Random question, how effective are static aoe's at damaging mobs in these new dungeons, both for trash mobs and bosses?
Hi Rickter! Thanks for your post.Tanks being one shot through block isnt a l2p issue its a "dodge within 35/60 animation frames or die" - or you can kite and run around in a circle occasionally taunting but honestly if thats the future of "mechanics" in ESO, i'd be disappointed.
If your comments are in reference to the Flesh Sculptor encounter, we have seen groups using a large amount of damage to burn through the boss while easily ignoring the other aspects of the encounter. The changes we've made that will be in the next PTS build should promote more engagement with the mechanic while maintaining the challenge of the encounter.You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output".
Stalwart385 wrote: »Random question, how effective are static aoe's at damaging mobs in these new dungeons, both for trash mobs and bosses?
In White gold tower only one fight required me to move the bosses alot. The three boss fight with alot of standards. There were opportunities though and its an easy fight. I tanked the fire atro stationary except for the blue flame phase. The final boss requires some movement but not much.
I need more experience with vet prison but I tanked the first two bosses stationary. We kept getting overwhelmed by the atros before the our team could dps the second boss down with our group. They couldnt get a good handle on grenading all the adds down and it was late. I ran it on normal but you dont even need to worry about mechanics then.
I think you will see alot more kite tanking from different tanks in 2.1 though.
Second: @ZOS This "feedback" is rather misrepresentative. You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output". That is NOT representative of the majority of ESO players. Notice no champion point numbers were provided? im willing to bet these guys have 750 + @ZOS if you are going to make ANY changes as @Seiffer has eluded to in upcoming versions, this "example" is NOT something that should be taken into consideration whatsoever.
Second: @ZOS This "feedback" is rather misrepresentative. You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output". That is NOT representative of the majority of ESO players. Notice no champion point numbers were provided? im willing to bet these guys have 750 + @ZOS if you are going to make ANY changes as @Seiffer has eluded to in upcoming versions, this "example" is NOT something that should be taken into consideration whatsoever.
@Rickter @Seiffer
I'm really sad you are trying to negate our feedback. We are working hard to provide as much good feedback as we can. This is PTS with templates, so we have 300 CP and the same gear as everybody else. We don't have any advantages on other groups. It's real feedback because everybody can do the exact same thing we are doing. On top of that we are from Europe making it hard to play as we would like due to lag. So we are rather in a disadvantage ... atleast compared to NA groups. And by the way ... We are no grinders ... even on live our CP is at that of a usual daily player. we are around 400 CP on live servers.
Hi Rickter! Thanks for your post.Tanks being one shot through block isnt a l2p issue its a "dodge within 35/60 animation frames or die" - or you can kite and run around in a circle occasionally taunting but honestly if thats the future of "mechanics" in ESO, i'd be disappointed.
The Overfiend's Flurry ability is currently bugged on PTS. The bug makes Flurry only blockable on the first hit. The three follow up strikes can't be blocked so the damage is unintentionally high. This will be fixed in the next PTS build. We did not intend for you to kite The Overfiend in order to survive his brutal assault. We also fixed the bug that allowed Flurry to be purged.If your comments are in reference to the Flesh Sculptor encounter, we have seen groups using a large amount of damage to burn through the boss while easily ignoring the other aspects of the encounter. The changes we've made that will be in the next PTS build should promote more engagement with the mechanic while maintaining the challenge of the encounter.You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output".
As always, we will be reading the forums and watching streams. Keep the feedback coming!
Hello @schroed360 and thanks for your post!
We are also excited to watch the streams this weekend and see how groups tackle these encounter challenges. And as far as intended difficulty goes, the veteran modes for White-Gold Tower and Imperial City Prison are tuned to be the most challenging PvE content in the game when they go live. A significant amount of group coordination and strategy Champion Points is required.
Stalwart385 wrote: »Vet White Gold Tower hasn't been an issue after figuring it out the first run. Tough but I could see no death runs before too long. Haven't made it past the second boss in Vet Prison. Been to it three times with two different groups. Tried different variations between all dpsing to all throwing bombs. DPS had trouble getting atro's down before enrage, while still managing sacrifices. I'll be interested to see what we where doing wrong. I've seen straight burn videos, which were a couple patches old, that didn't work for us (atros enraged).
In regards to the pledges, the gold key will be quite difficult to obtain for White-Gold Tower and Imperial City Prison. We are aware of this and will monitor the feedback closely. Do remember though, the normal mode pledges grant silver key rewards and the silver keys will grant a chance at Superior quality Monster Shoulders. So even if you find yourself without a group capable of completing the veteran pledge for that day, you still get a shot at the Monster Shoulders with the normal pledge.
Also the normal modes of White-Gold Tower and Imperial City Prison have been tuned to be quite accessible so when those dungeons appear in the normal pledge rotation don't feel intimidated.
@Seiffer @Mursa
We tried the Flesh Sculptor in Veteran Imperial City Prison today again, and now the hardest part of the boss are Flesh Atronachs. When they enrage (it happens pretty fast even though it is mentioned in 2.1.1 patch notes that they take longer to enrage) they just one shot a tank (50k damage in block). Maybe it should work like on VDSA, where enraged mobs hit harder with time, and not just instantly kill anyone after become red. Or tank should be able to survive 1 atronach but not 2 or more. Personally I like this change, but I think it is worth a /lurk
@Seiffer @Mursa
We tried the Flesh Sculptor in Veteran Imperial City Prison today again, and now the hardest part of the boss are Flesh Atronachs. When they enrage (it happens pretty fast even though it is mentioned in 2.1.1 patch notes that they take longer to enrage) they just one shot a tank (50k damage in block). Maybe it should work like on VDSA, where enraged mobs hit harder with time, and not just instantly kill anyone after become red. Or tank should be able to survive 1 atronach but not 2 or more. Personally I like this change, but I think it is worth a /lurk
We killed the boss again, it's actually really easy if you don't have any failures. This boss is just punishing everything with a wipe, which is totally fine if you ask me.
Yes. There is a chance to get Superior quality Monster Masks in the normal mode of both new dungeons. The max level of the Monster Masks in normal mode is VR15. When using a silver key (obtainable by completing the normal pledge daily) on the pledge chest, there is a chance at obtaining Superior quality Monster Shoulders which can be VR16 if your character is VR16.Septimus_Magna wrote: »Will the normal modes of WGT and ICP dungeons have a change to drop (superior quality) monster masks?
The second boss in imperial prison doesnt seem to be doable currently unless you take 3 dds with immense dps(im talking 3 sorcs with full overload here) and burst him down before the first attronarch enrages, THIS is not a valid tactic however (in my opinion)
white gold tower is a really nice instancepeople with have a lot of fun with it and most likely the same amount of hatred
i would like to see an option to control the rift-destroyer (black bubble) buff on the 3rd boss though
Don't forget to throw a bomb every now and then on the Atro to keep him debuffed.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
Veteran Dungeons
- Veteran Imperial City Prison
- Increased the damage done to Flesh Atronachs that have been hit by Flesh Grenades during the battle with Ibomez the Flesh Sculptor.
2.1.3 PatchnotesZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
Veteran Dungeons
- Veteran Imperial City Prison
- Increased the damage done to Flesh Atronachs that have been hit by Flesh Grenades during the battle with Ibomez the Flesh Sculptor.
2.1.3 PatchnotesZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
Veteran Dungeons
- Veteran Imperial City Prison
- Increased the damage done to Flesh Atronachs that have been hit by Flesh Grenades during the battle with Ibomez the Flesh Sculptor.
Ok, then why you didn't do it our last run and I guess that's why they died so slow? Slacker detected xD