WillhelmBlack wrote: »Perhaps stack less weapon power. I had to do it with my NB and keep Relentless Focus buff up, heavy attack more.
Sallington wrote: »I've always thought blocking, sprinting, dodge rolling, break free, etc. should have used a 4th resource pool called 'endurance' or something like that.
HP for staying alive
Magic for heals or magic dps
Stamina for stam dps
'Endurance' for utility
Having to rely on stam for your DPS as well as all sprinting/blocking/cc breaks makes it seem more cumbersome IMO. I 100% do not expect for a change to ever be implemented though.
Sithisvoid wrote: »Sallington wrote: »I've always thought blocking, sprinting, dodge rolling, break free, etc. should have used a 4th resource pool called 'endurance' or something like that.
HP for staying alive
Magic for heals or magic dps
Stamina for stam dps
'Endurance' for utility
Having to rely on stam for your DPS as well as all sprinting/blocking/cc breaks makes it seem more cumbersome IMO. I 100% do not expect for a change to ever be implemented though.
Agreed even though I've taken serious heat for suggesting this in the past
candoaocrwb17_ESO wrote: »WillhelmBlack wrote: »Perhaps stack less weapon power. I had to do it with my NB and keep Relentless Focus buff up, heavy attack more.
That's true but then its a fine line from pvp to just a boring drawn out fight until back up arrives and one side gets overwhelmed.
Heavy attacks ftw. Devs said they should be used more often.
trimsic_ESO wrote: »As a stamina player, we should have the choice between a sustain build and a damage build. But we don't. The only choice we have is between a heavy armor and a medium armor, and the heavy armor does not work well with a stamina build.
As a magicka player, we have the choice between a sustain build and a damage build: we just equip the right skills in our bar.
This difference is quite annoying.
trimsic_ESO wrote: »As a stamina player, we should have the choice between a sustain build and a damage build. But we don't.
Heavy attacks ftw. Devs said they should be used more often.
ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.
It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..
Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..
IMO this would solve a lot of those problems and let players use more options.
Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.
It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..
Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..
IMO this would solve a lot of those problems and let players use more options.
Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else
With the next patch this would actually be not een bad because of hybrid builds becoming viable again.
My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps
Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute
ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.
It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..
Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..
IMO this would solve a lot of those problems and let players use more options.
Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else
With the next patch this would actually be not een bad because of hybrid builds becoming viable again.
My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps
Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute
I know a few Templars running that combo.
Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"
ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.
It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..
Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..
IMO this would solve a lot of those problems and let players use more options.
Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else
With the next patch this would actually be not een bad because of hybrid builds becoming viable again.
My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps
Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute
I know a few Templars running that combo.
Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"
sixuponthelot wrote: »ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »Springt-Über-Zwerge wrote: »ztyhurstub17_ESO wrote: »I'd rather just get rid of stamina altogether as an attack resource.
Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.
All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.
That would make all morphs of skills available for everyone and give a lot more flexible build options.
I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.
It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..
Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..
IMO this would solve a lot of those problems and let players use more options.
Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else
With the next patch this would actually be not een bad because of hybrid builds becoming viable again.
My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps
Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute
I know a few Templars running that combo.
Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"
This was an option when they had softcaps. I would implement softcaps again before changing everything to magicka.