Has ZOS completely broken stamina for tanks?

  • Hope499
    Hope499
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    Yes
    Love to see some of the "No" votes state some reasons.....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Vaelen
    Vaelen
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    Yes
    ZOS: NO VOTE
    Reasoning: Doesn't listen to the majority of players.
    Edited by Vaelen on September 1, 2015 8:33PM
  • Wing
    Wing
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    Yes
    oh yeah, most "tanks" wear dresses now.
    ESO player since beta.
    game got too disappointing.
  • Vaelen
    Vaelen
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    Yes
    Wing wrote: »
    oh yeah, most "tanks" wear dresses now.

    Harry Potter tanks FTW again! ...err actually FTL....
    Edited by Vaelen on September 1, 2015 8:36PM
  • corrosivechains
    corrosivechains
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    Yes
    am curious to see some of the no votes
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Skiserony
    Skiserony
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    No
    I had no issues tanking the 3 daedroth actually. Had a lot of hoT's running and been throwing a lot of heavy attacks but it was no issue. Kind of fun actually.
  • UrQuan
    UrQuan
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    CP5 wrote: »
    Tanks standing their ground? Bad for the health of the game.

    Tanks running around to yakety sax? Best day ever.
    Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...

    Maybe it's a good thing I'm not designing the dungeons.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • UrQuan
    UrQuan
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    I'm leaning towards a no vote on this based on the somewhat limited amount of tanking I did on PTS. I found it took a little bit of getting used to, but as long as I remembered to only block when I really needed to, it wasn't bad. I don't think I'll have any trouble adjusting.

    I'm holding off on voting until I've had a chance to run a bunch of vet dungeons on live, though, because I may change my mind with more experience.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Dyride
    Dyride
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    No
    I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.

    My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.

    Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.

    I guess Nightblade tanks are also lacking in the CC department but Siphoning Attacks seems to be returning suitable amounts of resources.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. CP5
      CP5
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      Yes
      UrQuan wrote: »
      CP5 wrote: »
      Tanks standing their ground? Bad for the health of the game.

      Tanks running around to yakety sax? Best day ever.
      Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...

      Maybe it's a good thing I'm not designing the dungeons.

      Don't know, that could be fun.

    2. Van_0S
      Van_0S
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      Yes
      Skiserony wrote: »
      I had no issues tanking the 3 daedroth actually. Had a lot of hoT's running and been throwing a lot of heavy attacks but it was no issue. Kind of fun actually.

      How about your CPs, try not using them while testing then you will see the difference.
    3. Vaelen
      Vaelen
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      Yes
      Skiserony wrote: »
      I had no issues tanking the 3 daedroth actually. Had a lot of hoT's running and been throwing a lot of heavy attacks but it was no issue. Kind of fun actually.

      Cool story bro, now go tank 4 axes in AA or go tank the final boss of VDSA and get back with us... You'll see what I mean.
    4. Etaniel
      Etaniel
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      No
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
      Noricum | Kitesquad

      Youtube

      AR 41 DC DK

    5. UrQuan
      UrQuan
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      Dyride wrote: »
      I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.

      My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.

      Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
      Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.
      Caius Drusus Imperial DK (DC)
      Bragg Ironhand Orc Temp (DC)
      Neesha Stalks-Shadows Argonian NB (EP)
      Falidir Altmer Sorcr (AD)
      J'zharka Khajiit NB (AD)
      Isabeau Runeseer Breton Sorc (DC)
      Fevassa Dunmer DK (EP)
      Manut Redguard Temp (AD)
      Tylera the Summoner Altmer Sorc (EP)
      Svari Snake-Blood Nord DK (AD)
      Ashlyn D'Elyse Breton NB (EP)
      Filindria Bosmer Temp (DC)
      Vigbjorn the Wanderer Nord Warden (EP)
      Hrokki Winterborn Breton Warden (DC)
      Basks-in-the-Sunshine Argonian Temp
      Someone stole my sweetroll
    6. Nifty2g
      Nifty2g
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      Yes
      Etaniel wrote: »
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
      Tank a trial then say l2p ;)
      #MOREORBS
    7. Valn
      Valn
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      Yes
      Etaniel wrote: »
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P

      are you full stamina spec? what gear sets are you using? also your champion points?
    8. Scyantific
      Scyantific
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      Dyride wrote: »
      I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.

      My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.

      Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.

      I guess Nightblade tanks are also lacking in the CC department but Siphoning Attacks seems to be returning suitable amounts of resources.
      Look at this wrong opinion right here. Siphoning Strikes never needed a change and now it costs a more magicka that what it returns, and for what? 15 meager seconds of fixed number returns.
    9. hrothbern
      hrothbern
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      In my opinion tanking is not completely broken
      but severily damaged, especially at lower CP level
      let alone new characters, no alts!!!, that have no CP from their account comrades, strugling in PVE

      As a NB Siphoning Tank... and yes... Siphoning Attacks was nerfed as well !
      I need another 4 months or so, or 120 CP, to get the 300 CP, that I need to overcome 80% of the nerf.
      100 CP in reduction blocking costs, 100 CP in more Magicka available, to be able to use the now expensive buff at little return of Stamina, so desperately needed for Block, rolldodge and Break Free
      Plus I need to improve my play level.

      And for people that think about tanking as a 1vs1 issue, and have an instant opinion about it, just try out in practice having the agro of a Mob directed at you with every so many tenth of a second a hit.

      I am afraid that this decision is rooted in people that are in end game or in "hit & run" fun.
      But this is a very harsh way to take too much fun away in a too big step.


      "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
    10. Irathray
      Irathray
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      Yes
      *sighs*

      And just when I was really starting to enjoy my stamina build. I had never been able to solo dolmens before, and even though it was tough, I was still able to survive. It might not seem like much of an accomplishment to anyone else, but it was to me! Especially since this is on my first DK.

      Ah, well. It was a good dream while it lasted.

      Now to figure out how to fix this mess. :/
      Aldmeri Dominion Origins, Ebonheart Pact Sympathizer @Irathray

      Characters:
      Braeca Glaurinth - V16 Templar, Aldmeri Dominion, Alchemist Extraordinaire
      Granny Flowers - V11 Dragonknight, Aldmeri Dominion, Angry Battle Granny
      Carries-Many-Souls - Lvl 20 Nightblade, Ebonheart Pact, Ghost with the Most
    11. Etaniel
      Etaniel
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      No
      Valn wrote: »
      Etaniel wrote: »
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P

      are you full stamina spec? what gear sets are you using? also your champion points?

      Full PvP specced, only 16k stamina. only CP I have is stam reg, which is useless here, and yet I had no issue.
      Nifty2g wrote: »
      Etaniel wrote: »
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
      Tank a trial then say l2p ;)

      People here are complaining about tanking pledges. I don't know about trials, but pledges are super easy
      Noricum | Kitesquad

      Youtube

      AR 41 DC DK

    12. Nifty2g
      Nifty2g
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      Yes
      Etaniel wrote: »
      Valn wrote: »
      Etaniel wrote: »
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P

      are you full stamina spec? what gear sets are you using? also your champion points?

      Full PvP specced, only 16k stamina. only CP I have is stam reg, which is useless here, and yet I had no issue.
      Nifty2g wrote: »
      Etaniel wrote: »
      Valn wrote: »
      Just did the daily gold as a tank where you have to keep the 3 daedroths alive, oh my god what a nightmare. Before it was a bit of a challenge, but now 80% of the time I was running in circles because I had no stamina, and you can't block them when you don't have stamina, also you can't taunt them when you don't have stamina, therefore I was forced to run around in circles like a bloody chicken, waiting for my taunt to become active again.

      I'm a full stamina tank as well, and now you've buggered my tanking! You should rename tanking to "Green bar watching simulator"

      Lmao, I just tanked it, with regular pvp dk gear, and had zero problem. Regular vet dungeons are still super easy even with the stamina nerf. L2P
      Tank a trial then say l2p ;)

      People here are complaining about tanking pledges. I don't know about trials, but pledges are super easy
      Pledges have always been easy, but honestly you and I probably play with *top tier* players that have been playing since beta or something. I believe this change is a very bad change for the more casual type players who want to just do something for fun, it's going to be tough on them. Everyone should have the chance of getting onto the weekly boards, and at least be able to complete a pledge. This change is very unnecessary to affect PvE in such a negative way.

      Just mah thoughts
      #MOREORBS
    13. failkiwib16_ESO
      failkiwib16_ESO
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      No
      UrQuan wrote: »
      CP5 wrote: »
      Tanks standing their ground? Bad for the health of the game.

      Tanks running around to yakety sax? Best day ever.
      Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...

      Maybe it's a good thing I'm not designing the dungeons.

      Dear UrQuan

      Veteran Crypt of Hearts second boss will spawn a large red aoe circle that will stalk a random player, and the player will be forced to run half a circle in the room to avoid it. - endboss is where the tank usually runs around with 4 adds stabbing his back, meanwhile he tries to get near the teleporting boss to range taunt him - at the same time as the boss starts throwing AoE circles around, so the whole team is forced to run around like headless chickens.

      Veteran Fungal Grotto second boss will bind two players with a blue thread, if they don't run away from eachother like crazy, they will die. Forth boss will spawn a beam that will chase a random player, and that player have to run around to avoid the beam.

      Banished Cells endboss will throw a random player into a bubble that will lift them up, when they fall down they get fall damage + a bleed curse effect that can only be cured if they run toward a red or a blue circle - depending on which color they shine. He also spawns fire circles on multiple team members, and the fire circles will keep spawning for a certain amount of time - and they stack - so team members are forced to run around.

      Sanctum first boss have a poison phase where there will be aoe around, and the team of 12 players must spread out and run around to avoid aoe.

      The list is longer but I am too lazy to continue it.... someone in ZOS developer team actually thinks like you do ^^ just shut off game sounds and put yakety sax on replay from youtube.

      I managed Banished Cells without any problems, however it was noticable how little damage we did, my heals were lacking and tank was struggling. We played with our old builds, but I am looking forward to try out the new sets and see how different it is.
      Edited by failkiwib16_ESO on September 1, 2015 9:58PM
    14. UrQuan
      UrQuan
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      UrQuan wrote: »
      CP5 wrote: »
      Tanks standing their ground? Bad for the health of the game.

      Tanks running around to yakety sax? Best day ever.
      Oh man, if I was designing dungeons I'd make one with a boss fight where there's a stage that forces everyone to run around to avoid something (or maybe chase something), and during that stage of the fight all of a sudden yakety sax would start playing...

      Maybe it's a good thing I'm not designing the dungeons.

      Dear UrQuan

      Veteran Crypt of Hearts second boss will spawn a large red aoe circle that will stalk a random player, and the player will be forced to run half a circle in the room to avoid it. - endboss is where the tank usually runs around with 4 adds stabbing his back, meanwhile he tries to get near the teleporting boss to range taunt him - at the same time as the boss starts throwing AoE circles around, so the whole team is forced to run around like headless chickens.

      Veteran Fungal Grotto second boss will bind two players with a blue thread, if they don't run away from eachother like crazy, they will die. Forth boss will spawn a beam that will chase a random player, and that player have to run around to avoid the beam.

      Banished Cells endboss will throw a random player into a bubble that will lift them up, when they fall down they get fall damage + a bleed curse effect that can only be cured if they run toward a red or a blue circle - depending on which color they shine. He also spawns fire circles on multiple team members, and the fire circles will keep spawning for a certain amount of time - and they stack - so team members are forced to run around.

      Sanctum first boss have a poison phase where there will be aoe around, and the team of 12 players must spread out and run around to avoid aoe.
      And yet none of them plays yakety sax!
      The list is longer but I am too lazy to continue it.... someone in ZOS developer team actually thinks like you do ^^ just shut off game sounds and put yakety sax on replay from youtube.
      Oh, um, yeah, I guess I could do that, couldn't I?
      Caius Drusus Imperial DK (DC)
      Bragg Ironhand Orc Temp (DC)
      Neesha Stalks-Shadows Argonian NB (EP)
      Falidir Altmer Sorcr (AD)
      J'zharka Khajiit NB (AD)
      Isabeau Runeseer Breton Sorc (DC)
      Fevassa Dunmer DK (EP)
      Manut Redguard Temp (AD)
      Tylera the Summoner Altmer Sorc (EP)
      Svari Snake-Blood Nord DK (AD)
      Ashlyn D'Elyse Breton NB (EP)
      Filindria Bosmer Temp (DC)
      Vigbjorn the Wanderer Nord Warden (EP)
      Hrokki Winterborn Breton Warden (DC)
      Basks-in-the-Sunshine Argonian Temp
      Someone stole my sweetroll
    15. Avonna
      Avonna
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      they hit us with too many changes to stamina at once.

      roll dodges ( important part of game play )

      blocking ( extremely important to pve game play)

      did they even change the values/cost on stamina skills? like lower them, considering we are using stamina VERY VERY quickly.??

      zos, is there any talk in the office about these new changes and how they are effecting peoples gameplay?
      are you guys sitting around laughing at us? OR are you guys brainstorming on how to fix it?

    16. traigusb14_ESO2
      traigusb14_ESO2
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      No
      UrQuan wrote: »
      Dyride wrote: »
      I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.

      My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.

      Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
      Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.

      I tank with a hybrid templar. I didn't run through every Vet dungeon on test, but didn't do too badly on the ones I tried. I run with a pretty tight group, so we adapt as a group. Some of my survive-ability was based on other people changing skills not me. I don't use body bean sta recharge, rather I use the ground buff version (always have). That plus good regen helps me get sta back fast in breaks. I haven't tried sta regen mundus, or swapping to drinks yet. My healer is resto, so I don't get shards.

      PUGs are gonna hurt.

      We had to relearn a lot of boss fights, but we worked a lot of stuff out.

      Tip: sheilds and block don't stack, so get a sheild and drop block for a quick STA regen burst. My NB tank buddy has his regen cranked with mundus and drink. When my DK healer drops floaty rock sheild on him and he drops block his STA shoots to the moon .

      I need to think about more regen on my tank, it would have made made a few fights easier. It seems counterintuative to add more regen when blocking regen is 0, but boosting it for non-blocking time works with some specs / healers
    17. Bherdani
      Bherdani
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      No
      I was in DSA yesterday and had no stam issues, but I had a good templar behind me. And in front of me, and off to the side... stupid stranglers. But I digress.

      I think, my fellow tanks, it is time for us to invest in some dps.
      Nightfighters - Legion of the Bloodworks
      www.elderscrubsonline.com
      NO PARKING IN THE RED
      Proud member of The Psijic Order - Team 0.016%
    18. CP5
      CP5
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      Yes
      UrQuan wrote: »
      Dyride wrote: »
      I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.

      My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.

      Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
      Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.

      I tank with a hybrid templar. I didn't run through every Vet dungeon on test, but didn't do too badly on the ones I tried. I run with a pretty tight group, so we adapt as a group. Some of my survive-ability was based on other people changing skills not me. I don't use body bean sta recharge, rather I use the ground buff version (always have). That plus good regen helps me get sta back fast in breaks. I haven't tried sta regen mundus, or swapping to drinks yet. My healer is resto, so I don't get shards.

      PUGs are gonna hurt.

      We had to relearn a lot of boss fights, but we worked a lot of stuff out.

      Tip: sheilds and block don't stack, so get a sheild and drop block for a quick STA regen burst. My NB tank buddy has his regen cranked with mundus and drink. When my DK healer drops floaty rock sheild on him and he drops block his STA shoots to the moon .

      I need to think about more regen on my tank, it would have made made a few fights easier. It seems counterintuative to add more regen when blocking regen is 0, but boosting it for non-blocking time works with some specs / healers

      Still think it was a very short sighted idea to reset the regen timer when you go to block rather than reduce regen to 0 like when you sneak or sprint. It means anyone who blocks anything will suffer in a system designed to counter people who only block.
    19. FlyingApron
      No
      Sounds like the gameplay for tanks just got more exciting and skill-tensive....

      I always thought just sitting in one spot holding the block key was kinda boring myself.
    20. Valn
      Valn
      ✭✭✭✭✭
      Yes
      Sounds like the gameplay for tanks just got more exciting and skill-tensive....

      I always thought just sitting in one spot holding the block key was kinda boring myself.

      then you obviously don't know how to tank
    21. traigusb14_ESO2
      traigusb14_ESO2
      ✭✭✭✭✭
      No
      CP5 wrote: »
      UrQuan wrote: »
      Dyride wrote: »
      I'm having a lot more trouble on my Stamplar in a tanking spec, but it is still doable. I do have to throw down Radiant Ward and heavy attack a lot more. I think magicka Healer Tanks will be better off.

      My tank has so far evolved a lot more into a turtle whereas before I was a DPS tank.

      Templars are definitely the weakest tanking class now because our Stamina return ability requires bodies (Repentence) and we lack AOE CC.
      Hmm, this post made me think about possible reasons for why I didn't find tanking on PTS to be that much more difficult. My character I was tanking with was a templar, who relies far more on magicka skills than stamina skills (just about the only things I ever use stamina for on him are Pierce Armour, Heroic Slash, blocking, and occasionally dodge-rolling), and to boot he's also a Redguard, so he's got a built-in stamina recovery system. Maybe he's not the best character for me to use to judge the changes to stamina and tanking.

      I tank with a hybrid templar. I didn't run through every Vet dungeon on test, but didn't do too badly on the ones I tried. I run with a pretty tight group, so we adapt as a group. Some of my survive-ability was based on other people changing skills not me. I don't use body bean sta recharge, rather I use the ground buff version (always have). That plus good regen helps me get sta back fast in breaks. I haven't tried sta regen mundus, or swapping to drinks yet. My healer is resto, so I don't get shards.

      PUGs are gonna hurt.

      We had to relearn a lot of boss fights, but we worked a lot of stuff out.

      Tip: sheilds and block don't stack, so get a sheild and drop block for a quick STA regen burst. My NB tank buddy has his regen cranked with mundus and drink. When my DK healer drops floaty rock sheild on him and he drops block his STA shoots to the moon .

      I need to think about more regen on my tank, it would have made made a few fights easier. It seems counterintuative to add more regen when blocking regen is 0, but boosting it for non-blocking time works with some specs / healers

      Still think it was a very short sighted idea to reset the regen timer when you go to block rather than reduce regen to 0 like when you sneak or sprint. It means anyone who blocks anything will suffer in a system designed to counter people who only block.

      It may have something to do with the way block is activated. it is much more lag sensitive than sprint or stealth (has to be checked by the server more often)... or maybe it was a different programmer on a different day. That may be a change we could get enacted.
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