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STOP TRYING TO MAKE US USE FULLY CHARGED HEAVY ATTACKS IN PVP

KenaPKK
KenaPKK
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IT'S BORING AND SLOWS DOWN FIGHTS

WHICH IS --> BAD <--

I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

[Moderator Note: Edited per our rules on Rude and Insulting comments]
Edited by ZOS_MatM on August 28, 2015 1:36AM
Kena
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  • KenaPKK
    KenaPKK
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    Also, the effects are weak!
    Kena
    Former Class Rep
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  • Teargrants
    Teargrants
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    But surely this is the only solution to the long sought after removal of animation cancelling?! Oh wait....

    And let's not poo poo that 500 mag back on full heavy atks w/ arch mage. Oh wait, I already regen'd 5k mag in the time it took me to charge that heavy atk...
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  • EnOeZ
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    IT'S BORING AND SLOWS DOWN FIGHTS

    WHICH IS --> BAD <--

    I don't care what you think or who told you otherwise in your design team. They are MORONS. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

    So much agree !

    Also did a post on this issue.
    Moreover, heavy attacks are unrealistic and utterly unfair to melee players !
    http://forums.elderscrollsonline.com/en/discussion/209592/heavy-attack-mechanics-and-bonuses-are-unfair-to-melee-weapon-characters
  • Miwerton
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    And most of these heavy attacks are directed towards stamina users (no wonder the combat team dont really care for us). If your a magicka user, you just use resto for hefty magicka back, thats all heavy attacks really are, you use it when your are out of ressources, no other reason.
  • KenaPKK
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    These changes toward using heavy attacks so much are dumb.

    The arch-mage set nerf, as one of you mentioned, was the worst item nerf I've seen in a long time. I don't even use the set, and I think it's completely uncalled for.

    NO ONE WILL TAKE THE TIME TO HEAVY ATTACK

    So illogical to encourage that kind of play....
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
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    youtube.com/@KenaPKK (inactive)
  • Scyantific
    Scyantific
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    BUT THINK OF THE VARIETY IN COMBAT!


    lol nah, heavy attacks are still dumb as ***.
  • Forestd16b14_ESO
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    So basicly your complaining that ZOS is trying to enforce players to actually use there light and heavy attacks instead of what has been going on since beta with skill spamming.... Ok but what about players like me who actually enjoy spam free fights? Players who actually like the slowed down PvP combat? Or is it you only care about your play style and what you get instead of whats best for the community.
  • Pirhana7_ESO
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    These changes toward using heavy attacks so much are dumb.

    The arch-mage set nerf, as one of you mentioned, was the worst item nerf I've seen in a long time. I don't even use the set, and I think it's completely uncalled for.

    NO ONE WILL TAKE THE TIME TO HEAVY ATTACK

    So illogical to encourage that kind of play....

    I agree for the most part in combat.... Except when your target is off balance and stun (like right after you bash interupt them) Then a heavy attack does double damage and knocks the target down which gives you time for another free attack. i am very suprised alot people dont take the time to do a heavy attack in this situation
  • MaxwellC
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    Yeah it's definitely stupid, as a melee only Stamina DK who uses 2Hs I find it very unlikely that I'd ever use a Heavy attack in a "Serious fight".
    Why you ask well it just seems such a waste to do, first of all it's completely obvious that you're using a heavy attack I mean look at the huge wind up just to do it and on top of that the DPS is negligible.

    If ZoS actually fixed 2H + fix heavy armor (because it's laughably horrible) then melee players like myself would rejoice.
    不動の Steadfast - Unwavering
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  • redspecter23
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    I'm still waiting for them to add an effect good enough for me to want to use a fully charged heavy attack. I'm not against them trying to push that fighting style but doing it in the form of nerfs (archmage) and effects so small they still lead to a dps loss is not really the way to do it.
  • Ezareth
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    IT'S BORING AND SLOWS DOWN FIGHTS

    WHICH IS --> BAD <--

    I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at once
    https://www.youtube.com/watch?v=9P5egjUf1iA
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • DaveMoeDee
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    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.
  • Ezareth
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    DaveMoeDee wrote: »
    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.

    Because it is boring as hell and it's a clunky mechanic for varying reasons.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Teargrants
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    DaveMoeDee wrote: »
    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.
    Because none of the changes actually make heavy atks a fully "legitimate option", as they mostly require FULLY CHARGED heavy atks. All that means is making yourself vulnerable to interrupts, and losing a lot of sustained DPS.

    Fully charged heavy atks are the most telegraphed action in the game, no decent player is going to leave you unpunished for trying it, or not take appropriate defensive actions while you charge it.
    Edited by Teargrants on August 28, 2015 2:29AM
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  • TheBonesXXX
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    So basicly your complaining that ZOS is trying to enforce players to actually use there light and heavy attacks instead of what has been going on since beta with skill spamming.... Ok but what about players like me who actually enjoy spam free fights? Players who actually like the slowed down PvP combat? Or is it you only care about your play style and what you get instead of whats best for the community.

    When you weigh the benefits of skill spam along with animation canceling vs a heavy attack, I will chose to use my skills over heavy any day.


  • DaveMoeDee
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    Teargrants wrote: »
    DaveMoeDee wrote: »
    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.
    Because none of the changes actually make heavy atks a fully "legitimate option", as they mostly require FULLY CHARGED heavy atks. All that means is making yourself vulnerable to interrupts, and losing a lot of sustained DPS.

    Fully charged heavy atks are the most telegraphed action in the game, no decent player is going to leave you unpunished for trying it, or not take appropriate defensive actions while you charge it.

    Then what is the OP talking about? How are they trying to make you use fully charged heavy attacks? Did they remove medium attacks?

    If the fully charged heavy attacks don't do enough damage to make it worth being vulnerable, how is ZOS trying to force people to use them?
  • Scyantific
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    DaveMoeDee wrote: »
    Teargrants wrote: »
    DaveMoeDee wrote: »
    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.
    Because none of the changes actually make heavy atks a fully "legitimate option", as they mostly require FULLY CHARGED heavy atks. All that means is making yourself vulnerable to interrupts, and losing a lot of sustained DPS.

    Fully charged heavy atks are the most telegraphed action in the game, no decent player is going to leave you unpunished for trying it, or not take appropriate defensive actions while you charge it.

    Then what is the OP talking about? How are they trying to make you use fully charged heavy attacks? Did they remove medium attacks?

    If the fully charged heavy attacks don't do enough damage to make it worth being vulnerable, how is ZOS trying to force people to use them?

    Example: Tri-focus now only applies to FULLY CHARGED heavy attacks when it used to apply to "medium" attacks.
  • Sensesfail13
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    Ezareth wrote: »
    IT'S BORING AND SLOWS DOWN FIGHTS

    WHICH IS --> BAD <--

    I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at once
    https://www.youtube.com/watch?v=9P5egjUf1iA

    So they envisioned a bunch of idiots smashing each other with clubs for an hour and making no progress... sounds legit.
    Edited by Sensesfail13 on August 28, 2015 3:01AM
    Wisherr, Dragonknight, Haderus, NA Server.
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  • Zsymon
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    The solution here isn't ignoring heavy attacks, the solution is making heavy attacks viable for DPS, for PvP, for resource recovery. Right now they aren't viable for any of that, now they're just something you do if you're at 0 resource and have no other option. Heavy attacks should be a staple move for low recovery builds.

    - Shorten the charge time for all heavy attacks.
    - Increase heavy attack damage for all weapons.
    - Increase resource recovery for all heavy attacks.
    - Maybe add an additional innate effect to a fully charged heavy attack, depending on the weapon.

    Heavy attacks are easily blocked, so you can't really go overboard here with buffing them.
    Edited by Zsymon on August 28, 2015 3:28AM
  • Lord_Hev
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    Ezareth wrote: »
    IT'S BORING AND SLOWS DOWN FIGHTS

    WHICH IS --> BAD <--

    I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at once
    https://www.youtube.com/watch?v=9P5egjUf1iA



    Notice, in all those clips with the massive amount of "players"(could be AI bots for all we know) notice how there is no blobbing up on crown and barrier/purge spam?
    Qaevir/Qaevira Av Morilye/Molag
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  • Joy_Division
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    DaveMoeDee wrote: »
    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.

    The problem is that they are very UP and they keep designing game mechanics, gear, and class abilities around them.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Zsymon
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    DaveMoeDee wrote: »
    I don't get it. What is wrong with making heavy attacks a legitimate option? Just don't make it OP.

    The problem is that they are very UP and they keep designing game mechanics, gear, and class abilities around them.

    Exactly, they need to stop trying (and failing) to boost an underpowered mechanic with gear and abilities, and just buff the mechanic itself.

    They just nerfed the only heavy attack that was slightly useful (inferno staff), then they massively nerfed Molten Armaments, which was the only redeeming way to use heavy attacks, and they wonder why no one wants to use heavy attacks.
    Edited by Zsymon on August 28, 2015 3:41AM
  • Ezareth
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    Lord_Hev wrote: »
    Ezareth wrote: »
    IT'S BORING AND SLOWS DOWN FIGHTS

    WHICH IS --> BAD <--

    I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at once



    Notice, in all those clips with the massive amount of "players"(could be AI bots for all we know) notice how there is no blobbing up on crown and barrier/purge spam?

    Yup, that's what I was trying to demonstrate. It's the most rudimentary combat ever. Just heavy attacks from everyone. I think the most skillful play in that entire video was the DK Dragon Leaping someone off the tower at Alessia Bridge. Considering it's 2 years old I'd call that prophetic.
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  • gibous
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    LOL that video is either: 1) ESO MovieMaker, or 2) A demonstration of 200 level 10 players' first time in pvp.
    Reddington James — Magsorc & Magplar (NA PC)
  • cschwingeb14_ESO
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    Allowing all of the perks of heavy attacks (especially set bonuses like Mephala/Sunderflame/etc) apply to the shortest possible medium attacks is also not right.

    It's supposed to be risk and reward for getting the full attack off. It's not like if you have to abandon the full heavy with a dodge roll/block/skill you don't still get a partial
  • Amica
    Amica
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    Zos listen to this man, he has the insight / third eye / has seen the error of your ways.
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  • Wreuntzylla
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    Ezareth wrote: »
    IT'S BORING AND SLOWS DOWN FIGHTS

    WHICH IS --> BAD <--

    I don't care what you think or who told you otherwise in your design team. These heavy attack-reliant effects are not good for your PvP environment, and I hardly expect people to use them in PvE since they cause dps to drop sharply.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Because this is how the devs envisioned PvP and it is the only way it will support 200+ players in the same area at once
    https://www.youtube.com/watch?v=9P5egjUf1iA

    Their vision for Argonians is clearly represented in the video also!
  • Carde
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    1. Make medium attacks into full charged heavy.

    2. Embrace your new Weighted trait overlords?
    Member of the Psijic Order PTS Group
  • Mojmir
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    no on heavy attacks, be quick or be dead
  • Zsymon
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    Carde wrote: »
    1. Make medium attacks into full charged heavy.

    2. Embrace your new Weighted trait overlords?

    I remember someone tested this and found out the weighted trait only works on light attacks.
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