The Battle spirit fix

Ahzek
Ahzek
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Quite a few of you should already be aware of this issue, bit for those that arent i will rcap it shortly. The "reduced healing taken" and the "reduced damage taken" components of the battle spirit buff are calculated copletly devoid of common sense. This issue exists on live already, but with the increase in the battle spirit effect on PTS we have a really big issue to look forward to, if nothing is done about it.
Below i have copied a post,which i made in another thread, explaining some of the core issues.
The biggest issue here is that in fact the straigt out % damage reduction effects from sets or abilities are applied additively to the battle spirit buff. For example mist form 75% damage reduction and the battle spirit buff add up to 125% reduced damage taken, not to 87,5%. Thus any user of mist form becomes invincible for its duration.
The same gose for effects like cyrodiils light or reactive armor. Their bonus gets added onto the battle spirit buff so that, compared to the actual damage dealt their effectiveness is doubled. When you hit a wearer of reactive armor for a 5k wreking blow for example, while he is CCd the next wrecking blow will not do 35% dmg less, but 70%, ending up at a meek value of 1,5k damage.
While i agree that the concept of the set is awesome and i approve of these very interesting options it creates for tanks, the lazy way the battle spirit buff is coded (we had a similar issue with hardened and healing ward, which the now fixed SELECTIVELY ) just makes this set far too powerfull.

On the offensive side spells that get some form of % bonus damage on meeting a certain condition are not affected as much by this issue, since the circumvent the battle spirit buff partially themselves. Biring jabs for example gains extra dama ge on the closest target. This extra damage is not mitigated by the battle spirit buff and thus is effecitvely twice as high in relation to the damage the ability usually would deal than out of cyrodiily. Funnily enough this means that on,y spells, such as biting jabs are able to still dwal dama ge to mist form users, since the bonus damage is not affected by battle spirit,and will still hit the mist form user, albeit for only 75% of what it would usualy contribute.
Similary heal debuffs stack additively with the battle spirit debuff as well, and thus are also twice as effective as they actually should be, basically shutting heals completly down, at 20% (for the general 30% unmodified debuff) of the value they would have outside of cyrodiil

Now to a quick, global solution for ZOS, that should be easy to implement, and not require specific finetuning like they had to do with hardened and and healing ward.

Change "reduced damage taken" to " reduced damage done" !
This is a quite simple fix tha prevents the additive stacking of % damage reduction buffs for invulnerability, and also resolves the issue of certain abilities getting more bonus damage than they should, since the damage the ability does will be reduced in total (at least i hope ZOS can get this right).
Edit: This would go hand in ahnd with a reduction of NPC HP by 50% to keep the non pvp content at the same difficulty level it is at now.

Change "reduced healing taken" to "reduced healing done" !
Since all healing affecting player characters in cyrodiil is initiated by a player character, a reduction in healing done and healing received accomplishes pretty much the same thing. With one big exception. Healing debuffs will now work properly with with battle spirit, sice they dont stack additively woth the battle spirit debuff, leading to correct values, and not the doubled effects of 1.7 right now on the PTS.

There is only one big issue I can see with these changes, and that is the "reduced damage dealt" debuff. ZOS would have to take care, that this debuff wont work additively with the new battle spirit, so that we dont double its effectiveness on accident and make cyrodiil small scale even more of a slugfest than it already is.

Please @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert , @ZOS_KaiSchober forward this to the design team, dosomething about this issue, even if it is finetuning every single ability to work as intended or simply apply my blanket fix.

@the_community What do you think ? Do you see any issues with my fix ? Do you have a better idea ? do you want ZOS to fix this as soon as possible for once ?

Voice your opinions below so this thread can stay at the top and get some attention by ZOS.
Edited by Ahzek on August 16, 2015 11:18AM
Jo'Khaljor
  • glavius
    glavius
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    If fixed that way all npc health would need to be reduced by 50%
  • Ahzek
    Ahzek
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    @glavius you are correct and i had that in mind, but i forgot writing it down. Gonna edit the OP. Thanks.
    Jo'Khaljor
  • AhPook_Is_Here
    AhPook_Is_Here
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    Ahzek wrote: »
    Quite a few of you should already be aware of this issue, bit for those that arent i will rcap it shortly. The "reduced healing taken" and the "reduced damage taken" components of the battle spirit buff are calculated copletly devoid of common sense. This issue exists on live already, but with the increase in the battle spirit effect on PTS we have a really big issue to look forward to, if nothing is done about it.
    Below i have copied a post,which i made in another thread, explaining some of the core issues.
    The biggest issue here is that in fact the straigt out % damage reduction effects from sets or abilities are applied additively to the battle spirit buff. For example mist form 75% damage reduction and the battle spirit buff add up to 125% reduced damage taken, not to 87,5%. Thus any user of mist form becomes invincible for its duration.
    The same gose for effects like cyrodiils light or reactive armor. Their bonus gets added onto the battle spirit buff so that, compared to the actual damage dealt their effectiveness is doubled. When you hit a wearer of reactive armor for a 5k wreking blow for example, while he is CCd the next wrecking blow will not do 35% dmg less, but 70%, ending up at a meek value of 1,5k damage.
    While i agree that the concept of the set is awesome and i approve of these very interesting options it creates for tanks, the lazy way the battle spirit buff is coded (we had a similar issue with hardened and healing ward, which the now fixed SELECTIVELY ) just makes this set far too powerfull.

    On the offensive side spells that get some form of % bonus damage on meeting a certain condition are not affected as much by this issue, since the circumvent the battle spirit buff partially themselves. Biring jabs for example gains extra dama ge on the closest target. This extra damage is not mitigated by the battle spirit buff and thus is effecitvely twice as high in relation to the damage the ability usually would deal than out of cyrodiily. Funnily enough this means that on,y spells, such as biting jabs are able to still dwal dama ge to mist form users, since the bonus damage is not affected by battle spirit,and will still hit the mist form user, albeit for only 75% of what it would usualy contribute.
    Similary heal debuffs stack additively with the battle spirit debuff as well, and thus are also twice as effective as they actually should be, basically shutting heals completly down, at 20% (for the general 30% unmodified debuff) of the value they would have outside of cyrodiil

    Now to a quick, global solution for ZOS, that should be easy to implement, and not require specific finetuning like they had to do with hardened and and healing ward.

    Change "reduced damage taken" to " reduced damage done" !
    This is a quite simple fix tha prevents the additive stacking of % damage reduction buffs for invulnerability, and also resolves the issue of certain abilities getting more bonus damage than they should, since the damage the ability does will be reduced in total (at least i hope ZOS can get this right).
    Edit: This would go hand in ahnd with a reduction of NPC HP by 50% to keep the non pvp content at the same difficulty level it is at now.

    Change "reduced healing taken" to "reduced healing done" !
    Since all healing affecting player characters in cyrodiil is initiated by a player character, a reduction in healing done and healing received accomplishes pretty much the same thing. With one big exception. Healing debuffs will now work properly with with battle spirit, sice they dont stack additively woth the battle spirit debuff, leading to correct values, and not the doubled effects of 1.7 right now on the PTS.

    There is only one big issue I can see with these changes, and that is the "reduced damage dealt" debuff. ZOS would have to take care, that this debuff wont work additively with the new battle spirit, so that we dont double its effectiveness on accident and make cyrodiil small scale even more of a slugfest than it already is.

    Please @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert , @ZOS_KaiSchober forward this to the design team, dosomething about this issue, even if it is finetuning every single ability to work as intended or simply apply my blanket fix.

    @the_community What do you think ? Do you see any issues with my fix ? Do you have a better idea ? do you want ZOS to fix this as soon as possible for once ?

    Voice your opinions below so this thread can stay at the top and get some attention by ZOS.

    Guess ZoS needs to LTP; learn to parentheses.
    “Whatever.”
    -Unknown American
  • Soulac
    Soulac
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    Agreed.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Ahzek
    Ahzek
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    @Soulac no cat pick ? I'm dissapointed !
    Jo'Khaljor
  • Soulac
    Soulac
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    ✭✭
    one-eyed-cat-funny.jpg
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Lord_Hev
    Lord_Hev
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    Can we get some ZOS confirmation that this is working as intended?



    @ZOS_RichLambert


    @ZOS_GinaBruno
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Derra
    Derra
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    Most likely we won´t get any confirmation bc the first dev to read this tomorrow morning is going to fall of his/her chair and have a heartattack at the thought of fixing this somehow before the sceduled releasedate of imperial city.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lord_Hev
    Lord_Hev
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    Derra wrote: »
    Most likely we won´t get any confirmation bc the first dev to read this tomorrow morning is going to fall of his/her chair and have a heartattack at the thought of fixing this somehow before the sceduled releasedate of imperial city.


    Yep, lol
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Stikato
    Stikato
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    It seems almost to be a foregone conclusion that ZOS is counting on the 2 weeks between PC and console release for major bug smashing. There are deep, structural problems within this patch that show a lack of understanding of their own combat mechanics. Along with an unwillingness or inability to fix core issues individually rather than with a ham-fisted blanket approach.
    Mordimus - Stam Sorc
  • Ahzek
    Ahzek
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    Just casually bumping my own thread to give it more promotion.
    Jo'Khaljor
  • jbradley1989b14_ESO
    If the "reduce damage taken" math is screwed up, why would the "reduce damage done math" not work the same way? There are abilities, passives etc that give a percentage modifier to damage done as well.

    Would be best to just fix it so the math is: (normal buff a •normal buff b•normal buff c) battle spirit buff. No way around having to the math correctly.
  • hrothbern
    hrothbern
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    Stikato wrote: »
    It seems almost to be a foregone conclusion that ZOS is counting on the 2 weeks between PC and console release for major bug smashing. There are deep, structural problems within this patch that show a lack of understanding of their own combat mechanics. Along with an unwillingness or inability to fix core issues individually rather than with a ham-fisted blanket approach.

    Yeah
    Most probable true !

    Poor ZOS..... trying to fix this in a structured way needs time... and the"Law of Greed" of the all-powerfull Finance People dictates the pace...
    To withstand that, dear ZOS, you need some heart, some bravery
    or
    you use the usual recipe against Finance driven people
    You point out the RISKS....
    Finance people are always afraid of RISKS

    So... take your time... postpone the release... We continue testing :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • OGLezard
    OGLezard
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    If the "reduce damage taken" math is screwed up, why would the "reduce damage done math" not work the same way? There are abilities, passives etc that give a percentage modifier to damage done as well.

    Would be best to just fix it so the math is: (normal buff a •normal buff b•normal buff c) battle spirit buff. No way around having to the math correctly.
    If the "reduce damage taken" math is screwed up, why would the "reduce damage done math" not work the same way? There are abilities, passives etc that give a percentage modifier to damage done as well.

    Would be best to just fix it so the math is: (normal buff a •normal buff b•normal buff c) battle spirit buff. No way around having to the math correctly.

    ZoS doesn't even math bro!!! Math are Hard for them.... seriously though, it is easy to make mistakes on this large of a scale. The real problem is the fact that they take so long to correct it. Expect ANY issues to be "fixed" in the next major content update as per ZoS usual logic
  • Ahzek
    Ahzek
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    @jbradley1989b14_ESO I mentioned that in my opening post and said ZOS would have to make sure this doesnt happen. However there are way less sources of reduced damage dealt (pretty much only the maim debuffs) than there are of reduced damage taken, so the fix would probably be easier and quicker.
    Jo'Khaljor
  • Leandor
    Leandor
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    Tried searching the forums, was completely unsuccessful, will use this thread to just ask the question (even though slightly off topic and probably entirely superfluous):

    Does the Battle Spirit effect also reduce siege damage taken?
    Edited by Leandor on August 28, 2015 12:47PM
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