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Stam Classes need more sustain.

Amica
Amica
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Stam dps needs more sustain during combat. two or more npcs or pvpers get on your ass and don't drop agro. A Stam nb for example needs to heal through the damage they do witch rally or vigor take takes stam, while chewing stam, more stam trying to dps. While chewing further stam trying to block the hard hits, and the occasional break free or dodge roll. This forces Magi builds or hybrid build. Which is not the classes /style some of us wish to play. alternatively you can spec more into regens and not have the dps to punch your way out of a wet paper bag.
We need more regen in combat is my point for all stam builds or reduction in the cost of some stam abilities.
Anyone else find this issue in the current pts?
Damage is coming along fine for most classes to be semi on par with one another. With some slight issues, but i don't want to start a this class needs a nerf discussion.
NB Shashu of DC
DK William x Wallace of DC
In game @Amica.
"i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Sallington
    Sallington
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    I've always thought blocking, sprinting, dodge rolling, break free, etc. should have used a 4th resource pool called 'endurance' or something like that.

    HP for staying alive
    Magic for heals or magic dps
    Stamina for stam dps
    'Endurance' for utility

    Having to rely on stam for your DPS as well as all sprinting/blocking/cc breaks makes it seem more cumbersome IMO. I 100% do not expect for a change to ever be implemented though.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Well stamina has stronger utility (dodge block break free sprint sneak) and magicka has stronger heals where is the problem?
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Amica
    Amica
    ✭✭✭
    Agreed 100% Sallington
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • WillhelmBlack
    WillhelmBlack
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    Perhaps stack less weapon power. I had to do it with my NB and keep Relentless Focus buff up, heavy attack more.
    PC EU
  • Amica
    Amica
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    Perhaps stack less weapon power. I had to do it with my NB and keep Relentless Focus buff up, heavy attack more.

    That's true but then its a fine line from pvp to just a boring drawn out fight until back up arrives and one side gets overwhelmed.
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Sithisvoid
    Sithisvoid
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    Sallington wrote: »
    I've always thought blocking, sprinting, dodge rolling, break free, etc. should have used a 4th resource pool called 'endurance' or something like that.

    HP for staying alive
    Magic for heals or magic dps
    Stamina for stam dps
    'Endurance' for utility

    Having to rely on stam for your DPS as well as all sprinting/blocking/cc breaks makes it seem more cumbersome IMO. I 100% do not expect for a change to ever be implemented though.

    Agreed even though I've taken serious heat for suggesting this in the past
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Sithisvoid wrote: »
    Sallington wrote: »
    I've always thought blocking, sprinting, dodge rolling, break free, etc. should have used a 4th resource pool called 'endurance' or something like that.

    HP for staying alive
    Magic for heals or magic dps
    Stamina for stam dps
    'Endurance' for utility

    Having to rely on stam for your DPS as well as all sprinting/blocking/cc breaks makes it seem more cumbersome IMO. I 100% do not expect for a change to ever be implemented though.

    Agreed even though I've taken serious heat for suggesting this in the past

    Well if you want your defense scale from another stat then heals shiuld scale from that stat too so magicka uswers wont be cripled in their defense compared to stamina users
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Isbilen
    Isbilen
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    Perhaps stack less weapon power. I had to do it with my NB and keep Relentless Focus buff up, heavy attack more.

    That's true but then its a fine line from pvp to just a boring drawn out fight until back up arrives and one side gets overwhelmed.

    That's how it should be. Burst or sustain, not burst and sustain.
  • trimsic_ESO
    trimsic_ESO
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    As a stamina player, we should have the choice between a sustain build and a damage build. But we don't. The only choice we have is between a heavy armor and a medium armor, and the heavy armor does not work well with a stamina build.

    As a magicka player, we have the choice between a sustain build and a damage build: we just equip the right skills in our bar.

    This difference is quite annoying.
  • Tavore1138
    Tavore1138
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    Stamina has just gone full circle - at launch stamina was gimped, over the first year and a bit they made it better until it was fully viable even allowing for all the non-ability drains on stamina and the way that magicka can still stockpile around 8-10k more base magicka.

    But then some stamina builds started equalling and even beating some magicka builds in PvP and in DPS and as a result the last few months have been little but cries for nerf of this or that stamina use or ability. Still shocked they played into the hands of the talons spammers with the roll dodge nerf but whatever... Frankly I'm just amazed no-one is asking for sprint nerfs yet, maybe some sort of progressive nerf to armour the longer we sprint for...

    Some of these changes have been needed - but ZOS decided to nerf every single thing in one patch without stopping to consider the impact of multiple changes stacked on top of each other all aimed at one type of player might lead to a poor result.

    Now some people, having this pointed out to them - by far more epic and prominent players/guilds than the likes of me and after much testing and number crunching - might have taken the high road and made a few changes... that does not seem to be the way things are going here.

    As a result half the people I talk to who currently play stamina plan to reroll magicka when 1.7/2.1 drops - personally I'm stupid enough to carry on and try to play the style I enjoy but I guess it will be back to 'So you want to do trials as a stamina player?' Cue laughter....

    I guess in 6 or 9 months when everyone is back to resto/destro builds they might tentatively acknowledge they made some errors and spend the next year going back the other way.
  • actosh
    actosh
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    Heavy attacks ftw. Devs said they should be used more often.
  • Araxleon
    Araxleon
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    Take away weapon power add sustain. Idk if this applies to you but everyone i know who complains is barely specd for sustain, take off weapon power enchants and try others if you havent so far
  • Anazasi
    Anazasi
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    I lol'd
  • Master_Kas
    Master_Kas
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    actosh wrote: »
    Heavy attacks ftw. Devs said they should be used more often.

    Yea right, because a magicka build is forced to use heavy attacks so often. :trollface:

    My stambuilds have to use alot more heavy attacks than My magicka builds. Oh wait I don't need heavy attacks on My magicka builds because there is no cost increase or regen penalty for spamming My defenses (mainly shields , healing ward , harness).

    While if a stam builds need to use his defense: block or roll...?

    You know where I'm going with this.

    There's a reason so many people are Rolling to magicka.

    Btw I'm not Talking about full glass cannon specs. This is with blue regen drinks + bosmer race and some regen sets. :)

    Might aswell add sets: bloodspawn , 4 shadowwalker for the regen, skirmisher (gives one stam regen bonus).
    Stam regen Mundus and 2x reduce stam cost on jewerly, 1x regen glyph.
    Edited by Master_Kas on August 27, 2015 5:23PM
    EU | PC
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    As a stamina player, we should have the choice between a sustain build and a damage build. But we don't. The only choice we have is between a heavy armor and a medium armor, and the heavy armor does not work well with a stamina build.

    As a magicka player, we have the choice between a sustain build and a damage build: we just equip the right skills in our bar.

    This difference is quite annoying.

    You can do the same with a stam build too just use vigor rally and sword and board: there you go your sustained stam build in medium armor
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Isbilen
    Isbilen
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    As a stamina player, we should have the choice between a sustain build and a damage build. But we don't.

    Here you go, unlimited stamina: http://forums.elderscrollsonline.com/en/discussion/comment/2095773/#Comment_2095773
    Edited by Isbilen on August 27, 2015 5:41PM
  • kojou
    kojou
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    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.
    Playing since beta...
  • ColtPython
    ColtPython
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    actosh wrote: »
    Heavy attacks ftw. Devs said they should be used more often.

    Watch them play on the PTS. Thats what they did for the most part. Drop and ult or caltrops then fully charge heavy attack. It was painful to watch. No combos no rotations. I really don't get this style of combat.

    @SuraklinPrime Yes, I have been saying this since my first go on the PTS. Here we go again with magic builds only in trials and in PVP. I will stick by my stam build but probably make him into a snipe ganker.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Amica
    Amica
    ✭✭✭
    You beat me to it zwerge
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • kojou
    kojou
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    ✭✭
    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af

    I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.

    It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..

    Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..

    IMO this would solve a lot of those problems and let players use more options.
    Playing since beta...
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af

    I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.

    It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..

    Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..

    IMO this would solve a lot of those problems and let players use more options.

    Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else

    With the next patch this would actually be not een bad because of hybrid builds becoming viable again.

    My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps

    Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Amica
    Amica
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    So many interesting points, are being made. Most seem to agree that it is an issue that /lurk needs to look into :-)
    The whole patch and damage changes are almost pointless at current time. With the exception of shields being penetrable lol We all knew that was an issue.
    IMO they should leave it at 1.6 nerf snipe by x%, increase Templar damage by x% and just add the cost multiplayer to dodge roll and streak. DKs perma blocking , just remove some of their resistance so they take a little more damage while blocking.

    Can you still one shot someone on the latest pts?
    Yes and No, its not a 1 snipe they are dead 1 shot. But you can combo one shot someone if you get my meaning aka stacking the right abilities together that can all be fired off fast to still get the same out come. And that's with just the vet 16 gear they have got us to testing. imagine when we can stack and make our own sets to go with them.
    So they have not fixed the one shot issue at all in essence, Just you need to press two or three more abilities to do it.
    Edited by Amica on August 27, 2015 6:26PM
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    It is funny how I never had a problem with perma blocking dks. Maybe because I play one myself so Iknow how to counter but when I play my dk most ppl seem to have no idea what to do
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af

    I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.

    It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..

    Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..

    IMO this would solve a lot of those problems and let players use more options.

    Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else

    With the next patch this would actually be not een bad because of hybrid builds becoming viable again.

    My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps

    Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute

    I know a few Templars running that combo.

    Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"
    Playing since beta...
  • TBois
    TBois
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    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af

    I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.

    It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..

    Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..

    IMO this would solve a lot of those problems and let players use more options.

    Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else

    With the next patch this would actually be not een bad because of hybrid builds becoming viable again.

    My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps

    Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute

    I know a few Templars running that combo.

    Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"

    This was an option when they had softcaps. I would implement softcaps again before changing everything to magicka.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af

    I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.

    It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..

    Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..

    IMO this would solve a lot of those problems and let players use more options.

    Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else

    With the next patch this would actually be not een bad because of hybrid builds becoming viable again.

    My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps

    Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute

    I know a few Templars running that combo.

    Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"

    Yea those who use these sets go for dps healer mostly. With this setup it it easy to pull 12-15k dps in group dungeons while still having 10k hps. It is also possible to heal trials with it although I run 5 pieces healer there for the extra heal because I dont have time to dps anyways
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    I'd rather just get rid of stamina altogether as an attack resource.

    Make all skills cost magicka and ony use stamina for defense. While we are at it lets just consolidate spell and weapon damage and crit into one damage and crit value since its based on the weapon you're carrying anyway.

    All the DPS orientated armor can boost damage and magicka while the tank based armor can boost stamina and health.

    That would make all morphs of skills available for everyone and give a lot more flexible build options.

    I think this would result in 1 build for every class + very similar tank and heal builds which would make this game boring af

    I disagree. It would actually make all craftable sets available for all builds since everyone uses magicka. You could actually have seducer medium armor as a viable option for example.

    It's not like there's a lot of variation now... Healers wear healer, tanks wear footman, and magicka DPS wears martial knowledge etc..

    Stamina dk's can't use lava whip, stamina nightblades can't use the ranged execute etc..

    IMO this would solve a lot of those problems and let players use more options.

    Yes and this results in 1 top build for everyone because everyone can use the best from everything and I doebt many would do something else

    With the next patch this would actually be not een bad because of hybrid builds becoming viable again.

    My templar does use healer set but just 4 peaces and also martial knowledge for max spelldamage because this is my way of incresing my heals while also being able to do decent dps

    Shure they cant but thats just because samina users have more weapon skills they can use and the bow has a ranged execute

    I know a few Templars running that combo.

    Imagine if you could run light armor with bow as an off the wall example... If lethal arrow cost magicka then that would be an option. You know, "play the way you want"

    This was an option when they had softcaps. I would implement softcaps again before changing everything to magicka.

    There are a few things making hybrid builds valuable again next patch: molag kena, prismatic enchants and old stuff like twiceborn star and so on
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Xeven
    Xeven
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    ITT people wearing Molag Kena complain about sustain. lol.
  • Vaelen
    Vaelen
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    Who needs stamina builds when you have Harry Potter builds who can dps, tank, and heal all at once?!!!
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