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Faction change please!

  • Vaerth
    Vaerth
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    dietlime wrote: »
    I don't have the time to invest, plain and simple. I don't want to start the vet levels over - but there's a great group I'd like to play with on another faction! Particularly nearing completion in my crafting skills, ESO is a game I really just want to play the one character in. It could cost money, be time-limited, or outright single-use!

    In lieu of that, are there any large guilds on AD NA that have active VOIP community? I can't find a group to chill with to pass the time in this very laid-back game. A lot of guild claim they use voip but are perhaps two or three in one channel per night, I'm looking for a group large enough to warrant a couple channels just to keep chatter manageable. A community at least a bit bigger than just a clan.

    nope
    Pact Bloodwraith
  • daemonios
    daemonios
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    There is no reason for faction change to create imbalance. Just make it so you can only change factions once, or on a very long timer (like every 6 months, in any case has to be much longer than longest campaign duration).

    I only need 1 faction change for each of my 3 characters that I leveled to VR and then parked because I no longer play their factions. I'm not interested in faction swapping, just in putting my characters in the same alliance so I can play with my guilds and friends from that alliance.
  • Mettaricana
    Mettaricana
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    i want faction swap all my friends joined different factions before they realized there was no cross faction endgame at all
  • WolfingHour
    WolfingHour
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    Yes, I want this.

    And no, the horse is not dead, just lazy.
  • Ishta
    Ishta
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    tengri wrote: »
    Reward for handing in Caldwell's Gold should have been one bound faction change token.
    After all - if you had come that far you finally should have "experienced" all the other alliances like Meridia suggested... and now know where you truly want to be.

    Agreed, this allows for a very limited change and prevents people quitting halfway through trying to level another character.
  • YeOldeGamer
    YeOldeGamer
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    I agree. This should somehow be made an option.
  • FilthyMudcrabs
    FilthyMudcrabs
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    I'm fine with letting people switch factions only if they get locked out of PVP.
    Saw a mudcrab the other day. Dreadful creatures.
  • MrGrimey
    MrGrimey
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    Zos just doesn't want our money... A b2p game needs way more cash shop convenience items to sustain it, options such as race change, appearance change, name change, etc... Everything but class change, as that makes the game too fotm
    Edited by MrGrimey on August 26, 2015 2:57AM
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    tengri wrote: »
    Reward for handing in Caldwell's Gold should have been one bound faction change token.
    After all - if you had come that far you finally should have "experienced" all the other alliances like Meridia suggested... and now know where you truly want to be.

    I like this idea. It makes a lot of sense. Caldwell's Silver and Gold is actually more like a long version of tutorial and introduce each faction to the vestige and help them decide which faction is worth their loyalty.

    Personally, I never really like AD. After experiencing Caldwell's Gold and the poor voice acting of Queen Ayrenn that makes her a pale character and unworthy leader, I am glad my main characters are in EP and DC. But there must be some people out there who regret their decisions.

    I understand faction change can be of great influence on PvP but it also has a lot to do with roleplaying. A wrong character in a wrong faction can truly destroy one's rp experience.
    Edited by b92303008rwb17_ESO on August 26, 2015 3:00AM
  • Ishta
    Ishta
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    And many of us have discovered certain factions on PS4/XBOX have more suitable guilds who are active in our timezone. This makes a huge difference to our enjoyment of the game. I've already leveled to the veteran ranks twice to change my class. I'd burn out for sure doing it over again. Would love for this to be a limited, but available option.
  • CapnPhoton
    CapnPhoton
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    Flexus wrote: »
    I dont think its really a good idea, it will probably kill PvP. Slackers and pvpwhores will just change to the strongest faction at first and then more will follow and at last you end up with only one strong fraction, or 2. Ive seen it in plenty more games so I speak of experience. I choose AD at first and I stand or die with AD no matter. If your unhappy reroll sry but thats it... Im really worried such choice would ruin Pvp for good the parts that still work ok today!

    Probably this. There are other games with faction sides that offer a 'betrayal' quest line. However there is a level cap for them, usually around 10 or 20, and there are lots of reasons why.

    Xbox One NA Aldmeri Dominion
  • TheShadowScout
    TheShadowScout
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    The. Horse. Is. Faking. It! ;)

    I still think this would be a great addition, though naturally it would also take quite a bit of effort on the developers part to do it right.
    Though personally I would only use it for RP reasons... or to group my characters one faction to play with friends...

    And like I mentioned, the PvP considerations can be taken care of with having a lingering drawback (or several) in PvP with an "noone really trusts a traitor" explaination to them... also, since in ESO PvP tends to cluster in campaigns, there usually is one campaign where any one faction is "strong" on every server... people switch campaigns all the time, and so far it hasn't wrecked PvP... (how people sit on their "buff campaigns" and how there are no diminishing rewards for "winners" and not enough increased rewards for "underdogs" does more to make some campaigns iffy on the PvP-enjoyment side)

    There also could be other options. I like the idea of a token to start a "defection" quest given out as reward to make it through cadwells, naturally such tokens would also be sold in the crown store for a hefty sum if anyone wants/needs to change again... I wouldn't add any cooldowns or such, just a large price tag. Any who want to switch sides every week to chase the PvPness, let them pay through their nose for it and I'll be content...
  • Reznique
    Reznique
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    I beg ZOS to implement faction changes. Playing on EU EP is... Sad.

    Zero skill, Zero brain activity, Zero common sense. Pact is just full of people that like skyrim and think that ESO is skyrim online. It hurts to be there
  • Winterpsy
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    I'd not be happy to see, tons of altmer and bosmer playing Ebonheart pact or any other different mix.
    Picking on race for the benefits and picking one alliance for the benefits, eventually throws lore into the trash bin, dunmer fighting alongside redguards against their own country just because they have a cool passive, but the player dislikes EP.

    I am aware that there's currently a crown store option to play any race in any alliance, but luckily since it's something we need to pay for keeps it refreshingly rare, and in PvP i dont need to face my fellow nords in every encounter, just a few traitors and mercs. :persevere:
    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • xMovingTarget
    xMovingTarget
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    OLIVI3R wrote: »
    I beg ZOS to implement faction changes. Playing on EU EP is... Sad.

    Zero skill, Zero brain activity, Zero common sense. Pact is just full of people that like skyrim and think that ESO is skyrim online. It hurts to be there

    As much as I hate to say it, but you are right my friend.
  • Bash-ley
    Bash-ley
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    OLIVI3R wrote: »
    I beg ZOS to implement faction changes. Playing on EU EP is... Sad.

    Zero skill, Zero brain activity, Zero common sense. Pact is just full of people that like skyrim and think that ESO is skyrim online. It hurts to be there

    Agreed, I went DC for this exact reason!
  • AngryNord
    AngryNord
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    OLIVI3R wrote: »
    I beg ZOS to implement faction changes. Playing on EU EP is... Sad.

    Zero skill, Zero brain activity, Zero common sense. Pact is just full of people that like skyrim and think that ESO is skyrim online. It hurts to be there

    *starts sharpening axe*
  • Junglejim82
    Junglejim82
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    No chance , so pvp can get screwed over even more? If it's a one time only deal with a 30 day cyrodil lockout perhaps but otherwise dead against it
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • F7sus4
    F7sus4
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    01-how-about-no-bear-800x288.jpg
  • Reznique
    Reznique
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    AngryNord wrote: »
    OLIVI3R wrote: »
    I beg ZOS to implement faction changes. Playing on EU EP is... Sad.

    Zero skill, Zero brain activity, Zero common sense. Pact is just full of people that like skyrim and think that ESO is skyrim online. It hurts to be there

    *starts sharpening axe*

    Okay, now you see what I mean? *facepalm*
  • Kuroinu
    Kuroinu
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    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.

    Typed too much for a reply again and about something that won't happen too, lol. Nice work Riko!
    Edited by Kuroinu on August 26, 2015 10:16AM
  • NovaMarx
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    Other threads have discussed this (and some people in this thread have also mentioned this), and I have seen two options, in regards to keeping the balance:

    1) It should be a part of the game. When you have played through all three factions, you are given the choice of which alliance you want to support, having now experienced them all. This is a one time option, and is non-reversible. (Personally, I thought they would add this as a feature in the very beginning. It just makes sense to have to decide where your allegiance lies after having experienced all three.)

    2) Make it a crown store feature, but with limitations. Either have it be a one-time purchase per character, or give it a cooldown spanning anything from a week to a month.

    I wouldn't mind Faction Change being added a possibility in the game (I may even use it). But I definitely think it needs some limitations, so that people don't just switch every other day. The decision to change faction should not be taken lightly.
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • a.skelton92
    a.skelton92
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    dietlime wrote: »
    Obviously we can't just have people swapping willy-nilly, it'll screw up balance (people would bandwagon their advanced characters in an organized way and stack the game) that said, the option should exist in some limited form.

    The point you make about balance is exactly the reason they should not and hopefully will not be implemented. Unfortunately, with AvA, RvR type PvP many players go to the alliances that already have more people playing in it so offering an easy way to switch would undermine the PvP we have. Those that can afford the crown will all end up in the same alliance.

    All that's going to happen anyway. Unhappy DC PvEers (and probably some PvPers) like me are already rolling alts in droves to get our buffs back. Any NEW player is going to find out fast which factions are gimped, and they're not even going to think twice about rolling to the "preferred" faction.

    Given those trends, I believe the most ETHICAL thing ZoS could do is to make faction change an option, so that the players who have invested in this game the longest don't feel like their toons are fatally gimped without any remedy. I don't care if they put faction change in the Crown Store or as an in-game quest... but it needs to be there!

    The usual gamers tendancy to be dramatic. No faction is ever so bad that it makes you "fatally gimped". I will login each day and a completely different faction will own the map. It is different everyday. Go "roll" AD today because they are dominating, great! The next morning you do not have a single keep.

    However, implement the faction change and THEN you will see imbalance as people will convert on the slightest discrepancy.

  • Ishta
    Ishta
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    My guild has players in other factions who've joined us in the hope that we'll be able to play together in the future, not being able to find a suitable guild in their time zone on their chosen faction. I know they've mentioned dungeons will eventually be cross faction. But with imperial city, this inability to play together is going to get far worse. Some are attempting to re-roll, but that's causing a lot of burn out. Would be nice to know if this is a possibility that they're seriously considering or not. I agree it shouldd be very limited.
  • DaveMoeDee
    DaveMoeDee
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    dietlime wrote: »
    Not possible due to quests conflicting.

    Yeah that's not true at all.

    It IS true. The leveling for each zone is completely different across zones.

    Imagine transferring a VR5 character and then unlocking Cadwell's Gold -- but you already completed all the content and all that is left is the levels 1-50 content.
  • Ishta
    Ishta
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    No chance , so pvp can get screwed over even more? If it's a one time only deal with a 30 day cyrodil lockout perhaps but otherwise dead against it

    I'd be fine with that. Making it very limited is important, but there is a need for the option to change. Even a one time chance at the end of Cadwell's Gold, this would make sense and allow plenty of time for people to make a lasting decision based on their preference of faction and guilds in them that fit their timezone and playstyle.
  • qiyamatawilrwb17_ESO
    when i started in ESO at launch i wasnt as concerned with factions as i perhaps should have been.
    i didnt have a mass of friends starting the game and deciding on one faction. so i made characters here and there in each faction, class, race to get a feel for it levelling a few levels.

    fast forward to today and i have 3x V16 toons of different classes in all 3 factions, each of them i have completed cadwell's silver and gold. (yeah i got into the PVE stuff though im not sure i have the patience to roll another toon).

    since the game turned out to be so solo heavy i remained less interested in which faction i was in until of course i came to cyrodiil (in some games PVP is an after thought for me), i took a few months off when the content got a bit stale after craglorn but returned for IC.
    thankfully changes to the PVP system allowed me to actually rotate my home campaigns on these wayward characters but i wasnt clear which would be considered the most active for each or every faction. so my sorc won the draw and i spend most of my pvp time in azura's star.
    the other 2 are somewhat out in the cold being on lower or unbalanced population servers, though it is better than it was pre IC.
    this fact isnt my problem though, its the fact that when you park 3 toons of each faction in limited option servers you cant shift the damn things out of each other's way to change home campaigns.
    i get the reason and the concept of staying true to your faction on said server but for a game predominantly solo content as this, not all guilds are more than casual and if you dont join a pvp guild from the server you are on, you can end up in a pve/pvp/trade guild who plays on a pvp server you cant get onto.

    obviously making all my toons 1 faction can solve this and i would be prepared to do so, but so could the option of removing a toon from ALL campaigns.
    makes no sense that this isnt an option...
  • max_only
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    We should be able to petition to change faction due to the players on that faction, I'd pay to leave the faction I thought I'd like... one faction in particular is rank with vitriol, racism, bigotry, and immaturity. It's hard to enjoy the game when your ignore list is everyone you come across.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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