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Congratulations ESOTU players, you got what you wanted, an open Imperial City

  • Rikal
    Rikal
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    So Let me Understand this -- The Imperial DLC is primarily PvP???

    Im a PvE'r, I mainly do everything solo as finding a group is nearly impossible,

    I was considering getting the new DLC, but if its PvP based -- Then arent us PvE's left out if we dont wish to PvP?

    I realize this wont be on XB1 til 9-15, but I thought there was going to be both areas, but by the way it sounds - this is for the PvP'rs

    Some have tried to put more of a PvE spin on it, but really it's primarily PvP.
    Rikal on NA-PC (aka Rhaulikko)
  • The Uninvited
    The Uninvited
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    Tandor wrote: »
    Can we get rid of the notion that people don't choose to PvP because they are afraid of it?

    It's not about fear, it's about refusal. You pvp-ed, you didn't like it, you don't pvp anymore. That's allright and the way it should work.

    But I think there are a lot of players for whom this is their first MMO and just don't want anything to do with pvp without even trying it.

    This is my first MMO and I used to have that "I don't like PVP" attitude without really trying it. After 7 months into the game I finally did and now I really like it.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Mathius_Mordred
    Mathius_Mordred
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    Do we know if Orsinium is going to be like Craglorn, ie needing a team to get through it, or will it be stuff you can do solo? This is the answer I need before knowing whether or not to uninstall and quit wasting my time with this game.
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Kuroinu
    Kuroinu
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    LOL SO MANY PEOPLE POSTED WITHOUT READING AND UNDERSTANDING THE POST

    It's a great post and you all should take time to read it.
  • DisgracefulMind
    DisgracefulMind
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    Lexynide wrote: »
    This update is for PvPers. Sorry, it's not for PvErs, and the concern should not be with the PvE crowd. Orsinium is coming soon, that will be the next PvE update.
    That being said, I played with a PvE friend today, and he was having a blast. I think IC offers the best balance for PvE and PvP to mesh together. It's extremely fun in there.
    And coming from a person who could one-shot a person for 26k+ in 1.6, I'm loving the damage changes in 1.7. It's made fights more fun for me. We'll see how things end up eventually, but this, this is a fun update.

    To everyone saying "Relax, it's a PvP update, not PvE" - you don't really understand few important things.
    This update brings not just big PvP area, I would be perfectly fine with that. But it also adds crafting set locations, new endgame gear, new endgame materials and most importantly: continue of PvE story in 2 dungeons.
    Yep, you've heard me right: a PvE content inside of it. White-Gold Tower and Imperial City, it is not available to PvE players, they have to buy entire PvP DLC. You cannot call it only PvP update - it's also a PvE update too, so stop trying to pretend that it's all "alright" - it is not.

    Now lets stop one more time at new tiers of materials, since they're being hard-to-get grindfest. There are two possible scenarios what Wrothgar update will do, and neither of them is optimistic:

    Scenario first: Wrothgar is limited to VR14 mats, with VR16 rewards (maybe). In this case, obtaining V16 gear becomes essential for PvE players. Where should they get mats to craft VR16 gear? You guessed it - inside Imperial City, which is proposed to be "PvP DLC". Not so PvP now, is it?

    Scenario second: Wrothgar is truly VR16(or even VR18, who knows) land, there are Corundum Ore veins all over the land, mobs drop VR16 junk etc etc. What happens to Imperial City with all the multiple layers of grinding fest? It becomes second Craglorn - an abandoned land with population of average Cadwell Silver land. Everybody will move on to Wrothgar because it's much easier to farm and get gear there than waste your life grinding daedrats in the sewers. The players who bought 25$ DLC with great "promise" will feel a little disappointed because all their spent time was in vain.

    What conclusion do we have here? Simple one: either way it's not going to end good.

    http://forums.elderscrollsonline.com/en/discussion/comment/2042185/#Comment_2042185

    Enjoy.

    Also, the only reason why it wouldn't "end well", is if PvErs whine and cry their way into ruining the one update PvPers wanted. You do realize that we won't get another for a long, long time, while PvE will gets tons more.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Tan9oSuccka
    Tan9oSuccka
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    Interesting post, OP. I'm going to wait on the DLC until I have all the details after release.

    Also to the folks responding with tl;dr:

    It's not funny, imaginative, or constructive. Grow up.

    Edited by Tan9oSuccka on September 1, 2015 1:43PM
  • Darlgon
    Darlgon
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    Garion wrote: »
    Can we have a tldr?
    tl;der

    Then, why did you bother to comment at all? If you cant bothered or dont have the comprehension to read....
    LOL SO MANY PEOPLE POSTED WITHOUT READING AND UNDERSTANDING THE POST

    It's a great post and you all should take time to read it.

    Thanks. May as well start a lightning rod for all the frustration that will build up in the next few days.

    For those asking, whats the point(s)? The short bus version:

    ZoS has, intentionally or unintentionally, made a division between their PVP players and PVE players.
    They created a space, designed for small group play, then allowed a mechanic they designed to keep zergs out to be removed. (Know what? When a zerg doesn't have another zerg to fight, it dissipates or finds somewhere else to be).
    They made outer Cyrodiil useless.
    And they have taken a blanket approach to fixing certain skills by nerfing ALL skills in an ENTIRE ZONE of new content.

    Oh, and, yeah, I am Rank 23 Centurian in PVP. Not a god, but not a recruit either. I got the time in to talk about PVP and PVE.
    Edited by Darlgon on September 1, 2015 2:17PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Agobi
    Agobi
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    Havent bought IC...not going to buy it...so I guess I'll skip that part of the game entirely.

    I just hope the PvE focused DLC also starts at VR14...for those of us who arent going to grind to VR 16 in craglorn

    But we will see about that hopefully next year...maybe o.O
  • Dru1076
    Dru1076
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    Great post, OP. I was surprised to see myself quoted there...and how could I not carefully read on? There's a lot to think about in what you say. truth is, I'm a bit of a softie and I actually feel a little guilty when I win if I'm taking someone's hard earned goodies. However...hunting gankers might prove great fun. Mmmm....I wouldn't feel too bad about taking their goodies.

    But...you can't blame me for this IC thing. I never once asked for open access....just pointed out it was a bit silly to charge for something you still had to play existing content to unlock.
    Edited by Dru1076 on September 1, 2015 3:10PM
    Ask not what your sweetroll can do for you....
  • Ravens-Sonata
    Ravens-Sonata
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    Tandor wrote: »
    Can we get rid of the notion that people don't choose to PvP because they are afraid of it? That is so much nonsense. Most people who don't PvP base that decision either on past experience of PvP or else on a simple preference for PvE questing. Either way it's nothing to do with fear, any more than it is with some PvPers who dislike PvE questing but aren't afraid of it, they just don't like it. That's how it is with most non-PvPers, they just don't like PvP.

    I have PvP'd in the past but no longer have any interest in it, I simply don't play MMOs for that aspect and much prefer questing. I guess being in my middle 60s in real life may be a factor in that. However, the reason I won't be going to IC at this stage at least is because I don't have any VR characters and if I get any xp in IC it will just make my characters even more over-leveled for the base content than they already are. My focus now is on getting one or two characters to a level where I can enjoy Orsinium when that comes out without having the same problem, as that is much more my style of game. In the meantime it would be really great if we could have an option to disable or slow xp gain, and especially if we could disable the xp boost under ESO Plus. Boosted xp might be useful at VR level but it's a confounded nuisance from 1-50.


    I agree - I've played PvP in the past on games, I've tried it here, but I have no interest in it nor does it really suit MY playing style. I particularly have no desire anymore to have to constantly look over my shoulder while trying to quest to see who is coming at me in the attempt to pk me. Im 52, Ive played many MMORPG's and RPG's, I prefer to play my style and not have to be just another stat that strokes some PvP'rs ego.

    One nice thing about a RPG whether its an MMO or not is the ability to play according to your Style. Players that prefer Not to PvP for Whatever reason, should not be put into a position of feeling forced to PvP in order to have access to the same things that PvP'rs have. That is quite bias and putting the game more PvP based.

    Edited by Ravens-Sonata on September 1, 2015 4:50PM
  • Tandor
    Tandor
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    Tandor wrote: »
    Can we get rid of the notion that people don't choose to PvP because they are afraid of it? That is so much nonsense. Most people who don't PvP base that decision either on past experience of PvP or else on a simple preference for PvE questing. Either way it's nothing to do with fear, any more than it is with some PvPers who dislike PvE questing but aren't afraid of it, they just don't like it. That's how it is with most non-PvPers, they just don't like PvP.

    I have PvP'd in the past but no longer have any interest in it, I simply don't play MMOs for that aspect and much prefer questing. I guess being in my middle 60s in real life may be a factor in that. However, the reason I won't be going to IC at this stage at least is because I don't have any VR characters and if I get any xp in IC it will just make my characters even more over-leveled for the base content than they already are. My focus now is on getting one or two characters to a level where I can enjoy Orsinium when that comes out without having the same problem, as that is much more my style of game. In the meantime it would be really great if we could have an option to disable or slow xp gain, and especially if we could disable the xp boost under ESO Plus. Boosted xp might be useful at VR level but it's a confounded nuisance from 1-50.


    I agree - I've played PvP in the past on games, I've tried it here, but I have no interest in it nor does it really suit MY playing style. I particularly have no desire anymore to have to constantly look over my shoulder while trying to quest to see who is coming at me in the attempt to pk me. Im 52, Ive played many MMORPG's and RPG's, I prefer to play my style and not have to be just another stat that strokes some PvP'rs ego.

    One nice thing about a RPG whether its an MMO or not is the ability to play according to your Style. Players that prefer Not to PvP for Whatever reason, should be put into a position of feeling forced to PvP in order to have access to the same things that PvP'rs have. That is quite bias and putting the game more PvP based.

    I think there's a missing "not" there :wink: !
  • Hope499
    Hope499
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    Garion wrote: »
    Can we have a tldr?

    This plz
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • rophez_ESO
    rophez_ESO
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    Yeah, anyone with any experience in PVP faction games saw this coming. It's clear that the people they have left working at ZOS are just learning. I guess the DAOC veteran devs are all gone?
    Edited by rophez_ESO on September 1, 2015 3:33PM
  • Hope499
    Hope499
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    So Let me Understand this -- The Imperial DLC is primarily PvP???



    Tell me you are joking...this was announced AS A PVP DLC a LOOOONG time ago.....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • danno8
    danno8
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    Tandor wrote: »
    I'll be looking in from the outside. I'm not wanting to get killed for materials nor extra skyshards. I dislike PvP for those reasons stated plus I only like PvE. I'll be missing out and yes I do not like it but as all the folks said to me I'll have to "suck it up".

    No skyshards completion for me or getting those much needed skill points. I'm waiting for Orsinium.

    This.

    Sneaking around today I got 6 skyshards while only bumping into one other player. He hit me a few times and I just stood there and blocked and healed. He ran away and I let him go, assuming he was just after skyshards too.

    Try it first before throwing in the towel.
  • Sil
    Sil
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    If people don't understand it may be the TS fault.

    You should make your point by doint a senseful heading, something that nearly 90% of forum posters everwhere aren't able to do anymore.

    Then first describe in 1-2 sentences what you are up to. Also something... well.. look above.

    Then you could go in details.

    I for myself am very unsure about the TS' point.

    I know only 1 (for my own subjective view of things):

    To kill and steal stuff from human enemies is no question about pvp/pve. I do pvp but I absolutely don't agree with this.
    And I think there is a difference between humans and programmed npc's. If someone isn't able anymore to see that difference I feel very sorry for him.

    And there is a difference if I just beat someone in Tennis and am the winner of the match, or I can then take his racket from him.

    Edited by Sil on September 1, 2015 3:52PM
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • waterfairy
    waterfairy
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    If the gates were locked depending on control then PvE players would have to depend on the PvP players to unlock the gates for DLC access that they paid real money for which just wouldn't work, especially since the whole Tel Var thing already deters most PvErs from wanting to step foot inside the IC.
  • Tandor
    Tandor
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    danno8 wrote: »
    Tandor wrote: »
    I'll be looking in from the outside. I'm not wanting to get killed for materials nor extra skyshards. I dislike PvP for those reasons stated plus I only like PvE. I'll be missing out and yes I do not like it but as all the folks said to me I'll have to "suck it up".

    No skyshards completion for me or getting those much needed skill points. I'm waiting for Orsinium.

    This.

    Sneaking around today I got 6 skyshards while only bumping into one other player. He hit me a few times and I just stood there and blocked and healed. He ran away and I let him go, assuming he was just after skyshards too.

    Try it first before throwing in the towel.

    I'm not throwing in the towel, just accepting that I've no interest in PvP and at the moment there are other more pressing reasons for me not to go to IC - see my later post #30.
  • jircris11
    jircris11
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    Darlgon wrote: »
    This thought started as a response to a question in a thread, but really needs its own thread. The comment?
    Dru1076 wrote: »

    ...Is not my kind of game either in there, because I take no joy in killing so I can steal stuff from people...

    ..

    I need to say something here.. and this comment brought it to a point.

    I used to think like this player. I hated killing other players, felt it wasn't right to take their stuff. Know what changed? I figured out that, no matter how scripted a boss fight is, even my blessed Plane of Time Raids, its still scripted. If you really want a challenging fight, you have to get another person,, another intelligence that can do anything possible in the game, behind the keyboard.

    I also know a lot of PVE people feel like they are being forced into IC. I feel for you frankly, because I like to keep my PVE separate from my PVP. The implementation of the level up, plus increase in ALL crafting levels, was pure stupidity on whoever thought of it. (Sorry ZoS.) In hindsight, ZoS probably could have left the level cap at VR14, made IC all about getting Tel Var stones and PVP players would have looked at it like a huge delve, to fight other players and mobs, with the gear sets at VR14 as rewards. They could have added the PVE four mans as pledges as a token for PVE players, while waiting for Orsinium.

    But, how would the PVE players feel about never setting foot inside the Imperial City districts? Never going into the sewers? Supposedly, the quests in each district culminate in a story to wrap out the main story we all had to play to get access to Cadwells Silver and Gold. How would you feel with that story ending, and you cant access that content? Isnt the main goal of almost every PVE player to finish out a storyline? To do all the main quests?

    Now, you can view fighting someone and killing them as murdering them and stealing from them. But, why dont you feel that way about a mob? Oh, its programmed to die, not to care. And, do you not pick up the gold or loot because, well, it died? No, you WANT that XP and phat loot.

    Guess what, any time a player steps foot into a PVP area, its not a surprise that he might die. In a lot of games, its not a surprise he will loose some of his stuff.Its why I always avoided the arenas in EQ. But, you see, even there they warned you that you were entering an area where your character might die. A player has to CHOOSE to enter a PVP area. Either that or stand on the outside, looking in and wondering what all the noise is about. And that choice involves risk.

    Right now, Imperial City is a zergfest of huge mobs of each faction taking on huge mobs of the other faction. I have not gone in, because I had other things to do, including setting up all my crafting alts and making more bag space for the new stuff. But I heard from my AvA guild, how zergy it is. That really is no fun. Brainlessly following a lot of players, casting a spell or whacking once in a while. A real PVP player wants a real fight.

    ZoS is reaping the rewards of listening to their players. Players demanded open access to IC. Players threatened lawsuits or getting ESOTU banned from their country because of violating laws. Players are reaping the rewards of demanding the removal of the locking mechanism for IC. PLAYERS WHO DEMANDED letting the genie out of the bottle, well.. HERE IT IS.

    With the original proposed keep locks, or a variation, 2/3 of the players inside IC tonight would be locked out. Thornblade NA-PC is entirely RED, not because an emp was there, not because EP took over the map since the servers came back up, but because NOT ONE GROUP from the other faction took the time to take back the keeps when the emp was force deposed with the Monday morning patch. The zergs inside IC rode right past enemy strongholds, because, "once I am inside IC, I wont need to do the ride again". ZoS, here is a preview of the next few weeks unless you make some drastic changes soon.

    Players warned of this. Threads like this one:

    http://forums.elderscrollsonline.com/en/discussion/comment/2186111/#Comment_2186111

    Players offered other options in threads like this one:

    http://forums.elderscrollsonline.com/en/discussion/comment/2163507/#Comment_2163507

    (And, yes, I linked my comments. It was the easiest way for me to find the threads.)

    What to do?
    PVE players, you have to make a choice. MIss out on all the content and rewards found in Imperial CIty OR jump in and think of those other two faction guys as mini-bosses who are programmed to kill you, same as any red mob. Your death penalty isn't a repair bill tho, its the loss of your Tel Var stones.

    PvP players. For the sake of the Eight, get the FRACK out of IC sometimes and remind yourselves what real fighting is, not those brainless zergs that are so successful and been used since launch. Try running with no more than 24 players, inside OR outside Cyro. If you have another guild group/raid, have them take resources at another keep, so the opposition doesn't feel so overwhelmed and want to leave for another campaign. I mean really, how are you gonna get AP if you have no opposition.

    And, ZoS, ultimately, its up to you. You knew this was coming, because many of us warned you. I see "congratulations" threads in the forums, but expect that to quickly turn ugly. Activate your plan to make the land around IC useful. Heck, I would REALLY like you to activate my plan, but thats not my call. The comments on ESO Live about decreasing the size of a raid.. yeah.. you are right. Most players take the path of least resistance, which involves following a bunch of other players for protection. In zoology, they call that a "herd" mentality. How to counter it? I dont know.

    I have seen a few things that could be zerg busters, but again, ZoS, you backed down because.. "OH, that meatbag was OWCHIE!" "OOOHH FIRE BURNS." No freaking kidding. But when 60 players are in one spot, the only way to get them to break up is to hurt them. There are mechanics in this game to warn them, but if they think they can ignore them, die and whine about dying.. why do you listen? Because they will take their money and leave? When they get bored because combat is so watered down, BY THEIR OWN REQUESTS, they will take their money and go elsewhere anyway.

    The current nerf to healing and damage in Cyrodiil, is, frankly a mistake. Yes, you increase time to die. Know what, people who have been spoiled for months of instant gratification for kills are already bored with the LONG time to kill a mediocre player. Skilled players, and MANY are way more skilled than I, will be pretty much unkillable. Battles will more often be a stalemate. Well, except, there is that zerg headed around every 10 minutes, who will wipe out either or both players with their overwhelming numbers. No point in continuing to fight when all you will get is a sea of blue/red/yellow washing over you, so just dont even start. Yes, the 40K hits from snipe were insane before. The 24K non-crit hits from Invasion are crazy now. Fix the stupid skill, dont nerf every player in the zone, with a forced reduction. Either way, people will be quickly bored, from dying too fast or wasting away, because neither heals nor damage are powerful enough to affect a "normal" player, either to make him live or die. But a zerg, with many players can effect that result quickly.

    After reading and playing today, I am mainly concerned with the long-term health of this game. The community is fractured into PVE and PVP camps. The players really think ZoS does not understand its own game because they wont stick to their guns. Hopefully, sometime, somehow it will get fixed. (Or maybe I am just tired and this will all feel better in the morning. Sorry for rambling.)

    My issue is not the pvp/ve section but more along the lines of me being unable to partake in pvp due to a health condition. So this expansion is a huge no go for me. I will simply try and buy armor from people who can pvp and hopefully i will be granted some normal pve stuff in the next expansion.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Ravens-Sonata
    Ravens-Sonata
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    Tandor wrote: »
    Tandor wrote: »
    Can we get rid of the notion that people don't choose to PvP because they are afraid of it? That is so much nonsense. Most people who don't PvP base that decision either on past experience of PvP or else on a simple preference for PvE questing. Either way it's nothing to do with fear, any more than it is with some PvPers who dislike PvE questing but aren't afraid of it, they just don't like it. That's how it is with most non-PvPers, they just don't like PvP.

    I have PvP'd in the past but no longer have any interest in it, I simply don't play MMOs for that aspect and much prefer questing. I guess being in my middle 60s in real life may be a factor in that. However, the reason I won't be going to IC at this stage at least is because I don't have any VR characters and if I get any xp in IC it will just make my characters even more over-leveled for the base content than they already are. My focus now is on getting one or two characters to a level where I can enjoy Orsinium when that comes out without having the same problem, as that is much more my style of game. In the meantime it would be really great if we could have an option to disable or slow xp gain, and especially if we could disable the xp boost under ESO Plus. Boosted xp might be useful at VR level but it's a confounded nuisance from 1-50.


    I agree - I've played PvP in the past on games, I've tried it here, but I have no interest in it nor does it really suit MY playing style. I particularly have no desire anymore to have to constantly look over my shoulder while trying to quest to see who is coming at me in the attempt to pk me. Im 52, Ive played many MMORPG's and RPG's, I prefer to play my style and not have to be just another stat that strokes some PvP'rs ego.

    One nice thing about a RPG whether its an MMO or not is the ability to play according to your Style. Players that prefer Not to PvP for Whatever reason, should be put into a position of feeling forced to PvP in order to have access to the same things that PvP'rs have. That is quite bias and putting the game more PvP based.

    I think there's a missing "not" there :wink: !
    Thank you :) Fixed!
  • Allonan
    Allonan
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    I'll be looking in from the outside. I'm not wanting to get killed for materials nor extra skyshards. I dislike PvP for those reasons stated plus I only like PvE. I'll be missing out and yes I do not like it but as all the folks said to me I'll have to "suck it up".

    No skyshards completion for me or getting those much needed skill points. I'm waiting for Orsinium.

    Same as well for me.
    Nothing is impossible... there are only differing degrees of probability.
  • MrGrimey
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    I wish there weren't so many damn NPCs that ruin fights in IC...what a horrible design choice
  • Blade_07
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    I'll be looking in from the outside. I'm not wanting to get killed for materials nor extra skyshards. I dislike PvP for those reasons stated plus I only like PvE. I'll be missing out and yes I do not like it but as all the folks said to me I'll have to "suck it up".

    No skyshards completion for me or getting those much needed skill points. I'm waiting for Orsinium.

    I could not agree more to this! They are trying to FORCE PvE'ers to be easy victims of PvP'ers that are set up for it and are experienced in PvP. Its really sad that I cannot enjoy the content in the PvP areas but I detest PvP with pure 100% hatred!!! There is nothing fun about getting ganked all the damn time when I just wanna explore/farm/quest. Then you get those punk ars idiots that think there so cool cuz they beat you and they do anything to insult you wile your laying there dead. No damn thank you!!!
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Iggybot
    Iggybot
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    Vigarr wrote: »
    If the gates were locked depending on control then PvE players would have to depend on the PvP players to unlock the gates for DLC access that they paid real money for which just wouldn't work, especially since the whole Tel Var thing already deters most PvErs from wanting to step foot inside the IC.

    A ridiculous argument that I'm getting tired of. When people pvp in cyrodil, each faction gains their home keeps daily. Pick a campaign that has access and don't leave.

    If people didn't complain for handouts and let the access to IC be gated, then the zerg trains would stay outside of IC and we'd all be happy.

    Darkness Falls wasn't about crying for getting the gear inside, it was about pvping for the access to get the gear, and inside it was predominantly a pve zone.
  • ijacksparrowed
    ijacksparrowed
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    You should spend your time writing a cry blog or something. Seems like wasted talent writing all that in here when 98% of the people wont even read it.
  • Pallmor
    Pallmor
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    I can wait until Orsinium. No big deal. If people want to buy this and enjoy it, more power to them. But what I've seen doesn't look very appealing to me. As a mostly solo PvEer, it looks like about the best I could hope for would be some table-scraps.

    I know there was an earlier post from a soloer who said they were able to sneak around the sewers and do pretty well with tel var stones. But I don't think this was the way ZOS ever intended us to play, and it wouldn't surprise me if they nerfed it even more to discourage solo play.

    ZOS's whole philosophy since launch has been hostile to solo play. I'm hoping Orsinium will change this, but it could end up being just another Craglorn/Dragonstar/IC by the time it launches, with large powerful mobs meant for groups only and PvP needlessly tacked on--with little to no solo content.
  • olemanwinter
    olemanwinter
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    MornaBaine wrote: »
    and I resent that all the best dyes are PvP rewards.

    You gotta let go of that resentment man. It's not good for you.
  • Hiero_Glyph
    Hiero_Glyph
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    rophez_ESO wrote: »
    Yeah, anyone with any experience in PVP faction games saw this coming. It's clear that the people they have left working at ZOS are just learning. I guess the DAOC veteran devs are all gone?

    In terms of gameplay IC is similar to Darkness Falls but the entire pay structure is different so the same type of gated access simply won't work. In the case of DAoC, Darkness Falls was inlcuded with an active subscription, except you couldn't play DAoC w/o a subscription so the population was not divided nor was it something that cost the players any additional fee over what they had to already pay.

    IC is paid DLC so gating access in a manner which the player has very little control (in some cases absolutely none) basically promotes buff servers and will unintentionally lock some players out of the content forever (or until the start of the campaign when access would be open and prevent them from ever leaving IC). If IC was free or included with a subscription for all players then this would not be an issue since the population would not be divided. Do I need to point out that DC locked out AD from IC on PTS and there was nothing they could do to take it back? Now imagine being forced to pay for the content and still being denied access becaue you picked the wrong storyline during character creation 6+ months ago.

    Personally, I think gated access is a good thing but ZoS needs to address the population imbalance first. If they can solve that issue then having gated access becomes something entirely different since all sides are equal in number. Allowing players to fight for different alliances would also be nice and may even give more value to Cadwell's Silver and Gold. Limiting the zerg needs to be addressed as well. Anyway, Cyrodiil is a mess and IC losing gated access is a reflection of the current status there, not of ZoS backing down or losing DAoC devs.
  • waterfairy
    waterfairy
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    Iggybot wrote: »
    A ridiculous argument that I'm getting tired of. When people pvp in cyrodil, each faction gains their home keeps daily. Pick a campaign that has access and don't leave.

    If people didn't complain for handouts and let the access to IC be gated, then the zerg trains would stay outside of IC and we'd all be happy.

    Darkness Falls wasn't about crying for getting the gear inside, it was about pvping for the access to get the gear, and inside it was predominantly a pve zone.
    People should be able to play what they pay for...it's as simple as that. You can't blame them for the zergs that come with open access to their purchase.

  • Kyuumu
    Kyuumu
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    At first I thought it was that ZOS could not make it to where I had a choice about whether to pvp in
    a pvp area, I now know that is not true. When you enter IC there are initial safe zones where you mix
    with opposing factions. In these zones you automatically have a silence spell put on you so you cannot
    attack each other. This proves to me that safe passage for pver's can be accomplished, ZOS just does not
    want to provide us with the choice. I have been subbed continuously since 5 day early access and I find
    it insulting that something I would love and consider a boon is not even being offered.

    This makes me question whether there actually might be a way to make everyone (pvp'r and pve'r) happy.
    Why can't the whole game be made to where you have a choice whether your experience is a pvp one or a
    pve one? If it's possible to create that in a small space why not a large space or as a character specific
    choice upon creation?


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