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Veteran White Gold Tower / Veteran Imperial City Prison (Videos / Issues)

  • Stalwart385
    Stalwart385
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    CP5 wrote: »
    Random question, how effective are static aoe's at damaging mobs in these new dungeons, both for trash mobs and bosses?

    In White gold tower only one fight required me to move the bosses alot. The three boss fight with alot of standards. There were opportunities though and its an easy fight. I tanked the fire atro stationary except for the blue flame phase. The final boss requires some movement but not much.

    I need more experience with vet prison but I tanked the first two bosses stationary. We kept getting overwhelmed by the atros before the our team could dps the second boss down with our group. They couldnt get a good handle on grenading all the adds down and it was late. I ran it on normal but you dont even need to worry about mechanics then.

    I think you will see alot more kite tanking from different tanks in 2.1 though.
    Edited by Stalwart385 on August 6, 2015 11:37PM
  • ZOS_Seiffer
    ZOS_Seiffer
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    Rickter wrote: »
    Tanks being one shot through block isnt a l2p issue its a "dodge within 35/60 animation frames or die" - or you can kite and run around in a circle occasionally taunting but honestly if thats the future of "mechanics" in ESO, i'd be disappointed.
    Hi Rickter! Thanks for your post.
    The Overfiend's Flurry ability is currently bugged on PTS. The bug makes Flurry only blockable on the first hit. The three follow up strikes can't be blocked so the damage is unintentionally high. This will be fixed in the next PTS build. We did not intend for you to kite The Overfiend in order to survive his brutal assault. We also fixed the bug that allowed Flurry to be purged.
    Rickter wrote: »
    You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output".
    If your comments are in reference to the Flesh Sculptor encounter, we have seen groups using a large amount of damage to burn through the boss while easily ignoring the other aspects of the encounter. The changes we've made that will be in the next PTS build should promote more engagement with the mechanic while maintaining the challenge of the encounter.

    As always, we will be reading the forums and watching streams. Keep the feedback coming!

    Senior Designer | Dungeon Team
    Staff Post
  • CP5
    CP5
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    CP5 wrote: »
    Random question, how effective are static aoe's at damaging mobs in these new dungeons, both for trash mobs and bosses?

    In White gold tower only one fight required me to move the bosses alot. The three boss fight with alot of standards. There were opportunities though and its an easy fight. I tanked the fire atro stationary except for the blue flame phase. The final boss requires some movement but not much.

    I need more experience with vet prison but I tanked the first two bosses stationary. We kept getting overwhelmed by the atros before the our team could dps the second boss down with our group. They couldnt get a good handle on grenading all the adds down and it was late. I ran it on normal but you dont even need to worry about mechanics then.

    I think you will see alot more kite tanking from different tanks in 2.1 though.

    Thank you for that, with the amount of kiting that will likely happen now. I'm just wondering if skills like Liquid Lightning and Volley will be as amazing as Eric explained on ESO Live because of their high damage per cast, or if the movement in battle will render their duration buffs useless.
  • Xantaria
    Xantaria
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    Rickter wrote: »
    Second: @ZOS This "feedback" is rather misrepresentative. You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output". That is NOT representative of the majority of ESO players. Notice no champion point numbers were provided? im willing to bet these guys have 750 + @ZOS if you are going to make ANY changes as @Seiffer has eluded to in upcoming versions, this "example" is NOT something that should be taken into consideration whatsoever.

    @Rickter @Seiffer
    I'm really sad you are trying to negate our feedback. We are working hard to provide as much good feedback as we can. This is PTS with templates, so we have 300 CP and the same gear as everybody else. We don't have any advantages on other groups. It's real feedback because everybody can do the exact same thing we are doing. On top of that we are from Europe making it hard to play as we would like due to lag. So we are rather in a disadvantage ... atleast compared to NA groups. And by the way ... We are no grinders ... even on live our CP is at that of a usual daily player. we are around 400 CP on live servers.
    Edited by Xantaria on August 8, 2015 2:05AM
    Xantaria - Lead of Chimaira
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  • Rickter
    Rickter
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    Xantaria wrote: »
    Rickter wrote: »
    Second: @ZOS This "feedback" is rather misrepresentative. You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output". That is NOT representative of the majority of ESO players. Notice no champion point numbers were provided? im willing to bet these guys have 750 + @ZOS if you are going to make ANY changes as @Seiffer has eluded to in upcoming versions, this "example" is NOT something that should be taken into consideration whatsoever.

    @Rickter @Seiffer
    I'm really sad you are trying to negate our feedback. We are working hard to provide as much good feedback as we can. This is PTS with templates, so we have 300 CP and the same gear as everybody else. We don't have any advantages on other groups. It's real feedback because everybody can do the exact same thing we are doing. On top of that we are from Europe making it hard to play as we would like due to lag. So we are rather in a disadvantage ... atleast compared to NA groups. And by the way ... We are no grinders ... even on live our CP is at that of a usual daily player. we are around 400 CP on live servers.


    Iwant to apologize, I was in no way trying to discredit the exploits and mechanic feedback youve provided, but i think you can agree that the credentials in your signature are exceptional and the people in your guild (HODOR) and the people you run with are in no way a clear representation of the whole of the ESO community.

    I know some of the guys in the top 5 VDSA leaderboards (which your 12556 score implies) and lemme tell you, im not going to call names but they all have over 700 CP. they use exploits such as the Steed 120 pt shield passive being bugged, camo hunter exploit etc etc the list goes on. Im not saying you personally exploit the game, but at the same time, 400CP is not indicative of a "usual daily player".

    Im a usual daily player. 102 days 17 hours 23 minutes and 21 seconds /played and i have 321 CP.

    Look all i was trying to say is that the current mechanics and boss difficulty is not accessible to the vast majority of ESO players that want to log in and get their daily pledge done and get a gold key. Im not saying i dont appreciate the challenge, Im simply stating a fact.

    If you or any dev honestly thinks that any ol group can go into those dungeons on vet mode and have a fun time is delusional. those dungeons are hard. again, i personally enjoy and appreciate the challenge but my views are not representative of the majority of the ESO playerbase either.

    thats all i was trying to say. TL;DR - those dungeons are hard, and just because HODOR can clear them doesnt mean its remotely doable to the average player.
    RickterESO
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  • Rshidva
    Rshidva
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    Seiffer wrote: »
    Rickter wrote: »
    Tanks being one shot through block isnt a l2p issue its a "dodge within 35/60 animation frames or die" - or you can kite and run around in a circle occasionally taunting but honestly if thats the future of "mechanics" in ESO, i'd be disappointed.
    Hi Rickter! Thanks for your post.
    The Overfiend's Flurry ability is currently bugged on PTS. The bug makes Flurry only blockable on the first hit. The three follow up strikes can't be blocked so the damage is unintentionally high. This will be fixed in the next PTS build. We did not intend for you to kite The Overfiend in order to survive his brutal assault. We also fixed the bug that allowed Flurry to be purged.
    Rickter wrote: »
    You've got a seasoned veteran group with current accolades such as "Current vDSA Score: 12556 (Buffs: 2 Scrolls , 1 Death) Current Trial Scores: AA: 80289; HRC: 78467; SO: 93647" ignoring a majority of boss mechanics due to "high dmg output".
    If your comments are in reference to the Flesh Sculptor encounter, we have seen groups using a large amount of damage to burn through the boss while easily ignoring the other aspects of the encounter. The changes we've made that will be in the next PTS build should promote more engagement with the mechanic while maintaining the challenge of the encounter.

    As always, we will be reading the forums and watching streams. Keep the feedback coming!


    Well that's good news for many. So far, me and two others tanks in our teams, are the only one that could hold block and take all the damage and not die. Apparently alot of enemies do irresistible damage which is imo a very good thing, we tried four man barrier rotations on many bosses (no more mechanics just straight burn) and that did not work out well.
    There is Love
  • Xantaria
    Xantaria
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    Well I do have less playtime than you by a lot. Yes we are rank 1 vDSA right now but just to give you some information: we are this good because of the tactics we are improoving again and again not because of much else. Yes we are using the camo hunter ... but well yeah hard to compete without it. The steed 12k shield thing ... that's a visual bug only. You can check it out. it gives only the amount that is stated in the tooltip. and some of the palyers in our group are at the CP that you are. We are nothing specail believe me. Just dedicated and willing to try something again and again and again. Those dungeons will look hard at the moment but I don't think they will stay hard for long. Players are going to adapt. New sets are going to be acquired and it will not be hard anymore. Keep that in mind. Our first runs took 5 hours. our second runs took 1 hour. And it will continue down that road.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
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  • schroed360
    schroed360
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    Hi just tried Impérial city prison yesterday. Normal was the usual cakewalk but vet was a different story.
    We just made It throught the second boss. Overfiend was ok. I was not one shot with flurry( was left at 20% but have little life for a tank(25khp)). Had 20k stam all reduce cost of block enchant 100 points into reduce cost of block passive and around 60 point in reduce cost of stam. I was quite happy with my ability to sustain block and taunting even with quite à lot of add( of course a spear here and there and some repantance help a lot ).
    I have confidence in my team(guildy) i know that the dps are usually getting 17k+ single target(even more with right buff at right time) nevertheless the add was quite long to die.
    For the second boss Any of our tactics was successfull:

    We try focus on him but his life barely move
    We try focus on golem( may have been the better try since i did not get one shoot by enrage golem throught block for37k.But have been overwhelm.
    We try focusing on killing add with the bomb, using bomb against golem against the boss...nothing sound to be the good strategy.
    Also we have no clue of what we are supposed to do when he go near the pool.

    I wander if some of you have test It since the last change and if you can give me some insight into the mechanics( if It is working as intended).

    In conclusion i m really happy to have 2 new hard vet dungeon to figure out.
    But i don t think It should go right into vet pledge.(I mean like vcoa which was hard at release but was not in the daily rotation) Why ? Because I m used to run pledge with guildy but also with full pugs.And i m under the impression that if those dungeon get into the pledge cycle with that level of difficulty prepare for a lot of cry and whine for nerf. Actual pledge even vcoa is a joke today for serious group( like ours: have done vcoa some days ago 2of us were doing there first vcoa run with an alt and we get all achievement(no death included)).But were destroyed here and i suppose that we are gonna have some work before we sort It out. There is no way that random pug get there gold(even silver can t talk about that yet^^) key and they gonna cry for nerf. Don t let that happen until at least in one or two month.

    Ps sorry for wall of text.
  • Apokh
    Apokh
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    OMG!! You made it withot STA reg while blocking?

    BURN´EM!! WITCHCRAFT!!!



    Honestly: Nice Videos! Playd WGT VET myself with one of these Template Chars and these chars are by faaaar not ideal. But had a good feeling with tanking (temp tank). I am very excited when this gets live ..
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  • schroed360
    schroed360
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    Bumping the thread since It sounds nobody has done them again since last change.
    On the new dedicated post for dungeon feedback only one poeple is talking about the second boss of v imperial city prison.Suppose will know more as this sunday is the official day for streamer.
  • ZOS_Seiffer
    ZOS_Seiffer
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    Hello @schroed360 and thanks for your post!
    We are also excited to watch the streams this weekend and see how groups tackle these encounter challenges. And as far as intended difficulty goes, the veteran modes for White-Gold Tower and Imperial City Prison are tuned to be the most challenging PvE content in the game when they go live. A significant amount of group coordination and strategy is required.

    In regards to the pledges, the gold key will be quite difficult to obtain for White-Gold Tower and Imperial City Prison. We are aware of this and will monitor the feedback closely. Do remember though, the normal mode pledges grant silver key rewards and the silver keys will grant a chance at Superior quality Monster Shoulders. So even if you find yourself without a group capable of completing the veteran pledge for that day, you still get a shot at the Monster Shoulders with the normal pledge.

    Also the normal modes of White-Gold Tower and Imperial City Prison have been tuned to be quite accessible so when those dungeons appear in the normal pledge rotation don't feel intimidated.
    Senior Designer | Dungeon Team
    Staff Post
  • Gyudan
    Gyudan
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    Seiffer wrote: »
    Hello @schroed360 and thanks for your post!
    We are also excited to watch the streams this weekend and see how groups tackle these encounter challenges. And as far as intended difficulty goes, the veteran modes for White-Gold Tower and Imperial City Prison are tuned to be the most challenging PvE content in the game when they go live. A significant amount of group coordination and strategy Champion Points is required.

    You might want to look into this.
    Wololo.
  • Stalwart385
    Stalwart385
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    Vet White Gold Tower hasn't been an issue after figuring it out the first run. Tough but I could see no death runs before too long. Haven't made it past the second boss in Vet Prison. Been to it three times with two different groups. Tried different variations between all dpsing to all throwing bombs. DPS had trouble getting atro's down before enrage, while still managing sacrifices. I'll be interested to see what we where doing wrong. I've seen straight burn videos, which were a couple patches old, that didn't work for us (atros enraged).
    Edited by Stalwart385 on August 21, 2015 7:55PM
  • ScruffyWhiskers
    ScruffyWhiskers
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    Anybody know if the new sets like scathing mage and overwhelming surge drop in the normal modes of these new dungeons?
  • Xantaria
    Xantaria
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    Vet White Gold Tower hasn't been an issue after figuring it out the first run. Tough but I could see no death runs before too long. Haven't made it past the second boss in Vet Prison. Been to it three times with two different groups. Tried different variations between all dpsing to all throwing bombs. DPS had trouble getting atro's down before enrage, while still managing sacrifices. I'll be interested to see what we where doing wrong. I've seen straight burn videos, which were a couple patches old, that didn't work for us (atros enraged).

    It's pretty hard now :')
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  • andy_s
    andy_s
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    @Seiffer @Mursa

    We tried the Flesh Sculptor in Veteran Imperial City Prison today again, and now the hardest part of the boss are Flesh Atronachs. When they enrage (it happens pretty fast even though it is mentioned in 2.1.1 patch notes that they take longer to enrage) they just one shot a tank (50k damage in block). Maybe it should work like on VDSA, where enraged mobs hit harder with time, and not just instantly kill anyone after become red. Or tank should be able to survive 1 atronach but not 2 or more. Personally I like this change, but I think it is worth a /lurk :)
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  • Rickter
    Rickter
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    i just would like to know the reasoning behind the difficulty.

    seriously. why?

    the 4 man pledge dungeons arent meant to suffice for endgame. when i think of 4 man dungeons (VDSA excluded) i think of quick one and done dailies that i can enjoy with my friends. there is absolutely NO need for this kind of difficulty. Save it for Orsinium.
    RickterESO
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  • Septimus_Magna
    Septimus_Magna
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    Seiffer wrote: »
    In regards to the pledges, the gold key will be quite difficult to obtain for White-Gold Tower and Imperial City Prison. We are aware of this and will monitor the feedback closely. Do remember though, the normal mode pledges grant silver key rewards and the silver keys will grant a chance at Superior quality Monster Shoulders. So even if you find yourself without a group capable of completing the veteran pledge for that day, you still get a shot at the Monster Shoulders with the normal pledge.

    Also the normal modes of White-Gold Tower and Imperial City Prison have been tuned to be quite accessible so when those dungeons appear in the normal pledge rotation don't feel intimidated.

    Will the normal modes of WGT and ICP dungeons have a change to drop (superior quality) monster masks?

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  • Xantaria
    Xantaria
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    andy.s wrote: »
    @Seiffer @Mursa

    We tried the Flesh Sculptor in Veteran Imperial City Prison today again, and now the hardest part of the boss are Flesh Atronachs. When they enrage (it happens pretty fast even though it is mentioned in 2.1.1 patch notes that they take longer to enrage) they just one shot a tank (50k damage in block). Maybe it should work like on VDSA, where enraged mobs hit harder with time, and not just instantly kill anyone after become red. Or tank should be able to survive 1 atronach but not 2 or more. Personally I like this change, but I think it is worth a /lurk :)

    We killed the boss again, it's actually really easy if you don't have any failures. This boss is just punishing everything with a wipe, which is totally fine if you ask me.
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  • Fecius
    Fecius
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    Xantaria wrote: »
    andy.s wrote: »
    @Seiffer @Mursa

    We tried the Flesh Sculptor in Veteran Imperial City Prison today again, and now the hardest part of the boss are Flesh Atronachs. When they enrage (it happens pretty fast even though it is mentioned in 2.1.1 patch notes that they take longer to enrage) they just one shot a tank (50k damage in block). Maybe it should work like on VDSA, where enraged mobs hit harder with time, and not just instantly kill anyone after become red. Or tank should be able to survive 1 atronach but not 2 or more. Personally I like this change, but I think it is worth a /lurk :)

    We killed the boss again, it's actually really easy if you don't have any failures. This boss is just punishing everything with a wipe, which is totally fine if you ask me.

    I agree. We've practiced not enough due to my lack of time this evening (only 5-6 wipes on this boss with one of them testing possibility of zerging). We'll definitely kill it maybe a bit later, but I'm pretty happy about its difficulty now. It's really nice encounter.
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  • ZOS_Seiffer
    ZOS_Seiffer
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    Hello @Rickter and @Septimus_Magna !
    So the new veteran dungeons are meant to be our PvE endgame with the launch of Imperial City. We know that these dungeons provide a steep challenge and we are monitoring the experience closely. One thing that we try to avoid is launching hard content that doesn't live up to the intended challenge. This is mostly because we don't want to make things harder once the content is Live. With those things in mind, we are happy with the current tuning of the new veteran dungeons and feel they are tough but fair when you're group works together and develops a cohesive strategy.
    Will the normal modes of WGT and ICP dungeons have a change to drop (superior quality) monster masks?
    Yes. There is a chance to get Superior quality Monster Masks in the normal mode of both new dungeons. The max level of the Monster Masks in normal mode is VR15. When using a silver key (obtainable by completing the normal pledge daily) on the pledge chest, there is a chance at obtaining Superior quality Monster Shoulders which can be VR16 if your character is VR16.
    Edited by ZOS_GinaBruno on August 26, 2015 4:26PM
    Senior Designer | Dungeon Team
    Staff Post
  • Mantic0r3
    Mantic0r3
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    The second boss in imperial prison doesnt seem to be doable currently unless you take 3 dds with immense dps(im talking 3 sorcs with full overload here) and burst him down before the first attronarch enrages, THIS is not a valid tactic however (in my opinion)


    white gold tower is a really nice instance :) people with have a lot of fun with it and most likely the same amount of hatred :D

    i would like to see an option to control the rift-destroyer (black bubble) buff on the 3rd boss though
  • Xantaria
    Xantaria
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    Mantic0r3 wrote: »
    The second boss in imperial prison doesnt seem to be doable currently unless you take 3 dds with immense dps(im talking 3 sorcs with full overload here) and burst him down before the first attronarch enrages, THIS is not a valid tactic however (in my opinion)


    white gold tower is a really nice instance :) people with have a lot of fun with it and most likely the same amount of hatred :D

    i would like to see an option to control the rift-destroyer (black bubble) buff on the 3rd boss though

    Wrong. It's possible to take him down with a usual group composition and no intense damage. By doing it exactly the way you are supposed to. (bombs)

    Our group composition was:

    1 Templar Healer
    1 Dragonknight Tank (Full Tank)
    1 Dragonknight Stamina DPS
    1 Sorcerer Magicka DPS

    There are 2 tactics possible:

    Tactic 1:

    Have Healer and 1 DPS constantly throw bombs and don't let a single add through while the second DPS kills the Atro. Don't forget to throw a bomb every now and then on the Atro to keep him debuffed. As soon as the Atro is dead the second DPS and the tank will help throwing bombs whenever the boss runs to the pool and more adds start running towards it. Whenever he is not at his pool the Second DPS will be killing the boss while Healer and first DPS keep throwing bombs. If your bomb throwers fail and you have an Atro spawning the second DPS will take care of him the same way he did with the first one. You will need some time until you figured out how to throw the bombs like a 420n0sc0peg0d but then this will be the easiest kill ever.

    Tactic 2:

    This tactic is way more dangerous and requires high group DPS. Both DPS focus only on every Atronarch spawning and single target them down before they can enrage. The healer is the only one to throw bombs on the Atros every now and then to keep the debuff on them active. When he has time he can also eliminate big groups of adds that are running to the pool occasionally. The boss will slowly but surely drop through AoE and single target when there is no Atro present. When the boss reaches 25% both DPSers stop focusing Atronachs and finish him when they are sure no Atro is close to enraging and the boss won't run to the Pool within the next few seconds.

    Both Tactics work and while it might not be possible for every group to do tactic 2, tactic 1 is a walk in the park after you learned how to aim. Small tip for tactic 1: Have your group members call out quickly when they are going to snipe one of the faster adds so you don't have 4 people all throwing a bomb on 1 position while 3 big groups get to the pool.

    Edited by Xantaria on August 27, 2015 10:24AM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
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    Proud Member of the Council of Exploiters.
  • Xantaria
    Xantaria
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    Added a small guide for Flesh Sculptor in Veteran Mode in my previous post.

    Hope it helps.
    Edited by Xantaria on August 27, 2015 8:50AM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • andy_s
    andy_s
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    Xantaria wrote: »
    Don't forget to throw a bomb every now and then on the Atro to keep him debuffed.

    What do you mean by "debuffed" here? It prevents enrage? Never tried it^^

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  • Fecius
    Fecius
    ✭✭✭
    andy.s wrote: »
    Xantaria wrote: »
    Don't forget to throw a bomb every now and then on the Atro to keep him debuffed.

    What do you mean by "debuffed" here? It prevents enrage? Never tried it^^

    2.1.3 Patchnotes
    FIXES & IMPROVEMENTS, DLC GAME PACK

    Veteran Dungeons
    • Veteran Imperial City Prison
      • Increased the damage done to Flesh Atronachs that have been hit by Flesh Grenades during the battle with Ibomez the Flesh Sculptor.

    Edited by Fecius on August 27, 2015 10:07AM
    - Looking for Progress PvE Guild!
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  • andy_s
    andy_s
    ✭✭✭✭
    Fecius wrote: »
    andy.s wrote: »
    Xantaria wrote: »
    Don't forget to throw a bomb every now and then on the Atro to keep him debuffed.

    What do you mean by "debuffed" here? It prevents enrage? Never tried it^^

    2.1.3 Patchnotes
    FIXES & IMPROVEMENTS, DLC GAME PACK

    Veteran Dungeons
    • Veteran Imperial City Prison
      • Increased the damage done to Flesh Atronachs that have been hit by Flesh Grenades during the battle with Ibomez the Flesh Sculptor.

    Ok, then why you didn't do it in our last run and I guess that's why they died so slow? Slacker detected xD
    Edited by andy_s on August 27, 2015 10:18AM
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Fecius
    Fecius
    ✭✭✭
    andy.s wrote: »
    Fecius wrote: »
    andy.s wrote: »
    Xantaria wrote: »
    Don't forget to throw a bomb every now and then on the Atro to keep him debuffed.

    What do you mean by "debuffed" here? It prevents enrage? Never tried it^^

    2.1.3 Patchnotes
    FIXES & IMPROVEMENTS, DLC GAME PACK

    Veteran Dungeons
    • Veteran Imperial City Prison
      • Increased the damage done to Flesh Atronachs that have been hit by Flesh Grenades during the battle with Ibomez the Flesh Sculptor.

    Ok, then why you didn't do it our last run and I guess that's why they died so slow? Slacker detected xD

    Cause it was 2.1.2 patch and this option was added in 2.1.3, man :D Missed :p
    Edited by Fecius on August 27, 2015 10:22AM
    - Looking for Progress PvE Guild!
    - Ex Ætherius Eight / Ætherius Raid PC EU
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    - PvE Dunmer Magicka Sorcerer
    - YouTube

    - Under sun and sky Outlander, we greet you warmly!
    - Под этим Солнцем и небом мы тепло приветствуем тебя!
  • Xantaria
    Xantaria
    ✭✭✭✭✭
    The bombs were already increasing the dmg on Flesh Atros before 2.1.3 ... in fact we have killed it as described above in 2.1.2. I did not try it in 2.1.3 yet. But it will be more easy now.
    Xantaria - Lead of Chimaira
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  • Mantic0r3
    Mantic0r3
    ✭✭✭
    seems like your dps is way stronger than what i had with me that day, both of them could barely manage to kill an attronarch before it enrages = instant wipe in 2.1.2 (seen a video from before 2.1.2 when a tank could handle enraged attros but that was not the case anymore)

    so we tried to throw bombs as heal+tank while the dps kill attros but it didnt really work out :D


    also there were some "sprinting" zombies which mostly came through because they were alone and a pack of zombies just behind them so I would rather kill the pack than the single one leading to more attros
    Edited by Mantic0r3 on August 27, 2015 10:35AM
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