Funkopotamus wrote: »Mighty_oakk wrote: »Its just the goto excuse for people who die alot in pvp. Less then 0.1% of the player base has over 300cps yet according to these forums pvp is unplayable unless you have 300+ cps.
Can I see where you are getting that number from?
Or would it stink to bad if you tried to show me?
iord_stryker wrote: »Ok so I've been playing since console launch just got my second champion point.as a pve player I think the champion system is awesome. It gives a means of progression while bringing out vet Lvls.yet I see numerous posts of people complaining about it. So what's the problem?nhow does it ruin the game as I've heard it said?
What's the beef with CP?
Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.
That is the typical argument. But here's a question for you:
Does your having higher CPs than someone else give you an advantage over them?
nimander99 wrote: »There is actually no issue, people are confusing good sets, great builds, and skilled play with .000152 increase in power.
Also a lot of people get killed in pvp and instantly assume the only possible way they could've been beat is because the zerg that killed them had a billion CP's
thunderwell wrote: »My response will be imo, and from what I can gather (I'm not lvl 50 or VR 1 yet).
CP gives players a big 25% boost in damage and another in less damage taken (they're basically doing 125% damage and taking 75%). (Unless I'm wrong?)
thunderwell wrote: »In PvE, this really isn't an issue.
In PvP, however, it gives the players whom have 10-12 hours a day, 5-7 days a week the advantage of their stat boosts.
The players that have to work full time (40+ hours per week, 5+ days a week) are mad because they don't have the time to grind the extra stats/CP. These players (from what I'm aware of) want CP removed because they think PvP should be more skill oriented, not about how much better your stats are. Of course, there should be some grinding involved, but not to the point of losing or sacrificing one's job, friends, etc. These players have to balance their real life with leisure time.
I will not even touch PvP, solely because I'm going to be at such a disadvantage in the beginning, progress will be moot.
Let me start! Players that have more free time to spend in the game become stronger than others that don't have as much free time. The players that don't have that kind of free time still want to be as strong as the players that do have free time.