Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...Tanks standing their ground? Bad for the health of the game.
Tanks running around to yakety sax? Best day ever.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...Tanks standing their ground? Bad for the health of the game.
Tanks running around to yakety sax? Best day ever.
Maybe it's a good thing I'm not designing the dungeons.
I had no issues tanking the 3 daedroth actually. Had a lot of hoT's running and been throwing a lot of heavy attacks but it was no issue. Kind of fun actually.
Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.
My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.
Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Tank a trial then say l2pJust did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
Look at this wrong opinion right here. Siphoning Strikes never needed a change and now it costs a more magicka that what it returns, and for what? 15 meager seconds of fixed number returns.I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.
My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.
Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
I guess Nightblade tanks are also lacking in the CC department but Siphoning Attacks seems to be returning suitable amounts of resources.
Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
are you full stamina spec? what gear sets are you using? also your champion points?
Tank a trial then say l2pJust did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
Pledges have always been easy, but honestly you and I probably play with *top tier* players that have been playing since beta or something. I believe this change is a very bad change for the more casual type players who want to just do something for fun, it's going to be tough on them. Everyone should have the chance of getting onto the weekly boards, and at least be able to complete a pledge. This change is very unnecessary to affect PvE in such a negative way.Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
are you full stamina spec? what gear sets are you using? also your champion points?
Full PvP specced, only 16k stamina. only CP I have is stam reg, which is useless here, and yet I had no issue.Tank a trial then say l2pJust did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.
I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"
Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
People here are complaining about tanking pledges. I don't know about trials, but pledges are super easy
Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...Tanks standing their ground? Bad for the health of the game.
Tanks running around to yakety sax? Best day ever.
Maybe it's a good thing I'm not designing the dungeons.
And yet none of them plays yakety sax!failkiwib16_ESO wrote: »Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...Tanks standing their ground? Bad for the health of the game.
Tanks running around to yakety sax? Best day ever.
Maybe it's a good thing I'm not designing the dungeons.
Dear UrQuan
Veteran Crypt of Hearts second boss will spawn a large red aoe circle that will stalk a random player, and the player will be forced to run half a circle in the room to avoid it. - endboss is where the tank usually runs around with 4 adds stabbing his back, meanwhile he tries to get near the teleporting boss to range taunt him - at the same time as the boss starts throwing AoE circles around, so the whole team is forced to run around like headless chickens.
Veteran Fungal Grotto second boss will bind two players with a blue thread, if they don't run away from eachother like crazy, they will die. Forth boss will spawn a beam that will chase a random player, and that player have to run around to avoid the beam.
Banished Cells endboss will throw a random player into a bubble that will lift them up, when they fall down they get fall damage + a bleed curse effect that can only be cured if they run toward a red or a blue circle - depending on which color they shine. He also spawns fire circles on multiple team members, and the fire circles will keep spawning for a certain amount of time - and they stack - so team members are forced to run around.
Sanctum first boss have a poison phase where there will be aoe around, and the team of 12 players must spread out and run around to avoid aoe.
Oh, um, yeah, I guess I could do that, couldn't I?failkiwib16_ESO wrote: »The list is longer but I am too lazy to continue it.... someone in ZOS developer team actually thinks like you do ^^ just shut off game sounds and put yakety sax on replay from youtube.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.
My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.
Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
traigusb14_ESO2 wrote: »Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.
My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.
Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
I tank with a hybrid templar. I didn't run through every Vet dungeon on test, but didn't do too badly on the ones I tried. I run with a pretty tight group, so we adapt as a group. Some of my survive-ability was based on other people changing skills not me. I don't use body bean sta recharge, rather I use the ground buff version (always have). That plus good regen helps me get sta back fast in breaks. I haven't tried sta regen mundus, or swapping to drinks yet. My healer is resto, so I don't get shards.
PUGs are gonna hurt.
We had to relearn a lot of boss fights, but we worked a lot of stuff out.
Tip: sheilds and block don't stack, so get a sheild and drop block for a quick STA regen burst. My NB tank buddy has his regen cranked with mundus and drink. When my DK healer drops floaty rock sheild on him and he drops block his STA shoots to the moon .
I need to think about more regen on my tank, it would have made made a few fights easier. It seems counterintuative to add more regen when blocking regen is 0, but boosting it for non-blocking time works with some specs / healers
FlyingApron wrote: »Sounds like the gameplay for tanks just got more exciting and skill-tensive....
I always thought just sitting in one spot holding the block key was kinda boring myself.
traigusb14_ESO2 wrote: »Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.
My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.
Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
I tank with a hybrid templar. I didn't run through every Vet dungeon on test, but didn't do too badly on the ones I tried. I run with a pretty tight group, so we adapt as a group. Some of my survive-ability was based on other people changing skills not me. I don't use body bean sta recharge, rather I use the ground buff version (always have). That plus good regen helps me get sta back fast in breaks. I haven't tried sta regen mundus, or swapping to drinks yet. My healer is resto, so I don't get shards.
PUGs are gonna hurt.
We had to relearn a lot of boss fights, but we worked a lot of stuff out.
Tip: sheilds and block don't stack, so get a sheild and drop block for a quick STA regen burst. My NB tank buddy has his regen cranked with mundus and drink. When my DK healer drops floaty rock sheild on him and he drops block his STA shoots to the moon .
I need to think about more regen on my tank, it would have made made a few fights easier. It seems counterintuative to add more regen when blocking regen is 0, but boosting it for non-blocking time works with some specs / healers
Still think it was a very short sighted idea to reset the regen timer when you go to block rather than reduce regen to 0 like when you sneak or sprint. It means anyone who blocks anything will suffer in a system designed to counter people who only block.