
mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature if that it gives magicka builds ranged light attacks so you can weave attacks and generate ultimate faster. That's it.
mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature if that it gives magicka builds ranged light attacks so you can weave attacks and generate ultimate faster. That's it.
This is true. Magicka dps should be 2H or DW now. Especially DKs and templars.
mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
Must be nice to be a class with access to a class based anytime spammable magica attack #firstworldsorcproblems
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature if that it gives magicka builds ranged light attacks so you can weave attacks and generate ultimate faster. That's it.
This is true. Magicka dps should be 2H or DW now. Especially DKs and templars.
Correct and if you think about it about it, is completely and utterly stupid.
I have not seen another game ever I think, where magic builds have to slot melee physical weapons to get increased damage with their spells. It's a ZOS innovation
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature if that it gives magicka builds ranged light attacks so you can weave attacks and generate ultimate faster. That's it.
This is true. Magicka dps should be 2H or DW now. Especially DKs and templars.
Correct and if you think about it about it, is completely and utterly stupid.
I have not seen another game ever I think, where magic builds have to slot melee physical weapons to get increased damage with their spells. It's a ZOS innovation
Agreed.
One thing that I did notice: The unbuffed damage difference between 1h/sh vs 2H vs DW is small because 1h/sh gets the extra stat boost from the shield (in addition to the extra set bonus). The difference gets larger only when Entropy is calculated in and because 2H and DW passives are (strangely) increasing your base spell/weapon damage. Also, there was a really nice thread about "Sorcerer Arthimagic" which computed the break-point between 2H and DW damage which people should pay attention to.
I didn't know which post is it, but the thread is here : http://forums.elderscrollsonline.com/en/discussion/209938/pts-2-1-2-sorcerer-arithmagic/p1
mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
Joy_Division wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
As soon as the patch notes hit, it was obvious destruction staffs were bad and I told them so. It seems that with every passing day, more tests and observations are being done that make it even worse.
The only useful skill on is is elemental drain and all of its passives are worthless because they are either tied to uncompetitive heavy attacks or require the use of the suboptimal skills.
Joy_Division wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
As soon as the patch notes hit, it was obvious destruction staffs were bad and I told them so. It seems that with every passing day, more tests and observations are being done that make it even worse.
The only useful skill on is is elemental drain and all of its passives are worthless because they are either tied to uncompetitive heavy attacks or require the use of the suboptimal skills.
I'm feeling the same way. Weakness of elements is the last remaining usefull ability here and only good for Elemental Drain Bots in trials or Arena. Why does this weapon even carry the name 'Destruction' staff ? It destroys nothing
Joy_Division wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
As soon as the patch notes hit, it was obvious destruction staffs were bad and I told them so. It seems that with every passing day, more tests and observations are being done that make it even worse.
The only useful skill on is is elemental drain and all of its passives are worthless because they are either tied to uncompetitive heavy attacks or require the use of the suboptimal skills.
I'm feeling the same way. Weakness of elements is the last remaining usefull ability here and only good for Elemental Drain Bots in trials or Arena. Why does this weapon even carry the name 'Destruction' staff ? It destroys nothing
Joy_Division wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
As soon as the patch notes hit, it was obvious destruction staffs were bad and I told them so. It seems that with every passing day, more tests and observations are being done that make it even worse.
The only useful skill on is is elemental drain and all of its passives are worthless because they are either tied to uncompetitive heavy attacks or require the use of the suboptimal skills.
I'm feeling the same way. Weakness of elements is the last remaining usefull ability here and only good for Elemental Drain Bots in trials or Arena. Why does this weapon even carry the name 'Destruction' staff ? It destroys nothingJoy_Division wrote: »mike.gaziotisb16_ESO wrote: »Let's be honest. With all the nerfs to Impulse and Wall of Elements, the changes to Destructive Reach/Clench, the changes to the proc rates of secondary effects.... Destro Staff is just a crap crap weapon now.
The ONLY redeeming feature is that it gives magicka builds ranged light attacks so you can weave them for extra damage and faster ultimate generation. That's it.
As soon as the patch notes hit, it was obvious destruction staffs were bad and I told them so. It seems that with every passing day, more tests and observations are being done that make it even worse.
The only useful skill on is is elemental drain and all of its passives are worthless because they are either tied to uncompetitive heavy attacks or require the use of the suboptimal skills.
I'm feeling the same way. Weakness of elements is the last remaining usefull ability here and only good for Elemental Drain Bots in trials or Arena. Why does this weapon even carry the name 'Destruction' staff ? It destroys nothing
It displays destructive power of ZOS's devs.
