for example, ask for a WoW expansion for free? Either sub up and get the content or buy the new area like you have to with every major DLC for any game ever.

    As for nerfs . . . You're surprised they made old gear weaker? Saw that coming. Sadly that's how they make new gear seem better a lot of the time, by making older gear redundant.

    I wasn't the fool that dumped money on this DLC content because I have a brain. I didn't like the mechanics or the fail to fix the server lag for pvp. When people get excited about something because its new and they decide to blow money and SUPPORT a change without thinking about it, it really shows how ignorant they are. This is the same type of stunt blizzard entertainment did with Diablo 3, They Boasts about the 30 million plus sales, while about 30k people still play the game, and the company calls it a win. If you ever read there forums, you would see thousands of unhappy players that got sucked into those pay wall games and how UNHAPPY they are about it. I speak with my wallet... Im not a fool with my money. Thanks, and stay small with low aspirations for games like this and these tactics for generating sales. Make a good clean game with a better server performance and stop making the combat so boring and I might pay money for it.

    ^This. Seems like many people who are complaining about this game has also helped support it's mediocrity by spending a lot on subscriptions and crown store purchases.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Sord
    Sord
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    armor_master_set.jpg

    Look this is an image from this Elderscrolls online wiki for vr14 new IC crafted gear it has the same stats as the old crafted gear you posted so this proves that the new armor isn't better it is equal in stats in the 2-4 bonuses. I am sorry but the OP doesn't know what he is talking about, I think he is just holding a grudge but still plays the game and is bitter because he likes the game but feels he go screwed, his prerogative keep on being mad.
    But There is NO PAYWALL and they DID NOT NERF gear they BALANCED IT!
    Like I said in a previous post this is just to bring armor inline with all the class changes they did in 1.6 but didn't have the time to deal with armor balances but they did this time. If you agree with OP do some research and you might see they are working to make this game better balanced which is a very tricky thing to do.

    plus what @BullNetch states in his post all plays into game balance. LA armor got a 100% increase to its armor rating which was way needed, WW needed some loves cause no one likes them, ok a few people do (myself included) and many other well needed changes.
    BullNetch wrote: »
    I believe they rebalanced the game.

    I believe they increased armor rating on light armor by 100%. Don't know about the other two.
    Werewolves get spell resistance.
    Werewolves and Vampires had their weaknesses cut to 25%..
    They modified the health and attacks of some enemies.
    Racials got improved for certain races.
    they changed the buffs on some Mundus stones.

    Warrior gives more weapon damage
    Apprentice gives you spell damage now. No more spell pen.
    Steed gives health recovery
    Serpent gives stam regen
    Ritual got buffed
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • starkerealm
    starkerealm
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    MrBeatDown wrote: »
    ghostwise wrote: »
    Can anyone point out the gear differences from before and after?

    These guys have not updated it yet. But the did add the IC Sets. So it might change soon.

    http://elderscrollsonline.wiki.fextralife.com/Set+Bonus+Crafting+Locations

    The problem is, you're showing White VR14s and they're showing gold. Of course the gold ones will have higher stats than the whites.
    CMDR_FACE wrote: »
    I think that they are reducing the bonuses for item sets that have less research trait requirements. So an 8 trait item set is more powerful than a 4 trait item set.

    Well, the one actual before and after we have is Twice Born Star... that's... not a 4 trait set.
  • Van_0S
    Van_0S
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    Nerf?, Its more like they have destroyed the game.
  • starkerealm
    starkerealm
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    Sord wrote: »
    armor_master_set.jpg

    Look this is an image from this Elderscrolls online wiki for vr14 new IC crafted gear it has the same stats as the old crafted gear you posted so this proves that the new armor isn't better it is equal in stats in the 2-4 bonuses. I am sorry but the OP doesn't know what he is talking about, I think he is just holding a grudge but still plays the game and is bitter because he likes the game but feels he go screwed, his prerogative keep on being mad.
    But There is NO PAYWALL and they DID NOT NERF gear they BALANCED IT!
    Like I said in a previous post this is just to bring armor inline with all the class changes they did in 1.6 but didn't have the time to deal with armor balances but they did this time. If you agree with OP do some research and you might see they are working to make this game better balanced which is a very tricky thing to do.

    plus what @BullNetch states in his post all plays into game balance. LA armor got a 100% increase to its armor rating which was way needed, WW needed some loves cause no one likes them, ok a few people do (myself included) and many other well needed changes.
    BullNetch wrote: »
    I believe they rebalanced the game.

    I believe they increased armor rating on light armor by 100%. Don't know about the other two.
    Werewolves get spell resistance.
    Werewolves and Vampires had their weaknesses cut to 25%..
    They modified the health and attacks of some enemies.
    Racials got improved for certain races.
    they changed the buffs on some Mundus stones.

    Warrior gives more weapon damage
    Apprentice gives you spell damage now. No more spell pen.
    Steed gives health recovery
    Serpent gives stam regen
    Ritual got buffed

    Except the Steed is noninteractable on my dominion character... :(

    But, on topic, the way it worked before 1.7 was, you'd have a trait, like "increased health" or "increased weapon damage." Now, that was a fixed value across all sets. So if you got armor from Specter's Eye or Alessia's Bullwark, it would be the same. Well, Bullwark would give you Armor increases twice, but other than that, each buff was identical to the ones that you'd get from Specter's Eye.

    So... what's changed? Those global values still work the same way. The IC gear you get, those new "very awesome sets"? They'll provide the same boosts that you'd get from your non-IC crafted sets.

    I mean, I am seeing some minor changes. Torug's Pact no longer gives weapon damage up, and instead gives spell resist up. But, mostly the global values were just shifted down. Which... that's a global rebalancing.

    Show me some screenshots of the new VR15 stuff with the old stats up, and then maybe we can talk about getting screwed, but at least the IC crafted sets are running on those same modifiers.
  • Iluvrien
    Iluvrien
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    I mean, I am seeing some minor changes. Torug's Pact no longer gives weapon damage up, and instead gives spell resist up. But, mostly the global values were just shifted down. Which... that's a global rebalancing.

    Show me some screenshots of the new VR15 stuff with the old stats up, and then maybe we can talk about getting screwed, but at least the IC crafted sets are running on those same modifiers.

    Not sure I would classify the changes to, for example, the Song of Lamae 2 and 3 item bonuses from Health Regen and Spell Damage to Physical Resistance and Spell Resistance as minor. Or, to put it another way, 50% of all of the set bonuses got change in their very nature...

    ...or Willow's path where the 2, 3 item bonuses have, again, changed (from Max Magicka and Spell Crit to Magicka Regn and Stamina Regen).

    Rebalancing this may be, but it certainly doesn't feel very minor.
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