@ZOS_RichLambert
Description of Argonians:
"Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."
Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.
Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.
Darkonflare15 wrote: »@ZOS_RichLambert
Description of Argonians:
"Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."
Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.
Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.
Well to be honest I actually enjoy the potion passive. Getting a little more from a potion has help me a lot in different situations.
Darkonflare15 wrote: »@ZOS_RichLambert
Description of Argonians:
"Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."
Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.
Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.
Well to be honest I actually enjoy the potion passive. Getting a little more from a potion has help me a lot in different situations.
You wouldn't rather just have a straight up regen or max stat increase? A potion is on a cool down and isn't up all the time. It's significantly disadvantaged compared to other passives that are always active.
Darkonflare15 wrote: »@ZOS_RichLambert
Description of Argonians:
"Argonians are a beast race of reptilian humanoids consistently portrayed throughout the Elder Scrolls series of games as intelligent, quick and agile, tending towards the in-game character classes of the mage and the thief. Within the ES world, Argonians inhabit the swampy inhospitable region of Black Marsh, home to sentient trees called the Hist, which are worshiped by Argonians and play an essential part in their religion and life cycle. Years of defending their homeland has made them masters of guerrilla warfare. They can breathe underwater and are resistant to poison and diseases."
Aside from the disease and poison resistance, how do Argonians in ESO resemble that description? Answer is, they don't. Please redesign the racial passives to redeem yourselves in the eyes of the void-lord Sithis. Seriously, the "tweaks" made for the Imperial City DLC aren't even Band-aids. They're insults to true Argonian fans. You need to get rid of the potion and healing received passives and give us something more universally useful and resembling the aforementioned description of Argonians.
Eric Wrobel must be stopped...and, @ZOS_RichLambert , you have the power to stop him. You would be a hero to Argonians throughout Tamriel. You're name would be passed down through generations of Argonians as the savior our race. Please, help us. You're our only hope. Bring this madness to an end.
Well to be honest I actually enjoy the potion passive. Getting a little more from a potion has help me a lot in different situations.
You wouldn't rather just have a straight up regen or max stat increase? A potion is on a cool down and isn't up all the time. It's significantly disadvantaged compared to other passives that are always active.
towards the in-game character classes of the mage and the thief
Emissary_Vex wrote: »
Emissary_Vex wrote: »
Either way, their current passives don't represent them well. This game would have you believe that they're healers primarily.

KiraTsukasa wrote: »Emissary_Vex wrote: »
Either way, their current passives don't represent them well. This game would have you believe that they're healers primarily.
Their passives lead me believe that they heal remarkably well. And that's something that HAS been shown for Argonians in past games. Or are you forgetting the Histskin racial power that they possess in Skyrim? Their passives also tell me that they are better in water than other races (which they are) and that they are highly resistant to disease (which they are). So it lookes like their racial passives represent them just fine.
Hardly a mic drop moment. Histskin? Barely any races adhere to Skyrim special abilities. Khajiit had night vision, Bosmer had animal control, Imperial had calm, and I could go on. The fact is Argonian passives are not competitive with other races in terms of passives. If ZOS has shown anything, it's that they're willing to change the passives to better suit this game.KiraTsukasa wrote: »Emissary_Vex wrote: »
Either way, their current passives don't represent them well. This game would have you believe that they're healers primarily.
Their passives lead me believe that they heal remarkably well. And that's something that HAS been shown for Argonians in past games. Or are you forgetting the Histskin racial power that they possess in Skyrim? Their passives also tell me that they are better in water than other races (which they are) and that they are highly resistant to disease (which they are). So it lookes like their racial passives represent them just fine.
RAGUNAnoOne wrote: »argonian mages are more often the female "life phase" while the male phase is more thief/assassin oriented. Also, play Oblivion half the guildmasters are argonian
rhaulikkoub17_ESO wrote: »IMO Argos aren't that bad. But if you really want to make a case with the devs, I suggest exaggerating less, and include some actual data if you want to argue based on performance.
As far as lore/RP goes, poison/disease resist and swimming speed are obviously spot on. Healing received and +pots I can easily imagine that as Argos having a "fast metabolism" or some such physiological difference compared to other races. Arguments based on lore are highly subjective. ESO should make a reasonable effort to fit in with established lore, but there is a point of diminishing returns.
Mighty_oakk wrote: »No wonder they are forced to work as lusty maids
Takes-No-Prisoner wrote: »I'm actually fine with the passives. I mainly play an Argonian too. The heal passive affects a lot of my Templar abilities that give me health when I attack or heal. Health passive helps me a lot since I have light armor on, I'm alright with the potion passive since I always make sure use a potion in combat. The poison passive is useful too for PvP. I wanna see the changes coming with the next patch before I make any judgement calls yet.
Takes-No-Prisoner wrote: »I'm actually fine with the passives. I mainly play an Argonian too. The heal passive affects a lot of my Templar abilities that give me health when I attack or heal. Health passive helps me a lot since I have light armor on, I'm alright with the potion passive since I always make sure use a potion in combat. The poison passive is useful too for PvP. I wanna see the changes coming with the next patch before I make any judgement calls yet.
Yes, but if you were a Breton, Dunmer, or Altmer you'd have more max magicka so your spell would hit harder and thus heal you more. Plus, you have more magicka to cast not only more healing spells, but also any other spells, as well. Once you factor in how max stats affect more than just your resource pool, it becomes much clearer how much weaker the Argonians are.
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »I'm actually fine with the passives. I mainly play an Argonian too. The heal passive affects a lot of my Templar abilities that give me health when I attack or heal. Health passive helps me a lot since I have light armor on, I'm alright with the potion passive since I always make sure use a potion in combat. The poison passive is useful too for PvP. I wanna see the changes coming with the next patch before I make any judgement calls yet.
Yes, but if you were a Breton, Dunmer, or Altmer you'd have more max magicka so your spell would hit harder and thus heal you more. Plus, you have more magicka to cast not only more healing spells, but also any other spells, as well. Once you factor in how max stats affect more than just your resource pool, it becomes much clearer how much weaker the Argonians are.
I do not really compare my race buffs vs the buffs of the other races. I sit and look at what I have in front of me, and what tools my toon has access to. If I can successfully kill people AND support well in PvP, then my toon is doing what I built him to do. This is what makes me happy. If I were a Breton I would not be happy. Because I wouldn't be playing my Argonian. If I told you...that when my friends ask me for advice on a Templar...I tell them to make a Breton one? Just because of the passives? However, I've been told by my friends that some of the best healers they met, least on PS4 have been Argonian. And none of my friends who I've told to go Breton for Templar, actually WANT to go Breton. They want a Argonian Templar. No other race would do it for them.
Emissary_Vex wrote: »
starkerealm wrote: »Emissary_Vex wrote: »
They've gotten increased starting mage skills in every single player game I've actually played one in. So, that one's not actually that out there. IIRC in both Morrowind, Oblivion, and Skyrim they were explicitly a spellthief pick.
Argonian Nightblades should get a cool passive for being epic Shadowscales....
starkerealm wrote: »Emissary_Vex wrote: »
They've gotten increased starting mage skills in every single player game I've actually played one in. So, that one's not actually that out there. IIRC in both Morrowind, Oblivion, and Skyrim they were explicitly a spellthief pick.
Spell thief is where I think they should take them. Right now the stealthy races are geared toward stamina builds. I think Argonians should fill the void and ZOS should redesign them to be magicka-based thieves.