DaveMoeDee wrote: »I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.
jnorris91ub17_ESO wrote: »IT'S BORING AND SLOWS DOWN FIGHTS
WHICH IS --> BAD <--
I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at once
Notice, in all those clips with the massive amount of "players"(could be AI bots for all we know) notice how there is no blobbing up on crown and barrier/purge spam?
Yup, that's what I was trying to demonstrate. It's the most rudimentary combat ever. Just heavy attacks from everyone. I think the most skillful play in that entire video was the DK Dragon Leaping someone off the tower at Alessia Bridge. Considering it's 2 years old I'd call that prophetic.
jnorris91ub17_ESO wrote: »IT'S BORING AND SLOWS DOWN FIGHTS
WHICH IS --> BAD <--
I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at oncehttps://www.youtube.com/watch?v=9P5egjUf1iA
Pirhana7_ESO wrote: »I agree for the most part in combat.... Except when your target is off balance and stun (like right after you bash interupt them) Then a heavy attack does double damage and knocks the target down which gives you time for another free attack. i am very suprised alot people dont take the time to do a heavy attack in this situation
jnorris91ub17_ESO wrote: »IT'S BORING AND SLOWS DOWN FIGHTS
WHICH IS --> BAD <--
I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at oncehttps://www.youtube.com/watch?v=9P5egjUf1iA
byrom101b16_ESO wrote: »The only way anyone with even 5 minutes PvP experience (or Trial experience) is going to use fully charged (wait for it....waaaiiit for it...) heavy attacks is to at least double the bonuses on offer and halve the cast time of heavy attacks. It's already so risky using them (you ain't blocking and heavy attacking now are you...) there has to be a bigger payoff and a shorter window of vulnerability.

Animation cancelling is total crap, I don't understand what's the design idea behind it.Animation canceling is really what holds the combat together in this game and keeps it interesting.
TheBonesXXX wrote: »Forestd16b14_ESO wrote: »So basicly your complaining that ZOS is trying to enforce players to actually use there light and heavy attacks instead of what has been going on since beta with skill spamming.... Ok but what about players like me who actually enjoy spam free fights? Players who actually like the slowed down PvP combat? Or is it you only care about your play style and what you get instead of whats best for the community.
When you weigh the benefits of skill spam along with animation canceling vs a heavy attack, I will chose to use my skills over heavy any day.
Well, it is kind of negligible in the context you brought things up, since the procs from fully charged heavies are mostly of little interest for healers in a "ah, faugh, I need more magicka" situation...ColtPython wrote: »@leandor damn it! Can't believe I missed that one. Good catch
Teargrants wrote: »Because none of the changes actually make heavy atks a fully "legitimate option", as they mostly require FULLY CHARGED heavy atks. All that means is making yourself vulnerable to interrupts, and losing a lot of sustained DPS.DaveMoeDee wrote: »I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.
Fully charged heavy atks are the most telegraphed action in the game, no decent player is going to leave you unpunished for trying it, or not take appropriate defensive actions while you charge it.
Sensesfail13 wrote: »jnorris91ub17_ESO wrote: »IT'S BORING AND SLOWS DOWN FIGHTS
WHICH IS --> BAD <--
I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at oncehttps://www.youtube.com/watch?v=9P5egjUf1iA
So they envisioned a bunch of idiots smashing each other with clubs for an hour and making no progress... sounds legit.
anitajoneb17_ESO wrote: »Stop using all caps thread titles as if London were on fire ?