New Changes Drastically Weakend crafted sets. Takes away from playability. Nerf Nerf and more Nerf

  • MrBeatDown
    MrBeatDown
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    Troneon wrote: »
    They nerfed healing, damage and spell damage, weapon damage...like smacked to the ground and smacked it down again nerf.

    They obviously did not like people having god like heals and god like damage.

    Now the game is more about sustaining longer fights and less about burst one shot class cannons. I actually like that to be honest although they did take it way too far with the damage reductions.

    They need to nerf the pvp builds that allow everything all in one with no sacrifices epecially with champion points as well, the builds that allow crazy survivability, crazy resources that never run out, crazy damage, crazy CC, crazy heals, crazy speed, crazy stealth all wrapped up in an all in one build without having to sacrifice anything...

    Those are the type of things they should be nerfing, the stupidly I can do everything and sacrifice nothing builds...

    I agree with everything else said by most though, buff the new sets but don't nerf the old...they already had a huge heal and damage nerf especially in pvp, they did not need to also nerf crafted set bonuses to weapon and spell damage, that was over the top, even some of the best pvpers agree the damage reduction was too much but feedback was ignored.

    Crafting got made pointless and less important as well which completely goes against what they said at launch, that crafting gear would always be better even if by a small amount....now they just completely ignored that and said screw you crafters. It's not worth the time effort or cost leveling crafting now. They might as well remove armor and weapon crafting from the game especially with the insane grinding costs of the new sets.
    Problem is that in 3 months time when next DLC comes they introduce yet another new currency, nerf the IC sets and start again... One expects new gear to chase with expansions but if they have to nerf the old stuff and fundamentally change game mechanics to make it seem desirable then they have failed to design good gear....

    This ^^

    I am not even going to rush to get to VR16 or get maxed out sets all legendary, there is no point when the next DLC they will just nerf them all again and rinse repeat new sets...


    My fear with Orsinium and crafting/sets is that it will now become mandatory to combine IC and Orsinium gear in order to maximize a character and that CRAFTING will then only be suited only for supporting these New Pay for Play additions to the game. Its quite obvious that's what has now happened to crafting, its just support equipment for IC.
  • Leandor
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    Sorry guys, but what is the difference between an expansion (that you have to buy) and DLC? Why are you so adamant about this perceived "pay wall" and "pay to play" stuff?

    I really don't see the merit nor the reason for this stance. This has nothing to do with being a fanboy (as apparent from most of my comments), I seriously do not understand your motivation for those posts, @MrBeatDown.

    Of course any extension to the game will cost money. Same as it did since the very beginning. Of course any extension will bring new and stronger equipment, be it in the form of new sets or in the form of a stronger version of the old sets. Same as from the very beginning.

    Same as in any continuously progressing online game.
  • KaleidoscopeEyz
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    Whitestrake's went from a 10,080 damage shield for 8 seconds to a 8,760 for 8 seconds for a 13% decrease.

    Max health for 2 pieces was 1417 now 903 for a 36% decrease.

    Spell resistance for 3 was 1,890 now 1,642.

    Health recov for 4 was 126 now 109.

    Will the stats go back to the originals if crafted at VR16?
  • blackronin83x
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    @MrBeatDown ... it's a shame you are so bitter. If as you say, you're just doing this to kill time, why bother to grief about it? Are my aspirations small? Maybe, when it comes to my leisure time, I don't need much to keep me happy... and i have never "paid for gear" I have paid for access to an area that allowed me to earn the gear. A small difference maybe, but a meaningful one to me. If I was actually using real world dollars to pay for digital items, I would not play. How you conflate the 2 kind of demonstrates your only goal is to grief and likely not add much meaningful to the improvement of the community or game (is that what you really like to do with your time? it does seem to fit your cost profile...)

    but you did make me think, as the commoditization of games & the gaming industry accelerates and pricing compression sets in we will see more of this. So what you see is the model and outside of indie games, MMOs need to turn a profit to support their underlying business model. Can you suggest any other way they do this? I think what you are really waiting for is VR… yeah that would be cool.
    I only came to melt faces; I leave the whining to the rest of you.
  • Iluvrien
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    Leandor wrote: »
    Of course any extension to the game will cost money. Same as it did since the very beginning. Of course any extension will bring new and stronger equipment, be it in the form of new sets or in the form of a stronger version of the old sets. Same as from the very beginning.

    Same as in any continuously progressing online game.

    No. Not the same. This isn't about bringing in new, stronger, sets. This is about intentionally making the sets that people are already wearing weaker. And that isn't the same thing at all.

    If someone is wearing a VR10 set of armour that performs well in the last zone of Gold one day.... and then the day after the patch that armour has been nerfed then that isn't a reflection of progress. It is a change designed specifically to get people to abandon their existing gear by making it worse.

    That is the difference, and that is why this is a very disappointing move by ZOS against crafting. Again.
  • MrBeatDown
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    Leandor wrote: »
    Sorry guys, but what is the difference between an expansion (that you have to buy) and DLC? Why are you so adamant about this perceived "pay wall" and "pay to play" stuff?

    I really don't see the merit nor the reason for this stance. This has nothing to do with being a fanboy (as apparent from most of my comments), I seriously do not understand your motivation for those posts, @MrBeatDown.

    Of course any extension to the game will cost money. Same as it did since the very beginning. Of course any extension will bring new and stronger equipment, be it in the form of new sets or in the form of a stronger version of the old sets. Same as from the very beginning.

    Same as in any continuously progressing online game.

    With each extension of the game that they add V levels too, it also affects the effectiveness of the crafted gear. We can now craft all gear to V16 with the mats. The V16 crafted gear has now taken a back seat to the New IC gear which is also V16 and has turned the Crafted gear into support gear. Nothing crafted can compete with the new IC gear. IC Gear is now the UNIVERSAL STANDARD for this game You now have to Buy IC to min/max your character, which is stuck behind a paywall, FORCING other people to buy the IC and play in a manor that "Some" wish not to engage in in order to aquire the gear they need to maximize their characters. Im sorry you cannot grasp that concept. Not everybody is you. But as a company, they have decided to alienate their old customers, which is a mistake. You now have people sitting on the sidelines waiting to see what kind of damage that the next expansion is going to bring to this game. That is a waste of money. These folks have drastically changed this game to serve the pay to play model or be a gimp character. So if IC is not your cup of tea, you are now forced to drink it or be weak. You also have some people that are "probably" going to buy Orsinium and the other expansions after that, if they can handle the roller coaster ride zos is putting us on to play this game. Gimping crafted sets was the wrong answer.

    I have plenty of money to blow on a video game and if its something I find entertaining, I might spend in on that game for the purpose of entertainment. I currently do not find ESO entertaining at the moment, and they have a lot of work to do to fix this game and its broken core, and the server.

    Thanks.
  • CMDR_FACE
    CMDR_FACE
    Whitestrake's went from a 10,080 damage shield for 8 seconds to a 8,760 for 8 seconds for a 13% decrease.

    Max health for 2 pieces was 1417 now 903 for a 36% decrease.

    Spell resistance for 3 was 1,890 now 1,642.

    Health recov for 4 was 126 now 109.

    Will the stats go back to the originals if crafted at VR16?


    But what is max health, spell resist, etc for an item that requires 8 traits? Is it higher than Whitestrake's Max Health? If is is, there's your answer. If it isn't, well that's f***ed.
  • Leandor
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    Thanks for elaborating @MrBeatDown and @Iluvrien. Can't say that I share your opinion but anyways.
  • THEDKEXPERIENCE
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    Holy crap ... you really can't make everyone happy.

    For the last 3 months people have been complaining about being one shotted in PVP. Now they remove some of the damage and ... waaaaaaaaaaaaaaaaaaaaaaaa!!!!

    Nothing is ever perfect. Deal with it. Here is a funny thing to note though ... after this update good players will still be good and bad players won't be. Shocking, I know.
  • Hope499
    Hope499
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    Whitestrake's went from a 10,080 damage shield for 8 seconds to a 8,760 for 8 seconds for a 13% decrease.

    Max health for 2 pieces was 1417 now 903 for a 36% decrease.

    Spell resistance for 3 was 1,890 now 1,642.

    Health recov for 4 was 126 now 109.

    Will the stats go back to the originals if crafted at VR16?


    Okay, putting numbers to a set I know and wear, I can finally see what people are talking about.

    The first round of pics had no comparison, so I wasnt too sure what even changed, but this is a pretty hard nerf.

    As a tank, i kinda need this set....

    So now tanks have:

    -No stam regen when blocking
    -No 15% WW stam regen
    -Nerfed armor sets

    Well...yay? My tank is about to get slaughtered.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • KaleidoscopeEyz
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    Blood Frenzy for the Vampire's Kiss set actually increased from 4032 healing over 8 seconds to 4380 over 6 seconds? Pieces 2 & 3 for the health and regen decreased though.
  • KaleidoscopeEyz
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    But what is max health, spell resist, etc for an item that requires 8 traits? Is it higher than Whitestrake's Max Health? If is is, there's your answer. If it isn't, well that's f***ed.

    I checked out the Orgnum's Scales, 8 piece set, and the max health and regen are the same as Whitestrakes.
  • ragespell
    ragespell
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    MrBeatDown wrote: »
    ragespell wrote: »
    MrBeatDown wrote: »
    I finally got to see how bad the nerfing has become for crafted sets now that IC is here. At first, without having all the information at my finger tips, I figured I could live with the changes. NOW, I see that this is really a very harsh nerf that is intended to Hide the best slot gear behind the paywall. The only reason to trash the older sets, was not for balance, but to make you pull out your wallet and buy the IC. I will not do that. I refuse to pay for a broken game with horrific lag, and after watching them nerf everything in this game, I cant say when ill decide to spend money with these folks again. The only thing I can do at this moment, Is find a stealth grind zone and keep my mouth shut. Ill just grind CP's until next update and see if this design team can figure out how bad their ideas really are.

    Read it and Weep

    new_changes.png

    Mmmm, not so good to pay, but good enough to play for free?
    How much is your /played ?

    Plenty, They should put me on payroll for all the testing I do on live for this game.

    it never occured to you that you can stop playing....and whining?
  • MrBeatDown
    MrBeatDown
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    ragespell wrote: »
    MrBeatDown wrote: »
    ragespell wrote: »
    MrBeatDown wrote: »
    I finally got to see how bad the nerfing has become for crafted sets now that IC is here. At first, without having all the information at my finger tips, I figured I could live with the changes. NOW, I see that this is really a very harsh nerf that is intended to Hide the best slot gear behind the paywall. The only reason to trash the older sets, was not for balance, but to make you pull out your wallet and buy the IC. I will not do that. I refuse to pay for a broken game with horrific lag, and after watching them nerf everything in this game, I cant say when ill decide to spend money with these folks again. The only thing I can do at this moment, Is find a stealth grind zone and keep my mouth shut. Ill just grind CP's until next update and see if this design team can figure out how bad their ideas really are.

    Read it and Weep

    new_changes.png

    Mmmm, not so good to pay, but good enough to play for free?
    How much is your /played ?

    Plenty, They should put me on payroll for all the testing I do on live for this game.

    it never occured to you that you can stop playing....and whining?

    Whos whining? You? Im just pointing out Facts. Don't like it? Move to the next thread. K?
  • Sithisvoid
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    So they made new gear thats fine but why nerf all the old gear except to be complete morons? I'm going to pvp extensively and get new gear but why burn everyone who hates pvp? This dlc wouldn't have been a big deal if they hadn't made sure to rain garbage on everyone not playing it. Look at Ashen grip's health down to 900 from 1417. here are all the old values

    http://elderscrollsonline.wiki.fextralife.com/Set+Bonus+Crafting+Locations

    Take a careful look at how drastic the changes are and why is this not mentioned in the patch notes?
    Edited by Sithisvoid on September 1, 2015 4:45PM
  • Merlin13KAGL
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    Leandor wrote: »
    What is the difference between making the new sets stronger than the old ones, respectively increase the set bonuses for the new levels as opposed to retain maximum value and lower the old level set bonuses?

    The effect is, at least to my understanding, the same - sets at the old maximum level are weaker than sets at the new maximum level. Boggles my mind to understand the complaint, I'm sorry.

    But thanks for biting the bullet and pull together a comprehensive summary of crafted set bonuses, much appreciated.
    @Leandor , it's vastly different.

    Do the same content (not the new, but the same) with the same gear and you are now weaker due to the set nerfs, which are considerable.

    This is before it's factored in that most mobs got buffed (Armor, spell resist, etc.)

    I'm not complaining that it's not manageable and certainly not asking for things to be easier, but it's not just about gear strength relative to the new gear strength. It's about gear strength relative to what it was before, against the same enemies.

    (If you stay at same spec, you're weaker by default. If you change things around (without the new DLC gear) to compensate, you are going to lose power somewhere.)

    It's manageable, but it was unnecessary. They could have just as easily made the new enemies even harder, but that would not force people to need the new gear.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Funkopotamus
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    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Sithisvoid
    Sithisvoid
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    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?

    The gear can get better but the question is why is the only way they can find to do it nerfing all the existing gear? Explain that MMO expert. At best it's a completely lazy half baked approach. And honestly nothing got better its the same as before but they nerfed everything else. That's trash
    Edited by Sithisvoid on September 1, 2015 4:50PM
  • Funkopotamus
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    Sithisvoid wrote: »
    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?

    The gear can get better but the question is why is the only way they can find to do it nerfing all the existing gear? Explain that MMO expert. At best it's a completely lazy half baked approach

    Well honestly there is one great reason off the top.

    If crafted gear was left as is and not changed right now in a few months after another DLC comes out the gear would be in even worse shape.

    If each DLC raised the bar. Then it would go like this.
    Crafted=+1
    DLC==2
    #3DLC=+3

    By doing it the way they have leaves a smaller gap for the people that do not have crafted gear. You know "new players"

    Also throw this one at you..

    $$$$$

    Edited by Funkopotamus on September 1, 2015 4:55PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • MrBeatDown
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    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?

    The crafted gear should get better as you are able to craft it to character level V16 with the appropriate mats. In IC release, this is not the case. A new crafted V16 piece on this update upped to legendary now is now = or less the power of the same V14 legendary crafted item upgrade before the update. Its a loss of power all around. Maybe 2 of these sets got a little stronger, but they layed the nerf hammer to the majority of them.
  • Enteum
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    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?

    Yes, gear should be better as new content arrives. But, people should not be forced out of their old gear by receiving a nerf on the gear they're already wearing.

    I'll see how much my set has degraded upon log in after patching. I've only just crafted it also. But we will see.
    Asira Avalis - Mage
  • Anorak
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    I just wanna say that all set items were nerfed ... Also console players will be happy that they were given a challenge and not just got board after reaching 300 cp like most people on pc have.
  • wolfydog
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    I played my alts all night last night, didn't even notice old sets were nerfed. Was killing mobs as usual with no issues.
  • Merlin13KAGL
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    Enteum wrote: »
    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?

    Yes, gear should be better as new content arrives. But, people should not be forced out of their old gear by receiving a nerf on the gear they're already wearing.

    I'll see how much my set has degraded upon log in after patching. I've only just crafted it also. But we will see.
    This, as there are several set pieces that never even hit the old level cap of VR14.

    They have hundreds of crafted and dropped sets in this game, in effort to promote diversity, yet so many of the are nonexistent in the drop tables, or only apply at limited and arbitrary level ranges.

    If you (ZoS) want to restrict the upgrades to this kind of gear to those that have purchased the DLC, fine. Cap the gear level for those that have not.

    Not allowing alternate gear choices beyond those introduced in the new content, even for those that have access, is asinine. Hiding it behind "free availability" regardless of DLC purchase is simply trying to distract from the fact that the caps are there.

    Want the best gear, buy the content - fine. But don't invalidate other gear sets by refusing to allow higher level versions to be collected just because the new content has been purchased.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Funkopotamus
    Funkopotamus
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    Enteum wrote: »
    Wait so the game should never evolve and the gear SHOULD NEVER get better than what you have right now you say????


    First MMO?


    Want the best gear, buy the content - fine. But don't invalidate other gear sets by refusing to allow higher level versions to be collected just because the new content has been purchased.


    This is the hole that opened when the game dropped the SUB FEE!

    I was willing to support this game with a SUB FEE even on CONSOLE!
    The people that rejoiced when the game went BTP are now seeing the error!

    The game has to make money man...
    Edited by Funkopotamus on September 1, 2015 5:27PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Sord
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    Here is what I want to see is the new sets (only craftable in IC) at vr14 and their bonuses are they like the old bonuses at vr 14? I understand they did some balancing because in 1.6 they had some huge changes and didn't have time to balance the armor as well. When they finally do balance the numbers to be more in line with abilities and the new stat system and they go down of course people are going to complain, I get that numbers are lower but guess what EVERYONE gets that.

    Show me the new armor sets at vr 14 white that are behind a "paywall" if they are that much better than I can see where this paywall is coming from but that gear should be inline with the other crafted stuff. It is called balancing the game out.

    Prove it is a nerf via game play and not just number crunching imo.
    Edited by Sord on September 1, 2015 6:28PM
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Cervanteseric85ub17_ESO
    MrBeatDown wrote: »
    I finally got to see how bad the nerfing has become for crafted sets now that IC is here. At first, without having all the information at my finger tips, I figured I could live with the changes. NOW, I see that this is really a very harsh nerf that is intended to Hide the best slot gear behind the paywall. The only reason to trash the older sets, was not for balance, but to make you pull out your wallet and buy the IC. I will not do that. I refuse to pay for a broken game with horrific lag, and after watching them nerf everything in this game, I cant say when ill decide to spend money with these folks again. The only thing I can do at this moment, Is find a stealth grind zone and keep my mouth shut. Ill just grind CP's until next update and see if this design team can figure out how bad their ideas really are.

    Read it and Weep

    new_changes.png

    If you did a little reading up on the subject you would know that NONE OF THIS IS BEHIND ANY PAYWALL, don't like the DLC for what ever reason, fine dont buy, this does not deter you from aquirring the gear from players who have purchased the DLC for gold and or other valuable crafting materials such as tempers and motifs. As far as the old sets being nerfed.....You have to realize that this game patch has completly rebalenced the entire games meta, many skills and passives have been tweaked to reflect the direction the dev's want the game to go, which is a longer TTK more sustain and less burst. Due to these massive changes ALL gear has been adjusted to help achieve these changes, not all sets were nerfed, some sets received a buff such as K. Hope, the 5 piece now provides spell dmg on top of the reduced ressurection time. They clearly said before the patch went live that all bonuses that provided spell damage or weapon damage where being tuned down to make wearing full 5 pieces more appealing.
  • MikeB
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    No nerfs, the stam, mag and HP amounts have been lowered on every piece of gear in the game. Read the patch notes before you start threads about specific sets being nerfed.

    From the Patch Notes:

    Reduced the Weapon Power and Spell Power bonuses on 2-4 piece item sets to bring them more in line with the other item set bonuses.
  • Lirkin
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    The nerf sucks
  • Hope499
    Hope499
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    Whitestrake got nerfed SO BAD, holy *** that is crazy...

    I am going to be looking for a set not nerfed as bad i guess....another good tank set anyone?

    Willows path is kinda useless since stam regen cant even happen while blocking, so its a wasted stat.....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
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