I've tried it so much before, I found it useful in places like DSA when things are getting hairy and you just want a bit of breathing room, otherwise not anywhere else. PvP its useless, I don't know why you think its any good @manny254 but a negate can just be rolled or Broken out of, just depends on whether you're heavy or medium armor. And yes everyone does know that because NPC's still use the old negate in cyro. I don't know where you are hearing negate is any good, because its just not the case.
Here instead of just talking about it I will give some examples.
In the first clip @ 0:40. You have to understand what is happening in it. The enemy group pushed forward, but then fell back to regroup. We shifted into full disruption to keep the enemy spread out. With the numbers advantage if the enemy was allowed to regroup and turn on us we would be dead instantly. One DK called they where leaping into the back portion of the group, and another responded by leaping into the front half. The rest of the group focused damage at this time, and the enemy responded by focusing there damage/ults. There damage is actually able to kill one of our group member and nearly kill me. Although the day is saved by a Negate used by Voss. This ensured our victory and was the "Checkmate" of this fight.
In the 4th clip @ 3:30. The giant South Ga zerg Walks into Vinny's Negate. Nuff said
In the 6th clip @ 4:18. The giant South Ga zerg Walks into Vinny's Negate. Nuff said
In the 7th clip @ 5:05. SSJ uses a defensive Negate at the tower entrance to protect and allow the group to reform. Ashirok then lays an offensive negate in the base of the tower, and the enemy groups walks into their deaths.
Edit: @ 7:40 I am able to kill an enemy group leader with the aid of an NPC negate.https://www.youtube.com/watch?v=eUlQVrMi4kM
Negate is a super power full skill, but it requires others around you to be competent. Heck one day me and Vinny duo wiped a 24 man group on a breach at Ash with you guessed it a negate.
I see what you mean and what you are referring to, but I'm also seeing a lot of barriers getting thrown around. And in Honesty from what I can tell its these that are really keeping your guys up for long enough. A well placed ice comet has the same effect as a negate, but you can kill stuff with it. I once wiped a whole zerg that got stuck at a keep outer door with 1 ice comet, If I had placed a negate those kills wouldn't have happened, maybe only a couple perhaps, but that would have only been afterwards.
See negate is not about YOU killing things. It is about your group killing an enemy group. You are thinking of it as only defensive because it does not deal damage, but it can cause more effective damage than any other ult. For one the silence increase the damage of any steel tornadoes in your group, but it provides your group a invaluable break in the enemy's healing to rapidly kill them. When you fight outnumbered you live and die based on how fast you can kill. It may only buy you 2-3 seconds before the enemy healers can cc break and start healing again, but if your group is strong that will be enough to turn the tide.
Also sorcs are not the only class that can use meteor so I don't know why that is what it is being compared with. I am not evaluating it based on how effective it is when someone roams around solo. This about the what really matters in Cyrodiil, and all classes have ults that are almost useless while solo.
It´s got it´s use for your large grp. That´s fine. Still there is no purpose in running negate if you don´t have atleast 12 people in your grp. That´s not the case for any other ultimate in the game.
12 people ha? We have wiped full raids with small groups of people meaning like 4-6.
Also the argument about groups size effecting other ults is inaccurate. If you have a smaller group of people you are not getting the full potential power of war horn or barrier, but people still use it pal.
I´ll be bold on this one: If you could wipe a full raid of 24 people with a grp of 4 to 6 your grp would most likely have wiped them with any ultimate and negate had absolutely nothing to do with it.
We do that too with our grp.
I would greatly beg to differ, but lets speak about something not opinionated. Your argument was that it is bad ult because it is only useful in a group.
Well please look at the ENTIRE TEMPLAR CLASS!!!
I agree 100%
When compared to DKs and NBs it´s a shame what sorcerers and templars get. But atleast templars have a really good healing ultimate and a situational aoedmg one.
I find all the sorc ultimates completely lackluster. But maybe thats bc the grass is always greener on the other side of the fence. I´ve not used a sorc ultimate for it´s intended purpose since the release of 1.6 (overload bar is nice though).
HELLO ZENIMAX PLEASE BUFF TEMPLAR AND SORC ULTIMATES BC THEY S*** COMPARED TO NB AND DK!!
Septimus_Magna wrote: »Cheaper negates would be nice, cost of 120 ulitmate could make it a more interesting for pvp. Right now its mainly useful for countering standards and giving extra defense/sustain on the flags or breach.
I would also like a single target morph that removes the buffs from the target. What would you think about something like this?
Yolokin_Swagonborn wrote: »Septimus_Magna wrote: »Cheaper negates would be nice, cost of 120 ulitmate could make it a more interesting for pvp. Right now its mainly useful for countering standards and giving extra defense/sustain on the flags or breach.
I would also like a single target morph that removes the buffs from the target. What would you think about something like this?
YES. This game needs an offensive skill purge that is single target. Shouldn't be an ultimate though. Should be an alliance war skill.
Perfect solution. I was thinking the same.
I think, Negate Magic should be similar to Soul Assault and Dawnbreaker when it comes to uptime, considering the tiny effect of it. It deals no damage and does nothing against stamina. This high cost is not justified.
Master_Kas wrote: »Wierdly enough, if you don't CC break it as a stamina nightblade (or walk out of its range) you cannot use surprise attack (stamina morph of veiled strike) nor ambush stamina morph, or the execute's stamina morph..
Master_Kas wrote: »Perfect solution. I was thinking the same.
I think, Negate Magic should be similar to Soul Assault and Dawnbreaker when it comes to uptime, considering the tiny effect of it. It deals no damage and does nothing against stamina. This high cost is not justified.
Wierdly enough, if you don't CC break it as a stamina nightblade (or walk out of its range) you cannot use surprise attack (stamina morph of veiled strike) nor ambush stamina morph, or the execute's stamina morph..
Propbably some wierd bug since those morphs once was magicka morphs
Ontopic: Agreed negate should be improved somehow.
EDIT: Can any sorc tell me this. If I use negate on a small group using barrier. The barrier won't come back after they cc-break negate? Unless someone casts it after ofcourse.
If that's the case it could maybe be decent for some groups running barriers when they enter keeps.
How bout make It stun everyone caught in the bubble then Detonate the magicka of all those caught in the the effect dealing AoE damage equivalent to the max total Magicka of all those caught in the effect?.
The zerg ball's bane
Master_Kas wrote: »Perfect solution. I was thinking the same.
I think, Negate Magic should be similar to Soul Assault and Dawnbreaker when it comes to uptime, considering the tiny effect of it. It deals no damage and does nothing against stamina. This high cost is not justified.
Wierdly enough, if you don't CC break it as a stamina nightblade (or walk out of its range) you cannot use surprise attack (stamina morph of veiled strike) nor ambush stamina morph, or the execute's stamina morph..
Propbably some wierd bug since those morphs once was magicka morphs
Ontopic: Agreed negate should be improved somehow.
EDIT: Can any sorc tell me this. If I use negate on a small group using barrier. The barrier won't come back after they cc-break negate? Unless someone casts it after ofcourse.
If that's the case it could maybe be decent for some groups running barriers when they enter keeps.
Sadly, damage shields aren't affected at all. You cannot negate damage shields with it.
Yolokin_Swagonborn wrote: »Septimus_Magna wrote: »Cheaper negates would be nice, cost of 120 ulitmate could make it a more interesting for pvp. Right now its mainly useful for countering standards and giving extra defense/sustain on the flags or breach.
I would also like a single target morph that removes the buffs from the target. What would you think about something like this?
YES. This game needs an offensive skill purge that is single target. Shouldn't be an ultimate though. Should be an alliance war skill.
How bout make It stun everyone caught in the bubble then Detonate the magicka of all those caught in the the effect dealing AoE damage equivalent to the max total Magicka of all those caught in the effect?.
The zerg ball's bane
Personally I think a reasonable change to it that would destroy zergs would be to allow it to act like it did pre nerf in regards to one type of skill. Ground based Healing aoe. This would break up some of the blobs that will be exacerbated in the next patch with the changes to damage.
Negate is still a very powerful ultimate. The fact that most people have stopped using it means that when one of our sorcs use it most enemies have forgotten how to react, and it is required skill for most sorcs in our groups.
They may not be as uber powerful as before, but they are one piece of the puzzle for strong groups. #Negates Win fights.
Problem with Negate is current meta, as in bringing 30-60+ *** spamming Steel tornado with 100% armor pen to every single fight.
Negate does nothing against weapon attacks or stamina AoE. Negate does nothing against Barrier spam either. So it has restricted usage against your average fotm zerg. You're not removing their main protection(chaining Barriers, heals and Purge), you're not cancelling their main dmg output, since it's stamina.
It needs to have some sort of effect against weapon attacks and possibly even remove a few positive buffs from the enemy, to be really good.
mike.gaziotisb16_ESO wrote: »Why anyone would use Negate is beyond me. I haven't seen one used since 1.5
It's like a hard CC that works on only half the player base (magic builds) and also you can walk and block while CCed. Fear is a far far better AoE CC than Negate without costing 220 points.
Maybe in 1.5 Negate was too strong, but it was kinda necessary to try and wipe blobs. It would remove all caltrops and healing springs and make sure no more of them appear inside the bubble. Now it's Caltrops and Springs everywhere and blobs don't die. GG
mike.gaziotisb16_ESO wrote: »Why anyone would use Negate is beyond me. I haven't seen one used since 1.5
It's like a hard CC that works on only half the player base (magic builds) and also you can walk and block while CCed. Fear is a far far better AoE CC than Negate without costing 220 points.
Maybe in 1.5 Negate was too strong, but it was kinda necessary to try and wipe blobs. It would remove all caltrops and healing springs and make sure no more of them appear inside the bubble. Now it's Caltrops and Springs everywhere and blobs don't die. GG
Well if you have a group with really poor DPS and you are the healer or tank, which isn't the meta, you could use negate on bogdan to remove some of the fire circles to make it easier for your DPS to keep scratching their heads. I love it in DSA normal especially, comet would usually be the way to go, but since the AOE is much bigger on negate, you hit more dudes and it gives you a better breather. But not in every stage, just a couple of them xD