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Argonian Racial Passives: A Very Desperate Plea

  • AshTal
    AshTal
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    Want to just say I agree with the Original post Argonian passives are massively under powered. This would show up more on the stats but very few people play them because they are so crap. The Argonian's need a lot of love not just the band aid they got with the latest patch.
  • Junkogen
    Junkogen
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    AshTal wrote: »
    Want to just say I agree with the Original post Argonian passives are massively under powered. This would show up more on the stats but very few people play them because they are so crap. The Argonian's need a lot of love not just the band aid they got with the latest patch.

    Make sure to also submit in-game feedback using /feedback. We need to keep up the pressure and hopefully one day (or year) they'll listen.
  • Van_0S
    Van_0S
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    Remove swim speed and replace it with running or combat speed by 5%-20%.
    I personally like the swimming speed.
    Maybe make it increase all forms of movement speed, rather than just swimming speed.
    Might not be able to hit hard, but at least hit and run tactics become optional.

    Yes,this will suffice!.
    But, know that increase in all forms of movement speed will give them advantage in combat as well as fleeing.(they will be true assassins with this ability )
    Edited by Van_0S on August 31, 2015 4:34AM
  • Fizzlewizzle
    Fizzlewizzle
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    Remove swim speed and replace it with running or combat speed by 5%-20%.
    I personally like the swimming speed.
    Maybe make it increase all forms of movement speed, rather than just swimming speed.
    Might not be able to hit hard, but at least hit and run tactics become optional.

    Yes,this will suffice!.
    But, know that increase in all forms of movement speed will give them advantage in combat as well as fleeing.(they will be true assassins with this ability )
    True. No matter what your Class or Playstyle is, i doubt you will have no use for movement speed.
    That being said, copying the Swift passive orcs have wouldn't work, as it is a sprinting passive rather than an all round movement speed passive (it also comes with an offensive bonus).

    A passive that works like Rapid Manoeuvres would work (i think), as it increases all forms of movement speed.
    Adding it to the Amphibious skill could work, while removing the Potion passive.

    Amphibious (1/2/3):
    - Increase movement speed by 10/20/30% (Sneaking, walking, running, sprinting and on horses.)
    - Increase swimming speed by 25/50/75%
    Don't know if those two stack. If so the following:
    - Increase movement speed by 10/20/30%.
    - Increase swimming speed by 15/30/45%.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • 13igTyme
    13igTyme
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    Edited by 13igTyme on August 31, 2015 12:28PM
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • Lefty_Lucy
    Lefty_Lucy
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    As someone who likes to create unique and effective builds in ESO... I've always been very disappointed with the Argonian race passives... I feel like Argonians are an afterthought to players who want efficient race passives.

    No matter what type of build you're going for (tanking, healing, DPS, magicka-based, stamina-based, etc.), there are other race options that are simply better.

    I was hoping this update would bring some nice changes to the Argonian passives... Hopefully if we keep speaking up, we will eventually get through to Zenimax!
    Competetive small scale PvP'er.
    GM of Afterburner - DC small scale PvP guild

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  • Prof_Bawbag
    Prof_Bawbag
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    Lefty_Lucy wrote: »
    As someone who likes to create unique and effective builds in ESO... I've always been very disappointed with the Argonian race passives... I feel like Argonians are an afterthought to players who want efficient race passives.

    No matter what type of build you're going for (tanking, healing, DPS, magicka-based, stamina-based, etc.), there are other race options that are simply better.

    I was hoping this update would bring some nice changes to the Argonian passives... Hopefully if we keep speaking up, we will eventually get through to Zenimax!

    I know there are people who like rolling with an Argonian and some people who like rolling with a Khajiit, but the reason both (well, I think the khajiits finally got a decent-ish buff) usually get treated like second class races is because they're probably the least popular classes in the TES games, so less time and thought probably goes into them. Their starting stats in normal TES games usually suck too. Imagine the noise if Dunmers sucked as much as the Argonians? It would be carnage.

  • Junkogen
    Junkogen
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    Lefty_Lucy wrote: »
    As someone who likes to create unique and effective builds in ESO... I've always been very disappointed with the Argonian race passives... I feel like Argonians are an afterthought to players who want efficient race passives.

    No matter what type of build you're going for (tanking, healing, DPS, magicka-based, stamina-based, etc.), there are other race options that are simply better.

    I was hoping this update would bring some nice changes to the Argonian passives... Hopefully if we keep speaking up, we will eventually get through to Zenimax!

    I know there are people who like rolling with an Argonian and some people who like rolling with a Khajiit, but the reason both (well, I think the khajiits finally got a decent-ish buff) usually get treated like second class races is because they're probably the least popular classes in the TES games, so less time and thought probably goes into them. Their starting stats in normal TES games usually suck too. Imagine the noise if Dunmers sucked as much as the Argonians? It would be carnage.

    That's interesting that you say they're the least popular. Khajiit seem to be very popular.

    The reason I think some races got "bad racials" is because they were designed when there were soft caps in the game. So they didn't matter that much. Like many things in the game, they made changes and didn't anticipate how much it would affect other aspects of the game. Now we have no soft caps and max stats are what matter most. ZOS just doesn't want to take the necessary time to balance them.
  • Junkogen
    Junkogen
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    https://www.youtube.com/watch?v=pEl9HqgZzdI

    Our struggle made the news!
  • AshTal
    AshTal
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    Junkogen wrote: »

    That's great as soon as any race related issue hits the news a whole bunch of celebrities and other famous faces will jump to the Argnonian cause. None will know the issues, have cared before but will now need to show their support, if the Argonains are lucky they might even get a charity single out of it to :p
    Edited by AshTal on September 13, 2015 1:43PM
  • Bromburak
    Bromburak
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    Junkogen wrote: »

    Well to be honest I actually enjoy the potion passive. Getting a little more from a potion has help me a lot in different situations.

    You wouldn't rather just have a straight up regen or max stat increase?

    Of course not, because as a player you want control and decide when to trigger something instead having fixed passives
    that you barely need on a permanent basis.

    Thats the difference , active play style and control with help of triggers. This makes argonian unique.
    Edited by Bromburak on May 28, 2016 12:15PM
  • Korah_Eaglecry
    Korah_Eaglecry
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    Xendyn wrote: »
    Well I for one, would be happy to ditch that silly Resto staff leveling boost.
    I don't understand that point of giving a race, basically the Training trait, and then not giving them something to do with it.

    Like a boost to heals or max magicka, or regen or something.
    Who cares about training a Resto staff if you have no reason to use it?

    Bosmer have this same problem with the Archery Expertise passive. You'd think a race that often uses these weapons wouldnt just be quick to learn to use them but be able to inflict more damage on their enemies.
    Penniless Sellsword Company
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  • Digiman
    Digiman
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    Junkogen wrote: »
    @ZOS_RichLambert

    Description of Argonians:

    "Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."


    Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.

    Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.

    I think that the description aptly applies to Argonians because their racials are excellent for tanking and taking lots of damage.
  • SickDuck
    SickDuck
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    Not sure how and why on Tamriel was this thread resurrected, but keep in mind that the quotes used are 9+ months old already. The racial passives for argonians improved a lot since then.

    Argonians are definitely not the worst regarding to racial passives at the moment. Health and healing received both great for all classes and roles. The potion passive creates great build opportunities. For purely end game group PvE it may not be the best choice to min-maxers but they have great toolset to use.

    And of course we love argonians, cause they are all... you know...
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Junkogen
    Junkogen
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    SickDuck wrote: »
    Not sure how and why on Tamriel was this thread resurrected, but keep in mind that the quotes used are 9+ months old already. The racial passives for argonians improved a lot since then.

    Argonians are definitely not the worst regarding to racial passives at the moment. Health and healing received both great for all classes and roles. The potion passive creates great build opportunities. For purely end game group PvE it may not be the best choice to min-maxers but they have great toolset to use.

    And of course we love argonians, cause they are all... you know...

    The potion passive is horrible. What great build opportunity do you see with it? The potion glyphs don't work and you use a potion BEFORE going into battle with Clever Alchemist which makes the stat return useless.
  • Junkogen
    Junkogen
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    Digiman wrote: »
    Junkogen wrote: »
    @ZOS_RichLambert

    Description of Argonians:

    "Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."


    Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.

    Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.

    I think that the description aptly applies to Argonians because their racials are excellent for tanking and taking lots of damage.

    Where in that description does it say anything about being a tank? It says mage and thief.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Junkogen wrote: »
    Digiman wrote: »
    Junkogen wrote: »
    @ZOS_RichLambert

    Description of Argonians:

    "Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."


    Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.

    Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.

    I think that the description aptly applies to Argonians because their racials are excellent for tanking and taking lots of damage.

    Where in that description does it say anything about being a tank? It says mage and thief.

    The one thing I do know, is that Argonians are cool, whatever attributes they get.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DragonMind1st
    DragonMind1st
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    I see it fit to revive this thread with the upcoming Necromancer class on the way ..need to practice them skills, right? :-P
    ...and the fact that Argonians resistance to poison have been removed, even though in the game a player have found proof that the lore supports poison resist for Argonians (sadly I do not know where the thread are with the screenshot are located, haven't been able to find it) ...we can hope maybe that quest text was changed OR the devs will change their mind giving us poison resist back!

    ...personally I will be willing to trade it off for that awful potion gulping mechanic, which makes swimming buff close to a lot better. (but that's my personal opinion)
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Some people just need to run infused alchemy cool down glyphs, clever alchemist, and balorghs on a stamina Nightblade as an Argonian... You won't be complaining that they don't have max stamina as Shadow born Argonian because it doesn't matter at that point ;)
  • Koronach
    Koronach
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    The loss of poison resist is so lore breaking it bothers me. When multiple quests in this game itself state that we have it.
  • rexagamemnon
    rexagamemnon
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    @ZOS_RichLambert @Zos_ericwrobel @ZOS_GinaBruno imperial passives are a much bigger priority.
    #makeimperialsgreatagain
  • phantasmalD
    phantasmalD
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    Some people just need to run infused alchemy cool down glyphs, clever alchemist, and balorghs on a stamina Nightblade as an Argonian... You won't be complaining that they don't have max stamina as Shadow born Argonian because it doesn't matter at that point ;)

    Balorgh has 0 connection to potion so I don't see how that's relevant.
    Infused potion + Clever Alchemist is a PvP build, it's garbage in PvE. You are better off using recovery glyphs and sets that don't have completely dead set bonuses.

    Might as well keep the dream alive, maybe argonians will become more lore friendly one day.
    [*]Achieve the above goals while still obeying our rich and structured lore and storytelling.
    • This was one of our more challenging but exciting tasks, as it gave us additional opportunities to work with other teams. We delved deep into our rich and established lore to make bonuses that highlight racial differences. This means that we didn’t outright balance each race to be equal in every avenue of the game, as there’s a story to be told with how the races engage with the world around them. Nords are well known for being hardier races who can take a hit, while High Elves are better at wielding magical spells. If we were to balance them to be equal in both, we’d lose the unique identities of these races.

    This point was definitely not achived with the argonians, they are now more lore breaking than ever.
    Two quotes already analyzing the problem:
    Arena:
    Faster Swimming
    +10 Agility, Speed
    -10 Endurance, -10 Luck
    Arcane, Thieving, Pick-pocketing

    Daggerfall:
    Breath Underwater
    +10 Agility, Speed, Strength (female)
    -10 Endurance
    According to the flavor text: adept at the arts of thievery and spellcasting, but there are also some warriors

    Morrowind:
    Immunity to disease and poison
    +10 Agility, Intelligence, Speed,
    -10 Endurance, Personality
    Bonus to Athletics, Alchemy, Illusion, Mysticism, Unarmored, Medium armor, Spear
    Poison and Disease resistance

    Oblivion:
    Immunity to disease and poison
    +10 Agility, Intelligence, Speed
    -10 Endurance
    Bonus to Athletics, Alchemy, Illusion, Mysticism, Hand-to-Hand, Blade
    Poison and Disease resistance

    Skyrim:
    Breath underwater
    Lockpicking and Pickpocketing,Alteration, Light Armor, Restoration, Sneak
    Can recover large amounts of health once a day
    50% disease resist
    Higher unarmed damage

    They definitely had a well established racial style before:
    Agile and intelligent rogues and support mages who thrive in wet environment but generally less robust than most races (aka -Endurance = had less HP). There were changes here and there mainly due to changing game mechanics but it was still generally coherent for the first 4 games.
    Skyrim mixed things up a lot fo every race by getting rid of the Attribute system but the bonuses still kinda line up with the earlier image.

    in ESO we have:
    • Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed → Swimming is a must and restoration affinity is kinda fitting
    • Resourceful: Increases your Max Magicka by 1000. Restore 4000 Health, Magicka, and Stamina when you drink a potion. → Reflects their affinity for Alchemy, magical arts and burst recovery from Skyrim
    • Argonian Resistance: Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect. → the Health increase in particular goes against the -Endurance of earlier games which was one of their most consistent trait. Losing the poison immuntity is lorebreaking big time
    • Life Mender: Increases your Healing Done by 6%. → They did have a slight affinity for Restoration in Skyrim but this is overkill.

    So there's nothing to really showcase their sneaky, assassiny disposition and their mastery of guerilla warfare, all of which is lore actively being backed by ESO (Shadowscales and flavor text)
    Faulgor wrote: »
    Argonian
    Good Attributes: Intelligence (f), Agility (m), Speed (m)
    Bad Attributes: Willpower (m), Endurance, Personality
    Skills: Alchemy, Alteration, Athletics, Blade, Hand to Hand, Illusion, Light Armor, Medium Armor, Mysticism, Restoration, Security (Lockpicking, Pickpocket, Sneak), Spear, Unarmored

    Argonians aren't only the most sexually dimorphic species, their skill bonuses have also changed constantly. There is not one single skill they've had a bonus to in all three games. However, they have always retained some kind of non-offensive magical affinity (Illusion, Alteration, Mysticism, Restoration) as well as skills that require a considerable amount of agility and dexterity (Athletics, Lockpicking, Sneak). Both of these are reflected in their best attributes of Intelligence, Agility and Speed. What Argonians have never been prior to ESO are tanky people who can take a beating, in fact having a weakness in Endurance and Willpower, and an Argonian in heavy armor is basically unheard of. The only thing this could reference is the "Histskin" power from Skyrim, which granted massive health recovery once a day. The Resourceful passive is appropriate, given the bonus to Alchemy in Morrowind and Oblivion, and Quick to Mend can be a reference to their Restoration bonus from Skyrim. However, there is nothing that would reflect Argonian's agile nature. I would suggest to change the 1000 health bonus to 1000 stamina instead.
    The resistance to disease is fitting, however, it should be noted that Argonians had complete poison immunity in Morrowind and Oblivion, which only got removed in Skyrim.

    - The posion immunity has been a long standing part of argonian lore AND is actively getting backed by ESO itself
    - they had -10 Endurance for four out of five of the main games, this massively contradicts the +1000HP bonus they are getting in ESO atm. Saxhleel are not supposed to be naturally bulky
    - Healing done is a poor representation of their actual magickal expertise. The true healing and defensive mages of TES have always been Bretons, Argonians are roguish spellswords.
    - The superior recovery has only appeared in one game (Skyrim) but like whatever, it's kinda related to Alchemy so I'll let it slide but I'm not a huge fan of it.

    - No passive to reflect their sneaky, assassiny disposition and their mastery of guerilla warfare, all of which is lore actively being backed by ESO (Shadowscales, Thieves guild and flavor text) (this can't be stressed enough)

    @ZOS_RichLambert @ZOS_Gilliam

  • DreadDaedroth
    DreadDaedroth
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    Koronach wrote: »
    The loss of poison resist is so lore breaking it bothers me. When multiple quests in this game itself state that we have it.

    Yes, i don't understand what kind of reasoning could be behind that removal.
    I'd have prefered they lost the disease resist instead.
  • DragonMind1st
    DragonMind1st
    ✭✭
    Koronach wrote: »
    The loss of poison resist is so lore breaking it bothers me. When multiple quests in this game itself state that we have it.
    Koronach wrote: »
    The loss of poison resist is so lore breaking it bothers me. When multiple quests in this game itself state that we have it.

    Yes, i don't understand what kind of reasoning could be behind that removal.
    I'd have prefered they lost the disease resist instead.
    Some people just need to run infused alchemy cool down glyphs, clever alchemist, and balorghs on a stamina Nightblade as an Argonian... You won't be complaining that they don't have max stamina as Shadow born Argonian because it doesn't matter at that point ;)

    Balorgh has 0 connection to potion so I don't see how that's relevant.
    Infused potion + Clever Alchemist is a PvP build, it's garbage in PvE. You are better off using recovery glyphs and sets that don't have completely dead set bonuses.

    Might as well keep the dream alive, maybe argonians will become more lore friendly one day.
    [*]Achieve the above goals while still obeying our rich and structured lore and storytelling.
    • This was one of our more challenging but exciting tasks, as it gave us additional opportunities to work with other teams. We delved deep into our rich and established lore to make bonuses that highlight racial differences. This means that we didn’t outright balance each race to be equal in every avenue of the game, as there’s a story to be told with how the races engage with the world around them. Nords are well known for being hardier races who can take a hit, while High Elves are better at wielding magical spells. If we were to balance them to be equal in both, we’d lose the unique identities of these races.

    This point was definitely not achived with the argonians, they are now more lore breaking than ever.
    Two quotes already analyzing the problem:
    Arena:
    Faster Swimming
    +10 Agility, Speed
    -10 Endurance, -10 Luck
    Arcane, Thieving, Pick-pocketing

    Daggerfall:
    Breath Underwater
    +10 Agility, Speed, Strength (female)
    -10 Endurance
    According to the flavor text: adept at the arts of thievery and spellcasting, but there are also some warriors

    Morrowind:
    Immunity to disease and poison
    +10 Agility, Intelligence, Speed,
    -10 Endurance, Personality
    Bonus to Athletics, Alchemy, Illusion, Mysticism, Unarmored, Medium armor, Spear
    Poison and Disease resistance

    Oblivion:
    Immunity to disease and poison
    +10 Agility, Intelligence, Speed
    -10 Endurance
    Bonus to Athletics, Alchemy, Illusion, Mysticism, Hand-to-Hand, Blade
    Poison and Disease resistance

    Skyrim:
    Breath underwater
    Lockpicking and Pickpocketing,Alteration, Light Armor, Restoration, Sneak
    Can recover large amounts of health once a day
    50% disease resist
    Higher unarmed damage

    They definitely had a well established racial style before:
    Agile and intelligent rogues and support mages who thrive in wet environment but generally less robust than most races (aka -Endurance = had less HP). There were changes here and there mainly due to changing game mechanics but it was still generally coherent for the first 4 games.
    Skyrim mixed things up a lot fo every race by getting rid of the Attribute system but the bonuses still kinda line up with the earlier image.

    in ESO we have:
    • Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed → Swimming is a must and restoration affinity is kinda fitting
    • Resourceful: Increases your Max Magicka by 1000. Restore 4000 Health, Magicka, and Stamina when you drink a potion. → Reflects their affinity for Alchemy, magical arts and burst recovery from Skyrim
    • Argonian Resistance: Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect. → the Health increase in particular goes against the -Endurance of earlier games which was one of their most consistent trait. Losing the poison immuntity is lorebreaking big time
    • Life Mender: Increases your Healing Done by 6%. → They did have a slight affinity for Restoration in Skyrim but this is overkill.

    So there's nothing to really showcase their sneaky, assassiny disposition and their mastery of guerilla warfare, all of which is lore actively being backed by ESO (Shadowscales and flavor text)
    Faulgor wrote: »
    Argonian
    Good Attributes: Intelligence (f), Agility (m), Speed (m)
    Bad Attributes: Willpower (m), Endurance, Personality
    Skills: Alchemy, Alteration, Athletics, Blade, Hand to Hand, Illusion, Light Armor, Medium Armor, Mysticism, Restoration, Security (Lockpicking, Pickpocket, Sneak), Spear, Unarmored

    Argonians aren't only the most sexually dimorphic species, their skill bonuses have also changed constantly. There is not one single skill they've had a bonus to in all three games. However, they have always retained some kind of non-offensive magical affinity (Illusion, Alteration, Mysticism, Restoration) as well as skills that require a considerable amount of agility and dexterity (Athletics, Lockpicking, Sneak). Both of these are reflected in their best attributes of Intelligence, Agility and Speed. What Argonians have never been prior to ESO are tanky people who can take a beating, in fact having a weakness in Endurance and Willpower, and an Argonian in heavy armor is basically unheard of. The only thing this could reference is the "Histskin" power from Skyrim, which granted massive health recovery once a day. The Resourceful passive is appropriate, given the bonus to Alchemy in Morrowind and Oblivion, and Quick to Mend can be a reference to their Restoration bonus from Skyrim. However, there is nothing that would reflect Argonian's agile nature. I would suggest to change the 1000 health bonus to 1000 stamina instead.
    The resistance to disease is fitting, however, it should be noted that Argonians had complete poison immunity in Morrowind and Oblivion, which only got removed in Skyrim.

    - The posion immunity has been a long standing part of argonian lore AND is actively getting backed by ESO itself
    - they had -10 Endurance for four out of five of the main games, this massively contradicts the +1000HP bonus they are getting in ESO atm. Saxhleel are not supposed to be naturally bulky
    - Healing done is a poor representation of their actual magickal expertise. The true healing and defensive mages of TES have always been Bretons, Argonians are roguish spellswords.
    - The superior recovery has only appeared in one game (Skyrim) but like whatever, it's kinda related to Alchemy so I'll let it slide but I'm not a huge fan of it.

    - No passive to reflect their sneaky, assassiny disposition and their mastery of guerilla warfare, all of which is lore actively being backed by ESO (Shadowscales, Thieves guild and flavor text) (this can't be stressed enough)

    @ZOS_RichLambert @ZOS_Gilliam

    Thank you all for the support!

    ...ESO Dev team, they really have to decide if they want to stay TRUE to their words, or change them (and their quest related text that support it).
    Until one of those two things happen ...let's keep reminding them?
    Edited by DragonMind1st on February 25, 2019 9:20PM
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