How much stamina does it restore? I heard it is pretty good for tanking sorcs because you can blockcast it and with the recent change to stamina recovery that might be pretty darn useful
How much stamina does it restore? I heard it is pretty good for tanking sorcs because you can blockcast it and with the recent change to stamina recovery that might be pretty darn useful
You can not block cast it as it has a 1 second cast time. On my magicka Sorc it seems to cost 1500 magicka (seems to be effected by cost reduction glyphs) and restores around 2k hp and 2k stamina. Numbers may be off but I know it cost less magicka than the stamina it restores.
How much stamina does it restore? I heard it is pretty good for tanking sorcs because you can blockcast it and with the recent change to stamina recovery that might be pretty darn useful
You can not block cast it as it has a 1 second cast time. On my magicka Sorc it seems to cost 1500 magicka (seems to be effected by cost reduction glyphs) and restores around 2k hp and 2k stamina. Numbers may be off but I know it cost less magicka than the stamina it restores.
I think it would be useful in some builds and situations, though not as a heal, only to restore stamina or magicka.
The values are fixed now, sadly, though using cost reduction glyphs, the conversion rate is very good. And you can still just cast it several times in a row to get about the same effect as the old version, now without slowing movement as much.
When you cast it while blocking, it will break the block and be automatically "block cancelled" the moment the conversion happens. If you cancel it earlier, it was for nothing.

Yolokin_Swagonborn wrote: »Cross-posting this
Heals for 1.5k in the Imperial City due to the 50% healing debuff. As it is, this skill is not useful in PvP at all. Not even a little bit.
Might be good for tanks in PvE.
Yolokin_Swagonborn wrote: »Cross-posting this
Heals for 1.5k in the Imperial City due to the 50% healing debuff. As it is, this skill is not useful in PvP at all. Not even a little bit.
Might be good for tanks in PvE.
yeah that's what I was noticing in IC. It's not even worth the cast time.
Would we be okay with it taking double the mana cost but restoring double the resources?
Yolokin_Swagonborn wrote: »Cross-posting this
Heals for 1.5k in the Imperial City due to the 50% healing debuff. As it is, this skill is not useful in PvP at all. Not even a little bit.
Might be good for tanks in PvE.
yeah that's what I was noticing in IC. It's not even worth the cast time.
Would we be okay with it taking double the mana cost but restoring double the resources?
I would rather they make it instant. It is so very clunky the way it currently responds.
Yolokin_Swagonborn wrote: »Cross-posting this
Heals for 1.5k in the Imperial City due to the 50% healing debuff. As it is, this skill is not useful in PvP at all. Not even a little bit.
Might be good for tanks in PvE.
yeah that's what I was noticing in IC. It's not even worth the cast time.
Would we be okay with it taking double the mana cost but restoring double the resources?
I would rather they make it instant. It is so very clunky the way it currently responds.
Do you feel that little templar hiding inside of you? (see Rushed Ceremony)
Yolokin_Swagonborn wrote: »Cross-posting this
Heals for 1.5k in the Imperial City due to the 50% healing debuff. As it is, this skill is not useful in PvP at all. Not even a little bit.
Might be good for tanks in PvE.
yeah that's what I was noticing in IC. It's not even worth the cast time.
Would we be okay with it taking double the mana cost but restoring double the resources?
I would rather they make it instant. It is so very clunky the way it currently responds.
Do you feel that little templar hiding inside of you? (see Rushed Ceremony)
No doubt haha. Would be nice to have a legit sorc heal no?
Question: what do sorcerers really need Dark Deal / Exchange / Conversion to do in 1.7? Because I get the feeling it is not the same for all sorcerers. Stamina builds need stamina recovery first and a decent heal second (now we have access to vigour), magicka I think need the heal first and are not too fussed by the magicka recovery (lots of ways to recover magicka)... but as I don't play magicka that is just a guess.
The reason I ask is that I feel zos do not want to give sorcerers something too powerful - and combining a resource recovery with health recovery is potentially powerful... but because it does both it ends up being laughably weak in both. If the skill and morphs just did one each, then zos could significantly improve the effectiveness of them to make the viable / useful.
@Dracane they're afraid of the community's uproar after learning that the OP Sorcerers are getting more buffs.
I'd be okay with the heal aspect being doubled. It's a really cheap skill, so any more healing would require significant cost increases. Cast time is necessary because of what it restores, and it shouldn't be an issue for a sorc that can gain separation from enemies (maybe not much a crushing shock spammer, but separation + LOS could work there).