The last thing NB's need is more buffing.
All that said, I don't think they should make Shadow Barrier specifically longer duration since it's a (very strong) passive and you don't really have to press an extra button every X seconds to get it, since it comes from cloak, surprise attack/concealed weapon, fear etc
GreyRanger wrote: »The new meta will have night blade tanks and some DPS needing to reapply Shadow Barrier and Siphoning Attacks on a regular basis. With 5 heavy armor pieces this means you need to use a shadow ability every 9s for shadow barrier and Siphoning Attacks every 15s. This is just nuts and dull. Would it be possible to get both of these and perhaps all buffs have a reasonable duration?
Personally I think a short buff should be 20s, an average buff would be 30s, and a long buff 45s.
Buffing and then playing for a bit doing something active is fun, buffing, buffing and buffing gets dull and repetitive.
GreyRanger wrote: »Given the way they standardized buff magnitudes and made it so they no longer stack, I don't think it would be really on that complicated to standardize buff durations: Short 20s, Medium 40s, long 1 minute. Simple enough. I actually think it would be really nice across all classes.
PS There could be a very long duration buff: 5 minutes for pets to make pet sorcerer builds playable rather than the togglemancer, but that is a different thread I guess.
ThatNeonZebraAgain wrote: »Totally agree.
OP, don't forget Mirage/Double Take as part of the buff rotation (though at least Caltrops can be replaced since it doesn't proc SA any more)!
DPS aside, here are the buff/debuff timers NB tanks typically have to manage in a given fight:
- Shadow Barrier (Refreshing Path): 9s
- Heroic Slash: 8s/12s
- Siphoning Attacks: 15s
- Taunt: 12s/15s
- Sap Essence: 20s
- Mirage/Double Take: 26s
GreyRanger wrote: »Given the way they standardized buff magnitudes and made it so they no longer stack, I don't think it would be really on that complicated to standardize buff durations: Short 20s, Medium 40s, long 1 minute. Simple enough. I actually think it would be really nice across all classes.
PS There could be a very long duration buff: 5 minutes for pets to make pet sorcerer builds playable rather than the togglemancer, but that is a different thread I guess.
This is the key I think, as it makes sense from an all around balance perspective. Actually surprised they didn't do this as part of potion effectiveness nerf buff consolidation in 1.6.
Rook_Master wrote: »Having extremely long buffs would just lead to people macroing the hell out of skills and applying every buff in the game to themselves, easily.